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J. Duke319a3b92007-12-01 00:00:00 +00001/*
2 * Copyright 1999-2003 Sun Microsystems, Inc. All Rights Reserved.
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4 *
5 * This code is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 only, as
7 * published by the Free Software Foundation. Sun designates this
8 * particular file as subject to the "Classpath" exception as provided
9 * by Sun in the LICENSE file that accompanied this code.
10 *
11 * This code is distributed in the hope that it will be useful, but WITHOUT
12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14 * version 2 for more details (a copy is included in the LICENSE file that
15 * accompanied this code).
16 *
17 * You should have received a copy of the GNU General Public License version
18 * 2 along with this work; if not, write to the Free Software Foundation,
19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
20 *
21 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
22 * CA 95054 USA or visit www.sun.com if you need additional information or
23 * have any questions.
24 */
25
26package javax.sound.sampled;
27
28
29/**
30 * The <code>ReverbType</code> class provides methods for
31 * accessing various reverberation settings to be applied to
32 * an audio signal.
33 * <p>
34 * Reverberation simulates the reflection of sound off of
35 * the walls, ceiling, and floor of a room. Depending on
36 * the size of the room, and how absorbent or reflective the materials in the
37 * room's surfaces are, the sound might bounce around for a
38 * long time before dying away.
39 * <p>
40 * The reverberation parameters provided by <code>ReverbType</code> consist
41 * of the delay time and intensity of early reflections, the delay time and
42 * intensity of late reflections, and an overall decay time.
43 * Early reflections are the initial individual low-order reflections of the
44 * direct signal off the surfaces in the room.
45 * The late Relections are the dense, high-order reflections that characterize
46 * the room's reverberation.
47 * The delay times for the start of these two reflection types give the listener
48 * a sense of the overall size and complexity of the room's shape and contents.
49 * The larger the room, the longer the reflection delay times.
50 * The early and late reflections' intensities define the gain (in decibels) of the reflected
51 * signals as compared to the direct signal. These intensities give the
52 * listener an impression of the absorptive nature of the surfaces and objects
53 * in the room.
54 * The decay time defines how long the reverberation takes to exponentially
55 * decay until it is no longer perceptible ("effective zero").
56 * The larger and less absorbent the surfaces, the longer the decay time.
57 * <p>
58 * The set of parameters defined here may not include all aspects of reverberation
59 * as specified by some systems. For example, the Midi Manufacturer's Association
60 * (MMA) has an Interactive Audio Special Interest Group (IASIG), which has a
61 * 3-D Working Group that has defined a Level 2 Spec (I3DL2). I3DL2
62 * supports filtering of reverberation and
63 * control of reverb density. These properties are not included in the JavaSound 1.0
64 * definition of a reverb control. In such a case, the implementing system
65 * should either extend the defined reverb control to include additional
66 * parameters, or else interpret the system's additional capabilities in a way that fits
67 * the model described here.
68 * <p>
69 * If implementing JavaSound on a I3DL2-compliant device:
70 * <ul>
71 * <li>Filtering is disabled (high-frequency attenuations are set to 0.0 dB)
72 * <li>Density parameters are set to midway between minimum and maximum
73 * </ul>
74 * <p>
75 * The following table shows what parameter values an implementation might use for a
76 * representative set of reverberation settings.
77 * <p>
78 *
79 * <b>Reverberation Types and Parameters</b>
80 * <p>
81 * <table border=1 cellpadding=5 summary="reverb types and params: decay time, late intensity, late delay, early intensity, and early delay">
82 *
83 * <tr>
84 * <th>Type</th>
85 * <th>Decay Time (ms)</th>
86 * <th>Late Intensity (dB)</th>
87 * <th>Late Delay (ms)</th>
88 * <th>Early Intensity (dB)</th>
89 * <th>Early Delay(ms)</th>
90 * </tr>
91 *
92 * <tr>
93 * <td>Cavern</td>
94 * <td>2250</td>
95 * <td>-2.0</td>
96 * <td>41.3</td>
97 * <td>-1.4</td>
98 * <td>10.3</td>
99 * </tr>
100 *
101 * <tr>
102 * <td>Dungeon</td>
103 * <td>1600</td>
104 * <td>-1.0</td>
105 * <td>10.3</td>
106 * <td>-0.7</td>
107 * <td>2.6</td>
108 * </tr>
109 *
110 * <tr>
111 * <td>Garage</td>
112 * <td>900</td>
113 * <td>-6.0</td>
114 * <td>14.7</td>
115 * <td>-4.0</td>
116 * <td>3.9</td>
117 * </tr>
118 *
119 * <tr>
120 * <td>Acoustic Lab</td>
121 * <td>280</td>
122 * <td>-3.0</td>
123 * <td>8.0</td>
124 * <td>-2.0</td>
125 * <td>2.0</td>
126 * </tr>
127 *
128 * <tr>
129 * <td>Closet</td>
130 * <td>150</td>
131 * <td>-10.0</td>
132 * <td>2.5</td>
133 * <td>-7.0</td>
134 * <td>0.6</td>
135 * </tr>
136 *
137 * </table>
138 *
139 * @author Kara Kytle
140 * @since 1.3
141 */
142public class ReverbType {
143
144 /**
145 * Descriptive name of the reverb type..
146 */
147 private String name;
148
149 /**
150 * Early reflection delay in microseconds.
151 */
152 private int earlyReflectionDelay;
153
154 /**
155 * Early reflection intensity.
156 */
157 private float earlyReflectionIntensity;
158
159 /**
160 * Late reflection delay in microseconds.
161 */
162 private int lateReflectionDelay;
163
164 /**
165 * Late reflection intensity.
166 */
167 private float lateReflectionIntensity;
168
169 /**
170 * Total decay time
171 */
172 private int decayTime;
173
174
175 /**
176 * Constructs a new reverb type that has the specified reverberation
177 * parameter values.
178 * @param name the name of the new reverb type, or a zero-length <code>String</code>
179 * @param earlyReflectionDelay the new type's early reflection delay time in microseconds
180 * @param earlyReflectionIntensity the new type's early reflection intensity in dB
181 * @param lateReflectionDelay the new type's late reflection delay time in microseconds
182 * @param lateReflectionIntensity the new type's late reflection intensity in dB
183 * @param decayTime the new type's decay time in microseconds
184 */
185 protected ReverbType(String name, int earlyReflectionDelay, float earlyReflectionIntensity, int lateReflectionDelay, float lateReflectionIntensity, int decayTime) {
186
187 this.name = name;
188 this.earlyReflectionDelay = earlyReflectionDelay;
189 this.earlyReflectionIntensity = earlyReflectionIntensity;
190 this.lateReflectionDelay = lateReflectionDelay;
191 this.lateReflectionIntensity = lateReflectionIntensity;
192 this.decayTime = decayTime;
193 }
194
195
196 /**
197 * Obtains the name of this reverb type.
198 * @return the name of this reverb type
199 * @since 1.5
200 */
201 public String getName() {
202 return name;
203 }
204
205
206 /**
207 * Returns the early reflection delay time in microseconds.
208 * This is the amount of time between when the direct signal is
209 * heard and when the first early reflections are heard.
210 * @return early reflection delay time for this reverb type, in microseconds
211 */
212 public final int getEarlyReflectionDelay() {
213 return earlyReflectionDelay;
214 }
215
216
217 /**
218 * Returns the early reflection intensity in decibels.
219 * This is the amplitude attenuation of the first early reflections
220 * relative to the direct signal.
221 * @return early reflection intensity for this reverb type, in dB
222 */
223 public final float getEarlyReflectionIntensity() {
224 return earlyReflectionIntensity;
225 }
226
227
228 /**
229 * Returns the late reflection delay time in microseconds.
230 * This is the amount of time between when the first early reflections
231 * are heard and when the first late reflections are heard.
232 * @return late reflection delay time for this reverb type, in microseconds
233 */
234 public final int getLateReflectionDelay() {
235 return lateReflectionDelay;
236 }
237
238
239 /**
240 * Returns the late reflection intensity in decibels.
241 * This is the amplitude attenuation of the first late reflections
242 * relative to the direct signal.
243 * @return late reflection intensity for this reverb type, in dB
244 */
245 public final float getLateReflectionIntensity() {
246 return lateReflectionIntensity;
247 }
248
249
250 /**
251 * Obtains the decay time, which is the amount of time over which the
252 * late reflections attenuate to effective zero. The effective zero
253 * value is implementation-dependent.
254 * @return the decay time of the late reflections, in microseconds
255 */
256 public final int getDecayTime() {
257 return decayTime;
258 }
259
260
261 /**
262 * Indicates whether the specified object is equal to this reverb type,
263 * returning <code>true</code> if the objects are identical.
264 * @param obj the reference object with which to compare
265 * @return <code>true</code> if this reverb type is the same as
266 * <code>obj</code>; <code>false</code> otherwise
267 */
268 public final boolean equals(Object obj) {
269 return super.equals(obj);
270 }
271
272
273 /**
274 * Finalizes the hashcode method.
275 */
276 public final int hashCode() {
277 return super.hashCode();
278 }
279
280
281 /**
282 * Provides a <code>String</code> representation of the reverb type,
283 * including its name and its parameter settings.
284 * The exact contents of the string may vary between implementations of
285 * Java Sound.
286 * @return reverberation type name and description
287 */
288 public final String toString() {
289
290 //$$fb2001-07-20: fix for bug 4385060: The "name" attribute of class "ReverbType" is not accessible.
291 //return (super.toString() + ", early reflection delay " + earlyReflectionDelay +
292 return (name + ", early reflection delay " + earlyReflectionDelay +
293 " ns, early reflection intensity " + earlyReflectionIntensity +
294 " dB, late deflection delay " + lateReflectionDelay +
295 " ns, late reflection intensity " + lateReflectionIntensity +
296 " dB, decay time " + decayTime);
297 }
298
299} // class ReverbType