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Angus Konged15d1a2013-08-19 15:06:12 -07001/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.android.camera;
18
19/**
20 * The Java interface to JNI calls regarding mosaic stitching.
21 *
22 * A high-level usage is:
23 *
24 * Mosaic mosaic = new Mosaic();
25 * mosaic.setSourceImageDimensions(width, height);
26 * mosaic.reset(blendType);
27 *
28 * while ((pixels = hasNextImage()) != null) {
29 * mosaic.setSourceImage(pixels);
30 * }
31 *
32 * mosaic.createMosaic(highRes);
33 * byte[] result = mosaic.getFinalMosaic();
34 *
35 */
36public class Mosaic {
37 /**
38 * In this mode, the images are stitched together in the same spatial arrangement as acquired
39 * i.e. if the user follows a curvy trajectory, the image boundary of the resulting mosaic will
40 * be curved in the same manner. This mode is useful if the user wants to capture a mosaic as
41 * if "painting" the scene using the smart-phone device and does not want any corrective warps
42 * to distort the captured images.
43 */
44 public static final int BLENDTYPE_FULL = 0;
45
46 /**
47 * This mode is the same as BLENDTYPE_FULL except that the resulting mosaic is rotated
48 * to balance the first and last images to be approximately at the same vertical offset in the
49 * output mosaic. This is useful when acquiring a mosaic by a typical panning-like motion to
50 * remove a one-sided curve in the mosaic (typically due to the camera not staying horizontal
51 * during the video capture) and convert it to a more symmetrical "smiley-face" like output.
52 */
53 public static final int BLENDTYPE_PAN = 1;
54
55 /**
56 * This mode compensates for typical "smiley-face" like output in longer mosaics and creates
57 * a rectangular mosaic with minimal black borders (by unwrapping the mosaic onto an imaginary
58 * cylinder). If the user follows a curved trajectory (instead of a perfect panning trajectory),
59 * the resulting mosaic here may suffer from some image distortions in trying to map the
60 * trajectory to a cylinder.
61 */
62 public static final int BLENDTYPE_CYLINDERPAN = 2;
63
64 /**
65 * This mode is basically BLENDTYPE_CYLINDERPAN plus doing a rectangle cropping before returning
66 * the mosaic. The mode is useful for making the resulting mosaic have a rectangle shape.
67 */
68 public static final int BLENDTYPE_HORIZONTAL =3;
69
70 /**
71 * This strip type will use the default thin strips where the strips are
72 * spaced according to the image capture rate.
73 */
74 public static final int STRIPTYPE_THIN = 0;
75
76 /**
77 * This strip type will use wider strips for blending. The strip separation
78 * is controlled by a threshold on the native side. Since the strips are
79 * wider, there is an additional cross-fade blending step to make the seam
80 * boundaries smoother. Since this mode uses lesser image frames, it is
81 * computationally more efficient than the thin strip mode.
82 */
83 public static final int STRIPTYPE_WIDE = 1;
84
85 /**
86 * Return flags returned by createMosaic() are one of the following.
87 */
88 public static final int MOSAIC_RET_OK = 1;
89 public static final int MOSAIC_RET_ERROR = -1;
90 public static final int MOSAIC_RET_CANCELLED = -2;
91 public static final int MOSAIC_RET_LOW_TEXTURE = -3;
92 public static final int MOSAIC_RET_FEW_INLIERS = 2;
93
94
95 static {
96 System.loadLibrary("jni_mosaic");
97 }
98
99 /**
100 * Allocate memory for the image frames at the given resolution.
101 *
102 * @param width width of the input frames in pixels
103 * @param height height of the input frames in pixels
104 */
105 public native void allocateMosaicMemory(int width, int height);
106
107 /**
108 * Free memory allocated by allocateMosaicMemory.
109 *
110 */
111 public native void freeMosaicMemory();
112
113 /**
114 * Pass the input image frame to the native layer. Each time the a new
115 * source image t is set, the transformation matrix from the first source
116 * image to t is computed and returned.
117 *
118 * @param pixels source image of NV21 format.
119 * @return Float array of length 11; first 9 entries correspond to the 3x3
120 * transformation matrix between the first frame and the passed frame;
121 * the 10th entry is the number of the passed frame, where the counting
122 * starts from 1; and the 11th entry is the returning code, whose value
123 * is one of those MOSAIC_RET_* returning flags defined above.
124 */
125 public native float[] setSourceImage(byte[] pixels);
126
127 /**
128 * This is an alternative to the setSourceImage function above. This should
129 * be called when the image data is already on the native side in a fixed
130 * byte array. In implementation, this array is filled by the GL thread
131 * using glReadPixels directly from GPU memory (where it is accessed by
132 * an associated SurfaceTexture).
133 *
134 * @return Float array of length 11; first 9 entries correspond to the 3x3
135 * transformation matrix between the first frame and the passed frame;
136 * the 10th entry is the number of the passed frame, where the counting
137 * starts from 1; and the 11th entry is the returning code, whose value
138 * is one of those MOSAIC_RET_* returning flags defined above.
139 */
140 public native float[] setSourceImageFromGPU();
141
142 /**
143 * Set the type of blending.
144 *
145 * @param type the blending type defined in the class. {BLENDTYPE_FULL,
146 * BLENDTYPE_PAN, BLENDTYPE_CYLINDERPAN, BLENDTYPE_HORIZONTAL}
147 */
148 public native void setBlendingType(int type);
149
150 /**
151 * Set the type of strips to use for blending.
152 * @param type the blending strip type to use {STRIPTYPE_THIN,
153 * STRIPTYPE_WIDE}.
154 */
155 public native void setStripType(int type);
156
157 /**
158 * Tell the native layer to create the final mosaic after all the input frame
159 * data have been collected.
160 * The case of generating high-resolution mosaic may take dozens of seconds to finish.
161 *
162 * @param value True means generating a high-resolution mosaic -
163 * which is based on the original images set in setSourceImage().
164 * False means generating a low-resolution version -
165 * which is based on 1/4 downscaled images from the original images.
166 * @return Returns a status code suggesting if the mosaic building was
167 * successful, in error, or was cancelled by the user.
168 */
169 public native int createMosaic(boolean value);
170
171 /**
172 * Get the data for the created mosaic.
173 *
174 * @return Returns an integer array which contains the final mosaic in the ARGB_8888 format.
175 * The first MosaicWidth*MosaicHeight values contain the image data, followed by 2
176 * integers corresponding to the values MosaicWidth and MosaicHeight respectively.
177 */
178 public native int[] getFinalMosaic();
179
180 /**
181 * Get the data for the created mosaic.
182 *
183 * @return Returns a byte array which contains the final mosaic in the NV21 format.
184 * The first MosaicWidth*MosaicHeight*1.5 values contain the image data, followed by
185 * 8 bytes which pack the MosaicWidth and MosaicHeight integers into 4 bytes each
186 * respectively.
187 */
188 public native byte[] getFinalMosaicNV21();
189
190 /**
191 * Reset the state of the frame arrays which maintain the captured frame data.
192 * Also re-initializes the native mosaic object to make it ready for capturing a new mosaic.
193 */
194 public native void reset();
195
196 /**
197 * Get the progress status of the mosaic computation process.
198 * @param hires Boolean flag to select whether to report progress of the
199 * low-res or high-res mosaicer.
200 * @param cancelComputation Boolean flag to allow cancelling the
201 * mosaic computation when needed from the GUI end.
202 * @return Returns a number from 0-100 where 50 denotes that the mosaic
203 * computation is 50% done.
204 */
205 public native int reportProgress(boolean hires, boolean cancelComputation);
206}