| /* |
| * |
| * Copyright 2019, The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <gtest/gtest.h> |
| |
| #define TEEUI_DO_LOG_DEBUG |
| |
| #include <teeui/error.h> |
| #include <teeui/log.h> |
| #include <teeui/utils.h> |
| |
| namespace teeui { |
| |
| namespace test { |
| |
| TEST(TeeUIUtilsTest, intersectTest) { |
| PxVec a(0.0, 1.0); |
| PxPoint b(0.0, -2.0); |
| PxVec c(1.0, 0.0); |
| PxPoint d(3.0, 0.0); |
| auto result = intersect(a, b, c, d); |
| ASSERT_TRUE(result); |
| ASSERT_EQ(PxPoint(0.0, 0.0), *result); |
| |
| // one of the directional vectors is (0,0) |
| a = {0.0, 1.0}; |
| b = {0.0, -2.0}; |
| c = {0.0, 0.0}; |
| d = {3.0, 0.0}; |
| result = intersect(a, b, c, d); |
| ASSERT_FALSE(result); |
| result = intersect(c, d, a, b); |
| ASSERT_FALSE(result); |
| |
| a = {0.0, 0.0}; |
| b = {0.0, -2.0}; |
| c = {1.0, 0.0}; |
| d = {3.0, 0.0}; |
| result = intersect(a, b, c, d); |
| ASSERT_FALSE(result); |
| result = intersect(c, d, a, b); |
| ASSERT_FALSE(result); |
| |
| a = {0.0, 0.0}; |
| b = {0.0, -2.0}; |
| c = {0.0, 0.0}; |
| d = {3.0, 0.0}; |
| result = intersect(a, b, c, d); |
| ASSERT_FALSE(result); |
| result = intersect(c, d, a, b); |
| ASSERT_FALSE(result); |
| |
| // lines are parallel |
| a = {0.0, 1.0}; |
| b = {0.0, -2.0}; |
| c = {0.0, 2.0}; |
| d = {3.0, 0.0}; |
| result = intersect(a, b, c, d); |
| ASSERT_FALSE(result); |
| result = intersect(c, d, a, b); |
| ASSERT_FALSE(result); |
| |
| a = {3.0, 1.0}; |
| b = {0.0, -2.0}; |
| c = {6.0, 2.0}; |
| d = {0.0, 4.0}; |
| result = intersect(a, b, c, d); |
| ASSERT_FALSE(result); |
| result = intersect(c, d, a, b); |
| ASSERT_FALSE(result); |
| |
| a = {1.0, 1.0}; |
| b = {0.0, -0.5}; |
| c = {1.0, 0.0}; |
| d = {0.0, 0.0}; |
| result = intersect(a, b, c, d); |
| ASSERT_TRUE(result); |
| ASSERT_EQ(PxPoint(0.5, 0.0), *result); |
| result = intersect(c, d, a, b); |
| ASSERT_TRUE(result); |
| ASSERT_EQ(PxPoint(0.5, 0.0), *result); |
| |
| a = {-1.0, -1.0}; |
| b = {0.0, -0.5}; |
| c = {1.0, 0.0}; |
| d = {0.0, 0.0}; |
| result = intersect(a, b, c, d); |
| ASSERT_TRUE(result); |
| ASSERT_EQ(PxPoint(0.5, 0.0), *result); |
| result = intersect(c, d, a, b); |
| ASSERT_TRUE(result); |
| ASSERT_EQ(PxPoint(0.5, 0.0), *result); |
| |
| a = {1.0, -1.0}; |
| b = {0.0, 1.0}; |
| c = {1.0, 1.0}; |
| d = {0.0, 0.0}; |
| result = intersect(a, b, c, d); |
| ASSERT_TRUE(result); |
| ASSERT_EQ(PxPoint(0.5, 0.5), *result); |
| result = intersect(c, d, a, b); |
| ASSERT_TRUE(result); |
| ASSERT_EQ(PxPoint(0.5, 0.5), *result); |
| } |
| |
| TEST(TeeUIUtilsTest, ConvexObjectConstruction) { |
| constexpr ConvexObject<10> o{{.0, .0}, {1.0, .0}, {1.0, 1.0}, {.0, 1.0}}; |
| ASSERT_EQ(size_t(4), o.size()); |
| } |
| |
| TEST(TeeUIUtilsTest, ConvexObjectLineIntersection) { |
| constexpr ConvexObject<10> o{{.0, .0}, {1.0, .0}, {1.0, 1.0}, {.0, 1.0}}; |
| ASSERT_EQ(size_t(4), o.size()); |
| |
| // diagonally through the corners |
| auto o2 = o.intersect<10>({.0, .0}, {1.0, 1.0}); |
| ASSERT_TRUE(o2); |
| ASSERT_EQ(size_t(3), o2->size()); |
| ASSERT_EQ(pxs(.5), o2->area()); |
| |
| // diagonally through the corners reversed |
| o2 = o.intersect<10>({1.0, 1.0}, {.0, .0}); |
| ASSERT_TRUE(o2); |
| ASSERT_EQ(size_t(3), o2->size()); |
| ASSERT_EQ(pxs(.5), o2->area()); |
| |
| // diagonally through the top right corner |
| o2 = o.intersect<10>({.0, 2.0}, {2.0, .0}); |
| ASSERT_FALSE(o2); |
| |
| // diagonally through the top right corner reversed |
| o2 = o.intersect<10>({2.0, .0}, {.0, 2.0}); |
| ASSERT_TRUE(o2); |
| ASSERT_EQ(size_t(4), o2->size()); |
| ASSERT_EQ(pxs(1.0), o2->area()); |
| |
| // diagonally through the top left corner |
| o2 = o.intersect<10>({-1.0, .0}, {1.0, 2.0}); |
| ASSERT_FALSE(o2); |
| |
| // diagonally through the top left corner reversed |
| o2 = o.intersect<10>({1.0, 2.0}, {-1.0, .0}); |
| ASSERT_TRUE(o2); |
| ASSERT_EQ(size_t(4), o2->size()); |
| ASSERT_EQ(pxs(1.0), o2->area()); |
| |
| // diagonally through the bottom right corner |
| o2 = o.intersect<10>({2.0, 1.0}, {.0, -1.0}); |
| ASSERT_FALSE(o2); |
| |
| // diagonally through the bottom right corner reversed |
| o2 = o.intersect<10>({.0, -1.0}, {2.0, 1.0}); |
| ASSERT_TRUE(o2); |
| ASSERT_EQ(size_t(4), o2->size()); |
| ASSERT_EQ(pxs(1.0), o2->area()); |
| |
| // diagonally through the bottom left corner |
| o2 = o.intersect<10>({1.0, -1.0}, {-1.0, 1.0}); |
| ASSERT_FALSE(o2); |
| |
| // diagonally through the top right corner reversed |
| o2 = o.intersect<10>({-1.0, 1.0}, {1.0, -1.0}); |
| ASSERT_TRUE(o2); |
| ASSERT_EQ(size_t(4), o2->size()); |
| ASSERT_EQ(pxs(1.0), o2->area()); |
| |
| // through two corners |
| o2 = o.intersect<10>({-1.0, 1.0}, {2.0, 1.0}); |
| ASSERT_FALSE(o2); |
| |
| // through two corners reversed |
| o2 = o.intersect<10>({2.0, 1.0}, {-1.0, 1.0}); |
| ASSERT_TRUE(o2); |
| ASSERT_EQ(size_t(4), o2->size()); |
| ASSERT_EQ(pxs(1.0), o2->area()); |
| |
| o2 = o.intersect<10>({.0, -.5}, {.5, .0}); |
| ASSERT_TRUE(o2); |
| ASSERT_EQ(size_t(5), o2->size()); |
| ASSERT_EQ(pxs(.875), o2->area()); |
| |
| o2 = o.intersect<10>({.0, .5}, {.5, .0}); |
| ASSERT_TRUE(o2); |
| ASSERT_EQ(size_t(5), o2->size()); |
| ASSERT_EQ(pxs(.875), o2->area()); |
| |
| ConvexObject<10> o3{{-1.3845, 23.0}, {-0.384501, 23}, {-0.384501, 24}, {-1.3845, 24}}; |
| o2 = o3.intersect<10>({-3.3845, 25.3339}, {7.59022, 14.3592}); |
| ASSERT_TRUE(o2); |
| ASSERT_EQ(size_t(5), o2->size()); |
| } |
| |
| TEST(TeeUIUtilsTest, ErrorOperatorOrOverloadTest) { |
| // This expression should evaluate to the first (non OK) error code in the sequence. |
| ASSERT_EQ(Error::NotInitialized, |
| Error::OK || Error::NotInitialized || Error::FaceNotLoaded || Error::OK); |
| } |
| |
| } // namespace test |
| |
| } // namespace teeui |