Scott Randolph | 150c580 | 2017-04-12 11:45:09 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2017 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef SHADER_SIMPLE_TEX_H |
| 18 | #define SHADER_SIMPLE_TEX_H |
| 19 | |
| 20 | const char vtxShader_simpleTexture[] = "" |
| 21 | "#version 300 es \n" |
| 22 | "layout(location = 0) in vec4 pos; \n" |
| 23 | "layout(location = 1) in vec2 tex; \n" |
| 24 | "uniform mat4 cameraMat; \n" |
| 25 | "out vec2 uv; \n" |
| 26 | "void main() \n" |
| 27 | "{ \n" |
| 28 | " gl_Position = cameraMat * pos; \n" |
| 29 | " uv = tex; \n" |
| 30 | "} \n"; |
| 31 | |
| 32 | const char pixShader_simpleTexture[] = |
| 33 | "#version 300 es \n" |
| 34 | "precision mediump float; \n" |
| 35 | "uniform sampler2D tex; \n" |
| 36 | "in vec2 uv; \n" |
| 37 | "out vec4 color; \n" |
| 38 | "void main() \n" |
| 39 | "{ \n" |
| 40 | " vec4 texel = texture(tex, uv); \n" |
| 41 | " color = texel; \n" |
| 42 | "} \n"; |
| 43 | |
| 44 | #endif // SHADER_SIMPLE_TEX_H |