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J. Duke319a3b92007-12-01 00:00:00 +00001/*
2 * Copyright 2004 Sun Microsystems, Inc. All Rights Reserved.
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4 *
5 * This code is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 only, as
7 * published by the Free Software Foundation. Sun designates this
8 * particular file as subject to the "Classpath" exception as provided
9 * by Sun in the LICENSE file that accompanied this code.
10 *
11 * This code is distributed in the hope that it will be useful, but WITHOUT
12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14 * version 2 for more details (a copy is included in the LICENSE file that
15 * accompanied this code).
16 *
17 * You should have received a copy of the GNU General Public License version
18 * 2 along with this work; if not, write to the Free Software Foundation,
19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
20 *
21 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
22 * CA 95054 USA or visit www.sun.com if you need additional information or
23 * have any questions.
24 */
25package sun.swing.plaf.synth;
26
27import java.awt.*;
28import java.awt.image.BufferedImage;
29import sun.swing.CachedPainter;
30
31/**
32 * Paint9Painter is used for painting images for both Synth and GTK's
33 * pixmap/blueprint engines.
34 *
35 */
36public class Paint9Painter extends CachedPainter {
37 /**
38 * Enumeration for the types of painting this class can handle.
39 */
40 public enum PaintType {
41 /**
42 * Painting type indicating the image should be centered in
43 * the space provided. When used the <code>mask</code> is ignored.
44 */
45 CENTER,
46
47 /**
48 * Painting type indicating the image should be tiled across the
49 * specified width and height. When used the <code>mask</code> is
50 * ignored.
51 */
52 TILE,
53
54 /**
55 * Painting type indicating the image should be split into nine
56 * regions with the top, left, bottom and right areas stretched.
57 */
58 PAINT9_STRETCH,
59
60 /**
61 * Painting type indicating the image should be split into nine
62 * regions with the top, left, bottom and right areas tiled.
63 */
64 PAINT9_TILE
65 };
66
67 private static final Insets EMPTY_INSETS = new Insets(0, 0, 0, 0);
68
69 public static final int PAINT_TOP_LEFT = 1;
70 public static final int PAINT_TOP = 2;
71 public static final int PAINT_TOP_RIGHT = 4;
72 public static final int PAINT_LEFT = 8;
73 public static final int PAINT_CENTER = 16;
74 public static final int PAINT_RIGHT = 32;
75 public static final int PAINT_BOTTOM_RIGHT = 64;
76 public static final int PAINT_BOTTOM = 128;
77 public static final int PAINT_BOTTOM_LEFT = 256;
78 /**
79 * Specifies that all regions should be painted. If this is set any
80 * other regions specified will not be painted. For example
81 * PAINT_ALL | PAINT_CENTER will paint all but the center.
82 */
83 public static final int PAINT_ALL = 512;
84
85 /**
86 * Conveniance method for testing the validity of an image.
87 *
88 * @param image Image to check.
89 * @return true if <code>image</code> is non-null and has a positive
90 * size.
91 */
92 public static boolean validImage(Image image) {
93 return (image != null && image.getWidth(null) > 0 &&
94 image.getHeight(null) > 0);
95 }
96
97
98 public Paint9Painter(int cacheCount) {
99 super(cacheCount);
100 }
101
102 /**
103 * Paints using the algorightm specified by <code>paintType</code>.
104 * NOTE that this just invokes super.paint(...) with the same
105 * argument ordering as this method.
106 *
107 * @param c Component rendering to
108 * @param g Graphics to render to
109 * @param x X-coordinate
110 * @param y Y-coordinate
111 * @param w Width to render to
112 * @param h Height to render to
113 * @param source Image to render from, if <code>null</code> this method
114 * will do nothing
115 * @param sInsets Insets specifying the portion of the image that
116 * will be stretched or tiled, if <code>null</code> empty
117 * <code>Insets</code> will be used.
118 * @param dInsets Destination insets specifying the portion of the image
119 * will be stretched or tiled, if <code>null</code> empty
120 * <code>Insets</code> will be used.
121 * @param paintType Specifies what type of algorithm to use in painting
122 * @param mask Specifies portion of image to render, if
123 * <code>PAINT_ALL</code> is specified, any other regions
124 * specified will not be painted, for example
125 * PAINT_ALL | PAINT_CENTER paints everything but the center.
126 */
127 public void paint(Component c, Graphics g, int x,
128 int y, int w, int h, Image source, Insets sInsets,
129 Insets dInsets,
130 PaintType type, int mask) {
131 if (source == null) {
132 return;
133 }
134 super.paint(c, g, x, y, w, h, source, sInsets, dInsets, type, mask);
135 }
136
137 protected void paintToImage(Component c, Image destImage, Graphics g,
138 int w, int h, Object[] args) {
139 int argIndex = 0;
140 while (argIndex < args.length) {
141 Image image = (Image)args[argIndex++];
142 Insets sInsets = (Insets)args[argIndex++];
143 Insets dInsets = (Insets)args[argIndex++];
144 PaintType type = (PaintType)args[argIndex++];
145 int mask = (Integer)args[argIndex++];
146 paint9(g, 0, 0, w, h, image, sInsets, dInsets, type, mask);
147 }
148 }
149
150 protected void paint9(Graphics g, int x, int y, int w, int h,
151 Image image, Insets sInsets,
152 Insets dInsets, PaintType type, int componentMask) {
153 if (!validImage(image)) {
154 return;
155 }
156 if (sInsets == null) {
157 sInsets = EMPTY_INSETS;
158 }
159 if (dInsets == null) {
160 dInsets = EMPTY_INSETS;
161 }
162 int iw = image.getWidth(null);
163 int ih = image.getHeight(null);
164
165 if (type == PaintType.CENTER) {
166 // Center the image
167 g.drawImage(image, x + (w - iw) / 2,
168 y + (h - ih) / 2, null);
169 }
170 else if (type == PaintType.TILE) {
171 // Tile the image
172 int lastIY = 0;
173 for (int yCounter = y, maxY = y + h; yCounter < maxY;
174 yCounter += (ih - lastIY), lastIY = 0) {
175 int lastIX = 0;
176 for (int xCounter = x, maxX = x + w; xCounter < maxX;
177 xCounter += (iw - lastIX), lastIX = 0) {
178 int dx2 = Math.min(maxX, xCounter + iw - lastIX);
179 int dy2 = Math.min(maxY, yCounter + ih - lastIY);
180 g.drawImage(image, xCounter, yCounter, dx2, dy2,
181 lastIX, lastIY, lastIX + dx2 - xCounter,
182 lastIY + dy2 - yCounter, null);
183 }
184 }
185 }
186 else {
187 int st = sInsets.top;
188 int sl = sInsets.left;
189 int sb = sInsets.bottom;
190 int sr = sInsets.right;
191
192 int dt = dInsets.top;
193 int dl = dInsets.left;
194 int db = dInsets.bottom;
195 int dr = dInsets.right;
196
197 // Constrain the insets to the size of the image
198 if (st + sb > ih) {
199 db = dt = sb = st = Math.max(0, ih / 2);
200 }
201 if (sl + sr > iw) {
202 dl = dr = sl = sr = Math.max(0, iw / 2);
203 }
204
205 // Constrain the insets to the size of the region we're painting
206 // in.
207 if (dt + db > h) {
208 dt = db = Math.max(0, h / 2 - 1);
209 }
210 if (dl + dr > w) {
211 dl = dr = Math.max(0, w / 2 - 1);
212 }
213
214 boolean stretch = (type == PaintType.PAINT9_STRETCH);
215 if ((componentMask & PAINT_ALL) != 0) {
216 componentMask = (PAINT_ALL - 1) & ~componentMask;
217 }
218
219 if ((componentMask & PAINT_LEFT) != 0) {
220 drawChunk(image, g, stretch, x, y + dt, x + dl, y + h - db,
221 0, st, sl, ih - sb, false);
222 }
223 if ((componentMask & PAINT_TOP_LEFT) != 0) {
224 drawImage(image, g, x, y, x + dl, y + dt,
225 0, 0, sl, st);
226 }
227 if ((componentMask & PAINT_TOP) != 0) {
228 drawChunk(image, g, stretch, x + dl, y, x + w - dr, y + dt,
229 sl, 0, iw - sr, st, true);
230 }
231 if ((componentMask & PAINT_TOP_RIGHT) != 0) {
232 drawImage(image, g, x + w - dr, y, x + w, y + dt,
233 iw - sr, 0, iw, st);
234 }
235 if ((componentMask & PAINT_RIGHT) != 0) {
236 drawChunk(image, g, stretch,
237 x + w - dr, y + dt, x + w, y + h - db,
238 iw - sr, st, iw, ih - sb, false);
239 }
240 if ((componentMask & PAINT_BOTTOM_RIGHT) != 0) {
241 drawImage(image, g, x + w - dr, y + h - db, x + w, y + h,
242 iw - sr, ih - sb, iw, ih);
243 }
244 if ((componentMask & PAINT_BOTTOM) != 0) {
245 drawChunk(image, g, stretch,
246 x + dl, y + h - db, x + w - dr, y + h,
247 sl, ih - sb, iw - sr, ih, true);
248 }
249 if ((componentMask & PAINT_BOTTOM_LEFT) != 0) {
250 drawImage(image, g, x, y + h - db, x + dl, y + h,
251 0, ih - sb, sl, ih);
252 }
253 if ((componentMask & PAINT_CENTER) != 0) {
254 drawImage(image, g, x + dl, y + dt, x + w - dr, y + h - db,
255 sl, st, iw - sr, ih - sb);
256 }
257 }
258 }
259
260 private void drawImage(Image image, Graphics g,
261 int dx1, int dy1, int dx2, int dy2, int sx1,
262 int sy1, int sx2, int sy2) {
263 // PENDING: is this necessary, will G2D do it for me?
264 if (dx2 - dx1 <= 0 || dy2 - dy1 <= 0 || sx2 - sx1 <= 0 ||
265 sy2 - sy1 <= 0) {
266 // Bogus location, nothing to paint
267 return;
268 }
269 g.drawImage(image, dx1, dy1, dx2, dy2, sx1, sy1, sx2, sy2, null);
270 }
271
272 /**
273 * Draws a portion of an image, stretched or tiled.
274 *
275 * @param image Image to render.
276 * @param g Graphics to render to
277 * @param stretch Whether the image should be stretched or timed in the
278 * provided space.
279 * @param dx1 X origin to draw to
280 * @param dy1 Y origin to draw to
281 * @param dx2 End x location to draw to
282 * @param dy2 End y location to draw to
283 * @param sx1 X origin to draw from
284 * @param sy1 Y origin to draw from
285 * @param sx2 Max x location to draw from
286 * @param sy2 Max y location to draw from
287 * @param xDirection Used if the image is not stretched. If true it
288 * indicates the image should be tiled along the x axis.
289 */
290 private void drawChunk(Image image, Graphics g, boolean stretch,
291 int dx1, int dy1, int dx2, int dy2, int sx1,
292 int sy1, int sx2, int sy2,
293 boolean xDirection) {
294 if (dx2 - dx1 <= 0 || dy2 - dy1 <= 0 || sx2 - sx1 <= 0 ||
295 sy2 - sy1 <= 0) {
296 // Bogus location, nothing to paint
297 return;
298 }
299 if (stretch) {
300 g.drawImage(image, dx1, dy1, dx2, dy2, sx1, sy1, sx2, sy2, null);
301 }
302 else {
303 int xSize = sx2 - sx1;
304 int ySize = sy2 - sy1;
305 int deltaX;
306 int deltaY;
307
308 if (xDirection) {
309 deltaX = xSize;
310 deltaY = 0;
311 }
312 else {
313 deltaX = 0;
314 deltaY = ySize;
315 }
316 while (dx1 < dx2 && dy1 < dy2) {
317 int newDX2 = Math.min(dx2, dx1 + xSize);
318 int newDY2 = Math.min(dy2, dy1 + ySize);
319
320 g.drawImage(image, dx1, dy1, newDX2, newDY2,
321 sx1, sy1, sx1 + newDX2 - dx1,
322 sy1 + newDY2 - dy1, null);
323 dx1 += deltaX;
324 dy1 += deltaY;
325 }
326 }
327 }
328
329 /**
330 * Subclassed to always create a translucent image.
331 */
332 protected Image createImage(Component c, int w, int h,
333 GraphicsConfiguration config,
334 Object[] args) {
335 if (config == null) {
336 return new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
337 }
338 return config.createCompatibleImage(w, h, Transparency.TRANSLUCENT);
339 }
340}