Scott Randolph | 150c580 | 2017-04-12 11:45:09 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2017 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | #include "TexWrapper.h" |
| 17 | #include "glError.h" |
| 18 | |
| 19 | #include "log/log.h" |
| 20 | |
| 21 | #include <fcntl.h> |
| 22 | #include <malloc.h> |
| 23 | #include <png.h> |
| 24 | |
| 25 | |
| 26 | /* Create an new empty GL texture that will be filled later */ |
| 27 | TexWrapper::TexWrapper() { |
| 28 | GLuint textureId; |
| 29 | glGenTextures(1, &textureId); |
| 30 | if (textureId <= 0) { |
| 31 | ALOGE("Didn't get a texture handle allocated: %s", getEGLError()); |
| 32 | } else { |
| 33 | // Store the basic texture properties |
| 34 | id = textureId; |
| 35 | w = 0; |
| 36 | h = 0; |
| 37 | } |
| 38 | } |
| 39 | |
| 40 | |
| 41 | /* Wrap a texture that already allocated. The wrapper takes ownership. */ |
| 42 | TexWrapper::TexWrapper(GLuint textureId, unsigned width, unsigned height) { |
| 43 | // Store the basic texture properties |
| 44 | id = textureId; |
| 45 | w = width; |
| 46 | h = height; |
| 47 | } |
| 48 | |
| 49 | |
| 50 | TexWrapper::~TexWrapper() { |
| 51 | // Give the texture ID back |
| 52 | if (id > 0) { |
| 53 | glDeleteTextures(1, &id); |
| 54 | } |
| 55 | id = -1; |
| 56 | } |
| 57 | |
| 58 | |
| 59 | /* Factory to build TexWrapper objects from a given PNG file */ |
| 60 | TexWrapper* createTextureFromPng(const char * filename) |
| 61 | { |
| 62 | // Open the PNG file |
| 63 | FILE *inputFile = fopen(filename, "rb"); |
| 64 | if (inputFile == 0) |
| 65 | { |
| 66 | perror(filename); |
| 67 | return nullptr; |
| 68 | } |
| 69 | |
| 70 | // Read the file header and validate that it is a PNG |
| 71 | static const int kSigSize = 8; |
| 72 | png_byte header[kSigSize] = {0}; |
| 73 | fread(header, 1, kSigSize, inputFile); |
| 74 | if (png_sig_cmp(header, 0, kSigSize)) { |
| 75 | printf("%s is not a PNG.\n", filename); |
| 76 | fclose(inputFile); |
| 77 | return nullptr; |
| 78 | } |
| 79 | |
| 80 | // Set up our control structure |
| 81 | png_structp pngControl = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); |
| 82 | if (!pngControl) |
| 83 | { |
| 84 | printf("png_create_read_struct failed.\n"); |
| 85 | fclose(inputFile); |
| 86 | return nullptr; |
| 87 | } |
| 88 | |
| 89 | // Set up our image info structure |
| 90 | png_infop pngInfo = png_create_info_struct(pngControl); |
| 91 | if (!pngInfo) |
| 92 | { |
| 93 | printf("error: png_create_info_struct returned 0.\n"); |
| 94 | png_destroy_read_struct(&pngControl, nullptr, nullptr); |
| 95 | fclose(inputFile); |
| 96 | return nullptr; |
| 97 | } |
| 98 | |
| 99 | // Install an error handler |
| 100 | if (setjmp(png_jmpbuf(pngControl))) { |
| 101 | printf("libpng reported an error\n"); |
| 102 | png_destroy_read_struct(&pngControl, &pngInfo, nullptr); |
| 103 | fclose(inputFile); |
| 104 | return nullptr; |
| 105 | } |
| 106 | |
| 107 | // Set up the png reader and fetch the remaining bits of the header |
| 108 | png_init_io(pngControl, inputFile); |
| 109 | png_set_sig_bytes(pngControl, kSigSize); |
| 110 | png_read_info(pngControl, pngInfo); |
| 111 | |
| 112 | // Get basic information about the PNG we're reading |
| 113 | int bitDepth; |
| 114 | int colorFormat; |
| 115 | png_uint_32 width; |
| 116 | png_uint_32 height; |
| 117 | png_get_IHDR(pngControl, pngInfo, |
| 118 | &width, &height, |
| 119 | &bitDepth, &colorFormat, |
| 120 | NULL, NULL, NULL); |
| 121 | |
| 122 | GLint format; |
| 123 | switch(colorFormat) |
| 124 | { |
| 125 | case PNG_COLOR_TYPE_RGB: |
| 126 | format = GL_RGB; |
| 127 | break; |
| 128 | case PNG_COLOR_TYPE_RGB_ALPHA: |
| 129 | format = GL_RGBA; |
| 130 | break; |
| 131 | default: |
| 132 | printf("%s: Unknown libpng color format %d.\n", filename, colorFormat); |
| 133 | return nullptr; |
| 134 | } |
| 135 | |
| 136 | // Refresh the values in the png info struct in case any transformation shave been applied. |
| 137 | png_read_update_info(pngControl, pngInfo); |
| 138 | int stride = png_get_rowbytes(pngControl, pngInfo); |
| 139 | stride += 3 - ((stride-1) % 4); // glTexImage2d requires rows to be 4-byte aligned |
| 140 | |
| 141 | // Allocate storage for the pixel data |
| 142 | png_byte * buffer = (png_byte*)malloc(stride * height); |
| 143 | if (buffer == NULL) |
| 144 | { |
| 145 | printf("error: could not allocate memory for PNG image data\n"); |
| 146 | png_destroy_read_struct(&pngControl, &pngInfo, nullptr); |
| 147 | fclose(inputFile); |
| 148 | return nullptr; |
| 149 | } |
| 150 | |
| 151 | // libpng needs an array of pointers into the image data for each row |
| 152 | png_byte ** rowPointers = (png_byte**)malloc(height * sizeof(png_byte*)); |
| 153 | if (rowPointers == NULL) |
| 154 | { |
| 155 | printf("Failed to allocate temporary row pointers\n"); |
| 156 | png_destroy_read_struct(&pngControl, &pngInfo, nullptr); |
| 157 | free(buffer); |
| 158 | fclose(inputFile); |
| 159 | return nullptr; |
| 160 | } |
| 161 | for (unsigned int r = 0; r < height; r++) |
| 162 | { |
| 163 | rowPointers[r] = buffer + r*stride; |
| 164 | } |
| 165 | |
| 166 | |
| 167 | // Read in the actual image bytes |
| 168 | png_read_image(pngControl, rowPointers); |
| 169 | png_read_end(pngControl, nullptr); |
| 170 | |
| 171 | |
| 172 | // Set up the OpenGL texture to contain this image |
| 173 | GLuint textureId; |
| 174 | glGenTextures(1, &textureId); |
| 175 | glBindTexture(GL_TEXTURE_2D, textureId); |
| 176 | |
| 177 | // Send the image data to GL |
| 178 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer); |
| 179 | |
| 180 | // Initialize the sampling properties (it seems the sample may not work if this isn't done) |
| 181 | // The user of this texture may very well want to set their own filtering, but we're going |
| 182 | // to pay the (minor) price of setting this up for them to avoid the dreaded "black image" if |
| 183 | // they forget. |
| 184 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 185 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 186 | |
| 187 | // clean up |
| 188 | png_destroy_read_struct(&pngControl, &pngInfo, nullptr); |
| 189 | free(buffer); |
| 190 | free(rowPointers); |
| 191 | fclose(inputFile); |
| 192 | |
| 193 | glBindTexture(GL_TEXTURE_2D, 0); |
| 194 | |
| 195 | |
| 196 | // Return the texture |
| 197 | return new TexWrapper(textureId, width, height); |
| 198 | } |