| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <math.h> |
| #include <audio_utils/limiter.h> |
| |
| #undef USE_ATAN_APPROXIMATION |
| |
| #ifdef USE_ATAN_APPROXIMATION |
| static inline float atan_approximation(float in) |
| { |
| static const float kPi_2 = 1.5625; // pi/2 ~= 2.0 * atan_approximation(1.0) |
| if (in <= 1.0) { |
| return in / (1.0 + 0.28 * in * in); |
| } else { |
| const float in_inverse = 1.0 / in; |
| return kPi_2 - in_inverse / (1.0 + 0.28 * in_inverse * in_inverse); |
| } |
| } |
| #endif |
| |
| float limiter(float in) |
| { |
| static const float crossover = M_SQRT1_2; |
| float in_abs = fabsf(in); |
| if (in_abs <= crossover) { |
| return in; |
| } |
| float out; |
| #ifdef USE_ATAN_APPROXIMATION |
| // atan approximation |
| static const float factor = 4.3125; |
| static const float ratio = 1.0 / factor; |
| out = crossover + atan_approximation((in_abs - crossover)*factor)*ratio; |
| if (out > 1.0) { |
| out = 1.0; |
| } |
| #else |
| // polynomial spline |
| static const float A = 0.3431457505; |
| static const float B = -1.798989873; |
| static const float C = 3.029437252; |
| static const float D = -0.6568542495; |
| // Cubic solution Ax^3 + Bx^2 + Cx + D |
| if (in_abs < M_SQRT2) { |
| // TODO Use Estrin's method P3 |
| out = ((A*in_abs + B)*in_abs + C)*in_abs + D; |
| } else { |
| out = 1.0; |
| } |
| #endif |
| if (in < 0) { |
| out = -out; |
| } |
| return out; |
| } |