blob: 5321fdfc5018981cd4517056e46919b563f52a07 [file] [log] [blame]
/*
* Copyright (c) 2016, The Linux Foundation. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of The Linux Foundation nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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*/
package com.android.gallery3d.app.dualcam3d.gl;
class Settings {
// Number of horizontal subdivisions (horizontal resolution)
static final int MESH_RESOLUTION_H = 300;
// Number of vertical subdivisions (vertical resolution)
static final int MESH_RESOLUTION_V = 450;
// Field of view of the viewport (horizontal)
static final float FIELD_OF_VIEW = 60.0f;
// Distance of the viewer from the texture
static final float CAMERA_POSITION = 2.75f;
// Offset between the background and the foreground
static final float FOREGROUND_POSITION = 0.0f;
static final float ENLARGE_IMAGE = 1.0f;
// Some hard-coded scalar for now
static final float DEPTH_RATIO = 0.003f;
}