| /* |
| * Copyright (c) 2003, 2010, Oracle and/or its affiliates. All rights reserved. |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
| * |
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| * published by the Free Software Foundation. |
| * |
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| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
| * version 2 for more details (a copy is included in the LICENSE file that |
| * accompanied this code). |
| * |
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| |
| #ifndef SHARE_VM_RUNTIME_ORDERACCESS_HPP |
| #define SHARE_VM_RUNTIME_ORDERACCESS_HPP |
| |
| #include "memory/allocation.hpp" |
| |
| // Memory Access Ordering Model |
| // |
| // This interface is based on the JSR-133 Cookbook for Compiler Writers |
| // and on the IA64 memory model. It is the dynamic equivalent of the |
| // C/C++ volatile specifier. I.e., volatility restricts compile-time |
| // memory access reordering in a way similar to what we want to occur |
| // at runtime. |
| // |
| // In the following, the terms 'previous', 'subsequent', 'before', |
| // 'after', 'preceding' and 'succeeding' refer to program order. The |
| // terms 'down' and 'below' refer to forward load or store motion |
| // relative to program order, while 'up' and 'above' refer to backward |
| // motion. |
| // |
| // |
| // We define four primitive memory barrier operations. |
| // |
| // LoadLoad: Load1(s); LoadLoad; Load2 |
| // |
| // Ensures that Load1 completes (obtains the value it loads from memory) |
| // before Load2 and any subsequent load operations. Loads before Load1 |
| // may *not* float below Load2 and any subsequent load operations. |
| // |
| // StoreStore: Store1(s); StoreStore; Store2 |
| // |
| // Ensures that Store1 completes (the effect on memory of Store1 is made |
| // visible to other processors) before Store2 and any subsequent store |
| // operations. Stores before Store1 may *not* float below Store2 and any |
| // subsequent store operations. |
| // |
| // LoadStore: Load1(s); LoadStore; Store2 |
| // |
| // Ensures that Load1 completes before Store2 and any subsequent store |
| // operations. Loads before Load1 may *not* float below Store2 and any |
| // subsequent store operations. |
| // |
| // StoreLoad: Store1(s); StoreLoad; Load2 |
| // |
| // Ensures that Store1 completes before Load2 and any subsequent load |
| // operations. Stores before Store1 may *not* float below Load2 and any |
| // subsequent load operations. |
| // |
| // |
| // We define two further operations, 'release' and 'acquire'. They are |
| // mirror images of each other. |
| // |
| // Execution by a processor of release makes the effect of all memory |
| // accesses issued by it previous to the release visible to all |
| // processors *before* the release completes. The effect of subsequent |
| // memory accesses issued by it *may* be made visible *before* the |
| // release. I.e., subsequent memory accesses may float above the |
| // release, but prior ones may not float below it. |
| // |
| // Execution by a processor of acquire makes the effect of all memory |
| // accesses issued by it subsequent to the acquire visible to all |
| // processors *after* the acquire completes. The effect of prior memory |
| // accesses issued by it *may* be made visible *after* the acquire. |
| // I.e., prior memory accesses may float below the acquire, but |
| // subsequent ones may not float above it. |
| // |
| // Finally, we define a 'fence' operation, which conceptually is a |
| // release combined with an acquire. In the real world these operations |
| // require one or more machine instructions which can float above and |
| // below the release or acquire, so we usually can't just issue the |
| // release-acquire back-to-back. All machines we know of implement some |
| // sort of memory fence instruction. |
| // |
| // |
| // The standalone implementations of release and acquire need an associated |
| // dummy volatile store or load respectively. To avoid redundant operations, |
| // we can define the composite operators: 'release_store', 'store_fence' and |
| // 'load_acquire'. Here's a summary of the machine instructions corresponding |
| // to each operation. |
| // |
| // sparc RMO ia64 x86 |
| // --------------------------------------------------------------------- |
| // fence membar #LoadStore | mf lock addl 0,(sp) |
| // #StoreStore | |
| // #LoadLoad | |
| // #StoreLoad |
| // |
| // release membar #LoadStore | st.rel [sp]=r0 movl $0,<dummy> |
| // #StoreStore |
| // st %g0,[] |
| // |
| // acquire ld [%sp],%g0 ld.acq <r>=[sp] movl (sp),<r> |
| // membar #LoadLoad | |
| // #LoadStore |
| // |
| // release_store membar #LoadStore | st.rel <store> |
| // #StoreStore |
| // st |
| // |
| // store_fence st st lock xchg |
| // fence mf |
| // |
| // load_acquire ld ld.acq <load> |
| // membar #LoadLoad | |
| // #LoadStore |
| // |
| // Using only release_store and load_acquire, we can implement the |
| // following ordered sequences. |
| // |
| // 1. load, load == load_acquire, load |
| // or load_acquire, load_acquire |
| // 2. load, store == load, release_store |
| // or load_acquire, store |
| // or load_acquire, release_store |
| // 3. store, store == store, release_store |
| // or release_store, release_store |
| // |
| // These require no membar instructions for sparc-TSO and no extra |
| // instructions for ia64. |
| // |
| // Ordering a load relative to preceding stores requires a store_fence, |
| // which implies a membar #StoreLoad between the store and load under |
| // sparc-TSO. A fence is required by ia64. On x86, we use locked xchg. |
| // |
| // 4. store, load == store_fence, load |
| // |
| // Use store_fence to make sure all stores done in an 'interesting' |
| // region are made visible prior to both subsequent loads and stores. |
| // |
| // Conventional usage is to issue a load_acquire for ordered loads. Use |
| // release_store for ordered stores when you care only that prior stores |
| // are visible before the release_store, but don't care exactly when the |
| // store associated with the release_store becomes visible. Use |
| // release_store_fence to update values like the thread state, where we |
| // don't want the current thread to continue until all our prior memory |
| // accesses (including the new thread state) are visible to other threads. |
| // |
| // |
| // C++ Volatility |
| // |
| // C++ guarantees ordering at operations termed 'sequence points' (defined |
| // to be volatile accesses and calls to library I/O functions). 'Side |
| // effects' (defined as volatile accesses, calls to library I/O functions |
| // and object modification) previous to a sequence point must be visible |
| // at that sequence point. See the C++ standard, section 1.9, titled |
| // "Program Execution". This means that all barrier implementations, |
| // including standalone loadload, storestore, loadstore, storeload, acquire |
| // and release must include a sequence point, usually via a volatile memory |
| // access. Other ways to guarantee a sequence point are, e.g., use of |
| // indirect calls and linux's __asm__ volatile. |
| // Note: as of 6973570, we have replaced the originally static "dummy" field |
| // (see above) by a volatile store to the stack. All of the versions of the |
| // compilers that we currently use (SunStudio, gcc and VC++) respect the |
| // semantics of volatile here. If you build HotSpot using other |
| // compilers, you may need to verify that no compiler reordering occurs |
| // across the sequence point represented by the volatile access. |
| // |
| // |
| // os::is_MP Considered Redundant |
| // |
| // Callers of this interface do not need to test os::is_MP() before |
| // issuing an operation. The test is taken care of by the implementation |
| // of the interface (depending on the vm version and platform, the test |
| // may or may not be actually done by the implementation). |
| // |
| // |
| // A Note on Memory Ordering and Cache Coherency |
| // |
| // Cache coherency and memory ordering are orthogonal concepts, though they |
| // interact. E.g., all existing itanium machines are cache-coherent, but |
| // the hardware can freely reorder loads wrt other loads unless it sees a |
| // load-acquire instruction. All existing sparc machines are cache-coherent |
| // and, unlike itanium, TSO guarantees that the hardware orders loads wrt |
| // loads and stores, and stores wrt to each other. |
| // |
| // Consider the implementation of loadload. *If* your platform *isn't* |
| // cache-coherent, then loadload must not only prevent hardware load |
| // instruction reordering, but it must *also* ensure that subsequent |
| // loads from addresses that could be written by other processors (i.e., |
| // that are broadcast by other processors) go all the way to the first |
| // level of memory shared by those processors and the one issuing |
| // the loadload. |
| // |
| // So if we have a MP that has, say, a per-processor D$ that doesn't see |
| // writes by other processors, and has a shared E$ that does, the loadload |
| // barrier would have to make sure that either |
| // |
| // 1. cache lines in the issuing processor's D$ that contained data from |
| // addresses that could be written by other processors are invalidated, so |
| // subsequent loads from those addresses go to the E$, (it could do this |
| // by tagging such cache lines as 'shared', though how to tell the hardware |
| // to do the tagging is an interesting problem), or |
| // |
| // 2. there never are such cache lines in the issuing processor's D$, which |
| // means all references to shared data (however identified: see above) |
| // bypass the D$ (i.e., are satisfied from the E$). |
| // |
| // If your machine doesn't have an E$, substitute 'main memory' for 'E$'. |
| // |
| // Either of these alternatives is a pain, so no current machine we know of |
| // has incoherent caches. |
| // |
| // If loadload didn't have these properties, the store-release sequence for |
| // publishing a shared data structure wouldn't work, because a processor |
| // trying to read data newly published by another processor might go to |
| // its own incoherent caches to satisfy the read instead of to the newly |
| // written shared memory. |
| // |
| // |
| // NOTE WELL!! |
| // |
| // A Note on MutexLocker and Friends |
| // |
| // See mutexLocker.hpp. We assume throughout the VM that MutexLocker's |
| // and friends' constructors do a fence, a lock and an acquire *in that |
| // order*. And that their destructors do a release and unlock, in *that* |
| // order. If their implementations change such that these assumptions |
| // are violated, a whole lot of code will break. |
| |
| class OrderAccess : AllStatic { |
| public: |
| static void loadload(); |
| static void storestore(); |
| static void loadstore(); |
| static void storeload(); |
| |
| static void acquire(); |
| static void release(); |
| static void fence(); |
| |
| static jbyte load_acquire(volatile jbyte* p); |
| static jshort load_acquire(volatile jshort* p); |
| static jint load_acquire(volatile jint* p); |
| static jlong load_acquire(volatile jlong* p); |
| static jubyte load_acquire(volatile jubyte* p); |
| static jushort load_acquire(volatile jushort* p); |
| static juint load_acquire(volatile juint* p); |
| static julong load_acquire(volatile julong* p); |
| static jfloat load_acquire(volatile jfloat* p); |
| static jdouble load_acquire(volatile jdouble* p); |
| |
| static intptr_t load_ptr_acquire(volatile intptr_t* p); |
| static void* load_ptr_acquire(volatile void* p); |
| static void* load_ptr_acquire(const volatile void* p); |
| |
| static void release_store(volatile jbyte* p, jbyte v); |
| static void release_store(volatile jshort* p, jshort v); |
| static void release_store(volatile jint* p, jint v); |
| static void release_store(volatile jlong* p, jlong v); |
| static void release_store(volatile jubyte* p, jubyte v); |
| static void release_store(volatile jushort* p, jushort v); |
| static void release_store(volatile juint* p, juint v); |
| static void release_store(volatile julong* p, julong v); |
| static void release_store(volatile jfloat* p, jfloat v); |
| static void release_store(volatile jdouble* p, jdouble v); |
| |
| static void release_store_ptr(volatile intptr_t* p, intptr_t v); |
| static void release_store_ptr(volatile void* p, void* v); |
| |
| static void store_fence(jbyte* p, jbyte v); |
| static void store_fence(jshort* p, jshort v); |
| static void store_fence(jint* p, jint v); |
| static void store_fence(jlong* p, jlong v); |
| static void store_fence(jubyte* p, jubyte v); |
| static void store_fence(jushort* p, jushort v); |
| static void store_fence(juint* p, juint v); |
| static void store_fence(julong* p, julong v); |
| static void store_fence(jfloat* p, jfloat v); |
| static void store_fence(jdouble* p, jdouble v); |
| |
| static void store_ptr_fence(intptr_t* p, intptr_t v); |
| static void store_ptr_fence(void** p, void* v); |
| |
| static void release_store_fence(volatile jbyte* p, jbyte v); |
| static void release_store_fence(volatile jshort* p, jshort v); |
| static void release_store_fence(volatile jint* p, jint v); |
| static void release_store_fence(volatile jlong* p, jlong v); |
| static void release_store_fence(volatile jubyte* p, jubyte v); |
| static void release_store_fence(volatile jushort* p, jushort v); |
| static void release_store_fence(volatile juint* p, juint v); |
| static void release_store_fence(volatile julong* p, julong v); |
| static void release_store_fence(volatile jfloat* p, jfloat v); |
| static void release_store_fence(volatile jdouble* p, jdouble v); |
| |
| static void release_store_ptr_fence(volatile intptr_t* p, intptr_t v); |
| static void release_store_ptr_fence(volatile void* p, void* v); |
| |
| private: |
| // This is a helper that invokes the StubRoutines::fence_entry() |
| // routine if it exists, It should only be used by platforms that |
| // don't have another way to do the inline assembly. |
| static void StubRoutines_fence(); |
| }; |
| |
| #endif // SHARE_VM_RUNTIME_ORDERACCESS_HPP |