| /* |
| * Copyright (C) 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <audio_utils/Balance.h> |
| |
| namespace android::audio_utils { |
| |
| void Balance::setChannelMask(audio_channel_mask_t channelMask) |
| { |
| channelMask &= ~ AUDIO_CHANNEL_HAPTIC_ALL; |
| if (!audio_is_output_channel(channelMask) // invalid mask |
| || mChannelMask == channelMask) { // no need to do anything |
| return; |
| } |
| |
| mChannelMask = channelMask; |
| mChannelCount = audio_channel_count_from_out_mask(channelMask); |
| |
| // save mBalance into balance for later restoring, then reset |
| const float balance = mBalance; |
| mBalance = 0.f; |
| |
| // reset mVolumes |
| mVolumes.resize(mChannelCount); |
| std::fill(mVolumes.begin(), mVolumes.end(), 1.f); |
| |
| // reset ramping variables |
| mRampBalance = 0.f; |
| mRampVolumes.clear(); |
| |
| if (audio_channel_mask_get_representation(mChannelMask) |
| == AUDIO_CHANNEL_REPRESENTATION_INDEX) { |
| mSides.clear(); // mSides unused for channel index masks. |
| setBalance(balance); // recompute balance |
| return; |
| } |
| |
| // Implementation detail (may change): |
| // For implementation speed, we precompute the side (left, right, center), |
| // which is a fixed geometrical constant for a given channel mask. |
| // This assumes that the channel mask does not change frequently. |
| // |
| // For the channel mask spec, see system/media/audio/include/system/audio-base.h. |
| // |
| // The side is: 0 = left, 1 = right, 2 = center. |
| static constexpr int sideFromChannel[] = { |
| 0, // AUDIO_CHANNEL_OUT_FRONT_LEFT = 0x1u, |
| 1, // AUDIO_CHANNEL_OUT_FRONT_RIGHT = 0x2u, |
| 2, // AUDIO_CHANNEL_OUT_FRONT_CENTER = 0x4u, |
| 2, // AUDIO_CHANNEL_OUT_LOW_FREQUENCY = 0x8u, |
| 0, // AUDIO_CHANNEL_OUT_BACK_LEFT = 0x10u, |
| 1, // AUDIO_CHANNEL_OUT_BACK_RIGHT = 0x20u, |
| 0, // AUDIO_CHANNEL_OUT_FRONT_LEFT_OF_CENTER = 0x40u, |
| 1, // AUDIO_CHANNEL_OUT_FRONT_RIGHT_OF_CENTER = 0x80u, |
| 2, // AUDIO_CHANNEL_OUT_BACK_CENTER = 0x100u, |
| 0, // AUDIO_CHANNEL_OUT_SIDE_LEFT = 0x200u, |
| 1, // AUDIO_CHANNEL_OUT_SIDE_RIGHT = 0x400u, |
| 2, // AUDIO_CHANNEL_OUT_TOP_CENTER = 0x800u, |
| 0, // AUDIO_CHANNEL_OUT_TOP_FRONT_LEFT = 0x1000u, |
| 2, // AUDIO_CHANNEL_OUT_TOP_FRONT_CENTER = 0x2000u, |
| 1, // AUDIO_CHANNEL_OUT_TOP_FRONT_RIGHT = 0x4000u, |
| 0, // AUDIO_CHANNEL_OUT_TOP_BACK_LEFT = 0x8000u, |
| 2, // AUDIO_CHANNEL_OUT_TOP_BACK_CENTER = 0x10000u, |
| 1, // AUDIO_CHANNEL_OUT_TOP_BACK_RIGHT = 0x20000u, |
| 0, // AUDIO_CHANNEL_OUT_TOP_SIDE_LEFT = 0x40000u, |
| 1, // AUDIO_CHANNEL_OUT_TOP_SIDE_RIGHT = 0x80000u, |
| }; |
| |
| mSides.resize(mChannelCount); |
| for (unsigned i = 0, channel = channelMask; channel != 0; ++i) { |
| const int index = __builtin_ctz(channel); |
| if (index < std::size(sideFromChannel)) { |
| mSides[i] = sideFromChannel[index]; |
| } else { |
| mSides[i] = 2; // consider center |
| } |
| channel &= ~(1 << index); |
| } |
| setBalance(balance); // recompute balance |
| } |
| |
| void Balance::process(float *buffer, size_t frames) |
| { |
| if (mBalance == 0.f || mChannelCount < 2) { |
| return; |
| } |
| |
| if (mRamp) { |
| if (mRampVolumes.size() != mVolumes.size()) { |
| // If mRampVolumes is empty, we do not ramp in this process() but directly |
| // apply the existing mVolumes. We save the balance and volume state here |
| // and fall through to non-ramping code below. The next process() will ramp if needed. |
| mRampBalance = mBalance; |
| mRampVolumes = mVolumes; |
| } else if (mRampBalance != mBalance) { |
| if (frames > 0) { |
| std::vector<float> mDeltas(mVolumes.size()); |
| const float r = 1.f / frames; |
| for (size_t j = 0; j < mChannelCount; ++j) { |
| mDeltas[j] = (mVolumes[j] - mRampVolumes[j]) * r; |
| } |
| |
| // ramped balance |
| for (size_t i = 0; i < frames; ++i) { |
| const float findex = i; |
| for (size_t j = 0; j < mChannelCount; ++j) { // better precision: delta * i |
| *buffer++ *= mRampVolumes[j] + mDeltas[j] * findex; |
| } |
| } |
| } |
| mRampBalance = mBalance; |
| mRampVolumes = mVolumes; |
| return; |
| } |
| // fall through |
| } |
| |
| // non-ramped balance |
| for (size_t i = 0; i < frames; ++i) { |
| for (size_t j = 0; j < mChannelCount; ++j) { |
| *buffer++ *= mVolumes[j]; |
| } |
| } |
| } |
| |
| void Balance::computeStereoBalance(float balance, float *left, float *right) const |
| { |
| if (balance > 0.f) { |
| *left = mCurve(1.f - balance); |
| *right = 1.f; |
| } else if (balance < 0.f) { |
| *left = 1.f; |
| *right = mCurve(1.f + balance); |
| } else { |
| *left = 1.f; |
| *right = 1.f; |
| } |
| |
| // Functionally: |
| // *left = balance > 0.f ? mCurve(1.f - balance) : 1.f; |
| // *right = balance < 0.f ? mCurve(1.f + balance) : 1.f; |
| } |
| |
| std::string Balance::toString() const |
| { |
| std::stringstream ss; |
| ss << "balance " << mBalance << " channelCount " << mChannelCount << " volumes:"; |
| for (float volume : mVolumes) { |
| ss << " " << volume; |
| } |
| // we do not show mSides, which is only valid for channel position masks. |
| return ss.str(); |
| } |
| |
| void Balance::setBalance(float balance) |
| { |
| if (mBalance == balance // no change |
| || isnan(balance) || fabs(balance) > 1.f) { // balance out of range |
| return; |
| } |
| |
| mBalance = balance; |
| |
| if (mChannelCount < 2) { // if channel count is 1, mVolumes[0] is already set to 1.f |
| return; // and if channel count < 2, we don't do anything in process(). |
| } |
| |
| // Handle the common cases: |
| // stereo and channel index masks only affect the first two channels as left and right. |
| if (mChannelMask == AUDIO_CHANNEL_OUT_STEREO |
| || audio_channel_mask_get_representation(mChannelMask) |
| == AUDIO_CHANNEL_REPRESENTATION_INDEX) { |
| computeStereoBalance(balance, &mVolumes[0], &mVolumes[1]); |
| return; |
| } |
| |
| // For position masks with more than 2 channels, we consider which side the |
| // speaker position is on to figure the volume used. |
| float balanceVolumes[3]; // left, right, center |
| computeStereoBalance(balance, &balanceVolumes[0], &balanceVolumes[1]); |
| balanceVolumes[2] = 1.f; // center TODO: consider center scaling. |
| |
| for (size_t i = 0; i < mVolumes.size(); ++i) { |
| mVolumes[i] = balanceVolumes[mSides[i]]; |
| } |
| } |
| |
| } // namespace android::audio_utils |