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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.documentsui;
import android.graphics.Point;
/**
* Provides auto-scrolling upon request when user's interaction with the application
* introduces a natural intent to scroll. Used by DragHoverListener to allow auto scrolling
* when user either does band selection, attempting to drag and drop files to somewhere off
* the current screen, or trying to motion select past top/bottom of the screen.
*/
public final class ViewAutoScroller implements Runnable {
// ratio used to calculate the top/bottom hotspot region; used with view height
public static final float TOP_BOTTOM_THRESHOLD_RATIO = 0.125f;
public static final int MAX_SCROLL_STEP = 70;
private ScrollHost mHost;
private ScrollerCallbacks mCallbacks;
public ViewAutoScroller(ScrollHost scrollHost, ScrollerCallbacks callbacks) {
assert scrollHost != null;
assert callbacks != null;
mHost = scrollHost;
mCallbacks = callbacks;
}
/**
* Attempts to smooth-scroll the view at the given UI frame. Application should be
* responsible to do any clean up (such as unsubscribing scrollListeners) after the run has
* finished, and re-run this method on the next UI frame if applicable.
*/
@Override
public void run() {
// Compute the number of pixels the pointer's y-coordinate is past the view.
// Negative values mean the pointer is at or before the top of the view, and
// positive values mean that the pointer is at or after the bottom of the view. Note
// that top/bottom threshold is added here so that the view still scrolls when the
// pointer are in these buffer pixels.
int pixelsPastView = 0;
final int topBottomThreshold = (int) (mHost.getViewHeight()
* TOP_BOTTOM_THRESHOLD_RATIO);
if (mHost.getCurrentPosition().y <= topBottomThreshold) {
pixelsPastView = mHost.getCurrentPosition().y - topBottomThreshold;
} else if (mHost.getCurrentPosition().y >= mHost.getViewHeight()
- topBottomThreshold) {
pixelsPastView = mHost.getCurrentPosition().y - mHost.getViewHeight()
+ topBottomThreshold;
}
if (!mHost.isActive() || pixelsPastView == 0) {
// If the operation that started the scrolling is no longer inactive, or if it is active
// but not at the edge of the view, no scrolling is necessary.
return;
}
if (pixelsPastView > topBottomThreshold) {
pixelsPastView = topBottomThreshold;
}
// Compute the number of pixels to scroll, and scroll that many pixels.
final int numPixels = computeScrollDistance(pixelsPastView);
mCallbacks.scrollBy(numPixels);
// Remove callback to this, and then properly run at next frame again
mCallbacks.removeCallback(this);
mCallbacks.runAtNextFrame(this);
}
/**
* Computes the number of pixels to scroll based on how far the pointer is past the end
* of the region. Roughly based on ItemTouchHelper's algorithm for computing the number of
* pixels to scroll when an item is dragged to the end of a view.
* @return
*/
public int computeScrollDistance(int pixelsPastView) {
final int topBottomThreshold =
(int) (mHost.getViewHeight() * TOP_BOTTOM_THRESHOLD_RATIO);
final int direction = (int) Math.signum(pixelsPastView);
final int absPastView = Math.abs(pixelsPastView);
// Calculate the ratio of how far out of the view the pointer currently resides to
// the top/bottom scrolling hotspot of the view.
final float outOfBoundsRatio = Math.min(
1.0f, (float) absPastView / topBottomThreshold);
// Interpolate this ratio and use it to compute the maximum scroll that should be
// possible for this step.
final int cappedScrollStep =
(int) (direction * MAX_SCROLL_STEP * smoothOutOfBoundsRatio(outOfBoundsRatio));
// If the final number of pixels to scroll ends up being 0, the view should still
// scroll at least one pixel.
return cappedScrollStep != 0 ? cappedScrollStep : direction;
}
/**
* Interpolates the given out of bounds ratio on a curve which starts at (0,0) and ends
* at (1,1) and quickly approaches 1 near the start of that interval. This ensures that
* drags that are at the edge or barely past the edge of the threshold does little to no
* scrolling, while drags that are near the edge of the view does a lot of
* scrolling. The equation y=x^10 is used, but this could also be tweaked if
* needed.
* @param ratio A ratio which is in the range [0, 1].
* @return A "smoothed" value, also in the range [0, 1].
*/
private float smoothOutOfBoundsRatio(float ratio) {
return (float) Math.pow(ratio, 10);
}
/**
* Used by {@link run} to properly calculate the proper amount of pixels to scroll given time
* passed since scroll started, and to properly scroll / proper listener clean up if necessary.
*/
public static abstract class ScrollHost {
public abstract Point getCurrentPosition();
public abstract int getViewHeight();
public abstract boolean isActive();
}
/**
* Callback used by scroller to perform UI tasks, such as scrolling and rerunning at next UI
* cycle.
*/
public static abstract class ScrollerCallbacks {
public void scrollBy(int dy) {}
public void runAtNextFrame(Runnable r) {}
public void removeCallback(Runnable r) {}
}
}