| // Copyright (c) 2011 The Chromium OS Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UPDATE_ENGINE_ACTION_PROCESSOR_H_ |
| #define UPDATE_ENGINE_ACTION_PROCESSOR_H_ |
| |
| #include <deque> |
| |
| #include <base/macros.h> |
| |
| #include "update_engine/error_code.h" |
| |
| // The structure of these classes (Action, ActionPipe, ActionProcessor, etc.) |
| // is based on the KSAction* classes from the Google Update Engine code at |
| // http://code.google.com/p/update-engine/ . The author of this file sends |
| // a big thanks to that team for their high quality design, implementation, |
| // and documentation. |
| |
| // See action.h for an overview of this class and other Action* classes. |
| |
| // An ActionProcessor keeps a queue of Actions and processes them in order. |
| |
| namespace chromeos_update_engine { |
| |
| class AbstractAction; |
| class ActionProcessorDelegate; |
| |
| class ActionProcessor { |
| public: |
| ActionProcessor(); |
| |
| virtual ~ActionProcessor(); |
| |
| // Starts processing the first Action in the queue. If there's a delegate, |
| // when all processing is complete, ProcessingDone() will be called on the |
| // delegate. |
| virtual void StartProcessing(); |
| |
| // Aborts processing. If an Action is running, it will have |
| // TerminateProcessing() called on it. The Action that was running |
| // will be lost and must be re-enqueued if this Processor is to use it. |
| void StopProcessing(); |
| |
| // Returns true iff an Action is currently processing. |
| bool IsRunning() const { return nullptr != current_action_; } |
| |
| // Adds another Action to the end of the queue. |
| virtual void EnqueueAction(AbstractAction* action); |
| |
| // Sets/gets the current delegate. Set to null to remove a delegate. |
| ActionProcessorDelegate* delegate() const { return delegate_; } |
| void set_delegate(ActionProcessorDelegate *delegate) { |
| delegate_ = delegate; |
| } |
| |
| // Returns a pointer to the current Action that's processing. |
| AbstractAction* current_action() const { |
| return current_action_; |
| } |
| |
| // Called by an action to notify processor that it's done. Caller passes self. |
| void ActionComplete(AbstractAction* actionptr, ErrorCode code); |
| |
| private: |
| // Actions that have not yet begun processing, in the order in which |
| // they'll be processed. |
| std::deque<AbstractAction*> actions_; |
| |
| // A pointer to the currently processing Action, if any. |
| AbstractAction* current_action_; |
| |
| // A pointer to the delegate, or null if none. |
| ActionProcessorDelegate *delegate_; |
| DISALLOW_COPY_AND_ASSIGN(ActionProcessor); |
| }; |
| |
| // A delegate object can be used to be notified of events that happen |
| // in an ActionProcessor. An instance of this class can be passed to an |
| // ActionProcessor to register itself. |
| class ActionProcessorDelegate { |
| public: |
| virtual ~ActionProcessorDelegate() = default; |
| |
| // Called when all processing in an ActionProcessor has completed. A pointer |
| // to the ActionProcessor is passed. |code| is set to the exit code of the |
| // last completed action. |
| virtual void ProcessingDone(const ActionProcessor* processor, |
| ErrorCode code) {} |
| |
| // Called when processing has stopped. Does not mean that all Actions have |
| // completed. If/when all Actions complete, ProcessingDone() will be called. |
| virtual void ProcessingStopped(const ActionProcessor* processor) {} |
| |
| // Called whenever an action has finished processing, either successfully |
| // or otherwise. |
| virtual void ActionCompleted(ActionProcessor* processor, |
| AbstractAction* action, |
| ErrorCode code) {} |
| }; |
| |
| } // namespace chromeos_update_engine |
| |
| #endif // UPDATE_ENGINE_ACTION_PROCESSOR_H_ |