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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specic language governing permissions and
* limitations under the License.
*/
#ifndef MEDIA_PROVIDER_JNI_NODE_INL_H_
#define MEDIA_PROVIDER_JNI_NODE_INL_H_
#include <android-base/logging.h>
#include <cstdint>
#include <limits>
#include <list>
#include <memory>
#include <mutex>
#include <set>
#include <sstream>
#include <string>
#include <unordered_set>
#include <utility>
#include <vector>
#include "libfuse_jni/ReaddirHelper.h"
#include "libfuse_jni/RedactionInfo.h"
class NodeTest;
namespace mediaprovider {
namespace fuse {
struct handle {
explicit handle(int fd, const RedactionInfo* ri, bool cached) : fd(fd), ri(ri), cached(cached) {
CHECK(ri != nullptr);
}
const int fd;
const std::unique_ptr<const RedactionInfo> ri;
const bool cached;
~handle() { close(fd); }
};
struct dirhandle {
explicit dirhandle(DIR* dir) : d(dir), next_off(0) { CHECK(dir != nullptr); }
DIR* const d;
off_t next_off;
// Fuse readdir() is called multiple times based on the size of the buffer and
// number of directory entries in the given directory. 'de' holds the list
// of directory entries for the directory handle and this list is available
// across subsequent readdir() calls for the same directory handle.
std::vector<std::shared_ptr<DirectoryEntry>> de;
~dirhandle() { closedir(d); }
};
// Whether inode tracking is enabled or not. When enabled, we maintain a
// separate mapping from inode numbers to "live" nodes so we can detect when
// we receive a request to a node that has been deleted.
static constexpr bool kEnableInodeTracking = true;
class node;
// Tracks the set of active nodes associated with a FUSE instance so that we
// can assert that we only ever return an active node in response to a lookup.
class NodeTracker {
public:
explicit NodeTracker(std::recursive_mutex* lock) : lock_(lock) {}
void CheckTracked(__u64 ino) const {
if (kEnableInodeTracking) {
const node* node = reinterpret_cast<const class node*>(ino);
std::lock_guard<std::recursive_mutex> guard(*lock_);
CHECK(active_nodes_.find(node) != active_nodes_.end());
}
}
void NodeDeleted(const node* node) {
if (kEnableInodeTracking) {
std::lock_guard<std::recursive_mutex> guard(*lock_);
LOG(DEBUG) << "Node: " << reinterpret_cast<uintptr_t>(node) << " deleted.";
CHECK(active_nodes_.find(node) != active_nodes_.end());
active_nodes_.erase(node);
}
}
void NodeCreated(const node* node) {
if (kEnableInodeTracking) {
std::lock_guard<std::recursive_mutex> guard(*lock_);
LOG(DEBUG) << "Node: " << reinterpret_cast<uintptr_t>(node) << " created.";
CHECK(active_nodes_.find(node) == active_nodes_.end());
active_nodes_.insert(node);
}
}
private:
std::recursive_mutex* lock_;
std::unordered_set<const node*> active_nodes_;
};
class node {
public:
// Creates a new node with the specified parent, name and lock.
static node* Create(node* parent, const std::string& name, std::recursive_mutex* lock,
NodeTracker* tracker) {
// Place the entire constructor under a critical section to make sure
// node creation, tracking (if enabled) and the addition to a parent are
// atomic.
std::lock_guard<std::recursive_mutex> guard(*lock);
return new node(parent, name, lock, tracker);
}
// Creates a new root node. Root nodes have no parents by definition
// and their "name" must signify an absolute path.
static node* CreateRoot(const std::string& path, std::recursive_mutex* lock,
NodeTracker* tracker) {
std::lock_guard<std::recursive_mutex> guard(*lock);
node* root = new node(nullptr, path, lock, tracker);
// The root always has one extra reference to avoid it being
// accidentally collected.
root->Acquire();
return root;
}
// Maps an inode to its associated node.
static inline node* FromInode(__u64 ino, const NodeTracker* tracker) {
tracker->CheckTracked(ino);
return reinterpret_cast<node*>(static_cast<uintptr_t>(ino));
}
// Maps a node to its associated inode.
static __u64 ToInode(node* node) {
return static_cast<__u64>(reinterpret_cast<uintptr_t>(node));
}
// Releases a reference to a node. Returns true iff the refcount dropped to
// zero as a result of this call to Release, meaning that it's no longer
// safe to perform any operations on references to this node.
bool Release(uint32_t count) {
std::lock_guard<std::recursive_mutex> guard(*lock_);
if (refcount_ >= count) {
refcount_ -= count;
if (refcount_ == 0) {
delete this;
return true;
}
} else {
LOG(ERROR) << "Mismatched reference count: refcount_ = " << this->refcount_
<< " ,count = " << count;
}
return false;
}
// Builds the full path associated with this node, including all path segments
// associated with its descendants.
std::string BuildPath() const;
// Builds the full PII safe path associated with this node, including all path segments
// associated with its descendants.
std::string BuildSafePath() const;
// Looks up a direct descendant of this node by name. If |acquire| is true,
// also Acquire the node before returning a reference to it.
node* LookupChildByName(const std::string& name, bool acquire) const {
std::lock_guard<std::recursive_mutex> guard(*lock_);
// lower_bound will give us the first child with strcasecmp(child->name, name) >=0.
// For more context see comment on the NodeCompare struct.
auto start = children_.lower_bound(std::make_pair(name, 0));
// upper_bound will give us the first child with strcasecmp(child->name, name) > 0
auto end =
children_.upper_bound(std::make_pair(name, std::numeric_limits<uintptr_t>::max()));
for (auto it = start; it != end; it++) {
node* child = *it;
if (!child->deleted_) {
if (acquire) {
child->Acquire();
}
return child;
}
}
return nullptr;
}
// Marks this node as deleted. It is still associated with its parent, and
// all open handles etc. to this node are preserved until its refcount goes
// to zero.
void SetDeleted() {
std::lock_guard<std::recursive_mutex> guard(*lock_);
deleted_ = true;
}
void Rename(const std::string& name, node* new_parent) {
std::lock_guard<std::recursive_mutex> guard(*lock_);
if (new_parent != parent_) {
RemoveFromParent();
name_ = name;
AddToParent(new_parent);
return;
}
// Changing name_ will change the expected position of this node in parent's set of
// children. Consider following scenario:
// 1. This node: "b"; parent's set: {"a", "b", "c"}
// 2. Rename("b", "d")
//
// After rename, parent's set should become: {"a", "b", "d"}, but if we simply change the
// name it will be {"a", "d", "b"}, which violates properties of the set.
//
// To make sure that parent's set is always valid, changing name is 3 steps procedure:
// 1. Remove this node from parent's set.
// 2 Change the name.
// 3. Add it back to the set.
// Rename of node without changing its parent. Still need to remove and re-add it to make
// sure lookup index is correct.
if (name_ != name) {
// If this is a root node, simply rename it.
if (parent_ == nullptr) {
name_ = name;
return;
}
auto it = parent_->children_.find(this);
CHECK(it != parent_->children_.end());
parent_->children_.erase(it);
name_ = name;
parent_->children_.insert(this);
}
}
const std::string& GetName() const {
std::lock_guard<std::recursive_mutex> guard(*lock_);
return name_;
}
node* GetParent() const {
std::lock_guard<std::recursive_mutex> guard(*lock_);
return parent_;
}
inline void AddHandle(handle* h) {
std::lock_guard<std::recursive_mutex> guard(*lock_);
handles_.emplace_back(std::unique_ptr<handle>(h));
}
void DestroyHandle(handle* h) {
std::lock_guard<std::recursive_mutex> guard(*lock_);
auto comp = [h](const std::unique_ptr<handle>& ptr) { return ptr.get() == h; };
auto it = std::find_if(handles_.begin(), handles_.end(), comp);
CHECK(it != handles_.end());
handles_.erase(it);
}
bool HasCachedHandle() const {
std::lock_guard<std::recursive_mutex> guard(*lock_);
for (const auto& handle : handles_) {
if (handle->cached) {
return true;
}
}
return false;
}
inline void AddDirHandle(dirhandle* d) {
std::lock_guard<std::recursive_mutex> guard(*lock_);
dirhandles_.emplace_back(std::unique_ptr<dirhandle>(d));
}
void DestroyDirHandle(dirhandle* d) {
std::lock_guard<std::recursive_mutex> guard(*lock_);
auto comp = [d](const std::unique_ptr<dirhandle>& ptr) { return ptr.get() == d; };
auto it = std::find_if(dirhandles_.begin(), dirhandles_.end(), comp);
CHECK(it != dirhandles_.end());
dirhandles_.erase(it);
}
// Deletes the tree of nodes rooted at |tree|.
static void DeleteTree(node* tree);
// Looks up an absolute path rooted at |root|, or nullptr if no such path
// through the hierarchy exists.
static const node* LookupAbsolutePath(const node* root, const std::string& absolute_path);
private:
node(node* parent, const std::string& name, std::recursive_mutex* lock, NodeTracker* tracker)
: name_(name),
refcount_(0),
parent_(nullptr),
deleted_(false),
lock_(lock),
tracker_(tracker) {
tracker_->NodeCreated(this);
Acquire();
// This is a special case for the root node. All other nodes will have a
// non-null parent.
if (parent != nullptr) {
AddToParent(parent);
}
}
// Acquires a reference to a node. This maps to the "lookup count" specified
// by the FUSE documentation and must only happen under the circumstances
// documented in libfuse/include/fuse_lowlevel.h.
inline void Acquire() {
std::lock_guard<std::recursive_mutex> guard(*lock_);
refcount_++;
}
// Adds this node to a specified parent.
void AddToParent(node* parent) {
std::lock_guard<std::recursive_mutex> guard(*lock_);
// This method assumes this node is currently unparented.
CHECK(parent_ == nullptr);
// Check that the new parent isn't nullptr either.
CHECK(parent != nullptr);
parent_ = parent;
parent_->children_.insert(this);
// TODO(narayan, zezeozue): It's unclear why we need to call Acquire on the
// parent node when we're adding a child to it.
parent_->Acquire();
}
// Removes this node from its current parent, and set its parent to nullptr.
void RemoveFromParent() {
std::lock_guard<std::recursive_mutex> guard(*lock_);
if (parent_ != nullptr) {
auto it = parent_->children_.find(this);
CHECK(it != parent_->children_.end());
parent_->children_.erase(it);
parent_->Release(1);
parent_ = nullptr;
}
}
// A custom heterogeneous comparator used for set of this node's children_ to speed up child
// node by name lookups.
//
// This comparator treats node* as pair (node->name_, node): two nodes* are first
// compared by their name using case-insenstive comparison function. If their names are equal,
// then pointers are compared as integers.
//
// See LookupChildByName function to see how this comparator is used.
//
// Note that it's important to first compare by name_, since it will make all nodes with same
// name (compared using strcasecmp) together, which allows LookupChildByName function to find
// range of the candidate nodes by issuing two binary searches.
struct NodeCompare {
using is_transparent = void;
bool operator()(const node* lhs, const node* rhs) const {
int cmp = strcasecmp(lhs->name_.c_str(), rhs->name_.c_str());
if (cmp != 0) {
return cmp < 0;
}
return reinterpret_cast<uintptr_t>(lhs) < reinterpret_cast<uintptr_t>(rhs);
}
bool operator()(const node* lhs, const std::pair<std::string, uintptr_t>& rhs) const {
int cmp = strcasecmp(lhs->name_.c_str(), rhs.first.c_str());
if (cmp != 0) {
return cmp < 0;
}
return reinterpret_cast<uintptr_t>(lhs) < rhs.second;
}
bool operator()(const std::pair<std::string, uintptr_t>& lhs, const node* rhs) const {
int cmp = strcasecmp(lhs.first.c_str(), rhs->name_.c_str());
if (cmp != 0) {
return cmp < 0;
}
return lhs.second < reinterpret_cast<uintptr_t>(rhs);
}
};
// A helper function to recursively construct the absolute path of a given node.
// If |safe| is true, builds a PII safe path instead
void BuildPathForNodeRecursive(bool safe, const node* node, std::stringstream* path) const;
// The name of this node. Non-const because it can change during renames.
std::string name_;
// The reference count for this node. Guarded by |lock_|.
uint32_t refcount_;
// Set of children of this node. All of them contain a back reference
// to their parent. Guarded by |lock_|.
std::set<node*, NodeCompare> children_;
// Containing directory for this node. Guarded by |lock_|.
node* parent_;
// List of file handles associated with this node. Guarded by |lock_|.
std::vector<std::unique_ptr<handle>> handles_;
// List of directory handles associated with this node. Guarded by |lock_|.
std::vector<std::unique_ptr<dirhandle>> dirhandles_;
bool deleted_;
std::recursive_mutex* lock_;
NodeTracker* const tracker_;
~node() {
RemoveFromParent();
handles_.clear();
dirhandles_.clear();
tracker_->NodeDeleted(this);
}
friend class ::NodeTest;
};
} // namespace fuse
} // namespace mediaprovider
#endif // MEDIA_PROVIDER_JNI_MODE_INL_H_