| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.launcher2; |
| |
| import android.content.Context; |
| import android.graphics.Bitmap; |
| import android.graphics.Canvas; |
| import android.graphics.Paint; |
| import android.graphics.Bitmap.Config; |
| import android.text.Layout; |
| import android.util.AttributeSet; |
| import android.widget.TextView; |
| |
| /* |
| * This class is a bit of a hack, designed to speed up long text labels in Launcher. It caches the |
| * text in a TextView to a bitmap and then just draws that Bitmap instead afterward, speeding up |
| * rendering. Marquee scrolling is not currently supported. |
| * |
| */ |
| public class CacheableTextView extends TextView { |
| private Bitmap mCache; |
| private final Paint mCachePaint = new Paint(); |
| |
| private int mPrevAlpha = -1; |
| private boolean mIsBuildingCache; |
| boolean mWaitingToGenerateCache; |
| float mTextCacheLeft; |
| float mTextCacheTop; |
| float mTextCacheScrollX; |
| float mRectLeft, mRectTop; |
| private float mPaddingH = 0; |
| private float mPaddingV = 0; |
| |
| public CacheableTextView(Context context) { |
| super(context); |
| } |
| |
| public CacheableTextView(Context context, AttributeSet attrs) { |
| super(context, attrs); |
| } |
| |
| public CacheableTextView(Context context, AttributeSet attrs, int defStyle) { |
| super(context, attrs, defStyle); |
| } |
| |
| public void buildAndEnableCache() { |
| if (getLayout() == null) { |
| mWaitingToGenerateCache = true; |
| return; |
| } |
| |
| final Layout layout = getLayout(); |
| |
| final int left = getCompoundPaddingLeft(); |
| final int top = getExtendedPaddingTop(); |
| mTextCacheLeft = layout.getLineLeft(0); |
| mTextCacheTop = top + layout.getLineTop(0) - mPaddingV; |
| |
| mRectLeft = mScrollX + getLeft(); |
| mRectTop = 0; |
| mTextCacheScrollX = mScrollX; |
| |
| final float textCacheRight = |
| Math.min(left + layout.getLineRight(0) + mPaddingH, mScrollX + mRight - mLeft); |
| final float textCacheBottom = top + layout.getLineBottom(0) + mPaddingV; |
| |
| mCache = Bitmap.createBitmap((int) (textCacheRight - mTextCacheLeft), |
| (int) (textCacheBottom - mTextCacheTop), Config.ARGB_8888); |
| Canvas c = new Canvas(mCache); |
| c.translate(-mTextCacheLeft, -mTextCacheTop); |
| |
| mIsBuildingCache = true; |
| float alpha = getAlpha(); |
| setAlpha(1.0f); |
| draw(c); |
| setAlpha(alpha); |
| mIsBuildingCache = false; |
| mCachePaint.setFilterBitmap(true); |
| |
| // A hack-- we set the text to be one space (we don't make it empty just to avoid any |
| // potential issues with text measurement, like line height, etc.) so that the text view |
| // doesn't draw it anymore, since it's been cached. We have to manually rebuild |
| // the cache whenever the text is changed (which is never in Launcher) |
| setText(" "); |
| } |
| |
| public void draw(Canvas canvas) { |
| if (mWaitingToGenerateCache && !mIsBuildingCache) { |
| buildAndEnableCache(); |
| mWaitingToGenerateCache = false; |
| } |
| if (mCache != null) { |
| canvas.drawBitmap(mCache, mTextCacheLeft - mTextCacheScrollX + mScrollX, |
| mTextCacheTop, mCachePaint); |
| } |
| super.draw(canvas); |
| } |
| |
| @Override |
| protected boolean onSetAlpha(int alpha) { |
| if (mPrevAlpha != alpha) { |
| mPrevAlpha = alpha; |
| mCachePaint.setAlpha(alpha); |
| super.onSetAlpha(alpha); |
| } |
| return true; |
| } |
| } |