blob: e4be1dfda9252874f140be86fc4a3463ea5b816f [file] [log] [blame]
/*
* Copyright (c) 2021, The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "LuaEngine.h"
#include "BundleWrapper.h"
#include <android-base/logging.h>
#include <android/car/telemetry/IScriptExecutorConstants.h>
#include <utility>
extern "C" {
#include "lauxlib.h"
#include "lua.h"
#include "lualib.h"
}
namespace android {
namespace automotive {
namespace telemetry {
namespace script_executor {
using android::car::telemetry::IScriptExecutorConstants;
namespace {
enum LuaNumReturnedResults {
ZERO_RETURNED_RESULTS = 0,
};
} // namespace
ScriptExecutorListener* LuaEngine::sListener = nullptr;
LuaEngine::LuaEngine() {
// Instantiate Lua environment
mLuaState = luaL_newstate();
luaL_openlibs(mLuaState);
}
LuaEngine::~LuaEngine() {
lua_close(mLuaState);
}
lua_State* LuaEngine::getLuaState() {
return mLuaState;
}
void LuaEngine::resetListener(ScriptExecutorListener* listener) {
if (sListener != nullptr) {
delete sListener;
}
sListener = listener;
}
int LuaEngine::loadScript(const char* scriptBody) {
// As the first step in Lua script execution we want to load
// the body of the script into Lua stack and have it processed by Lua
// to catch any errors.
// More on luaL_dostring: https://www.lua.org/manual/5.3/manual.html#lual_dostring
// If error, pushes the error object into the stack.
const auto status = luaL_dostring(mLuaState, scriptBody);
if (status) {
// Removes error object from the stack.
// Lua stack must be properly maintained due to its limited size,
// ~20 elements and its critical function because all interaction with
// Lua happens via the stack.
// Starting read about Lua stack: https://www.lua.org/pil/24.2.html
// TODO(b/192284232): add test case to trigger this.
lua_pop(mLuaState, 1);
return status;
}
// Register limited set of reserved methods for Lua to call native side.
lua_register(mLuaState, "on_success", LuaEngine::onSuccess);
lua_register(mLuaState, "on_error", LuaEngine::onError);
return status;
}
bool LuaEngine::pushFunction(const char* functionName) {
// Interaction between native code and Lua happens via Lua stack.
// In such model, a caller first pushes the name of the function
// that needs to be called, followed by the function's input
// arguments, one input value pushed at a time.
// More info: https://www.lua.org/pil/24.2.html
lua_getglobal(mLuaState, functionName);
const auto status = lua_isfunction(mLuaState, /*idx= */ -1);
// TODO(b/192284785): add test case for wrong function name in Lua.
if (status == 0) lua_pop(mLuaState, 1);
return status;
}
int LuaEngine::run() {
// Performs blocking call of the provided Lua function. Assumes all
// input arguments are in the Lua stack as well in proper order.
// On how to call Lua functions: https://www.lua.org/pil/25.2.html
// Doc on lua_pcall: https://www.lua.org/manual/5.3/manual.html#lua_pcall
// TODO(b/189241508): Once we implement publishedData parsing, nargs should
// change from 1 to 2.
// TODO(b/192284612): add test case for failed call.
return lua_pcall(mLuaState, /* nargs= */ 1, /* nresults= */ 0, /*errfunc= */ 0);
}
int LuaEngine::onSuccess(lua_State* lua) {
// Any script we run can call on_success only with a single argument of Lua table type.
if (lua_gettop(lua) != 1 || !lua_istable(lua, /* index =*/-1)) {
// TODO(b/193565932): Return programming error through binder callback interface.
LOG(ERROR) << "Only a single input argument, a Lua table object, expected here";
}
// Helper object to create and populate Java Bundle object.
BundleWrapper bundleWrapper(sListener->getCurrentJNIEnv());
// Iterate over Lua table which is expected to be at the top of Lua stack.
// lua_next call pops the key from the top of the stack and finds the next
// key-value pair for the popped key. It returns 0 if the next pair was not found.
// More on lua_next in: https://www.lua.org/manual/5.3/manual.html#lua_next
lua_pushnil(lua); // First key is a null value.
while (lua_next(lua, /* index = */ -2) != 0) {
// 'key' is at index -2 and 'value' is at index -1
// -1 index is the top of the stack.
// remove 'value' and keep 'key' for next iteration
// Process each key-value depending on a type and push it to Java Bundle.
const char* key = lua_tostring(lua, /* index = */ -2);
if (lua_isboolean(lua, /* index = */ -1)) {
bundleWrapper.putBoolean(key, static_cast<bool>(lua_toboolean(lua, /* index = */ -1)));
} else if (lua_isinteger(lua, /* index = */ -1)) {
bundleWrapper.putInteger(key, static_cast<int>(lua_tointeger(lua, /* index = */ -1)));
} else if (lua_isnumber(lua, /* index = */ -1)) {
bundleWrapper.putDouble(key, static_cast<double>(lua_tonumber(lua, /* index = */ -1)));
} else if (lua_isstring(lua, /* index = */ -1)) {
bundleWrapper.putString(key, lua_tostring(lua, /* index = */ -1));
} else {
// not supported yet...
LOG(WARNING) << "key=" << key << " has a Lua type which is not supported yet. "
<< "The bundle object will not have this key-value pair.";
}
// Pop 1 element from the stack.
lua_pop(lua, 1);
// The key is at index -1, the table is at index -2 now.
}
// Forward the populated Bundle object to Java callback.
sListener->onSuccess(bundleWrapper.getBundle());
// We explicitly must tell Lua how many results we return, which is 0 in this case.
// More on the topic: https://www.lua.org/manual/5.3/manual.html#lua_CFunction
return ZERO_RETURNED_RESULTS;
}
int LuaEngine::onError(lua_State* lua) {
// Any script we run can call on_error only with a single argument of Lua string type.
if (lua_gettop(lua) != 1 || !lua_isstring(lua, /* index = */ -1)) {
sListener->onError(IScriptExecutorConstants::ERROR_TYPE_LUA_SCRIPT_ERROR,
"on_error can push only a single string parameter from Lua", "");
return ZERO_RETURNED_RESULTS;
}
sListener->onError(IScriptExecutorConstants::ERROR_TYPE_LUA_SCRIPT_ERROR,
lua_tostring(lua, /* index = */ -1), /* stackTrace =*/"");
return ZERO_RETURNED_RESULTS;
}
} // namespace script_executor
} // namespace telemetry
} // namespace automotive
} // namespace android