|  | =========================================== | 
|  | Control Flow Integrity Design Documentation | 
|  | =========================================== | 
|  |  | 
|  | This page documents the design of the :doc:`ControlFlowIntegrity` schemes | 
|  | supported by Clang. | 
|  |  | 
|  | Forward-Edge CFI for Virtual Calls | 
|  | ================================== | 
|  |  | 
|  | This scheme works by allocating, for each static type used to make a virtual | 
|  | call, a region of read-only storage in the object file holding a bit vector | 
|  | that maps onto to the region of storage used for those virtual tables. Each | 
|  | set bit in the bit vector corresponds to the `address point`_ for a virtual | 
|  | table compatible with the static type for which the bit vector is being built. | 
|  |  | 
|  | For example, consider the following three C++ classes: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | struct A { | 
|  | virtual void f1(); | 
|  | virtual void f2(); | 
|  | virtual void f3(); | 
|  | }; | 
|  |  | 
|  | struct B : A { | 
|  | virtual void f1(); | 
|  | virtual void f2(); | 
|  | virtual void f3(); | 
|  | }; | 
|  |  | 
|  | struct C : A { | 
|  | virtual void f1(); | 
|  | virtual void f2(); | 
|  | virtual void f3(); | 
|  | }; | 
|  |  | 
|  | The scheme will cause the virtual tables for A, B and C to be laid out | 
|  | consecutively: | 
|  |  | 
|  | .. csv-table:: Virtual Table Layout for A, B, C | 
|  | :header: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 | 
|  |  | 
|  | A::offset-to-top, &A::rtti, &A::f1, &A::f2, &A::f3, B::offset-to-top, &B::rtti, &B::f1, &B::f2, &B::f3, C::offset-to-top, &C::rtti, &C::f1, &C::f2, &C::f3 | 
|  |  | 
|  | The bit vector for static types A, B and C will look like this: | 
|  |  | 
|  | .. csv-table:: Bit Vectors for A, B, C | 
|  | :header: Class, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 | 
|  |  | 
|  | A, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0 | 
|  | B, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 | 
|  | C, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 | 
|  |  | 
|  | Bit vectors are represented in the object file as byte arrays. By loading | 
|  | from indexed offsets into the byte array and applying a mask, a program can | 
|  | test bits from the bit set with a relatively short instruction sequence. Bit | 
|  | vectors may overlap so long as they use different bits. For the full details, | 
|  | see the `ByteArrayBuilder`_ class. | 
|  |  | 
|  | In this case, assuming A is laid out at offset 0 in bit 0, B at offset 0 in | 
|  | bit 1 and C at offset 0 in bit 2, the byte array would look like this: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | char bits[] = { 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 5, 0, 0 }; | 
|  |  | 
|  | To emit a virtual call, the compiler will assemble code that checks that | 
|  | the object's virtual table pointer is in-bounds and aligned and that the | 
|  | relevant bit is set in the bit vector. | 
|  |  | 
|  | For example on x86 a typical virtual call may look like this: | 
|  |  | 
|  | .. code-block:: none | 
|  |  | 
|  | ca7fbb:       48 8b 0f                mov    (%rdi),%rcx | 
|  | ca7fbe:       48 8d 15 c3 42 fb 07    lea    0x7fb42c3(%rip),%rdx | 
|  | ca7fc5:       48 89 c8                mov    %rcx,%rax | 
|  | ca7fc8:       48 29 d0                sub    %rdx,%rax | 
|  | ca7fcb:       48 c1 c0 3d             rol    $0x3d,%rax | 
|  | ca7fcf:       48 3d 7f 01 00 00       cmp    $0x17f,%rax | 
|  | ca7fd5:       0f 87 36 05 00 00       ja     ca8511 | 
|  | ca7fdb:       48 8d 15 c0 0b f7 06    lea    0x6f70bc0(%rip),%rdx | 
|  | ca7fe2:       f6 04 10 10             testb  $0x10,(%rax,%rdx,1) | 
|  | ca7fe6:       0f 84 25 05 00 00       je     ca8511 | 
|  | ca7fec:       ff 91 98 00 00 00       callq  *0x98(%rcx) | 
|  | [...] | 
|  | ca8511:       0f 0b                   ud2 | 
|  |  | 
|  | The compiler relies on co-operation from the linker in order to assemble | 
|  | the bit vectors for the whole program. It currently does this using LLVM's | 
|  | `type metadata`_ mechanism together with link-time optimization. | 
|  |  | 
|  | .. _address point: https://mentorembedded.github.io/cxx-abi/abi.html#vtable-general | 
|  | .. _type metadata: http://llvm.org/docs/TypeMetadata.html | 
|  | .. _ByteArrayBuilder: http://llvm.org/docs/doxygen/html/structllvm_1_1ByteArrayBuilder.html | 
|  |  | 
|  | Optimizations | 
|  | ------------- | 
|  |  | 
|  | The scheme as described above is the fully general variant of the scheme. | 
|  | Most of the time we are able to apply one or more of the following | 
|  | optimizations to improve binary size or performance. | 
|  |  | 
|  | In fact, if you try the above example with the current version of the | 
|  | compiler, you will probably find that it will not use the described virtual | 
|  | table layout or machine instructions. Some of the optimizations we are about | 
|  | to introduce cause the compiler to use a different layout or a different | 
|  | sequence of machine instructions. | 
|  |  | 
|  | Stripping Leading/Trailing Zeros in Bit Vectors | 
|  | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  |  | 
|  | If a bit vector contains leading or trailing zeros, we can strip them from | 
|  | the vector. The compiler will emit code to check if the pointer is in range | 
|  | of the region covered by ones, and perform the bit vector check using a | 
|  | truncated version of the bit vector. For example, the bit vectors for our | 
|  | example class hierarchy will be emitted like this: | 
|  |  | 
|  | .. csv-table:: Bit Vectors for A, B, C | 
|  | :header: Class, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 | 
|  |  | 
|  | A,  ,  , 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1,  , | 
|  | B,  ,  ,  ,  ,  ,  ,  , 1,  ,  ,  ,  ,  ,  , | 
|  | C,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  , 1,  , | 
|  |  | 
|  | Short Inline Bit Vectors | 
|  | ~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  |  | 
|  | If the vector is sufficiently short, we can represent it as an inline constant | 
|  | on x86. This saves us a few instructions when reading the correct element | 
|  | of the bit vector. | 
|  |  | 
|  | If the bit vector fits in 32 bits, the code looks like this: | 
|  |  | 
|  | .. code-block:: none | 
|  |  | 
|  | dc2:       48 8b 03                mov    (%rbx),%rax | 
|  | dc5:       48 8d 15 14 1e 00 00    lea    0x1e14(%rip),%rdx | 
|  | dcc:       48 89 c1                mov    %rax,%rcx | 
|  | dcf:       48 29 d1                sub    %rdx,%rcx | 
|  | dd2:       48 c1 c1 3d             rol    $0x3d,%rcx | 
|  | dd6:       48 83 f9 03             cmp    $0x3,%rcx | 
|  | dda:       77 2f                   ja     e0b <main+0x9b> | 
|  | ddc:       ba 09 00 00 00          mov    $0x9,%edx | 
|  | de1:       0f a3 ca                bt     %ecx,%edx | 
|  | de4:       73 25                   jae    e0b <main+0x9b> | 
|  | de6:       48 89 df                mov    %rbx,%rdi | 
|  | de9:       ff 10                   callq  *(%rax) | 
|  | [...] | 
|  | e0b:       0f 0b                   ud2 | 
|  |  | 
|  | Or if the bit vector fits in 64 bits: | 
|  |  | 
|  | .. code-block:: none | 
|  |  | 
|  | 11a6:       48 8b 03                mov    (%rbx),%rax | 
|  | 11a9:       48 8d 15 d0 28 00 00    lea    0x28d0(%rip),%rdx | 
|  | 11b0:       48 89 c1                mov    %rax,%rcx | 
|  | 11b3:       48 29 d1                sub    %rdx,%rcx | 
|  | 11b6:       48 c1 c1 3d             rol    $0x3d,%rcx | 
|  | 11ba:       48 83 f9 2a             cmp    $0x2a,%rcx | 
|  | 11be:       77 35                   ja     11f5 <main+0xb5> | 
|  | 11c0:       48 ba 09 00 00 00 00    movabs $0x40000000009,%rdx | 
|  | 11c7:       04 00 00 | 
|  | 11ca:       48 0f a3 ca             bt     %rcx,%rdx | 
|  | 11ce:       73 25                   jae    11f5 <main+0xb5> | 
|  | 11d0:       48 89 df                mov    %rbx,%rdi | 
|  | 11d3:       ff 10                   callq  *(%rax) | 
|  | [...] | 
|  | 11f5:       0f 0b                   ud2 | 
|  |  | 
|  | If the bit vector consists of a single bit, there is only one possible | 
|  | virtual table, and the check can consist of a single equality comparison: | 
|  |  | 
|  | .. code-block:: none | 
|  |  | 
|  | 9a2:   48 8b 03                mov    (%rbx),%rax | 
|  | 9a5:   48 8d 0d a4 13 00 00    lea    0x13a4(%rip),%rcx | 
|  | 9ac:   48 39 c8                cmp    %rcx,%rax | 
|  | 9af:   75 25                   jne    9d6 <main+0x86> | 
|  | 9b1:   48 89 df                mov    %rbx,%rdi | 
|  | 9b4:   ff 10                   callq  *(%rax) | 
|  | [...] | 
|  | 9d6:   0f 0b                   ud2 | 
|  |  | 
|  | Virtual Table Layout | 
|  | ~~~~~~~~~~~~~~~~~~~~ | 
|  |  | 
|  | The compiler lays out classes of disjoint hierarchies in separate regions | 
|  | of the object file. At worst, bit vectors in disjoint hierarchies only | 
|  | need to cover their disjoint hierarchy. But the closer that classes in | 
|  | sub-hierarchies are laid out to each other, the smaller the bit vectors for | 
|  | those sub-hierarchies need to be (see "Stripping Leading/Trailing Zeros in Bit | 
|  | Vectors" above). The `GlobalLayoutBuilder`_ class is responsible for laying | 
|  | out the globals efficiently to minimize the sizes of the underlying bitsets. | 
|  |  | 
|  | .. _GlobalLayoutBuilder: http://llvm.org/viewvc/llvm-project/llvm/trunk/include/llvm/Transforms/IPO/LowerTypeTests.h?view=markup | 
|  |  | 
|  | Alignment | 
|  | ~~~~~~~~~ | 
|  |  | 
|  | If all gaps between address points in a particular bit vector are multiples | 
|  | of powers of 2, the compiler can compress the bit vector by strengthening | 
|  | the alignment requirements of the virtual table pointer. For example, given | 
|  | this class hierarchy: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | struct A { | 
|  | virtual void f1(); | 
|  | virtual void f2(); | 
|  | }; | 
|  |  | 
|  | struct B : A { | 
|  | virtual void f1(); | 
|  | virtual void f2(); | 
|  | virtual void f3(); | 
|  | virtual void f4(); | 
|  | virtual void f5(); | 
|  | virtual void f6(); | 
|  | }; | 
|  |  | 
|  | struct C : A { | 
|  | virtual void f1(); | 
|  | virtual void f2(); | 
|  | }; | 
|  |  | 
|  | The virtual tables will be laid out like this: | 
|  |  | 
|  | .. csv-table:: Virtual Table Layout for A, B, C | 
|  | :header: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 | 
|  |  | 
|  | A::offset-to-top, &A::rtti, &A::f1, &A::f2, B::offset-to-top, &B::rtti, &B::f1, &B::f2, &B::f3, &B::f4, &B::f5, &B::f6, C::offset-to-top, &C::rtti, &C::f1, &C::f2 | 
|  |  | 
|  | Notice that each address point for A is separated by 4 words. This lets us | 
|  | emit a compressed bit vector for A that looks like this: | 
|  |  | 
|  | .. csv-table:: | 
|  | :header: 2, 6, 10, 14 | 
|  |  | 
|  | 1, 1, 0, 1 | 
|  |  | 
|  | At call sites, the compiler will strengthen the alignment requirements by | 
|  | using a different rotate count. For example, on a 64-bit machine where the | 
|  | address points are 4-word aligned (as in A from our example), the ``rol`` | 
|  | instruction may look like this: | 
|  |  | 
|  | .. code-block:: none | 
|  |  | 
|  | dd2:       48 c1 c1 3b             rol    $0x3b,%rcx | 
|  |  | 
|  | Padding to Powers of 2 | 
|  | ~~~~~~~~~~~~~~~~~~~~~~ | 
|  |  | 
|  | Of course, this alignment scheme works best if the address points are | 
|  | in fact aligned correctly. To make this more likely to happen, we insert | 
|  | padding between virtual tables that in many cases aligns address points to | 
|  | a power of 2. Specifically, our padding aligns virtual tables to the next | 
|  | highest power of 2 bytes; because address points for specific base classes | 
|  | normally appear at fixed offsets within the virtual table, this normally | 
|  | has the effect of aligning the address points as well. | 
|  |  | 
|  | This scheme introduces tradeoffs between decreased space overhead for | 
|  | instructions and bit vectors and increased overhead in the form of padding. We | 
|  | therefore limit the amount of padding so that we align to no more than 128 | 
|  | bytes. This number was found experimentally to provide a good tradeoff. | 
|  |  | 
|  | Eliminating Bit Vector Checks for All-Ones Bit Vectors | 
|  | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  |  | 
|  | If the bit vector is all ones, the bit vector check is redundant; we simply | 
|  | need to check that the address is in range and well aligned. This is more | 
|  | likely to occur if the virtual tables are padded. | 
|  |  | 
|  | Forward-Edge CFI for Indirect Function Calls | 
|  | ============================================ | 
|  |  | 
|  | Under forward-edge CFI for indirect function calls, each unique function | 
|  | type has its own bit vector, and at each call site we need to check that the | 
|  | function pointer is a member of the function type's bit vector. This scheme | 
|  | works in a similar way to forward-edge CFI for virtual calls, the distinction | 
|  | being that we need to build bit vectors of function entry points rather than | 
|  | of virtual tables. | 
|  |  | 
|  | Unlike when re-arranging global variables, we cannot re-arrange functions | 
|  | in a particular order and base our calculations on the layout of the | 
|  | functions' entry points, as we have no idea how large a particular function | 
|  | will end up being (the function sizes could even depend on how we arrange | 
|  | the functions). Instead, we build a jump table, which is a block of code | 
|  | consisting of one branch instruction for each of the functions in the bit | 
|  | set that branches to the target function, and redirect any taken function | 
|  | addresses to the corresponding jump table entry. In this way, the distance | 
|  | between function entry points is predictable and controllable. In the object | 
|  | file's symbol table, the symbols for the target functions also refer to the | 
|  | jump table entries, so that addresses taken outside the module will pass | 
|  | any verification done inside the module. | 
|  |  | 
|  | In more concrete terms, suppose we have three functions ``f``, ``g``, | 
|  | ``h`` which are all of the same type, and a function foo that returns their | 
|  | addresses: | 
|  |  | 
|  | .. code-block:: none | 
|  |  | 
|  | f: | 
|  | mov 0, %eax | 
|  | ret | 
|  |  | 
|  | g: | 
|  | mov 1, %eax | 
|  | ret | 
|  |  | 
|  | h: | 
|  | mov 2, %eax | 
|  | ret | 
|  |  | 
|  | foo: | 
|  | mov f, %eax | 
|  | mov g, %edx | 
|  | mov h, %ecx | 
|  | ret | 
|  |  | 
|  | Our jump table will (conceptually) look like this: | 
|  |  | 
|  | .. code-block:: none | 
|  |  | 
|  | f: | 
|  | jmp .Ltmp0 ; 5 bytes | 
|  | int3       ; 1 byte | 
|  | int3       ; 1 byte | 
|  | int3       ; 1 byte | 
|  |  | 
|  | g: | 
|  | jmp .Ltmp1 ; 5 bytes | 
|  | int3       ; 1 byte | 
|  | int3       ; 1 byte | 
|  | int3       ; 1 byte | 
|  |  | 
|  | h: | 
|  | jmp .Ltmp2 ; 5 bytes | 
|  | int3       ; 1 byte | 
|  | int3       ; 1 byte | 
|  | int3       ; 1 byte | 
|  |  | 
|  | .Ltmp0: | 
|  | mov 0, %eax | 
|  | ret | 
|  |  | 
|  | .Ltmp1: | 
|  | mov 1, %eax | 
|  | ret | 
|  |  | 
|  | .Ltmp2: | 
|  | mov 2, %eax | 
|  | ret | 
|  |  | 
|  | foo: | 
|  | mov f, %eax | 
|  | mov g, %edx | 
|  | mov h, %ecx | 
|  | ret | 
|  |  | 
|  | Because the addresses of ``f``, ``g``, ``h`` are evenly spaced at a power of | 
|  | 2, and function types do not overlap (unlike class types with base classes), | 
|  | we can normally apply the `Alignment`_ and `Eliminating Bit Vector Checks | 
|  | for All-Ones Bit Vectors`_ optimizations thus simplifying the check at each | 
|  | call site to a range and alignment check. | 
|  |  | 
|  | Shared library support | 
|  | ====================== | 
|  |  | 
|  | **EXPERIMENTAL** | 
|  |  | 
|  | The basic CFI mode described above assumes that the application is a | 
|  | monolithic binary; at least that all possible virtual/indirect call | 
|  | targets and the entire class hierarchy are known at link time. The | 
|  | cross-DSO mode, enabled with **-f[no-]sanitize-cfi-cross-dso** relaxes | 
|  | this requirement by allowing virtual and indirect calls to cross the | 
|  | DSO boundary. | 
|  |  | 
|  | Assuming the following setup: the binary consists of several | 
|  | instrumented and several uninstrumented DSOs. Some of them may be | 
|  | dlopen-ed/dlclose-d periodically, even frequently. | 
|  |  | 
|  | - Calls made from uninstrumented DSOs are not checked and just work. | 
|  | - Calls inside any instrumented DSO are fully protected. | 
|  | - Calls between different instrumented DSOs are also protected, with | 
|  | a performance penalty (in addition to the monolithic CFI | 
|  | overhead). | 
|  | - Calls from an instrumented DSO to an uninstrumented one are | 
|  | unchecked and just work, with performance penalty. | 
|  | - Calls from an instrumented DSO outside of any known DSO are | 
|  | detected as CFI violations. | 
|  |  | 
|  | In the monolithic scheme a call site is instrumented as | 
|  |  | 
|  | .. code-block:: none | 
|  |  | 
|  | if (!InlinedFastCheck(f)) | 
|  | abort(); | 
|  | call *f | 
|  |  | 
|  | In the cross-DSO scheme it becomes | 
|  |  | 
|  | .. code-block:: none | 
|  |  | 
|  | if (!InlinedFastCheck(f)) | 
|  | __cfi_slowpath(CallSiteTypeId, f); | 
|  | call *f | 
|  |  | 
|  | CallSiteTypeId | 
|  | -------------- | 
|  |  | 
|  | ``CallSiteTypeId`` is a stable process-wide identifier of the | 
|  | call-site type. For a virtual call site, the type in question is the class | 
|  | type; for an indirect function call it is the function signature. The | 
|  | mapping from a type to an identifier is an ABI detail. In the current, | 
|  | experimental, implementation the identifier of type T is calculated as | 
|  | follows: | 
|  |  | 
|  | -  Obtain the mangled name for "typeinfo name for T". | 
|  | -  Calculate MD5 hash of the name as a string. | 
|  | -  Reinterpret the first 8 bytes of the hash as a little-endian | 
|  | 64-bit integer. | 
|  |  | 
|  | It is possible, but unlikely, that collisions in the | 
|  | ``CallSiteTypeId`` hashing will result in weaker CFI checks that would | 
|  | still be conservatively correct. | 
|  |  | 
|  | CFI_Check | 
|  | --------- | 
|  |  | 
|  | In the general case, only the target DSO knows whether the call to | 
|  | function ``f`` with type ``CallSiteTypeId`` is valid or not.  To | 
|  | export this information, every DSO implements | 
|  |  | 
|  | .. code-block:: none | 
|  |  | 
|  | void __cfi_check(uint64 CallSiteTypeId, void *TargetAddr) | 
|  |  | 
|  | This function provides external modules with access to CFI checks for the | 
|  | targets inside this DSO.  For each known ``CallSiteTypeId``, this function | 
|  | performs an ``llvm.type.test`` with the corresponding type identifier. It | 
|  | aborts if the type is unknown, or if the check fails. | 
|  |  | 
|  | The basic implementation is a large switch statement over all values | 
|  | of CallSiteTypeId supported by this DSO, and each case is similar to | 
|  | the InlinedFastCheck() in the basic CFI mode. | 
|  |  | 
|  | CFI Shadow | 
|  | ---------- | 
|  |  | 
|  | To route CFI checks to the target DSO's __cfi_check function, a | 
|  | mapping from possible virtual / indirect call targets to | 
|  | the corresponding __cfi_check functions is maintained. This mapping is | 
|  | implemented as a sparse array of 2 bytes for every possible page (4096 | 
|  | bytes) of memory. The table is kept readonly (FIXME: not yet) most of | 
|  | the time. | 
|  |  | 
|  | There are 3 types of shadow values: | 
|  |  | 
|  | -  Address in a CFI-instrumented DSO. | 
|  | -  Unchecked address (a “trusted” non-instrumented DSO). Encoded as | 
|  | value 0xFFFF. | 
|  | -  Invalid address (everything else). Encoded as value 0. | 
|  |  | 
|  | For a CFI-instrumented DSO, a shadow value encodes the address of the | 
|  | __cfi_check function for all call targets in the corresponding memory | 
|  | page. If Addr is the target address, and V is the shadow value, then | 
|  | the address of __cfi_check is calculated as | 
|  |  | 
|  | .. code-block:: none | 
|  |  | 
|  | __cfi_check = AlignUpTo(Addr, 4096) - (V + 1) * 4096 | 
|  |  | 
|  | This works as long as __cfi_check is aligned by 4096 bytes and located | 
|  | below any call targets in its DSO, but not more than 256MB apart from | 
|  | them. | 
|  |  | 
|  | CFI_SlowPath | 
|  | ------------ | 
|  |  | 
|  | The slow path check is implemented in compiler-rt library as | 
|  |  | 
|  | .. code-block:: none | 
|  |  | 
|  | void __cfi_slowpath(uint64 CallSiteTypeId, void *TargetAddr) | 
|  |  | 
|  | This functions loads a shadow value for ``TargetAddr``, finds the | 
|  | address of __cfi_check as described above and calls that. | 
|  |  | 
|  | Position-independent executable requirement | 
|  | ------------------------------------------- | 
|  |  | 
|  | Cross-DSO CFI mode requires that the main executable is built as PIE. | 
|  | In non-PIE executables the address of an external function (taken from | 
|  | the main executable) is the address of that function’s PLT record in | 
|  | the main executable. This would break the CFI checks. | 
|  |  | 
|  |  | 
|  | Hardware support | 
|  | ================ | 
|  |  | 
|  | We believe that the above design can be efficiently implemented in hardware. | 
|  | A single new instruction added to an ISA would allow to perform the CFI check | 
|  | with fewer bytes per check (smaller code size overhead) and potentially more | 
|  | efficiently. The current software-only instrumentation requires at least | 
|  | 32-bytes per check (on x86_64). | 
|  | A hardware instruction may probably be less than ~ 12 bytes. | 
|  | Such instruction would check that the argument pointer is in-bounds, | 
|  | and is properly aligned, and if the checks fail it will either trap (in monolithic scheme) | 
|  | or call the slow path function (cross-DSO scheme). | 
|  | The bit vector lookup is probably too complex for a hardware implementation. | 
|  |  | 
|  | .. code-block:: none | 
|  |  | 
|  | //  This instruction checks that 'Ptr' | 
|  | //   * is aligned by (1 << kAlignment) and | 
|  | //   * is inside [kRangeBeg, kRangeBeg+(kRangeSize<<kAlignment)) | 
|  | //  and if the check fails it jumps to the given target (slow path). | 
|  | // | 
|  | // 'Ptr' is a register, pointing to the virtual function table | 
|  | //    or to the function which we need to check. We may require an explicit | 
|  | //    fixed register to be used. | 
|  | // 'kAlignment' is a 4-bit constant. | 
|  | // 'kRangeSize' is a ~20-bit constant. | 
|  | // 'kRangeBeg' is a PC-relative constant (~28 bits) | 
|  | //    pointing to the beginning of the allowed range for 'Ptr'. | 
|  | // 'kFailedCheckTarget': is a PC-relative constant (~28 bits) | 
|  | //    representing the target to branch to when the check fails. | 
|  | //    If kFailedCheckTarget==0, the process will trap | 
|  | //    (monolithic binary scheme). | 
|  | //    Otherwise it will jump to a handler that implements `CFI_SlowPath` | 
|  | //    (cross-DSO scheme). | 
|  | CFI_Check(Ptr, kAlignment, kRangeSize, kRangeBeg, kFailedCheckTarget) { | 
|  | if (Ptr < kRangeBeg || | 
|  | Ptr >= kRangeBeg + (kRangeSize << kAlignment) || | 
|  | Ptr & ((1 << kAlignment) - 1)) | 
|  | Jump(kFailedCheckTarget); | 
|  | } | 
|  |  | 
|  | An alternative and more compact encoding would not use `kFailedCheckTarget`, | 
|  | and will trap on check failure instead. | 
|  | This will allow us to fit the instruction into **8-9 bytes**. | 
|  | The cross-DSO checks will be performed by a trap handler and | 
|  | performance-critical ones will have to be black-listed and checked using the | 
|  | software-only scheme. | 
|  |  | 
|  | Note that such hardware extension would be complementary to checks | 
|  | at the callee side, such as e.g. **Intel ENDBRANCH**. | 
|  | Moreover, CFI would have two benefits over ENDBRANCH: a) precision and b) | 
|  | ability to protect against invalid casts between polymorphic types. |