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J. Duke319a3b92007-12-01 00:00:00 +00001/*
2 * Copyright 1997-2006 Sun Microsystems, Inc. All Rights Reserved.
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4 *
5 * This code is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 only, as
7 * published by the Free Software Foundation. Sun designates this
8 * particular file as subject to the "Classpath" exception as provided
9 * by Sun in the LICENSE file that accompanied this code.
10 *
11 * This code is distributed in the hope that it will be useful, but WITHOUT
12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14 * version 2 for more details (a copy is included in the LICENSE file that
15 * accompanied this code).
16 *
17 * You should have received a copy of the GNU General Public License version
18 * 2 along with this work; if not, write to the Free Software Foundation,
19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
20 *
21 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
22 * CA 95054 USA or visit www.sun.com if you need additional information or
23 * have any questions.
24 */
25package javax.swing;
26
27
28import java.awt.event.*;
29import java.awt.*;
30import javax.swing.event.*;
31
32/**
33 * State model for buttons.
34 * <p>
35 * This model is used for regular buttons, as well as check boxes
36 * and radio buttons, which are special kinds of buttons. In practice,
37 * a button's UI takes the responsibility of calling methods on its
38 * model to manage the state, as detailed below:
39 * <p>
40 * In simple terms, pressing and releasing the mouse over a regular
41 * button triggers the button and causes and <code>ActionEvent</code>
42 * to be fired. The same behavior can be produced via a keyboard key
43 * defined by the look and feel of the button (typically the SPACE BAR).
44 * Pressing and releasing this key while the button has
45 * focus will give the same results. For check boxes and radio buttons, the
46 * mouse or keyboard equivalent sequence just described causes the button
47 * to become selected.
48 * <p>
49 * In details, the state model for buttons works as follows
50 * when used with the mouse:
51 * <br>
52 * Pressing the mouse on top of a button makes the model both
53 * armed and pressed. As long as the mouse remains down,
54 * the model remains pressed, even if the mouse moves
55 * outside the button. On the contrary, the model is only
56 * armed while the mouse remains pressed within the bounds of
57 * the button (it can move in or out of the button, but the model
58 * is only armed during the portion of time spent within the button).
59 * A button is triggered, and an <code>ActionEvent</code> is fired,
60 * when the mouse is released while the model is armed
61 * - meaning when it is released over top of the button after the mouse
62 * has previously been pressed on that button (and not already released).
63 * Upon mouse release, the model becomes unarmed and unpressed.
64 * <p>
65 * In details, the state model for buttons works as follows
66 * when used with the keyboard:
67 * <br>
68 * Pressing the look and feel defined keyboard key while the button
69 * has focus makes the model both armed and pressed. As long as this key
70 * remains down, the model remains in this state. Releasing the key sets
71 * the model to unarmed and unpressed, triggers the button, and causes an
72 * <code>ActionEvent</code> to be fired.
73 *
74 * @author Jeff Dinkins
75 */
76public interface ButtonModel extends ItemSelectable {
77
78 /**
79 * Indicates partial commitment towards triggering the
80 * button.
81 *
82 * @return <code>true</code> if the button is armed,
83 * and ready to be triggered
84 * @see #setArmed
85 */
86 boolean isArmed();
87
88 /**
89 * Indicates if the button has been selected. Only needed for
90 * certain types of buttons - such as radio buttons and check boxes.
91 *
92 * @return <code>true</code> if the button is selected
93 */
94 boolean isSelected();
95
96 /**
97 * Indicates if the button can be selected or triggered by
98 * an input device, such as a mouse pointer.
99 *
100 * @return <code>true</code> if the button is enabled
101 */
102 boolean isEnabled();
103
104 /**
105 * Indicates if the button is pressed.
106 *
107 * @return <code>true</code> if the button is pressed
108 */
109 boolean isPressed();
110
111 /**
112 * Indicates that the mouse is over the button.
113 *
114 * @return <code>true</code> if the mouse is over the button
115 */
116 boolean isRollover();
117
118 /**
119 * Marks the button as armed or unarmed.
120 *
121 * @param b whether or not the button should be armed
122 */
123 public void setArmed(boolean b);
124
125 /**
126 * Selects or deselects the button.
127 *
128 * @param b <code>true</code> selects the button,
129 * <code>false</code> deselects the button
130 */
131 public void setSelected(boolean b);
132
133 /**
134 * Enables or disables the button.
135 *
136 * @param b whether or not the button should be enabled
137 * @see #isEnabled
138 */
139 public void setEnabled(boolean b);
140
141 /**
142 * Sets the button to pressed or unpressed.
143 *
144 * @param b whether or not the button should be pressed
145 * @see #isPressed
146 */
147 public void setPressed(boolean b);
148
149 /**
150 * Sets or clears the button's rollover state
151 *
152 * @param b whether or not the button is in the rollover state
153 * @see #isRollover
154 */
155 public void setRollover(boolean b);
156
157 /**
158 * Sets the keyboard mnemonic (shortcut key or
159 * accelerator key) for the button.
160 *
161 * @param key an int specifying the accelerator key
162 */
163 public void setMnemonic(int key);
164
165 /**
166 * Gets the keyboard mnemonic for the button.
167 *
168 * @return an int specifying the accelerator key
169 * @see #setMnemonic
170 */
171 public int getMnemonic();
172
173 /**
174 * Sets the action command string that gets sent as part of the
175 * <code>ActionEvent</code> when the button is triggered.
176 *
177 * @param s the <code>String</code> that identifies the generated event
178 * @see #getActionCommand
179 * @see java.awt.event.ActionEvent#getActionCommand
180 */
181 public void setActionCommand(String s);
182
183 /**
184 * Returns the action command string for the button.
185 *
186 * @return the <code>String</code> that identifies the generated event
187 * @see #setActionCommand
188 */
189 public String getActionCommand();
190
191 /**
192 * Identifies the group the button belongs to --
193 * needed for radio buttons, which are mutually
194 * exclusive within their group.
195 *
196 * @param group the <code>ButtonGroup</code> the button belongs to
197 */
198 public void setGroup(ButtonGroup group);
199
200 /**
201 * Adds an <code>ActionListener</code> to the model.
202 *
203 * @param l the listener to add
204 */
205 void addActionListener(ActionListener l);
206
207 /**
208 * Removes an <code>ActionListener</code> from the model.
209 *
210 * @param l the listener to remove
211 */
212 void removeActionListener(ActionListener l);
213
214 /**
215 * Adds an <code>ItemListener</code> to the model.
216 *
217 * @param l the listener to add
218 */
219 void addItemListener(ItemListener l);
220
221 /**
222 * Removes an <code>ItemListener</code> from the model.
223 *
224 * @param l the listener to remove
225 */
226 void removeItemListener(ItemListener l);
227
228 /**
229 * Adds a <code>ChangeListener</code> to the model.
230 *
231 * @param l the listener to add
232 */
233 void addChangeListener(ChangeListener l);
234
235 /**
236 * Removes a <code>ChangeListener</code> from the model.
237 *
238 * @param l the listener to remove
239 */
240 void removeChangeListener(ChangeListener l);
241
242}