| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "action.h" |
| |
| #include <errno.h> |
| |
| #include <android-base/strings.h> |
| #include <android-base/stringprintf.h> |
| |
| #include "builtins.h" |
| #include "error.h" |
| #include "init_parser.h" |
| #include "log.h" |
| #include "property_service.h" |
| #include "util.h" |
| |
| using android::base::Join; |
| using android::base::StringPrintf; |
| |
| Command::Command(BuiltinFunction f, const std::vector<std::string>& args, |
| const std::string& filename, int line) |
| : func_(f), args_(args), filename_(filename), line_(line) { |
| } |
| |
| int Command::InvokeFunc() const { |
| std::vector<std::string> expanded_args; |
| expanded_args.resize(args_.size()); |
| expanded_args[0] = args_[0]; |
| for (std::size_t i = 1; i < args_.size(); ++i) { |
| if (!expand_props(args_[i], &expanded_args[i])) { |
| LOG(ERROR) << args_[0] << ": cannot expand '" << args_[i] << "'"; |
| return -EINVAL; |
| } |
| } |
| |
| return func_(expanded_args); |
| } |
| |
| std::string Command::BuildCommandString() const { |
| return Join(args_, ' '); |
| } |
| |
| std::string Command::BuildSourceString() const { |
| if (!filename_.empty()) { |
| return StringPrintf(" (%s:%d)", filename_.c_str(), line_); |
| } else { |
| return std::string(); |
| } |
| } |
| |
| Action::Action(bool oneshot) : oneshot_(oneshot) { |
| } |
| |
| const KeywordMap<BuiltinFunction>* Action::function_map_ = nullptr; |
| |
| bool Action::AddCommand(const std::vector<std::string>& args, |
| const std::string& filename, int line, std::string* err) { |
| if (!function_map_) { |
| *err = "no function map available"; |
| return false; |
| } |
| |
| if (args.empty()) { |
| *err = "command needed, but not provided"; |
| return false; |
| } |
| |
| auto function = function_map_->FindFunction(args[0], args.size() - 1, err); |
| if (!function) { |
| return false; |
| } |
| |
| AddCommand(function, args, filename, line); |
| return true; |
| } |
| |
| void Action::AddCommand(BuiltinFunction f, |
| const std::vector<std::string>& args, |
| const std::string& filename, int line) { |
| commands_.emplace_back(f, args, filename, line); |
| } |
| |
| void Action::CombineAction(const Action& action) { |
| for (const auto& c : action.commands_) { |
| commands_.emplace_back(c); |
| } |
| } |
| |
| std::size_t Action::NumCommands() const { |
| return commands_.size(); |
| } |
| |
| void Action::ExecuteOneCommand(std::size_t command) const { |
| ExecuteCommand(commands_[command]); |
| } |
| |
| void Action::ExecuteAllCommands() const { |
| for (const auto& c : commands_) { |
| ExecuteCommand(c); |
| } |
| } |
| |
| void Action::ExecuteCommand(const Command& command) const { |
| Timer t; |
| int result = command.InvokeFunc(); |
| |
| if (klog_get_level() >= KLOG_DEBUG_LEVEL) { |
| std::string trigger_name = BuildTriggersString(); |
| std::string cmd_str = command.BuildCommandString(); |
| std::string source = command.BuildSourceString(); |
| |
| LOG(INFO) << "Command '" << cmd_str << "' action=" << trigger_name << source |
| << " returned " << result << " took " << t.duration() << "s"; |
| } |
| } |
| |
| bool Action::ParsePropertyTrigger(const std::string& trigger, std::string* err) { |
| const static std::string prop_str("property:"); |
| std::string prop_name(trigger.substr(prop_str.length())); |
| size_t equal_pos = prop_name.find('='); |
| if (equal_pos == std::string::npos) { |
| *err = "property trigger found without matching '='"; |
| return false; |
| } |
| |
| std::string prop_value(prop_name.substr(equal_pos + 1)); |
| prop_name.erase(equal_pos); |
| |
| auto res = property_triggers_.emplace(prop_name, prop_value); |
| if (res.second == false) { |
| *err = "multiple property triggers found for same property"; |
| return false; |
| } |
| return true; |
| } |
| |
| bool Action::InitTriggers(const std::vector<std::string>& args, std::string* err) { |
| const static std::string prop_str("property:"); |
| for (std::size_t i = 0; i < args.size(); ++i) { |
| if (i % 2) { |
| if (args[i] != "&&") { |
| *err = "&& is the only symbol allowed to concatenate actions"; |
| return false; |
| } else { |
| continue; |
| } |
| } |
| |
| if (!args[i].compare(0, prop_str.length(), prop_str)) { |
| if (!ParsePropertyTrigger(args[i], err)) { |
| return false; |
| } |
| } else { |
| if (!event_trigger_.empty()) { |
| *err = "multiple event triggers are not allowed"; |
| return false; |
| } |
| |
| event_trigger_ = args[i]; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool Action::InitSingleTrigger(const std::string& trigger) { |
| std::vector<std::string> name_vector{trigger}; |
| std::string err; |
| return InitTriggers(name_vector, &err); |
| } |
| |
| // This function checks that all property triggers are satisfied, that is |
| // for each (name, value) in property_triggers_, check that the current |
| // value of the property 'name' == value. |
| // |
| // It takes an optional (name, value) pair, which if provided must |
| // be present in property_triggers_; it skips the check of the current |
| // property value for this pair. |
| bool Action::CheckPropertyTriggers(const std::string& name, |
| const std::string& value) const { |
| if (property_triggers_.empty()) { |
| return true; |
| } |
| |
| bool found = name.empty(); |
| for (const auto& t : property_triggers_) { |
| const auto& trigger_name = t.first; |
| const auto& trigger_value = t.second; |
| if (trigger_name == name) { |
| if (trigger_value != "*" && trigger_value != value) { |
| return false; |
| } else { |
| found = true; |
| } |
| } else { |
| std::string prop_val = property_get(trigger_name.c_str()); |
| if (prop_val.empty() || (trigger_value != "*" && |
| trigger_value != prop_val)) { |
| return false; |
| } |
| } |
| } |
| return found; |
| } |
| |
| bool Action::CheckEventTrigger(const std::string& trigger) const { |
| return !event_trigger_.empty() && |
| trigger == event_trigger_ && |
| CheckPropertyTriggers(); |
| } |
| |
| bool Action::CheckPropertyTrigger(const std::string& name, |
| const std::string& value) const { |
| return event_trigger_.empty() && CheckPropertyTriggers(name, value); |
| } |
| |
| bool Action::TriggersEqual(const Action& other) const { |
| return property_triggers_ == other.property_triggers_ && |
| event_trigger_ == other.event_trigger_; |
| } |
| |
| std::string Action::BuildTriggersString() const { |
| std::string result; |
| |
| for (const auto& t : property_triggers_) { |
| result += t.first; |
| result += '='; |
| result += t.second; |
| result += ' '; |
| } |
| if (!event_trigger_.empty()) { |
| result += event_trigger_; |
| result += ' '; |
| } |
| result.pop_back(); |
| return result; |
| } |
| |
| void Action::DumpState() const { |
| std::string trigger_name = BuildTriggersString(); |
| LOG(INFO) << "on " << trigger_name; |
| |
| for (const auto& c : commands_) { |
| std::string cmd_str = c.BuildCommandString(); |
| LOG(INFO) << " %s" << cmd_str; |
| } |
| } |
| |
| class EventTrigger : public Trigger { |
| public: |
| explicit EventTrigger(const std::string& trigger) : trigger_(trigger) { |
| } |
| bool CheckTriggers(const Action& action) const override { |
| return action.CheckEventTrigger(trigger_); |
| } |
| private: |
| const std::string trigger_; |
| }; |
| |
| class PropertyTrigger : public Trigger { |
| public: |
| PropertyTrigger(const std::string& name, const std::string& value) |
| : name_(name), value_(value) { |
| } |
| bool CheckTriggers(const Action& action) const override { |
| return action.CheckPropertyTrigger(name_, value_); |
| } |
| private: |
| const std::string name_; |
| const std::string value_; |
| }; |
| |
| class BuiltinTrigger : public Trigger { |
| public: |
| explicit BuiltinTrigger(Action* action) : action_(action) { |
| } |
| bool CheckTriggers(const Action& action) const override { |
| return action_ == &action; |
| } |
| private: |
| const Action* action_; |
| }; |
| |
| ActionManager::ActionManager() : current_command_(0) { |
| } |
| |
| ActionManager& ActionManager::GetInstance() { |
| static ActionManager instance; |
| return instance; |
| } |
| |
| void ActionManager::AddAction(std::unique_ptr<Action> action) { |
| auto old_action_it = |
| std::find_if(actions_.begin(), actions_.end(), |
| [&action] (std::unique_ptr<Action>& a) { |
| return action->TriggersEqual(*a); |
| }); |
| |
| if (old_action_it != actions_.end()) { |
| (*old_action_it)->CombineAction(*action); |
| } else { |
| actions_.emplace_back(std::move(action)); |
| } |
| } |
| |
| void ActionManager::QueueEventTrigger(const std::string& trigger) { |
| trigger_queue_.push(std::make_unique<EventTrigger>(trigger)); |
| } |
| |
| void ActionManager::QueuePropertyTrigger(const std::string& name, |
| const std::string& value) { |
| trigger_queue_.push(std::make_unique<PropertyTrigger>(name, value)); |
| } |
| |
| void ActionManager::QueueAllPropertyTriggers() { |
| QueuePropertyTrigger("", ""); |
| } |
| |
| void ActionManager::QueueBuiltinAction(BuiltinFunction func, |
| const std::string& name) { |
| auto action = std::make_unique<Action>(true); |
| std::vector<std::string> name_vector{name}; |
| |
| if (!action->InitSingleTrigger(name)) { |
| return; |
| } |
| |
| action->AddCommand(func, name_vector); |
| |
| trigger_queue_.push(std::make_unique<BuiltinTrigger>(action.get())); |
| actions_.emplace_back(std::move(action)); |
| } |
| |
| void ActionManager::ExecuteOneCommand() { |
| // Loop through the trigger queue until we have an action to execute |
| while (current_executing_actions_.empty() && !trigger_queue_.empty()) { |
| for (const auto& action : actions_) { |
| if (trigger_queue_.front()->CheckTriggers(*action)) { |
| current_executing_actions_.emplace(action.get()); |
| } |
| } |
| trigger_queue_.pop(); |
| } |
| |
| if (current_executing_actions_.empty()) { |
| return; |
| } |
| |
| auto action = current_executing_actions_.front(); |
| |
| if (current_command_ == 0) { |
| std::string trigger_name = action->BuildTriggersString(); |
| LOG(INFO) << "processing action (" << trigger_name << ")"; |
| } |
| |
| action->ExecuteOneCommand(current_command_); |
| |
| // If this was the last command in the current action, then remove |
| // the action from the executing list. |
| // If this action was oneshot, then also remove it from actions_. |
| ++current_command_; |
| if (current_command_ == action->NumCommands()) { |
| current_executing_actions_.pop(); |
| current_command_ = 0; |
| if (action->oneshot()) { |
| auto eraser = [&action] (std::unique_ptr<Action>& a) { |
| return a.get() == action; |
| }; |
| actions_.erase(std::remove_if(actions_.begin(), actions_.end(), eraser)); |
| } |
| } |
| } |
| |
| bool ActionManager::HasMoreCommands() const { |
| return !current_executing_actions_.empty() || !trigger_queue_.empty(); |
| } |
| |
| void ActionManager::DumpState() const { |
| for (const auto& a : actions_) { |
| a->DumpState(); |
| } |
| } |
| |
| bool ActionParser::ParseSection(const std::vector<std::string>& args, |
| std::string* err) { |
| std::vector<std::string> triggers(args.begin() + 1, args.end()); |
| if (triggers.size() < 1) { |
| *err = "actions must have a trigger"; |
| return false; |
| } |
| |
| auto action = std::make_unique<Action>(false); |
| if (!action->InitTriggers(triggers, err)) { |
| return false; |
| } |
| |
| action_ = std::move(action); |
| return true; |
| } |
| |
| bool ActionParser::ParseLineSection(const std::vector<std::string>& args, |
| const std::string& filename, int line, |
| std::string* err) const { |
| return action_ ? action_->AddCommand(args, filename, line, err) : false; |
| } |
| |
| void ActionParser::EndSection() { |
| if (action_ && action_->NumCommands() > 0) { |
| ActionManager::GetInstance().AddAction(std::move(action_)); |
| } |
| } |