blob: 9304aac413c0efa211e42f1753b94aa18131980c [file] [log] [blame]
package com.android.launcher3.allapps;
import android.content.Context;
import android.util.Log;
import android.view.MotionEvent;
import android.view.ViewConfiguration;
/**
* One dimensional scroll gesture detector for all apps container pull up interaction.
*/
public class VerticalPullDetector {
private static final String TAG = "ScrollGesture";
private static final boolean DBG = false;
private float mTouchSlop;
private boolean mScrollDown; // if false, only scroll up will be reported.
private boolean mDisallowRecatchFromTop;
private boolean mDisallowRecatchFromBottom;
/**
* The minimum release velocity in pixels per millisecond that triggers fling..
*/
private static final float RELEASE_VELOCITY_PX_MS = 1.0f;
/**
* The time constant used to calculate dampening in the low-pass filter of scroll velocity.
* Cutoff frequency is set at 10 Hz.
*/
public static final float SCROLL_VELOCITY_DAMPENING_RC = 1000f / (2f * (float) Math.PI * 10);
/* Scroll state, this is set to true during dragging and animation. */
private State mState = State.NONE;
enum State {NONE, DRAG, SCROLLING};
private void setState(State newState) {
if (DBG) {
Log.d(TAG, mState + "->" + newState);
}
mState = newState;
}
public boolean shouldIntercept() {
return mState == State.DRAG;
}
public boolean isRestingState() {
return mState == State.NONE;
}
private float mDownX;
private float mDownY;
private float mDownMillis;
private float mLastY;
private float mLastMillis;
private float mVelocity;
private float mLastDisplacement;
private float mDisplacementY;
private float mDisplacementX;
/* scroll started during previous animation */
private boolean mSubtractSlop = true;
/* Client of this gesture detector can register a callback. */
Listener mListener;
public void setListener(Listener l) {
mListener = l;
}
interface Listener{
void onScrollStart(boolean start);
boolean onScroll(float displacement, float velocity);
void onScrollEnd(float velocity, boolean fling);
}
public VerticalPullDetector(Context context) {
mTouchSlop = ViewConfiguration.get(context).getScaledTouchSlop();
}
public void setDetectableScrollConditions(boolean scrollDown, boolean disallowRecatchFromTop,
boolean disallowRecatchFromBottom) {
mScrollDown = scrollDown;
mDisallowRecatchFromTop = disallowRecatchFromTop;
mDisallowRecatchFromBottom = disallowRecatchFromBottom;
}
private boolean shouldScrollStart() {
float deltaY = Math.abs(mDisplacementY);
float deltaX = Math.max(Math.abs(mDisplacementX), 1);
if (mScrollDown && mDisplacementY > mTouchSlop) {
if (deltaY > deltaX) {
return true;
}
}
if (!mScrollDown && mDisplacementY < -mTouchSlop) {
if (deltaY > deltaX) {
return true;
}
}
return false;
}
private boolean shouldRecatchScrollStart() {
if (!mDisallowRecatchFromBottom && !mDisallowRecatchFromTop) {
return true;
}
if (mDisallowRecatchFromTop && mDisplacementY > mTouchSlop) {
mDisallowRecatchFromTop = false;
return true;
}
if (mDisallowRecatchFromBottom && mDisplacementY < -mTouchSlop) {
mDisallowRecatchFromBottom = false;
return true;
}
return false;
}
public boolean onTouchEvent(MotionEvent ev) {
switch (ev.getAction()) {
case MotionEvent.ACTION_DOWN:
mDownMillis = ev.getDownTime();
mDownX = ev.getX();
mDownY = ev.getY();
mLastDisplacement = 0;
mVelocity = 0;
if (mState == State.SCROLLING && shouldRecatchScrollStart()){
reportScrollStart(true /* recatch */);
}
break;
case MotionEvent.ACTION_MOVE:
mDisplacementX = ev.getX() - mDownX;
mDisplacementY = ev.getY() - mDownY;
mVelocity = computeVelocity(ev, mVelocity);
if (mState == State.SCROLLING && Math.abs(mDisplacementY) > mTouchSlop ){
setState(State.DRAG);
reportScrollStart(true /* recatch */);
}
if (mState == State.NONE && shouldScrollStart()) {
setState(State.DRAG);
reportScrollStart(false /* recatch */);
}
if (mState == State.DRAG && mListener != null) {
reportScroll();
}
break;
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
// These are synthetic events and there is no need to update internal values.
if (mState == State.DRAG && mListener != null) {
reportScrollEnd();
}
break;
default:
//TODO: add multi finger tracking by tracking active pointer.
break;
}
// Do house keeping.
mLastDisplacement = mDisplacementY;
mLastY = ev.getY();
mLastMillis = ev.getEventTime();
return true;
}
public void finishedScrolling() {
setState(State.NONE);
}
private boolean reportScrollStart(boolean recatch) {
mListener.onScrollStart(!recatch);
mSubtractSlop = !recatch;
if (DBG) {
Log.d(TAG, "onScrollStart recatch:" + recatch);
}
return true;
}
private boolean reportScroll() {
float delta = mDisplacementY - mLastDisplacement;
if (delta != 0) {
if (DBG) {
Log.d(TAG, String.format("onScroll disp=%.1f, velocity=%.1f",
mDisplacementY, mVelocity));
}
float subtractDisplacement = 0f;
if (mSubtractSlop) {
if (mDisplacementY > 0) {
subtractDisplacement = mTouchSlop;
} else {
subtractDisplacement = -mTouchSlop;
}
}
return mListener.onScroll(mDisplacementY - subtractDisplacement, mVelocity);
}
return true;
}
private void reportScrollEnd() {
if (DBG) {
Log.d(TAG, String.format("onScrolEnd disp=%.1f, velocity=%.1f",
mDisplacementY, mVelocity));
}
mListener.onScrollEnd(mVelocity, Math.abs(mVelocity) > RELEASE_VELOCITY_PX_MS);
setState(State.SCROLLING);
}
/**
* Computes the damped velocity using the two motion events and the previous velocity.
*/
private float computeVelocity(MotionEvent to, float previousVelocity) {
float delta = computeDelta(to);
float deltaTimeMillis = to.getEventTime() - mLastMillis;
float velocity = (deltaTimeMillis > 0) ? (delta / deltaTimeMillis) : 0;
if (Math.abs(previousVelocity) < 0.001f) {
return velocity;
}
float alpha = computeDampeningFactor(deltaTimeMillis);
return interpolate(previousVelocity, velocity, alpha);
}
private float computeDelta(MotionEvent to) {
return to.getY() - mLastY;
}
/**
* Returns a time-dependent dampening factor using delta time.
*/
private static float computeDampeningFactor(float deltaTime) {
return deltaTime / (SCROLL_VELOCITY_DAMPENING_RC + deltaTime);
}
/**
* Returns the linear interpolation between two values
*/
private static float interpolate(float from, float to, float alpha) {
return (1.0f - alpha) * from + alpha * to;
}
}