| /* |
| * Copyright 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <android/hardware/automotive/evs/1.1/IEvsCamera.h> |
| #include <android/hardware/automotive/evs/1.1/IEvsCameraStream.h> |
| #include <android/hardware/automotive/evs/1.1/IEvsEnumerator.h> |
| #include <android/hardware/automotive/sv/1.0/types.h> |
| #include <android/hardware/automotive/sv/1.0/ISurroundViewStream.h> |
| #include <android/hardware/automotive/sv/1.0/ISurroundView3dSession.h> |
| |
| #include <hidl/MQDescriptor.h> |
| #include <hidl/Status.h> |
| |
| #include "AnimationModule.h" |
| #include "CoreLibSetupHelper.h" |
| #include "VhalHandler.h" |
| |
| #include <thread> |
| |
| #include <ui/GraphicBuffer.h> |
| |
| using namespace ::android::hardware::automotive::evs::V1_1; |
| using namespace ::android::hardware::automotive::sv::V1_0; |
| using namespace ::android::hardware::automotive::vehicle::V2_0; |
| using namespace ::android_auto::surround_view; |
| |
| using ::android::hardware::Return; |
| using ::android::hardware::hidl_vec; |
| using ::android::sp; |
| using ::std::condition_variable; |
| |
| using BufferDesc_1_0 = ::android::hardware::automotive::evs::V1_0::BufferDesc; |
| using BufferDesc_1_1 = ::android::hardware::automotive::evs::V1_1::BufferDesc; |
| |
| namespace android { |
| namespace hardware { |
| namespace automotive { |
| namespace sv { |
| namespace V1_0 { |
| namespace implementation { |
| |
| class SurroundView3dSession : public ISurroundView3dSession { |
| |
| /* |
| * FramesHandler: |
| * This class can be used to receive camera imagery from an IEvsCamera implementation. It will |
| * hold onto the most recent image buffer, returning older ones. |
| * Note that the video frames are delivered on a background thread, while the control interface |
| * is actuated from the applications foreground thread. |
| */ |
| class FramesHandler : public IEvsCameraStream { |
| public: |
| FramesHandler(sp<IEvsCamera> pCamera, sp<SurroundView3dSession> pSession); |
| |
| private: |
| // Implementation for ::android::hardware::automotive::evs::V1_0::IEvsCameraStream |
| Return<void> deliverFrame(const BufferDesc_1_0& buffer) override; |
| |
| // Implementation for ::android::hardware::automotive::evs::V1_1::IEvsCameraStream |
| Return<void> deliverFrame_1_1(const hidl_vec<BufferDesc_1_1>& buffer) override; |
| Return<void> notify(const EvsEventDesc& event) override; |
| |
| // Values initialized as startup |
| sp<IEvsCamera> mCamera; |
| |
| sp<SurroundView3dSession> mSession; |
| }; |
| |
| public: |
| // TODO(b/158479099): use strong pointer for VhalHandler |
| SurroundView3dSession(sp<IEvsEnumerator> pEvs, |
| VhalHandler* vhalHandler, |
| AnimationModule* animationModule); |
| ~SurroundView3dSession(); |
| bool initialize(); |
| |
| // Methods from ::android::hardware::automotive::sv::V1_0::ISurroundViewSession. |
| Return<SvResult> startStream( |
| const sp<ISurroundViewStream>& stream) override; |
| Return<void> stopStream() override; |
| Return<void> doneWithFrames(const SvFramesDesc& svFramesDesc) override; |
| |
| // Methods from ISurroundView3dSession follow. |
| Return<SvResult> setViews(const hidl_vec<View3d>& views) override; |
| Return<SvResult> set3dConfig(const Sv3dConfig& sv3dConfig) override; |
| Return<void> get3dConfig(get3dConfig_cb _hidl_cb) override; |
| Return<SvResult> updateOverlays(const OverlaysData& overlaysData); |
| Return<void> projectCameraPointsTo3dSurface( |
| const hidl_vec<Point2dInt>& cameraPoints, |
| const hidl_string& cameraId, |
| projectCameraPointsTo3dSurface_cb _hidl_cb); |
| |
| private: |
| void processFrames(); |
| |
| // Set up and open the Evs camera(s), triggered when session is created. |
| bool setupEvs(); |
| |
| // Start Evs camera video stream, triggered when SV stream is started. |
| bool startEvs(); |
| |
| bool handleFrames(int sequenceId); |
| |
| enum StreamStateValues { |
| STOPPED, |
| RUNNING, |
| STOPPING, |
| DEAD, |
| }; |
| |
| // EVS Enumerator to control the start/stop of the Evs Stream |
| sp<IEvsEnumerator> mEvs; |
| |
| // Instance and metadata for the opened Evs Camera |
| sp<IEvsCamera> mCamera; |
| CameraDesc mCameraDesc; |
| |
| // Stream subscribed for the session. |
| sp<ISurroundViewStream> mStream GUARDED_BY(mAccessLock); |
| StreamStateValues mStreamState GUARDED_BY(mAccessLock); |
| |
| thread mProcessThread; // The thread we'll use to process frames |
| |
| // Reference to the inner class, to handle the incoming Evs frames |
| sp<FramesHandler> mFramesHandler; |
| |
| // Used to signal a set of frames is ready |
| condition_variable mFramesSignal GUARDED_BY(mAccessLock); |
| bool mProcessingEvsFrames GUARDED_BY(mAccessLock); |
| |
| int mSequenceId; |
| |
| struct FramesRecord { |
| SvFramesDesc frames; |
| bool inUse = false; |
| }; |
| |
| FramesRecord mFramesRecord GUARDED_BY(mAccessLock); |
| |
| // Synchronization necessary to deconflict mCaptureThread from the main service thread |
| mutex mAccessLock; |
| |
| vector<View3d> mViews GUARDED_BY(mAccessLock); |
| |
| Sv3dConfig mConfig GUARDED_BY(mAccessLock); |
| |
| vector<string> mEvsCameraIds GUARDED_BY(mAccessLock); |
| |
| unique_ptr<SurroundView> mSurroundView GUARDED_BY(mAccessLock); |
| |
| vector<SurroundViewInputBufferPointers> |
| mInputPointers GUARDED_BY(mAccessLock); |
| SurroundViewResultPointer mOutputPointer GUARDED_BY(mAccessLock); |
| int mOutputWidth, mOutputHeight GUARDED_BY(mAccessLock); |
| |
| sp<GraphicBuffer> mSvTexture GUARDED_BY(mAccessLock); |
| |
| bool mIsInitialized GUARDED_BY(mAccessLock) = false; |
| |
| VhalHandler* mVhalHandler; |
| AnimationModule* mAnimationModule; |
| |
| std::vector<VehiclePropValue> mPropertyValues; |
| }; |
| |
| } // namespace implementation |
| } // namespace V1_0 |
| } // namespace sv |
| } // namespace automotive |
| } // namespace hardware |
| } // namespace android |