| /* |
| * Copyright (c) 2016, The Linux Foundation. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer in the documentation and/or other materials provided |
| * with the distribution. |
| * * Neither the name of The Linux Foundation nor the names of its |
| * contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED |
| * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT |
| * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
| * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
| * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE |
| * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN |
| * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| package com.android.gallery3d.app.dualcam3d.gl; |
| |
| class Settings { |
| // Number of horizontal subdivisions (horizontal resolution) |
| static final int MESH_RESOLUTION_H = 300; |
| // Number of vertical subdivisions (vertical resolution) |
| static final int MESH_RESOLUTION_V = 450; |
| // Field of view of the viewport (horizontal) |
| static final float FIELD_OF_VIEW = 60.0f; |
| // Distance of the viewer from the texture |
| static final float CAMERA_POSITION = 2.75f; |
| // Offset between the background and the foreground |
| static final float FOREGROUND_POSITION = 0.0f; |
| |
| static final float ENLARGE_IMAGE = 1.0f; |
| |
| // Some hard-coded scalar for now |
| static final float DEPTH_RATIO = 0.003f; |
| } |