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J. Duke319a3b92007-12-01 00:00:00 +00001/*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
3 *
4 * This code is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License version 2 only, as
6 * published by the Free Software Foundation. Sun designates this
7 * particular file as subject to the "Classpath" exception as provided
8 * by Sun in the LICENSE file that accompanied this code.
9 *
10 * This code is distributed in the hope that it will be useful, but WITHOUT
11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
13 * version 2 for more details (a copy is included in the LICENSE file that
14 * accompanied this code).
15 *
16 * You should have received a copy of the GNU General Public License version
17 * 2 along with this work; if not, write to the Free Software Foundation,
18 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
19 *
20 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
21 * CA 95054 USA or visit www.sun.com if you need additional information or
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24 */
25
26/*
27 *
28 * (C) Copyright IBM Corp. 2003 - All Rights Reserved
29 */
30
31package sun.font;
32
33import sun.font.GlyphLayout.*;
34import java.awt.geom.Point2D;
35import java.lang.ref.SoftReference;
36import java.util.HashMap;
37import java.util.Locale;
38
39/*
40 * different ways to do this
41 * 1) each physical font2d keeps a hashtable mapping scripts to layout
42 * engines, we query and fill this cache.
43 * 2) we keep a mapping independent of font using the key Most likely
44 * few fonts will be used, so option 2 seems better
45 *
46 * Once we know which engine to use for a font, we always know, so we
47 * shouldn't have to recheck each time we do layout. So the cache is
48 * ok.
49 *
50 * Should we reuse engines? We could instantiate an engine for each
51 * font/script pair. The engine would hold onto the table(s) from the
52 * font that it needs. If we have multiple threads using the same
53 * engine, we still need to keep the state separate, so the native
54 * engines would still need to be allocated for each call, since they
55 * keep their state in themselves. If they used the passed-in GVData
56 * arrays directly (with some checks for space) then since each GVData
57 * is different per thread, we could reuse the layout engines. This
58 * still requires a separate layout engine per font, because of the
59 * table state in the engine. If we pushed that out too and passed it
60 * in with the native call as well, we'd be ok if the layout engines
61 * keep all their process state on the stack, but I don't know if this
62 * is true. Then we'd basically just be down to an engine index which
63 * we pass into native and then invoke the engine code (now a
64 * procedure call, not an object invocation) based on a switch on the
65 * index. There would be only half a dozen engine objects then, not
66 * potentially half a dozen per font. But we'd have to stack-allocate
67 * some state that included the pointer to the required font tables.
68 *
69 * Seems for now that the way to do things is to come in with a
70 * selector and the font. The selector indicates which engine to use,
71 * the engine is stack allocated and initialized with the required
72 * font tables (the selector indicates which). Then layout is called,
73 * the contents are copied (or not), and the stack is destroyed on
74 * exit. So the association is between the font/script (layout engine
75 * desc) and and one of a few permanent engine objects, which are
76 * handed the key when they need to process something. In the native
77 * case, the engine holds an index, and just passes it together with
78 * the key info down to native. Some default cases are the 'default
79 * layout' case that just runs the c2gmapper, this stays in java and
80 * just uses the mapper from the font/strike. Another default case
81 * might be the unicode arabic shaper, since this doesn't care about
82 * the font (or script or lang?) it wouldn't need to extract this
83 * data. It could be (yikes) ported back to java even to avoid
84 * upcalls to check if the font supports a particular unicode
85 * character.
86 *
87 * I'd expect that the majority of scripts use the default mapper for
88 * a particular font. Loading the hastable with 40 or so keys 30+ of
89 * which all map to the same object is unfortunate. It might be worth
90 * instead having a per-font list of 'scripts with non-default
91 * engines', e.g. the factory has a hashtable mapping fonts to 'script
92 * lists' (the factory has this since the design potentially has other
93 * factories, though I admit there's no client for this yet and no
94 * public api) and then the script list is queried for the script in
95 * question. it can be preloaded at creation time with all the
96 * scripts that don't have default engines-- either a list or a hash
97 * table, so a null return from the table means 'default' and not 'i
98 * don't know yet'.
99 *
100 * On the other hand, in most all cases the number of unique
101 * script/font combinations will be small, so a flat hashtable should
102 * suffice.
103 * */
104public final class SunLayoutEngine implements LayoutEngine, LayoutEngineFactory {
105 private static native void initGVIDs();
106 static {
107 FontManagerNativeLibrary.load();
108 initGVIDs();
109 }
110
111 private LayoutEngineKey key;
112
113 private static LayoutEngineFactory instance;
114
115 public static LayoutEngineFactory instance() {
116 if (instance == null) {
117 instance = new SunLayoutEngine();
118 }
119 return instance;
120 }
121
122 private SunLayoutEngine() {
123 // actually a factory, key is null so layout cannot be called on it
124 }
125
126 public LayoutEngine getEngine(Font2D font, int script, int lang) {
127 return getEngine(new LayoutEngineKey(font, script, lang));
128 }
129
130 // !!! don't need this unless we have more than one sun layout engine...
131 public LayoutEngine getEngine(LayoutEngineKey key) {
132 HashMap cache = (HashMap)cacheref.get();
133 if (cache == null) {
134 cache = new HashMap();
135 cacheref = new SoftReference(cache);
136 }
137
138 LayoutEngine e = (LayoutEngine)cache.get(key);
139 if (e == null) {
140 e = new SunLayoutEngine(key.copy());
141 cache.put(key, e);
142 }
143 return e;
144 }
145 private SoftReference cacheref = new SoftReference(null);
146
147 private SunLayoutEngine(LayoutEngineKey key) {
148 this.key = key;
149 }
150
151 public void layout(FontStrikeDesc desc, float[] mat, int gmask,
152 int baseIndex, TextRecord tr, int typo_flags,
153 Point2D.Float pt, GVData data) {
154 Font2D font = key.font();
155 FontStrike strike = font.getStrike(desc);
156 long layoutTables = 0;
157 if (font instanceof TrueTypeFont) {
158 layoutTables = ((TrueTypeFont) font).getLayoutTableCache();
159 }
160 nativeLayout(font, strike, mat, gmask, baseIndex,
161 tr.text, tr.start, tr.limit, tr.min, tr.max,
162 key.script(), key.lang(), typo_flags, pt, data,
163 font.getUnitsPerEm(), layoutTables);
164 }
165
166 private static native void
167 nativeLayout(Font2D font, FontStrike strike, float[] mat, int gmask,
168 int baseIndex, char[] chars, int offset, int limit,
169 int min, int max, int script, int lang, int typo_flags,
170 Point2D.Float pt, GVData data, long upem, long layoutTables);
171}