| /* libs/pixelflinger/buffer.h |
| ** |
| ** Copyright 2006, The Android Open Source Project |
| ** |
| ** Licensed under the Apache License, Version 2.0 (the "License"); |
| ** you may not use this file except in compliance with the License. |
| ** You may obtain a copy of the License at |
| ** |
| ** http://www.apache.org/licenses/LICENSE-2.0 |
| ** |
| ** Unless required by applicable law or agreed to in writing, software |
| ** distributed under the License is distributed on an "AS IS" BASIS, |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| ** See the License for the specific language governing permissions and |
| ** limitations under the License. |
| */ |
| |
| |
| #ifndef ANDROID_GGL_TEXTURE_H |
| #define ANDROID_GGL_TEXTURE_H |
| |
| #include <private/pixelflinger/ggl_context.h> |
| |
| namespace android { |
| |
| void ggl_init_texture(context_t* c); |
| |
| void ggl_set_surface(context_t* c, surface_t* dst, const GGLSurface* src); |
| |
| void ggl_pick_texture(context_t* c); |
| void ggl_pick_cb(context_t* c); |
| |
| uint32_t ggl_expand(uint32_t v, int sbits, int dbits); |
| uint32_t ggl_pack_color(context_t* c, int32_t format, |
| GGLcolor r, GGLcolor g, GGLcolor b, GGLcolor a); |
| |
| }; // namespace android |
| |
| #endif // ANDROID_GGL_TEXTURE_H |