blob: 85948c67e58294f3ba6537404712953bd750900c [file] [log] [blame]
/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.camera.ui;
import android.app.Activity;
import android.content.Context;
import android.content.res.Configuration;
import android.util.AttributeSet;
import android.view.Gravity;
import android.view.View;
import android.view.ViewGroup;
import android.widget.FrameLayout;
import com.android.camera.debug.Log;
import com.android.camera.util.CameraUtil;
/* RotatableLayout rotates itself as well as all its children when orientation
* changes. Specifically, when going from portrait to landscape, camera
* controls move from the bottom of the screen to right side of the screen
* (i.e. counter clockwise). Similarly, when the screen changes to portrait, we
* need to move the controls from right side to the bottom of the screen, which
* is a clockwise rotation.
*/
public class RotatableLayout extends FrameLayout {
private static final Log.Tag TAG = new Log.Tag("RotatableLayout");
private static final int UNKOWN_ORIENTATION = -1;
// Initial orientation of the layout (ORIENTATION_PORTRAIT, or ORIENTATION_LANDSCAPE)
private int mInitialOrientation;
private int mPrevRotation = UNKOWN_ORIENTATION;
private boolean mIsDefaultToPortrait = false;
public RotatableLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
public RotatableLayout(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public RotatableLayout(Context context) {
super(context);
init();
}
private void init() {
mInitialOrientation = getResources().getConfiguration().orientation;
}
@Override
public void onAttachedToWindow() {
// Before the first time this view is attached to window, device rotation
// will not trigger onConfigurationChanged callback. So in the first run
// we need to rotate the view if necessary. After that, onConfigurationChanged
// call will track all the subsequent device rotation.
if (mPrevRotation == UNKOWN_ORIENTATION) {
mIsDefaultToPortrait = CameraUtil.isDefaultToPortrait((Activity) getContext());
if (mIsDefaultToPortrait) {
// Natural orientation for tablet is landscape
mPrevRotation = mInitialOrientation == Configuration.ORIENTATION_PORTRAIT ?
0 : 90;
} else {
// When tablet orientation is 0 or 270 (i.e. getUnifiedOrientation
// = 0 or 90), we load the layout resource without any rotation.
mPrevRotation = mInitialOrientation == Configuration.ORIENTATION_LANDSCAPE ?
0 : 270;
}
// check if there is any rotation before the view is attached to window
rotateIfNeeded();
}
}
private void rotateIfNeeded() {
if (mPrevRotation == UNKOWN_ORIENTATION) {
return;
}
int rotation = CameraUtil.getDisplayRotation((Activity) getContext());
int diff = (rotation - mPrevRotation + 360) % 360;
if ( diff == 0) {
// No rotation
return;
} else if (diff == 180) {
// 180-degree rotation
mPrevRotation = rotation;
flipChildren();
return;
}
// 90 or 270-degree rotation
boolean clockwise = isClockWiseRotation(mPrevRotation, rotation);
mPrevRotation = rotation;
rotateLayout(clockwise);
}
protected int getUnifiedRotation() {
// all the layout code assumes camera device orientation to be portrait
// adjust rotation for landscape
int rotation = CameraUtil.getDisplayRotation((Activity) getContext());
if (!mIsDefaultToPortrait) {
return (rotation + 90) % 360;
}
return rotation;
}
public void checkLayoutFlip() {
int currentRotation = CameraUtil.getDisplayRotation((Activity) getContext());
if ((currentRotation - mPrevRotation + 360) % 360 == 180) {
mPrevRotation = currentRotation;
flipChildren();
requestLayout();
}
}
@Override
public void onWindowVisibilityChanged(int visibility) {
if (visibility == View.VISIBLE) {
// Make sure when coming back from onPause, the layout is rotated correctly
checkLayoutFlip();
}
}
@Override
public void onConfigurationChanged(Configuration config) {
super.onConfigurationChanged(config);
rotateIfNeeded();
}
protected void rotateLayout(boolean clockwise) {
// Change the size of the layout
ViewGroup.LayoutParams lp = getLayoutParams();
int width = lp.width;
int height = lp.height;
lp.height = width;
lp.width = height;
setLayoutParams(lp);
// rotate all the children
rotateChildren(clockwise);
}
protected void rotateChildren(boolean clockwise) {
int childCount = getChildCount();
for (int i = 0; i < childCount; i++) {
View child = getChildAt(i);
rotate(child, clockwise);
}
}
protected void flipChildren() {
int childCount = getChildCount();
for (int i = 0; i < childCount; i++) {
View child = getChildAt(i);
flip(child);
}
}
public static boolean isClockWiseRotation(int prevRotation, int currentRotation) {
if (prevRotation == (currentRotation + 90) % 360) {
return true;
}
return false;
}
public static void rotate(View view, boolean isClockwise) {
if (isClockwise) {
rotateClockwise(view);
} else {
rotateCounterClockwise(view);
}
}
private static boolean contains(int value, int mask) {
return (value & mask) == mask;
}
public static void rotateClockwise(View view) {
if (view == null) return;
LayoutParams lp = (LayoutParams) view.getLayoutParams();
int gravity = lp.gravity;
int ngravity = 0;
// rotate gravity
if (contains(gravity, Gravity.LEFT)) {
ngravity |= Gravity.TOP;
}
if (contains(gravity, Gravity.RIGHT)) {
ngravity |= Gravity.BOTTOM;
}
if (contains(gravity, Gravity.TOP)) {
ngravity |= Gravity.RIGHT;
}
if (contains(gravity, Gravity.BOTTOM)) {
ngravity |= Gravity.LEFT;
}
if (contains(gravity, Gravity.CENTER)) {
ngravity |= Gravity.CENTER;
}
if (contains(gravity, Gravity.CENTER_HORIZONTAL)) {
ngravity |= Gravity.CENTER_VERTICAL;
}
if (contains(gravity, Gravity.CENTER_VERTICAL)) {
ngravity |= Gravity.CENTER_HORIZONTAL;
}
lp.gravity = ngravity;
int ml = lp.leftMargin;
int mr = lp.rightMargin;
int mt = lp.topMargin;
int mb = lp.bottomMargin;
lp.leftMargin = mb;
lp.rightMargin = mt;
lp.topMargin = ml;
lp.bottomMargin = mr;
int width = lp.width;
int height = lp.height;
lp.width = height;
lp.height = width;
view.setLayoutParams(lp);
}
public static void rotateCounterClockwise(View view) {
if (view == null) return;
LayoutParams lp = (LayoutParams) view.getLayoutParams();
int gravity = lp.gravity;
int ngravity = 0;
// change gravity
if (contains(gravity, Gravity.RIGHT)) {
ngravity |= Gravity.TOP;
}
if (contains(gravity, Gravity.LEFT)) {
ngravity |= Gravity.BOTTOM;
}
if (contains(gravity, Gravity.TOP)) {
ngravity |= Gravity.LEFT;
}
if (contains(gravity, Gravity.BOTTOM)) {
ngravity |= Gravity.RIGHT;
}
if (contains(gravity, Gravity.CENTER)) {
ngravity |= Gravity.CENTER;
}
if (contains(gravity, Gravity.CENTER_HORIZONTAL)) {
ngravity |= Gravity.CENTER_VERTICAL;
}
if (contains(gravity, Gravity.CENTER_VERTICAL)) {
ngravity |= Gravity.CENTER_HORIZONTAL;
}
lp.gravity = ngravity;
int ml = lp.leftMargin;
int mr = lp.rightMargin;
int mt = lp.topMargin;
int mb = lp.bottomMargin;
lp.leftMargin = mt;
lp.rightMargin = mb;
lp.topMargin = mr;
lp.bottomMargin = ml;
int width = lp.width;
int height = lp.height;
lp.width = height;
lp.height = width;
view.setLayoutParams(lp);
}
// Rotate a given view 180 degrees
public static void flip(View view) {
rotateClockwise(view);
rotateClockwise(view);
}
}