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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
package com.android.incallui.videosurface.impl;
import android.graphics.Matrix;
import android.view.TextureView;
import com.android.dialer.common.LogUtil;
/** Utilities to scale the preview and remote video. */
public class VideoScale {
/**
* Scales the video in the given view such that the video takes up the entire view. To maintain
* aspect ratio the video will be scaled to be larger than the view.
*/
public static void scaleVideoAndFillView(
TextureView textureView, float videoWidth, float videoHeight, float rotationDegrees) {
float viewWidth = textureView.getWidth();
float viewHeight = textureView.getHeight();
float viewAspectRatio = viewWidth / viewHeight;
float videoAspectRatio = videoWidth / videoHeight;
float scaleWidth = 1.0f;
float scaleHeight = 1.0f;
if (viewAspectRatio > videoAspectRatio) {
// Scale to exactly fit the width of the video. The top and bottom will be cropped.
float scaleFactor = viewWidth / videoWidth;
float desiredScaledHeight = videoHeight * scaleFactor;
scaleHeight = desiredScaledHeight / viewHeight;
} else {
// Scale to exactly fit the height of the video. The sides will be cropped.
float scaleFactor = viewHeight / videoHeight;
float desiredScaledWidth = videoWidth * scaleFactor;
scaleWidth = desiredScaledWidth / viewWidth;
}
if (rotationDegrees == 90.0f || rotationDegrees == 270.0f) {
// We're in landscape mode but the camera feed is still drawing in portrait mode. Normally,
// scale of 1.0 means that the video feed stretches to fit the view. In this case the X axis
// is scaled to fit the height and the Y axis is scaled to fit the width.
float scaleX = scaleWidth;
float scaleY = scaleHeight;
scaleWidth = viewHeight / viewWidth * scaleY;
scaleHeight = viewWidth / viewHeight * scaleX;
// This flips the view vertically. Without this the camera feed would be upside down.
scaleWidth = scaleWidth * -1.0f;
// This flips the view horizontally. Without this the camera feed would be mirrored (left
// side would appear on right).
scaleHeight = scaleHeight * -1.0f;
}
LogUtil.i(
"VideoScale.scaleVideoAndFillView",
"view: %f x %f, video: %f x %f scale: %f x %f, rotation: %f",
viewWidth,
viewHeight,
videoWidth,
videoHeight,
scaleWidth,
scaleHeight,
rotationDegrees);
Matrix transform = new Matrix();
transform.setScale(
scaleWidth,
scaleHeight,
// This performs the scaling from the horizontal middle of the view.
viewWidth / 2.0f,
// This perform the scaling from vertical middle of the view.
viewHeight / 2.0f);
if (rotationDegrees != 0) {
transform.postRotate(rotationDegrees, viewWidth / 2.0f, viewHeight / 2.0f);
}
textureView.setTransform(transform);
}
/**
* Scales the video in the given view such that all of the video is visible. This will result in
* black bars on the top and bottom or the sides of the video.
*/
public static void scaleVideoMaintainingAspectRatio(
TextureView textureView, int videoWidth, int videoHeight) {
int viewWidth = textureView.getWidth();
int viewHeight = textureView.getHeight();
float scaleWidth = 1.0f;
float scaleHeight = 1.0f;
if (viewWidth > viewHeight) {
// Landscape layout.
if (viewHeight * videoWidth > viewWidth * videoHeight) {
// Current display height is too much. Correct it.
int desiredHeight = viewWidth * videoHeight / videoWidth;
scaleWidth = (float) desiredHeight / (float) viewHeight;
} else if (viewHeight * videoWidth < viewWidth * videoHeight) {
// Current display width is too much. Correct it.
int desiredWidth = viewHeight * videoWidth / videoHeight;
scaleWidth = (float) desiredWidth / (float) viewWidth;
}
} else {
// Portrait layout.
if (viewHeight * videoWidth > viewWidth * videoHeight) {
// Current display height is too much. Correct it.
int desiredHeight = viewWidth * videoHeight / videoWidth;
scaleHeight = (float) desiredHeight / (float) viewHeight;
} else if (viewHeight * videoWidth < viewWidth * videoHeight) {
// Current display width is too much. Correct it.
int desiredWidth = viewHeight * videoWidth / videoHeight;
scaleHeight = (float) desiredWidth / (float) viewWidth;
}
}
LogUtil.i(
"VideoScale.scaleVideoMaintainingAspectRatio",
"view: %d x %d, video: %d x %d scale: %f x %f",
viewWidth,
viewHeight,
videoWidth,
videoHeight,
scaleWidth,
scaleHeight);
Matrix transform = new Matrix();
transform.setScale(
scaleWidth,
scaleHeight,
// This performs the scaling from the horizontal middle of the view.
viewWidth / 2.0f,
// This perform the scaling from vertical middle of the view.
viewHeight / 2.0f);
textureView.setTransform(transform);
}
private VideoScale() {}
}