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// Copyright (c) 2012 The Chromium OS Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SHILL_EVENT_DISPATCHER_H_
#define SHILL_EVENT_DISPATCHER_H_
#include <memory>
#include <base/callback.h>
#include <base/macros.h>
#include <base/memory/ref_counted.h>
#include <base/message_loop/message_loop.h>
#include "shill/net/io_handler_factory_container.h"
namespace base {
class MessageLoopProxy;
} // namespace base
namespace shill {
// This is the main event dispatcher. It contains a central instance, and is
// the entity responsible for dispatching events out of all queues to their
// listeners during the idle loop.
class EventDispatcher {
public:
EventDispatcher();
virtual ~EventDispatcher();
virtual void DispatchForever();
// Processes all pending events that can run and returns.
virtual void DispatchPendingEvents();
// These are thin wrappers around calls of the same name in
// <base/message_loop_proxy.h>
virtual bool PostTask(const base::Closure& task);
virtual bool PostDelayedTask(const base::Closure& task, int64_t delay_ms);
virtual IOHandler* CreateInputHandler(
int fd,
const IOHandler::InputCallback& input_callback,
const IOHandler::ErrorCallback& error_callback);
virtual IOHandler* CreateReadyHandler(
int fd,
IOHandler::ReadyMode mode,
const IOHandler::ReadyCallback& ready_callback);
private:
IOHandlerFactory* io_handler_factory_;
DISALLOW_COPY_AND_ASSIGN(EventDispatcher);
};
} // namespace shill
#endif // SHILL_EVENT_DISPATCHER_H_