blob: eb2670426c465d86f38c998a5eeca2c6103679e4 [file] [log] [blame]
package com.android.launcher3.allapps;
import static com.android.launcher3.anim.Interpolators.FAST_OUT_SLOW_IN;
import static com.android.launcher3.anim.Interpolators.LINEAR;
import android.animation.Animator;
import android.animation.AnimatorInflater;
import android.animation.AnimatorListenerAdapter;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.util.Property;
import android.view.View;
import android.view.animation.Interpolator;
import com.android.launcher3.Hotseat;
import com.android.launcher3.Launcher;
import com.android.launcher3.LauncherState;
import com.android.launcher3.LauncherStateManager;
import com.android.launcher3.LauncherStateManager.AnimationConfig;
import com.android.launcher3.R;
import com.android.launcher3.Utilities;
import com.android.launcher3.Workspace;
import com.android.launcher3.anim.AnimationLayerSet;
import com.android.launcher3.anim.AnimationSuccessListener;
import com.android.launcher3.anim.Interpolators;
import com.android.launcher3.graphics.GradientView;
import com.android.launcher3.util.SystemUiController;
import com.android.launcher3.util.Themes;
/**
* Handles AllApps view transition.
* 1) Slides all apps view using direct manipulation
* 2) When finger is released, animate to either top or bottom accordingly.
* <p/>
* Algorithm:
* If release velocity > THRES1, snap according to the direction of movement.
* If release velocity < THRES1, snap according to either top or bottom depending on whether it's
* closer to top or closer to the page indicator.
*/
public class AllAppsTransitionController
implements SearchUiManager.OnScrollRangeChangeListener, LauncherStateManager.StateHandler {
private static final Property<AllAppsTransitionController, Float> PROGRESS =
new Property<AllAppsTransitionController, Float>(Float.class, "progress") {
@Override
public Float get(AllAppsTransitionController controller) {
return controller.mProgress;
}
@Override
public void set(AllAppsTransitionController controller, Float progress) {
controller.setProgress(progress);
}
};
private final Interpolator mWorkspaceAccelnterpolator = Interpolators.ACCEL_2;
private final Interpolator mHotseatAccelInterpolator = Interpolators.ACCEL_1_5;
private static final float PARALLAX_COEFFICIENT = .125f;
private AllAppsContainerView mAppsView;
private Workspace mWorkspace;
private Hotseat mHotseat;
private final Launcher mLauncher;
private final boolean mIsDarkTheme;
// Animation in this class is controlled by a single variable {@link mProgress}.
// Visually, it represents top y coordinate of the all apps container if multiplied with
// {@link mShiftRange}.
// When {@link mProgress} is 0, all apps container is pulled up.
// When {@link mProgress} is 1, all apps container is pulled down.
private float mShiftRange; // changes depending on the orientation
private float mProgress; // [0, 1], mShiftRange * mProgress = shiftCurrent
private static final float DEFAULT_SHIFT_RANGE = 10;
private boolean mIsTranslateWithoutWorkspace = false;
private Animator mDiscoBounceAnimation;
private GradientView mGradientView;
public AllAppsTransitionController(Launcher l) {
mLauncher = l;
mShiftRange = DEFAULT_SHIFT_RANGE;
mProgress = 1f;
mIsDarkTheme = Themes.getAttrBoolean(mLauncher, R.attr.isMainColorDark);
}
public float getShiftRange() {
return mShiftRange;
}
private void onProgressAnimationStart() {
// Initialize values that should not change until #onDragEnd
mHotseat.setVisibility(View.VISIBLE);
mAppsView.setVisibility(View.VISIBLE);
}
private void updateLightStatusBar(float shift) {
// Use a light system UI (dark icons) if all apps is behind at least half of the status bar.
boolean forceChange = shift <= mShiftRange / 4;
if (forceChange) {
mLauncher.getSystemUiController().updateUiState(
SystemUiController.UI_STATE_ALL_APPS, !mIsDarkTheme);
} else {
mLauncher.getSystemUiController().updateUiState(
SystemUiController.UI_STATE_ALL_APPS, 0);
}
}
private void updateAllAppsBg(float progress) {
// gradient
if (mGradientView == null) {
mGradientView = mLauncher.findViewById(R.id.gradient_bg);
}
mGradientView.setProgress(progress);
}
/**
* Note this method should not be called outside this class. This is public because it is used
* in xml-based animations which also handle updating the appropriate UI.
*
* @param progress value between 0 and 1, 0 shows all apps and 1 shows workspace
*
* @see #setState(LauncherState)
* @see #setStateWithAnimation(LauncherState, AnimationLayerSet, AnimatorSet, AnimationConfig)
*/
public void setProgress(float progress) {
mProgress = progress;
float shiftCurrent = progress * mShiftRange;
float workspaceHotseatAlpha = Utilities.boundToRange(progress, 0f, 1f);
float alpha = 1 - workspaceHotseatAlpha;
float workspaceAlpha = mWorkspaceAccelnterpolator.getInterpolation(workspaceHotseatAlpha);
float hotseatAlpha = mHotseatAccelInterpolator.getInterpolation(workspaceHotseatAlpha);
updateAllAppsBg(alpha);
mAppsView.setAlpha(alpha);
mAppsView.setTranslationY(shiftCurrent);
if (!mLauncher.getDeviceProfile().isVerticalBarLayout()) {
mWorkspace.setHotseatTranslationAndAlpha(Workspace.Direction.Y, -mShiftRange + shiftCurrent,
hotseatAlpha);
} else {
mWorkspace.setHotseatTranslationAndAlpha(Workspace.Direction.Y,
PARALLAX_COEFFICIENT * (-mShiftRange + shiftCurrent),
hotseatAlpha);
}
if (mIsTranslateWithoutWorkspace) {
return;
}
mWorkspace.setWorkspaceYTranslationAndAlpha(
PARALLAX_COEFFICIENT * (-mShiftRange + shiftCurrent), workspaceAlpha);
updateLightStatusBar(shiftCurrent);
}
public float getProgress() {
return mProgress;
}
/**
* Sets the vertical transition progress to {@param state} and updates all the dependent UI
* accordingly.
*/
@Override
public void setState(LauncherState state) {
setProgress(state.verticalProgress);
onProgressAnimationEnd();
}
/**
* Creates an animation which updates the vertical transition progress and updates all the
* dependent UI using various animation events
*/
@Override
public void setStateWithAnimation(LauncherState toState, AnimationLayerSet layerViews,
AnimatorSet animationOut, AnimationConfig config) {
if (Float.compare(mProgress, toState.verticalProgress) == 0) {
// Fail fast
onProgressAnimationEnd();
return;
}
Interpolator interpolator = config.userControlled ? LINEAR : FAST_OUT_SLOW_IN;
ObjectAnimator anim = ObjectAnimator.ofFloat(
this, PROGRESS, mProgress, toState.verticalProgress);
anim.setDuration(config.duration);
anim.setInterpolator(interpolator);
anim.addListener(new AnimationSuccessListener() {
@Override
public void onAnimationSuccess(Animator animator) {
onProgressAnimationEnd();
}
@Override
public void onAnimationStart(Animator animation) {
onProgressAnimationStart();
}
});
animationOut.play(anim);
}
public void showDiscoveryBounce() {
// cancel existing animation in case user locked and unlocked at a super human speed.
cancelDiscoveryAnimation();
// assumption is that this variable is always null
mDiscoBounceAnimation = AnimatorInflater.loadAnimator(mLauncher,
R.animator.discovery_bounce);
mDiscoBounceAnimation.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationStart(Animator animator) {
mIsTranslateWithoutWorkspace = true;
onProgressAnimationStart();
}
@Override
public void onAnimationEnd(Animator animator) {
onProgressAnimationEnd();
mDiscoBounceAnimation = null;
mIsTranslateWithoutWorkspace = false;
}
});
mDiscoBounceAnimation.setTarget(this);
mAppsView.post(new Runnable() {
@Override
public void run() {
if (mDiscoBounceAnimation == null) {
return;
}
mDiscoBounceAnimation.start();
}
});
}
public void cancelDiscoveryAnimation() {
if (mDiscoBounceAnimation == null) {
return;
}
mDiscoBounceAnimation.cancel();
mDiscoBounceAnimation = null;
}
public void setupViews(AllAppsContainerView appsView, Hotseat hotseat, Workspace workspace) {
mAppsView = appsView;
mHotseat = hotseat;
mWorkspace = workspace;
mHotseat.bringToFront();
mAppsView.getSearchUiManager().addOnScrollRangeChangeListener(this);
}
@Override
public void onScrollRangeChanged(int scrollRange) {
mShiftRange = scrollRange;
setProgress(mProgress);
}
/**
* Set the final view states based on the progress.
* TODO: This logic should go in {@link LauncherState}
*/
private void onProgressAnimationEnd() {
if (Float.compare(mProgress, 1f) == 0) {
mAppsView.setVisibility(View.INVISIBLE);
mHotseat.setVisibility(View.VISIBLE);
mAppsView.reset();
} else if (Float.compare(mProgress, 0f) == 0) {
mHotseat.setVisibility(View.INVISIBLE);
mAppsView.setVisibility(View.VISIBLE);
}
}
}