blob: 23462b7ce6789af863b085ddbd07c5d60eb9635a [file] [log] [blame]
J. Duke319a3b92007-12-01 00:00:00 +00001/*
2 * Copyright 1997-2001 Sun Microsystems, Inc. All Rights Reserved.
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4 *
5 * This code is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 only, as
7 * published by the Free Software Foundation. Sun designates this
8 * particular file as subject to the "Classpath" exception as provided
9 * by Sun in the LICENSE file that accompanied this code.
10 *
11 * This code is distributed in the hope that it will be useful, but WITHOUT
12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14 * version 2 for more details (a copy is included in the LICENSE file that
15 * accompanied this code).
16 *
17 * You should have received a copy of the GNU General Public License version
18 * 2 along with this work; if not, write to the Free Software Foundation,
19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
20 *
21 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
22 * CA 95054 USA or visit www.sun.com if you need additional information or
23 * have any questions.
24 */
25package javax.swing.plaf.multi;
26
27import java.util.Vector;
28import javax.swing.plaf.InternalFrameUI;
29import javax.swing.plaf.ComponentUI;
30import javax.swing.JComponent;
31import java.awt.Graphics;
32import java.awt.Dimension;
33import javax.accessibility.Accessible;
34
35/**
36 * A multiplexing UI used to combine <code>InternalFrameUI</code>s.
37 *
38 * <p>This file was automatically generated by AutoMulti.
39 *
40 * @author Otto Multey
41 */
42public class MultiInternalFrameUI extends InternalFrameUI {
43
44 /**
45 * The vector containing the real UIs. This is populated
46 * in the call to <code>createUI</code>, and can be obtained by calling
47 * the <code>getUIs</code> method. The first element is guaranteed to be the real UI
48 * obtained from the default look and feel.
49 */
50 protected Vector uis = new Vector();
51
52////////////////////
53// Common UI methods
54////////////////////
55
56 /**
57 * Returns the list of UIs associated with this multiplexing UI. This
58 * allows processing of the UIs by an application aware of multiplexing
59 * UIs on components.
60 */
61 public ComponentUI[] getUIs() {
62 return MultiLookAndFeel.uisToArray(uis);
63 }
64
65////////////////////
66// InternalFrameUI methods
67////////////////////
68
69////////////////////
70// ComponentUI methods
71////////////////////
72
73 /**
74 * Invokes the <code>contains</code> method on each UI handled by this object.
75 *
76 * @return the value obtained from the first UI, which is
77 * the UI obtained from the default <code>LookAndFeel</code>
78 */
79 public boolean contains(JComponent a, int b, int c) {
80 boolean returnValue =
81 ((ComponentUI) (uis.elementAt(0))).contains(a,b,c);
82 for (int i = 1; i < uis.size(); i++) {
83 ((ComponentUI) (uis.elementAt(i))).contains(a,b,c);
84 }
85 return returnValue;
86 }
87
88 /**
89 * Invokes the <code>update</code> method on each UI handled by this object.
90 */
91 public void update(Graphics a, JComponent b) {
92 for (int i = 0; i < uis.size(); i++) {
93 ((ComponentUI) (uis.elementAt(i))).update(a,b);
94 }
95 }
96
97 /**
98 * Returns a multiplexing UI instance if any of the auxiliary
99 * <code>LookAndFeel</code>s supports this UI. Otherwise, just returns the
100 * UI object obtained from the default <code>LookAndFeel</code>.
101 */
102 public static ComponentUI createUI(JComponent a) {
103 ComponentUI mui = new MultiInternalFrameUI();
104 return MultiLookAndFeel.createUIs(mui,
105 ((MultiInternalFrameUI) mui).uis,
106 a);
107 }
108
109 /**
110 * Invokes the <code>installUI</code> method on each UI handled by this object.
111 */
112 public void installUI(JComponent a) {
113 for (int i = 0; i < uis.size(); i++) {
114 ((ComponentUI) (uis.elementAt(i))).installUI(a);
115 }
116 }
117
118 /**
119 * Invokes the <code>uninstallUI</code> method on each UI handled by this object.
120 */
121 public void uninstallUI(JComponent a) {
122 for (int i = 0; i < uis.size(); i++) {
123 ((ComponentUI) (uis.elementAt(i))).uninstallUI(a);
124 }
125 }
126
127 /**
128 * Invokes the <code>paint</code> method on each UI handled by this object.
129 */
130 public void paint(Graphics a, JComponent b) {
131 for (int i = 0; i < uis.size(); i++) {
132 ((ComponentUI) (uis.elementAt(i))).paint(a,b);
133 }
134 }
135
136 /**
137 * Invokes the <code>getPreferredSize</code> method on each UI handled by this object.
138 *
139 * @return the value obtained from the first UI, which is
140 * the UI obtained from the default <code>LookAndFeel</code>
141 */
142 public Dimension getPreferredSize(JComponent a) {
143 Dimension returnValue =
144 ((ComponentUI) (uis.elementAt(0))).getPreferredSize(a);
145 for (int i = 1; i < uis.size(); i++) {
146 ((ComponentUI) (uis.elementAt(i))).getPreferredSize(a);
147 }
148 return returnValue;
149 }
150
151 /**
152 * Invokes the <code>getMinimumSize</code> method on each UI handled by this object.
153 *
154 * @return the value obtained from the first UI, which is
155 * the UI obtained from the default <code>LookAndFeel</code>
156 */
157 public Dimension getMinimumSize(JComponent a) {
158 Dimension returnValue =
159 ((ComponentUI) (uis.elementAt(0))).getMinimumSize(a);
160 for (int i = 1; i < uis.size(); i++) {
161 ((ComponentUI) (uis.elementAt(i))).getMinimumSize(a);
162 }
163 return returnValue;
164 }
165
166 /**
167 * Invokes the <code>getMaximumSize</code> method on each UI handled by this object.
168 *
169 * @return the value obtained from the first UI, which is
170 * the UI obtained from the default <code>LookAndFeel</code>
171 */
172 public Dimension getMaximumSize(JComponent a) {
173 Dimension returnValue =
174 ((ComponentUI) (uis.elementAt(0))).getMaximumSize(a);
175 for (int i = 1; i < uis.size(); i++) {
176 ((ComponentUI) (uis.elementAt(i))).getMaximumSize(a);
177 }
178 return returnValue;
179 }
180
181 /**
182 * Invokes the <code>getAccessibleChildrenCount</code> method on each UI handled by this object.
183 *
184 * @return the value obtained from the first UI, which is
185 * the UI obtained from the default <code>LookAndFeel</code>
186 */
187 public int getAccessibleChildrenCount(JComponent a) {
188 int returnValue =
189 ((ComponentUI) (uis.elementAt(0))).getAccessibleChildrenCount(a);
190 for (int i = 1; i < uis.size(); i++) {
191 ((ComponentUI) (uis.elementAt(i))).getAccessibleChildrenCount(a);
192 }
193 return returnValue;
194 }
195
196 /**
197 * Invokes the <code>getAccessibleChild</code> method on each UI handled by this object.
198 *
199 * @return the value obtained from the first UI, which is
200 * the UI obtained from the default <code>LookAndFeel</code>
201 */
202 public Accessible getAccessibleChild(JComponent a, int b) {
203 Accessible returnValue =
204 ((ComponentUI) (uis.elementAt(0))).getAccessibleChild(a,b);
205 for (int i = 1; i < uis.size(); i++) {
206 ((ComponentUI) (uis.elementAt(i))).getAccessibleChild(a,b);
207 }
208 return returnValue;
209 }
210}