The Android Open Source Project | dd7bc33 | 2009-03-03 19:32:55 -0800 | [diff] [blame] | 1 | /* libs/pixelflinger/picker.cpp |
| 2 | ** |
| 3 | ** Copyright 2006, The Android Open Source Project |
| 4 | ** |
| 5 | ** Licensed under the Apache License, Version 2.0 (the "License"); |
| 6 | ** you may not use this file except in compliance with the License. |
| 7 | ** You may obtain a copy of the License at |
| 8 | ** |
| 9 | ** http://www.apache.org/licenses/LICENSE-2.0 |
| 10 | ** |
| 11 | ** Unless required by applicable law or agreed to in writing, software |
| 12 | ** distributed under the License is distributed on an "AS IS" BASIS, |
| 13 | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 14 | ** See the License for the specific language governing permissions and |
| 15 | ** limitations under the License. |
| 16 | */ |
| 17 | |
| 18 | |
| 19 | #include <stdio.h> |
| 20 | |
| 21 | #include "buffer.h" |
| 22 | #include "scanline.h" |
| 23 | #include "picker.h" |
| 24 | |
| 25 | namespace android { |
| 26 | |
| 27 | // ---------------------------------------------------------------------------- |
| 28 | |
| 29 | void ggl_init_picker(context_t* c) |
| 30 | { |
| 31 | } |
| 32 | |
| 33 | void ggl_pick(context_t* c) |
| 34 | { |
| 35 | if (ggl_likely(!c->dirty)) |
| 36 | return; |
| 37 | |
| 38 | // compute needs, see if they changed... |
| 39 | const uint32_t enables = c->state.enables; |
| 40 | needs_t new_needs(c->state.needs); |
| 41 | |
| 42 | if (c->dirty & GGL_CB_STATE) { |
| 43 | new_needs.n &= ~GGL_NEEDS_CB_FORMAT_MASK; |
| 44 | new_needs.n |= GGL_BUILD_NEEDS(c->state.buffers.color.format, CB_FORMAT); |
| 45 | if (enables & GGL_ENABLE_BLENDING) |
| 46 | c->dirty |= GGL_PIXEL_PIPELINE_STATE; |
| 47 | } |
| 48 | |
| 49 | if (c->dirty & GGL_PIXEL_PIPELINE_STATE) { |
| 50 | uint32_t n = GGL_BUILD_NEEDS(c->state.buffers.color.format, CB_FORMAT); |
| 51 | uint32_t p = 0; |
| 52 | if (enables & GGL_ENABLE_BLENDING) { |
| 53 | uint32_t src = c->state.blend.src; |
| 54 | uint32_t dst = c->state.blend.dst; |
| 55 | uint32_t src_alpha = c->state.blend.src_alpha; |
| 56 | uint32_t dst_alpha = c->state.blend.dst_alpha; |
| 57 | const GGLFormat& cbf = c->formats[ c->state.buffers.color.format ]; |
| 58 | if (!cbf.c[GGLFormat::ALPHA].h) { |
| 59 | if ((src == GGL_ONE_MINUS_DST_ALPHA) || |
| 60 | (src == GGL_DST_ALPHA)) { |
| 61 | src = GGL_ONE; |
| 62 | } |
| 63 | if ((src_alpha == GGL_ONE_MINUS_DST_ALPHA) || |
| 64 | (src_alpha == GGL_DST_ALPHA)) { |
| 65 | src_alpha = GGL_ONE; |
| 66 | } |
| 67 | if ((dst == GGL_ONE_MINUS_DST_ALPHA) || |
| 68 | (dst == GGL_DST_ALPHA)) { |
| 69 | dst = GGL_ONE; |
| 70 | } |
| 71 | if ((dst_alpha == GGL_ONE_MINUS_DST_ALPHA) || |
| 72 | (dst_alpha == GGL_DST_ALPHA)) { |
| 73 | dst_alpha = GGL_ONE; |
| 74 | } |
| 75 | } |
| 76 | |
| 77 | src = ggl_blendfactor_to_needs(src); |
| 78 | dst = ggl_blendfactor_to_needs(dst); |
| 79 | src_alpha = ggl_blendfactor_to_needs(src_alpha); |
| 80 | dst_alpha = ggl_blendfactor_to_needs(dst_alpha); |
| 81 | |
| 82 | n |= GGL_BUILD_NEEDS( src, BLEND_SRC ); |
| 83 | n |= GGL_BUILD_NEEDS( dst, BLEND_DST ); |
| 84 | if (c->state.blend.alpha_separate) { |
| 85 | n |= GGL_BUILD_NEEDS( src_alpha, BLEND_SRCA ); |
| 86 | n |= GGL_BUILD_NEEDS( dst_alpha, BLEND_DSTA ); |
| 87 | } else { |
| 88 | n |= GGL_BUILD_NEEDS( src, BLEND_SRCA ); |
| 89 | n |= GGL_BUILD_NEEDS( dst, BLEND_DSTA ); |
| 90 | } |
| 91 | } else { |
| 92 | n |= GGL_BUILD_NEEDS( GGL_ONE, BLEND_SRC ); |
| 93 | n |= GGL_BUILD_NEEDS( GGL_ZERO, BLEND_DST ); |
| 94 | n |= GGL_BUILD_NEEDS( GGL_ONE, BLEND_SRCA ); |
| 95 | n |= GGL_BUILD_NEEDS( GGL_ZERO, BLEND_DSTA ); |
| 96 | } |
| 97 | |
| 98 | |
| 99 | n |= GGL_BUILD_NEEDS(c->state.mask.color^0xF, MASK_ARGB); |
| 100 | n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_SMOOTH) ?1:0, SHADE); |
| 101 | if (enables & GGL_ENABLE_TMUS) { |
| 102 | n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_W) ?1:0, W); |
| 103 | } |
| 104 | p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_DITHER) ?1:0, P_DITHER); |
| 105 | p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_AA) ?1:0, P_AA); |
| 106 | p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_FOG) ?1:0, P_FOG); |
| 107 | |
| 108 | if (enables & GGL_ENABLE_LOGIC_OP) { |
| 109 | n |= GGL_BUILD_NEEDS(c->state.logic_op.opcode, LOGIC_OP); |
| 110 | } else { |
| 111 | n |= GGL_BUILD_NEEDS(GGL_COPY, LOGIC_OP); |
| 112 | } |
| 113 | |
| 114 | if (enables & GGL_ENABLE_ALPHA_TEST) { |
| 115 | p |= GGL_BUILD_NEEDS(c->state.alpha_test.func, P_ALPHA_TEST); |
| 116 | } else { |
| 117 | p |= GGL_BUILD_NEEDS(GGL_ALWAYS, P_ALPHA_TEST); |
| 118 | } |
| 119 | |
| 120 | if (enables & GGL_ENABLE_DEPTH_TEST) { |
| 121 | p |= GGL_BUILD_NEEDS(c->state.depth_test.func, P_DEPTH_TEST); |
| 122 | p |= GGL_BUILD_NEEDS(c->state.mask.depth&1, P_MASK_Z); |
| 123 | } else { |
| 124 | p |= GGL_BUILD_NEEDS(GGL_ALWAYS, P_DEPTH_TEST); |
| 125 | // writing to the z-buffer is always disabled if depth-test |
| 126 | // is disabled. |
| 127 | } |
| 128 | new_needs.n = n; |
| 129 | new_needs.p = p; |
| 130 | } |
| 131 | |
| 132 | if (c->dirty & GGL_TMU_STATE) { |
| 133 | int idx = 0; |
| 134 | for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) { |
| 135 | const texture_t& tx = c->state.texture[i]; |
| 136 | if (tx.enable) { |
| 137 | uint32_t t = 0; |
| 138 | t |= GGL_BUILD_NEEDS(tx.surface.format, T_FORMAT); |
| 139 | t |= GGL_BUILD_NEEDS(ggl_env_to_needs(tx.env), T_ENV); |
| 140 | t |= GGL_BUILD_NEEDS(0, T_POT); // XXX: not used yet |
| 141 | if (tx.s_coord==GGL_ONE_TO_ONE && tx.t_coord==GGL_ONE_TO_ONE) { |
| 142 | // we encode 1-to-1 into the wrap mode |
| 143 | t |= GGL_BUILD_NEEDS(GGL_NEEDS_WRAP_11, T_S_WRAP); |
| 144 | t |= GGL_BUILD_NEEDS(GGL_NEEDS_WRAP_11, T_T_WRAP); |
| 145 | } else { |
| 146 | t |= GGL_BUILD_NEEDS(ggl_wrap_to_needs(tx.s_wrap), T_S_WRAP); |
| 147 | t |= GGL_BUILD_NEEDS(ggl_wrap_to_needs(tx.t_wrap), T_T_WRAP); |
| 148 | } |
| 149 | if (tx.mag_filter == GGL_LINEAR) { |
| 150 | t |= GGL_BUILD_NEEDS(1, T_LINEAR); |
| 151 | } |
| 152 | if (tx.min_filter == GGL_LINEAR) { |
| 153 | t |= GGL_BUILD_NEEDS(1, T_LINEAR); |
| 154 | } |
| 155 | new_needs.t[idx++] = t; |
| 156 | } else { |
| 157 | new_needs.t[i] = 0; |
| 158 | } |
| 159 | } |
| 160 | } |
| 161 | |
| 162 | if (new_needs != c->state.needs) { |
| 163 | c->state.needs = new_needs; |
| 164 | ggl_pick_texture(c); |
| 165 | ggl_pick_cb(c); |
| 166 | ggl_pick_scanline(c); |
| 167 | } |
| 168 | c->dirty = 0; |
| 169 | } |
| 170 | |
| 171 | // ---------------------------------------------------------------------------- |
| 172 | }; // namespace android |
| 173 | |