| /* | 
 |  * Copyright (C) 2010 The Android Open Source Project | 
 |  * Copyright (c) 2011-2012, The Linux Foundation. All rights reserved. | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #include <GLES2/gl2.h> | 
 | #include <EGL/egl.h> | 
 | #include <gl2ext.h> | 
 | #include <OpenGLRenderer.h> | 
 | #include "tilerenderer.h" | 
 |  | 
 | namespace android { | 
 | ANDROID_SINGLETON_STATIC_INSTANCE(uirenderer::TileRenderer) ; | 
 | namespace uirenderer { | 
 |  | 
 | TileRenderer::TileRenderer() { | 
 |     mIsTiled = false; | 
 | } | 
 |  | 
 | TileRenderer::~TileRenderer() { | 
 | } | 
 |  | 
 | void TileRenderer::startTileRendering(OpenGLRenderer* renderer, | 
 |                                       int left, int top, | 
 |                                       int right, int bottom) { | 
 |     int width = 0; | 
 |     int height = 0; | 
 |     GLenum status = GL_NO_ERROR; | 
 |  | 
 |     if (renderer != NULL) { | 
 |         renderer->getViewport(width, height); | 
 |     } | 
 |  | 
 |     if (!left && !right && !top && !bottom) { | 
 |         left = 0; | 
 |         top = 0; | 
 |         right = width; | 
 |         bottom = height; | 
 |     } | 
 |  | 
 |     if (!left && !right && !top && !bottom) { | 
 |         //can't do tile rendering | 
 |         ALOGE("can't tile render; drity region, width, height not available"); | 
 |         return; | 
 |     } | 
 |  | 
 |     int l = left, t = (height - bottom), w = (right - left), h = (bottom - top), preserve = 0; | 
 |  | 
 |     if (l < 0 || t < 0) { | 
 |         l = (l < 0) ? 0 : l; | 
 |         t = (t < 0) ? 0 : t; | 
 |         preserve = 1; | 
 |     } | 
 |  | 
 |     if (w > width || h > height) { | 
 |         w = (w > width) ? width : w; | 
 |         h = (h > height) ? height : h; | 
 |         preserve = 1; | 
 |     } | 
 |  | 
 |     //clear off all errors before tiling, if any | 
 |     while ((status = glGetError()) != GL_NO_ERROR); | 
 |  | 
 |     if (preserve) | 
 |         glStartTilingQCOM(l, t, w, h, GL_COLOR_BUFFER_BIT0_QCOM); | 
 |     else | 
 |         glStartTilingQCOM(l, t, w, h, GL_NONE); | 
 |  | 
 |     status = glGetError(); | 
 |     if (status == GL_NO_ERROR) | 
 |         mIsTiled = true; | 
 | } | 
 |  | 
 | void TileRenderer::endTileRendering(OpenGLRenderer*) { | 
 |     if (!mIsTiled) { | 
 |         return; | 
 |     } | 
 |     glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM); | 
 |     mIsTiled = false; | 
 |     GLenum status = GL_NO_ERROR; | 
 |     while ((status = glGetError()) != GL_NO_ERROR); | 
 | } | 
 |  | 
 | }; // namespace uirenderer | 
 | }; // namespace android |