blob: bcaf528555b750cd3b232180c4287d4857e3e16e [file] [log] [blame]
J. Duke319a3b92007-12-01 00:00:00 +00001/*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
3 *
4 * This code is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License version 2 only, as
6 * published by the Free Software Foundation. Sun designates this
7 * particular file as subject to the "Classpath" exception as provided
8 * by Sun in the LICENSE file that accompanied this code.
9 *
10 * This code is distributed in the hope that it will be useful, but WITHOUT
11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
13 * version 2 for more details (a copy is included in the LICENSE file that
14 * accompanied this code).
15 *
16 * You should have received a copy of the GNU General Public License version
17 * 2 along with this work; if not, write to the Free Software Foundation,
18 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
19 *
20 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
21 * CA 95054 USA or visit www.sun.com if you need additional information or
22 * have any questions.
23 *
24 */
25
26
27/*
28 *
29 * (C) Copyright IBM Corp. 1998-2005 - All Rights Reserved
30 *
31 */
32
33#ifndef __INDICLAYOUTENGINE_H
34#define __INDICLAYOUTENGINE_H
35
36#include "LETypes.h"
37#include "LEFontInstance.h"
38#include "LEGlyphFilter.h"
39#include "LayoutEngine.h"
40#include "OpenTypeLayoutEngine.h"
41
42#include "GlyphSubstitutionTables.h"
43#include "GlyphDefinitionTables.h"
44#include "GlyphPositioningTables.h"
45
46class MPreFixups;
47class LEGlyphStorage;
48
49/**
50 * This class implements OpenType layout for Indic OpenType fonts, as
51 * specified by Microsoft in "Creating and Supporting OpenType Fonts for
52 * Indic Scripts" (http://www.microsoft.com/typography/otspec/indicot/default.htm)
53 *
54 * This class overrides the characterProcessing method to do Indic character processing
55 * and reordering, and the glyphProcessing method to implement post-GSUB processing for
56 * left matras. (See the MS spec. for more details)
57 *
58 * @internal
59 */
60class IndicOpenTypeLayoutEngine : public OpenTypeLayoutEngine
61{
62public:
63 /**
64 * This is the main constructor. It constructs an instance of IndicOpenTypeLayoutEngine for
65 * a particular font, script and language. It takes the GSUB table as a parameter since
66 * LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an
67 * Indic OpenType font.
68 *
69 * @param fontInstance - the font
70 * @param scriptCode - the script
71 * @param langaugeCode - the language
72 * @param gsubTable - the GSUB table
73 *
74 * @see LayoutEngine::layoutEngineFactory
75 * @see OpenTypeLayoutEngine
76 * @see ScriptAndLangaugeTags.h for script and language codes
77 *
78 * @internal
79 */
80 IndicOpenTypeLayoutEngine(const LEFontInstance *fontInstance,
81 le_int32 scriptCode, le_int32 languageCode,
82 le_int32 typoFlags, const GlyphSubstitutionTableHeader *gsubTable);
83
84 /**
85 * This constructor is used when the font requires a "canned" GSUB table which can't be known
86 * until after this constructor has been invoked.
87 *
88 * @param fontInstance - the font
89 * @param scriptCode - the script
90 * @param langaugeCode - the language
91 *
92 * @see OpenTypeLayoutEngine
93 * @see ScriptAndLangaugeTags.h for script and language codes
94 *
95 * @internal
96 */
97 IndicOpenTypeLayoutEngine(const LEFontInstance *fontInstance,
98 le_int32 scriptCode, le_int32 languageCode, le_int32 typoFlags);
99
100 /**
101 * The destructor, virtual for correct polymorphic invocation.
102 *
103 * @internal
104 */
105 virtual ~IndicOpenTypeLayoutEngine();
106
107protected:
108
109 /**
110 * This method does Indic OpenType character processing. It assigns the OpenType feature
111 * tags to the characters, and may generate output characters which have been reordered. For
112 * some Indic scripts, it may also split some vowels, resulting in more output characters
113 * than input characters.
114 *
115 * Input parameters:
116 * @param chars - the input character context
117 * @param offset - the index of the first character to process
118 * @param count - the number of characters to process
119 * @param max - the number of characters in the input context
120 * @param rightToLeft - <code>TRUE</code> if the characters are in a
121 * right to left directional run
122 * @param glyphStorage - the glyph storage object. The glyph and character
123 * index arrays will be set. The auxillary data array will be set to the feature tags.
124 *
125 * Output parameters:
126 * @param success - set to an error code if the operation fails
127 *
128 * @return the output character count
129 *
130 * @internal
131 */
132 virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset,
133 le_int32 count, le_int32 max, le_bool rightToLeft,
134 LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success);
135
136 /**
137 * This method does character to glyph mapping, applies the GSUB table and applies
138 * any post GSUB fixups for left matras. It calls OpenTypeLayoutEngine::glyphProcessing
139 * to do the character to glyph mapping, and apply the GSUB table.
140 *
141 * Note that in the case of "canned" GSUB tables, the output glyph indices may be
142 * "fake" glyph indices that need to be converted to "real" glyph indices by the
143 * glyphPostProcessing method.
144 *
145 * Input parameters:
146 * @param chars - the input character context
147 * @param offset - the index of the first character to process
148 * @param count - the number of characters to process
149 * @param max - the number of characters in the input context
150 * @param rightToLeft - <code>TRUE</code> if the characters are in a
151 * right to left directional run
152 * @param featureTags - the feature tag array
153 * @param glyphStorage - the glyph storage object. The glyph and char
154 * index arrays will be set.
155 *
156 * Output parameters:
157 * @param success - set to an error code if the operation fails
158 *
159 * @return the number of glyphs in the output glyph index array
160 *
161 * Note: if the character index array was already set by the characterProcessing
162 * method, this method won't change it.
163 *
164 * @internal
165 */
166 virtual le_int32 glyphProcessing(const LEUnicode chars[], le_int32 offset,
167 le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage,
168 LEErrorCode &success);
169
170private:
171 MPreFixups *fMPreFixups;
172};
173
174#endif