| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #include "EvsStateControl.h" |
| #include "RenderDirectView.h" |
| #include "RenderTopView.h" |
| #include "RenderPixelCopy.h" |
| #include "FormatConvert.h" |
| |
| #include <stdio.h> |
| #include <string.h> |
| |
| #include <android-base/logging.h> |
| #include <inttypes.h> |
| #include <utils/SystemClock.h> |
| #include <binder/IServiceManager.h> |
| |
| using ::android::hardware::automotive::evs::V1_0::EvsResult; |
| using EvsDisplayState = ::android::hardware::automotive::evs::V1_0::DisplayState; |
| using BufferDesc_1_0 = ::android::hardware::automotive::evs::V1_0::BufferDesc; |
| using BufferDesc_1_1 = ::android::hardware::automotive::evs::V1_1::BufferDesc; |
| |
| static bool isSfReady() { |
| const android::String16 serviceName("SurfaceFlinger"); |
| return android::defaultServiceManager()->checkService(serviceName) != nullptr; |
| } |
| |
| // TODO: Seems like it'd be nice if the Vehicle HAL provided such helpers (but how & where?) |
| inline constexpr VehiclePropertyType getPropType(VehicleProperty prop) { |
| return static_cast<VehiclePropertyType>( |
| static_cast<int32_t>(prop) |
| & static_cast<int32_t>(VehiclePropertyType::MASK)); |
| } |
| |
| |
| EvsStateControl::EvsStateControl(android::sp <IVehicle> pVnet, |
| android::sp <IEvsEnumerator> pEvs, |
| android::sp <IEvsDisplay> pDisplay, |
| const ConfigManager& config) : |
| mVehicle(pVnet), |
| mEvs(pEvs), |
| mDisplay(pDisplay), |
| mConfig(config), |
| mCurrentState(OFF) { |
| |
| // Initialize the property value containers we'll be updating (they'll be zeroed by default) |
| static_assert(getPropType(VehicleProperty::GEAR_SELECTION) == VehiclePropertyType::INT32, |
| "Unexpected type for GEAR_SELECTION property"); |
| static_assert(getPropType(VehicleProperty::TURN_SIGNAL_STATE) == VehiclePropertyType::INT32, |
| "Unexpected type for TURN_SIGNAL_STATE property"); |
| |
| mGearValue.prop = static_cast<int32_t>(VehicleProperty::GEAR_SELECTION); |
| mTurnSignalValue.prop = static_cast<int32_t>(VehicleProperty::TURN_SIGNAL_STATE); |
| |
| // This way we only ever deal with cameras which exist in the system |
| // Build our set of cameras for the states we support |
| LOG(DEBUG) << "Requesting camera list"; |
| mEvs->getCameraList_1_1( |
| [this, &config](hidl_vec<CameraDesc> cameraList) { |
| LOG(INFO) << "Camera list callback received " << cameraList.size() << "cameras."; |
| for (auto&& cam: cameraList) { |
| LOG(DEBUG) << "Found camera " << cam.v1.cameraId; |
| bool cameraConfigFound = false; |
| |
| // Check our configuration for information about this camera |
| // Note that a camera can have a compound function string |
| // such that a camera can be "right/reverse" and be used for both. |
| // If more than one camera is listed for a given function, we'll |
| // list all of them and let the UX/rendering logic use one, some |
| // or all of them as appropriate. |
| for (auto&& info: config.getCameras()) { |
| if (cam.v1.cameraId == info.cameraId) { |
| // We found a match! |
| if (info.function.find("reverse") != std::string::npos) { |
| mCameraList[State::REVERSE].emplace_back(info); |
| mCameraDescList[State::REVERSE].emplace_back(cam); |
| } |
| if (info.function.find("right") != std::string::npos) { |
| mCameraList[State::RIGHT].emplace_back(info); |
| mCameraDescList[State::RIGHT].emplace_back(cam); |
| } |
| if (info.function.find("left") != std::string::npos) { |
| mCameraList[State::LEFT].emplace_back(info); |
| mCameraDescList[State::LEFT].emplace_back(cam); |
| } |
| if (info.function.find("park") != std::string::npos) { |
| mCameraList[State::PARKING].emplace_back(info); |
| mCameraDescList[State::PARKING].emplace_back(cam); |
| } |
| cameraConfigFound = true; |
| break; |
| } |
| } |
| if (!cameraConfigFound) { |
| LOG(WARNING) << "No config information for hardware camera " |
| << cam.v1.cameraId; |
| } |
| } |
| } |
| ); |
| |
| LOG(DEBUG) << "State controller ready"; |
| } |
| |
| |
| bool EvsStateControl::startUpdateLoop() { |
| // Create the thread and report success if it gets started |
| mRenderThread = std::thread([this](){ updateLoop(); }); |
| return mRenderThread.joinable(); |
| } |
| |
| |
| void EvsStateControl::terminateUpdateLoop() { |
| // Join a rendering thread |
| if (mRenderThread.joinable()) { |
| mRenderThread.join(); |
| } |
| } |
| |
| |
| void EvsStateControl::postCommand(const Command& cmd, bool clear) { |
| // Push the command onto the queue watched by updateLoop |
| mLock.lock(); |
| if (clear) { |
| std::queue<Command> emptyQueue; |
| std::swap(emptyQueue, mCommandQueue); |
| } |
| |
| mCommandQueue.push(cmd); |
| mLock.unlock(); |
| |
| // Send a signal to wake updateLoop in case it is asleep |
| mWakeSignal.notify_all(); |
| } |
| |
| |
| void EvsStateControl::updateLoop() { |
| LOG(DEBUG) << "Starting EvsStateControl update loop"; |
| |
| bool run = true; |
| while (run) { |
| // Process incoming commands |
| { |
| std::lock_guard <std::mutex> lock(mLock); |
| while (!mCommandQueue.empty()) { |
| const Command& cmd = mCommandQueue.front(); |
| switch (cmd.operation) { |
| case Op::EXIT: |
| run = false; |
| break; |
| case Op::CHECK_VEHICLE_STATE: |
| // Just running selectStateForCurrentConditions below will take care of this |
| break; |
| case Op::TOUCH_EVENT: |
| // Implement this given the x/y location of the touch event |
| break; |
| } |
| mCommandQueue.pop(); |
| } |
| } |
| |
| // Review vehicle state and choose an appropriate renderer |
| if (!selectStateForCurrentConditions()) { |
| LOG(ERROR) << "selectStateForCurrentConditions failed so we're going to die"; |
| break; |
| } |
| |
| // If we have an active renderer, give it a chance to draw |
| if (mCurrentRenderer) { |
| // Get the output buffer we'll use to display the imagery |
| BufferDesc_1_0 tgtBuffer = {}; |
| mDisplay->getTargetBuffer([&tgtBuffer](const BufferDesc_1_0& buff) { |
| tgtBuffer = buff; |
| } |
| ); |
| |
| if (tgtBuffer.memHandle == nullptr) { |
| LOG(ERROR) << "Didn't get requested output buffer -- skipping this frame."; |
| } else { |
| // Generate our output image |
| if (!mCurrentRenderer->drawFrame(convertBufferDesc(tgtBuffer))) { |
| // If drawing failed, we want to exit quickly so an app restart can happen |
| run = false; |
| } |
| |
| // Send the finished image back for display |
| mDisplay->returnTargetBufferForDisplay(tgtBuffer); |
| } |
| } else if (run) { |
| // No active renderer, so sleep until somebody wakes us with another command |
| // or exit if we received EXIT command |
| std::unique_lock<std::mutex> lock(mLock); |
| mWakeSignal.wait(lock); |
| } |
| } |
| |
| LOG(WARNING) << "EvsStateControl update loop ending"; |
| |
| if (mCurrentRenderer) { |
| // Deactive the renderer |
| mCurrentRenderer->deactivate(); |
| } |
| |
| printf("Shutting down app due to state control loop ending\n"); |
| LOG(ERROR) << "Shutting down app due to state control loop ending"; |
| } |
| |
| |
| bool EvsStateControl::selectStateForCurrentConditions() { |
| static int32_t sDummyGear = mConfig.getMockGearSignal(); |
| static int32_t sDummySignal = int32_t(VehicleTurnSignal::NONE); |
| |
| if (mVehicle != nullptr) { |
| // Query the car state |
| if (invokeGet(&mGearValue) != StatusCode::OK) { |
| LOG(ERROR) << "GEAR_SELECTION not available from vehicle. Exiting."; |
| return false; |
| } |
| if ((mTurnSignalValue.prop == 0) || (invokeGet(&mTurnSignalValue) != StatusCode::OK)) { |
| // Silently treat missing turn signal state as no turn signal active |
| mTurnSignalValue.value.int32Values.setToExternal(&sDummySignal, 1); |
| mTurnSignalValue.prop = 0; |
| } |
| } else { |
| // While testing without a vehicle, behave as if we're in reverse for the first 20 seconds |
| static const int kShowTime = 20; // seconds |
| |
| // See if it's time to turn off the default reverse camera |
| static std::chrono::steady_clock::time_point start = std::chrono::steady_clock::now(); |
| std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now(); |
| if (std::chrono::duration_cast<std::chrono::seconds>(now - start).count() > kShowTime) { |
| // Switch to drive (which should turn off the reverse camera) |
| sDummyGear = int32_t(VehicleGear::GEAR_DRIVE); |
| } |
| |
| // Build the placeholder vehicle state values (treating single values as 1 element vectors) |
| mGearValue.value.int32Values.setToExternal(&sDummyGear, 1); |
| mTurnSignalValue.value.int32Values.setToExternal(&sDummySignal, 1); |
| } |
| |
| // Choose our desired EVS state based on the current car state |
| // TODO: Update this logic, and consider user input when choosing if a view should be presented |
| State desiredState = OFF; |
| if (mGearValue.value.int32Values[0] == int32_t(VehicleGear::GEAR_REVERSE)) { |
| desiredState = REVERSE; |
| } else if (mTurnSignalValue.value.int32Values[0] == int32_t(VehicleTurnSignal::RIGHT)) { |
| desiredState = RIGHT; |
| } else if (mTurnSignalValue.value.int32Values[0] == int32_t(VehicleTurnSignal::LEFT)) { |
| desiredState = LEFT; |
| } else if (mGearValue.value.int32Values[0] == int32_t(VehicleGear::GEAR_PARK)) { |
| desiredState = PARKING; |
| } |
| |
| // Apply the desire state |
| return configureEvsPipeline(desiredState); |
| } |
| |
| |
| StatusCode EvsStateControl::invokeGet(VehiclePropValue *pRequestedPropValue) { |
| StatusCode status = StatusCode::TRY_AGAIN; |
| |
| // Call the Vehicle HAL, which will block until the callback is complete |
| mVehicle->get(*pRequestedPropValue, |
| [pRequestedPropValue, &status] |
| (StatusCode s, const VehiclePropValue& v) { |
| status = s; |
| if (s == StatusCode::OK) { |
| *pRequestedPropValue = v; |
| } |
| } |
| ); |
| |
| return status; |
| } |
| |
| |
| bool EvsStateControl::configureEvsPipeline(State desiredState) { |
| static bool isGlReady = false; |
| |
| if (mCurrentState == desiredState) { |
| // Nothing to do here... |
| return true; |
| } |
| |
| LOG(DEBUG) << "Switching to state " << desiredState; |
| LOG(DEBUG) << " Current state " << mCurrentState |
| << " has " << mCameraList[mCurrentState].size() << " cameras"; |
| LOG(DEBUG) << " Desired state " << desiredState |
| << " has " << mCameraList[desiredState].size() << " cameras"; |
| |
| if (!isGlReady && !isSfReady()) { |
| // Graphics is not ready yet; using CPU renderer. |
| if (mCameraList[desiredState].size() >= 1) { |
| mDesiredRenderer = std::make_unique<RenderPixelCopy>(mEvs, |
| mCameraList[desiredState][0]); |
| if (!mDesiredRenderer) { |
| LOG(ERROR) << "Failed to construct Pixel Copy renderer. Skipping state change."; |
| return false; |
| } |
| } else { |
| LOG(DEBUG) << "Unsupported, desiredState " << desiredState |
| << " has " << mCameraList[desiredState].size() << " cameras."; |
| } |
| } else { |
| // Assumes that SurfaceFlinger is available always after being launched. |
| |
| // Do we need a new direct view renderer? |
| if (mCameraList[desiredState].size() == 1) { |
| // We have a camera assigned to this state for direct view. |
| mDesiredRenderer = std::make_unique<RenderDirectView>(mEvs, |
| mCameraDescList[desiredState][0], |
| mConfig); |
| if (!mDesiredRenderer) { |
| LOG(ERROR) << "Failed to construct direct renderer. Skipping state change."; |
| return false; |
| } |
| } else if (mCameraList[desiredState].size() > 1 || desiredState == PARKING) { |
| //TODO(b/140668179): RenderTopView needs to be updated to use new |
| // ConfigManager. |
| mDesiredRenderer = std::make_unique<RenderTopView>(mEvs, |
| mCameraList[desiredState], |
| mConfig); |
| if (!mDesiredRenderer) { |
| LOG(ERROR) << "Failed to construct top view renderer. Skipping state change."; |
| return false; |
| } |
| } else { |
| LOG(DEBUG) << "Unsupported, desiredState " << desiredState |
| << " has " << mCameraList[desiredState].size() << " cameras."; |
| } |
| |
| // GL renderer is now ready. |
| isGlReady = true; |
| } |
| |
| // Since we're changing states, shut down the current renderer |
| if (mCurrentRenderer != nullptr) { |
| mCurrentRenderer->deactivate(); |
| mCurrentRenderer = nullptr; // It's a smart pointer, so destructs on assignment to null |
| } |
| |
| // Now set the display state based on whether we have a video feed to show |
| if (mDesiredRenderer == nullptr) { |
| LOG(DEBUG) << "Turning off the display"; |
| mDisplay->setDisplayState(EvsDisplayState::NOT_VISIBLE); |
| } else { |
| mCurrentRenderer = std::move(mDesiredRenderer); |
| |
| // Start the camera stream |
| LOG(DEBUG) << "EvsStartCameraStreamTiming start time: " |
| << android::elapsedRealtime() << " ms."; |
| if (!mCurrentRenderer->activate()) { |
| LOG(ERROR) << "New renderer failed to activate"; |
| return false; |
| } |
| |
| // Activate the display |
| LOG(DEBUG) << "EvsActivateDisplayTiming start time: " |
| << android::elapsedRealtime() << " ms."; |
| Return<EvsResult> result = mDisplay->setDisplayState(EvsDisplayState::VISIBLE_ON_NEXT_FRAME); |
| if (result != EvsResult::OK) { |
| LOG(ERROR) << "setDisplayState returned an error " |
| << result.description(); |
| return false; |
| } |
| } |
| |
| // Record our current state |
| LOG(INFO) << "Activated state " << desiredState; |
| mCurrentState = desiredState; |
| |
| return true; |
| } |