blob: 12337b6ffcde755f66ec2dfa55d3ed4876284994 [file] [log] [blame]
Haoxiang Li35d2a702020-04-10 01:19:32 +00001/*
2 * Copyright 2020 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include <android/hardware/automotive/sv/1.0/types.h>
20#include <android/hardware/automotive/sv/1.0/ISurroundViewStream.h>
21#include <android/hardware/automotive/sv/1.0/ISurroundView3dSession.h>
22#include <hidl/MQDescriptor.h>
23#include <hidl/Status.h>
24
25#include "CoreLibSetupHelper.h"
26#include <thread>
27
28#include <ui/GraphicBuffer.h>
29
30using namespace ::android::hardware::automotive::sv::V1_0;
31using ::android::hardware::Return;
32using ::android::hardware::hidl_vec;
33using ::android::sp;
34
35using namespace android_auto::surround_view;
36
37namespace android {
38namespace hardware {
39namespace automotive {
40namespace sv {
41namespace V1_0 {
42namespace implementation {
43
44class SurroundView3dSession : public ISurroundView3dSession {
45public:
46 SurroundView3dSession();
47
48 // Methods from ::android::hardware::automotive::sv::V1_0::ISurroundViewSession.
49 Return<SvResult> startStream(
50 const sp<ISurroundViewStream>& stream) override;
51 Return<void> stopStream() override;
52 Return<void> doneWithFrames(const SvFramesDesc& svFramesDesc) override;
53
54 // Methods from ISurroundView3dSession follow.
55 Return<SvResult> setViews(const hidl_vec<View3d>& views) override;
56 Return<SvResult> set3dConfig(const Sv3dConfig& sv3dConfig) override;
57 Return<void> get3dConfig(get3dConfig_cb _hidl_cb) override;
58 Return<SvResult> updateOverlays(const OverlaysData& overlaysData);
59 Return<void> projectCameraPointsTo3dSurface(
60 const hidl_vec<Point2dInt>& cameraPoints,
61 const hidl_string& cameraId,
62 projectCameraPointsTo3dSurface_cb _hidl_cb);
63
64private:
65 void generateFrames();
66 bool initialize();
67
68 enum StreamStateValues {
69 STOPPED,
70 RUNNING,
71 STOPPING,
72 DEAD,
73 };
74
75 // Stream subscribed for the session.
76 sp<ISurroundViewStream> mStream GUARDED_BY(mAccessLock);
77 StreamStateValues mStreamState GUARDED_BY(mAccessLock);
78
79 thread mCaptureThread; // The thread we'll use to synthesize frames
80
81 struct FramesRecord {
82 SvFramesDesc frames;
83 bool inUse = false;
84 };
85
86 FramesRecord framesRecord GUARDED_BY(mAccessLock);
87
88 // Synchronization necessary to deconflict mCaptureThread from the main service thread
89 mutex mAccessLock;
90
91 vector<View3d> mViews GUARDED_BY(mAccessLock);
92
93 Sv3dConfig mConfig GUARDED_BY(mAccessLock);
94
95 vector<string> mEvsCameraIds GUARDED_BY(mAccessLock);
96
97 unique_ptr<SurroundView> mSurroundView GUARDED_BY(mAccessLock);
98
99 vector<SurroundViewInputBufferPointers>
100 mInputPointers GUARDED_BY(mAccessLock);
101 SurroundViewResultPointer mOutputPointer GUARDED_BY(mAccessLock);
102 int mOutputWidth, mOutputHeight GUARDED_BY(mAccessLock);
103
104 sp<GraphicBuffer> mSvTexture GUARDED_BY(mAccessLock);
105
106 bool mIsInitialized GUARDED_BY(mAccessLock) = false;
107};
108
109} // namespace implementation
110} // namespace V1_0
111} // namespace sv
112} // namespace automotive
113} // namespace hardware
114} // namespace android