blob: 7c3e52515a04dcd8bb7dabae7e9f28951d760489 [file] [log] [blame]
J. Duke319a3b92007-12-01 00:00:00 +00001/*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
3 *
4 * This code is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License version 2 only, as
6 * published by the Free Software Foundation. Sun designates this
7 * particular file as subject to the "Classpath" exception as provided
8 * by Sun in the LICENSE file that accompanied this code.
9 *
10 * This code is distributed in the hope that it will be useful, but WITHOUT
11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
13 * version 2 for more details (a copy is included in the LICENSE file that
14 * accompanied this code).
15 *
16 * You should have received a copy of the GNU General Public License version
17 * 2 along with this work; if not, write to the Free Software Foundation,
18 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
19 *
20 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
21 * CA 95054 USA or visit www.sun.com if you need additional information or
22 * have any questions.
23 *
24 */
25
26
27/*
28 *
29 * (C) Copyright IBM Corp. 1998-2005 - All Rights Reserved
30 *
31 */
32
33#ifndef __LEFONTINSTANCE_H
34#define __LEFONTINSTANCE_H
35
36#include "LETypes.h"
37
38/**
39 * Instances of this class are used by <code>LEFontInstance::mapCharsToGlyphs</code> and
40 * <code>LEFontInstance::mapCharToGlyph</code> to adjust character codes before the character
41 * to glyph mapping process. Examples of this are filtering out control characters
42 * and character mirroring - replacing a character which has both a left and a right
43 * hand form with the opposite form.
44 *
45 * @stable ICU 3.2
46 */
47class LECharMapper
48{
49public:
50 /**
51 * Destructor.
52 * @stable ICU 3.2
53 */
54 virtual inline ~LECharMapper() {};
55
56 /**
57 * This method does the adjustments.
58 *
59 * @param ch - the input character
60 *
61 * @return the adjusted character
62 *
63 * @stable ICU 2.8
64 */
65 virtual LEUnicode32 mapChar(LEUnicode32 ch) const = 0;
66};
67
68/**
69 * This is a forward reference to the class which holds the per-glyph
70 * storage.
71 *
72 * @draft ICU 3.0
73 */
74class LEGlyphStorage;
75
76/**
77 * This is a virtual base class that serves as the interface between a LayoutEngine
78 * and the platform font environment. It allows a LayoutEngine to access font tables, do
79 * character to glyph mapping, and obtain metrics information without knowing any platform
80 * specific details. There are also a few utility methods for converting between points,
81 * pixels and funits. (font design units)
82 *
83 * An instance of an <code>LEFontInstance</code> represents a font at a particular point
84 * size. Each instance can represent either a single physical font, or a composite font.
85 * A composite font is a collection of physical fonts, each of which contains a subset of
86 * the characters contained in the composite font.
87 *
88 * Note: with the exception of <code>getSubFont</code>, the methods in this class only
89 * make sense for a physical font. If you have an <code>LEFontInstance</code> which
90 * represents a composite font you should only call the methods below which have
91 * an <code>LEGlyphID</code>, an <code>LEUnicode</code> or an <code>LEUnicode32</code>
92 * as one of the arguments because these can be used to select a particular subfont.
93 *
94 * Subclasses which implement composite fonts should supply an implementation of these
95 * methods with some default behavior such as returning constant values, or using the
96 * values from the first subfont.
97 *
98 * @draft ICU 3.0
99 */
100class LEFontInstance
101{
102public:
103
104 /**
105 * This virtual destructor is here so that the subclass
106 * destructors can be invoked through the base class.
107 *
108 * @stable ICU 2.8
109 */
110 virtual inline ~LEFontInstance() {};
111
112 /**
113 * Get a physical font which can render the given text. For composite fonts,
114 * if there is no single physical font which can render all of the text,
115 * return a physical font which can render an initial substring of the text,
116 * and set the <code>offset</code> parameter to the end of that substring.
117 *
118 * Internally, the LayoutEngine works with runs of text all in the same
119 * font and script, so it is best to call this method with text which is
120 * in a single script, passing the script code in as a hint. If you don't
121 * know the script of the text, you can use zero, which is the script code
122 * for characters used in more than one script.
123 *
124 * The default implementation of this method is intended for instances of
125 * <code>LEFontInstance</code> which represent a physical font. It returns
126 * <code>this</code> and indicates that the entire string can be rendered.
127 *
128 * This method will return a valid <code>LEFontInstance</code> unless you
129 * have passed illegal parameters, or an internal error has been encountered.
130 * For composite fonts, it may return the warning <code>LE_NO_SUBFONT_WARNING</code>
131 * to indicate that the returned font may not be able to render all of
132 * the text. Whenever a valid font is returned, the <code>offset</code> parameter
133 * will be advanced by at least one.
134 *
135 * Subclasses which implement composite fonts must override this method.
136 * Where it makes sense, they should use the script code as a hint to render
137 * characters from the COMMON script in the font which is used for the given
138 * script. For example, if the input text is a series of Arabic words separated
139 * by spaces, and the script code passed in is <code>arabScriptCode</code> you
140 * should return the font used for Arabic characters for all of the input text,
141 * including the spaces. If, on the other hand, the input text contains characters
142 * which cannot be rendered by the font used for Arabic characters, but which can
143 * be rendered by another font, you should return that font for those characters.
144 *
145 * @param chars - the array of Unicode characters.
146 * @param offset - a pointer to the starting offset in the text. On exit this
147 * will be set the the limit offset of the text which can be
148 * rendered using the returned font.
149 * @param limit - the limit offset for the input text.
150 * @param script - the script hint.
151 * @param success - set to an error code if the arguments are illegal, or no font
152 * can be returned for some reason. May also be set to
153 * <code>LE_NO_SUBFONT_WARNING</code> if the subfont which
154 * was returned cannot render all of the text.
155 *
156 * @return an <code>LEFontInstance</code> for the sub font which can render the characters, or
157 * <code>NULL</code> if there is an error.
158 *
159 * @see LEScripts.h
160 *
161 * @stable ICU 3.2
162 */
163 virtual const LEFontInstance *getSubFont(const LEUnicode chars[], le_int32 *offset,
164 le_int32 limit, le_int32 script, LEErrorCode &success) const;
165
166 //
167 // Font file access
168 //
169
170 /**
171 * This method reads a table from the font. Note that in general,
172 * it only makes sense to call this method on an <code>LEFontInstance</code>
173 * which represents a physical font - i.e. one which has been returned by
174 * <code>getSubFont()</code>. This is because each subfont in a composite font
175 * will have different tables, and there's no way to know which subfont to access.
176 *
177 * Subclasses which represent composite fonts should always return <code>NULL</code>.
178 *
179 * @param tableTag - the four byte table tag. (e.g. 'cmap')
180 *
181 * @return the address of the table in memory, or <code>NULL</code>
182 * if the table doesn't exist.
183 *
184 * @stable ICU 2.8
185 */
186 virtual const void *getFontTable(LETag tableTag) const = 0;
187
188 virtual void *getKernPairs() const = 0;
189 virtual void setKernPairs(void *pairs) const = 0;
190
191 /**
192 * This method is used to determine if the font can
193 * render the given character. This can usually be done
194 * by looking the character up in the font's character
195 * to glyph mapping.
196 *
197 * The default implementation of this method will return
198 * <code>TRUE</code> if <code>mapCharToGlyph(ch)</code>
199 * returns a non-zero value.
200 *
201 * @param ch - the character to be tested
202 *
203 * @return <code>TRUE</code> if the font can render ch.
204 *
205 * @stable ICU 3.2
206 */
207 virtual inline le_bool canDisplay(LEUnicode32 ch) const;
208
209 /**
210 * This method returns the number of design units in
211 * the font's EM square.
212 *
213 * @return the number of design units pre EM.
214 *
215 * @stable ICU 2.8
216 */
217 virtual le_int32 getUnitsPerEM() const = 0;
218
219 /**
220 * This method maps an array of character codes to an array of glyph
221 * indices, using the font's character to glyph map.
222 *
223 * The default implementation iterates over all of the characters and calls
224 * <code>mapCharToGlyph(ch, mapper)</code> on each one. It also handles surrogate
225 * characters, storing the glyph ID for the high surrogate, and a deleted glyph (0xFFFF)
226 * for the low surrogate.
227 *
228 * Most sublcasses will not need to implement this method.
229 *
230 * @param chars - the character array
231 * @param offset - the index of the first character
232 * @param count - the number of characters
233 * @param reverse - if <code>TRUE</code>, store the glyph indices in reverse order.
234 * @param mapper - the character mapper.
235 * @param glyphStorage - the object which contains the output glyph array
236 *
237 * @see LECharMapper
238 *
239 * @draft ICU 3.0
240 */
241 virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count,
242 le_bool reverse, const LECharMapper *mapper, LEGlyphStorage &glyphStorage) const;
243
244 /**
245 * This method maps a single character to a glyph index, using the
246 * font's character to glyph map. The default implementation of this
247 * method calls the mapper, and then calls <code>mapCharToGlyph(mappedCh)</code>.
248 *
249 * @param ch - the character
250 * @param mapper - the character mapper
251 *
252 * @return the glyph index
253 *
254 * @see LECharMapper
255 *
256 * @stable ICU 3.2
257 */
258 virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper) const;
259
260 /**
261 * This method maps a single character to a glyph index, using the
262 * font's character to glyph map. There is no default implementation
263 * of this method because it requires information about the platform
264 * font implementation.
265 *
266 * @param ch - the character
267 *
268 * @return the glyph index
269 *
270 * @stable ICU 3.2
271 */
272 virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch) const = 0;
273
274 //
275 // Metrics
276 //
277
278 /**
279 * This method gets the X and Y advance of a particular glyph, in pixels.
280 *
281 * @param glyph - the glyph index
282 * @param advance - the X and Y pixel values will be stored here
283 *
284 * @stable ICU 3.2
285 */
286 virtual void getGlyphAdvance(LEGlyphID glyph, LEPoint &advance) const = 0;
287
288 virtual void getKerningAdjustment(LEPoint &adjustment) const = 0;
289
290 /**
291 * This method gets the hinted X and Y pixel coordinates of a particular
292 * point in the outline of the given glyph.
293 *
294 * @param glyph - the glyph index
295 * @param pointNumber - the number of the point
296 * @param point - the point's X and Y pixel values will be stored here
297 *
298 * @return <code>TRUE</code> if the point coordinates could be stored.
299 *
300 * @stable ICU 2.8
301 */
302 virtual le_bool getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &point) const = 0;
303
304 /**
305 * This method returns the width of the font's EM square
306 * in pixels.
307 *
308 * @return the pixel width of the EM square
309 *
310 * @stable ICU 2.8
311 */
312 virtual float getXPixelsPerEm() const = 0;
313
314 /**
315 * This method returns the height of the font's EM square
316 * in pixels.
317 *
318 * @return the pixel height of the EM square
319 *
320 * @stable ICU 2.8
321 */
322 virtual float getYPixelsPerEm() const = 0;
323
324 /**
325 * This method converts font design units in the
326 * X direction to points.
327 *
328 * @param xUnits - design units in the X direction
329 *
330 * @return points in the X direction
331 *
332 * @stable ICU 3.2
333 */
334 virtual inline float xUnitsToPoints(float xUnits) const;
335
336 /**
337 * This method converts font design units in the
338 * Y direction to points.
339 *
340 * @param yUnits - design units in the Y direction
341 *
342 * @return points in the Y direction
343 *
344 * @stable ICU 3.2
345 */
346 virtual inline float yUnitsToPoints(float yUnits) const;
347
348 /**
349 * This method converts font design units to points.
350 *
351 * @param units - X and Y design units
352 * @param points - set to X and Y points
353 *
354 * @stable ICU 3.2
355 */
356 virtual inline void unitsToPoints(LEPoint &units, LEPoint &points) const;
357
358 /**
359 * This method converts pixels in the
360 * X direction to font design units.
361 *
362 * @param xPixels - pixels in the X direction
363 *
364 * @return font design units in the X direction
365 *
366 * @stable ICU 3.2
367 */
368 virtual inline float xPixelsToUnits(float xPixels) const;
369
370 /**
371 * This method converts pixels in the
372 * Y direction to font design units.
373 *
374 * @param yPixels - pixels in the Y direction
375 *
376 * @return font design units in the Y direction
377 *
378 * @stable ICU 3.2
379 */
380 virtual inline float yPixelsToUnits(float yPixels) const;
381
382 /**
383 * This method converts pixels to font design units.
384 *
385 * @param pixels - X and Y pixel
386 * @param units - set to X and Y font design units
387 *
388 * @stable ICU 3.2
389 */
390 virtual inline void pixelsToUnits(LEPoint &pixels, LEPoint &units) const;
391
392 /**
393 * Get the X scale factor from the font's transform. The default
394 * implementation of <code>transformFunits()</code> will call this method.
395 *
396 * @return the X scale factor.
397 *
398 *
399 * @see transformFunits
400 *
401 * @stable ICU 3.2
402 */
403 virtual float getScaleFactorX() const = 0;
404
405 /**
406 * Get the Y scale factor from the font's transform. The default
407 * implementation of <code>transformFunits()</code> will call this method.
408 *
409 * @return the Yscale factor.
410 *
411 * @see transformFunits
412 *
413 * @stable ICU 3.2
414 */
415 virtual float getScaleFactorY() const = 0;
416
417 /**
418 * This method transforms an X, Y point in font design units to a
419 * pixel coordinate, applying the font's transform. The default
420 * implementation of this method calls <code>getScaleFactorX()</code>
421 * and <code>getScaleFactorY()</code>.
422 *
423 * @param xFunits - the X coordinate in font design units
424 * @param yFunits - the Y coordinate in font design units
425 * @param pixels - the tranformed co-ordinate in pixels
426 *
427 * @see getScaleFactorX
428 * @see getScaleFactorY
429 *
430 * @stable ICU 3.2
431 */
432 virtual inline void transformFunits(float xFunits, float yFunits, LEPoint &pixels) const;
433
434 /**
435 * This is a convenience method used to convert
436 * values in a 16.16 fixed point format to floating point.
437 *
438 * @param fixed - the fixed point value
439 *
440 * @return the floating point value
441 *
442 * @stable ICU 2.8
443 */
444 static inline float fixedToFloat(le_int32 fixed);
445
446 /**
447 * This is a convenience method used to convert
448 * floating point values to 16.16 fixed point format.
449 *
450 * @param theFloat - the floating point value
451 *
452 * @return the fixed point value
453 *
454 * @stable ICU 2.8
455 */
456 static inline le_int32 floatToFixed(float theFloat);
457
458 //
459 // These methods won't ever be called by the LayoutEngine,
460 // but are useful for clients of <code>LEFontInstance</code> who
461 // need to render text.
462 //
463
464 /**
465 * Get the font's ascent.
466 *
467 * @return the font's ascent, in points. This value
468 * will always be positive.
469 *
470 * @stable ICU 3.2
471 */
472 virtual le_int32 getAscent() const = 0;
473
474 /**
475 * Get the font's descent.
476 *
477 * @return the font's descent, in points. This value
478 * will always be positive.
479 *
480 * @stable ICU 3.2
481 */
482 virtual le_int32 getDescent() const = 0;
483
484 /**
485 * Get the font's leading.
486 *
487 * @return the font's leading, in points. This value
488 * will always be positive.
489 *
490 * @stable ICU 3.2
491 */
492 virtual le_int32 getLeading() const = 0;
493
494 /**
495 * Get the line height required to display text in
496 * this font. The default implementation of this method
497 * returns the sum of the ascent, descent, and leading.
498 *
499 * @return the line height, in points. This vaule will
500 * always be positive.
501 *
502 * @stable ICU 3.2
503 */
504 virtual le_int32 getLineHeight() const;
505};
506
507inline le_bool LEFontInstance::canDisplay(LEUnicode32 ch) const
508{
509 return LE_GET_GLYPH(mapCharToGlyph(ch)) != 0;
510}
511
512inline float LEFontInstance::xUnitsToPoints(float xUnits) const
513{
514 return (xUnits * getXPixelsPerEm()) / (float) getUnitsPerEM();
515}
516
517inline float LEFontInstance::yUnitsToPoints(float yUnits) const
518{
519 return (yUnits * getYPixelsPerEm()) / (float) getUnitsPerEM();
520}
521
522inline void LEFontInstance::unitsToPoints(LEPoint &units, LEPoint &points) const
523{
524 points.fX = xUnitsToPoints(units.fX);
525 points.fY = yUnitsToPoints(units.fY);
526}
527
528inline float LEFontInstance::xPixelsToUnits(float xPixels) const
529{
530 return (xPixels * getUnitsPerEM()) / (float) getXPixelsPerEm();
531}
532
533inline float LEFontInstance::yPixelsToUnits(float yPixels) const
534{
535 return (yPixels * getUnitsPerEM()) / (float) getYPixelsPerEm();
536}
537
538inline void LEFontInstance::pixelsToUnits(LEPoint &pixels, LEPoint &units) const
539{
540 units.fX = xPixelsToUnits(pixels.fX);
541 units.fY = yPixelsToUnits(pixels.fY);
542}
543
544inline void LEFontInstance::transformFunits(float xFunits, float yFunits, LEPoint &pixels) const
545{
546 pixels.fX = xUnitsToPoints(xFunits) * getScaleFactorX();
547 pixels.fY = yUnitsToPoints(yFunits) * getScaleFactorY();
548}
549
550inline float LEFontInstance::fixedToFloat(le_int32 fixed)
551{
552 return (float) (fixed / 65536.0);
553}
554
555inline le_int32 LEFontInstance::floatToFixed(float theFloat)
556{
557 return (le_int32) (theFloat * 65536.0);
558}
559
560inline le_int32 LEFontInstance::getLineHeight() const
561{
562 return getAscent() + getDescent() + getLeading();
563}
564
565#endif