|  | ========================================== | 
|  | The LLVM Target-Independent Code Generator | 
|  | ========================================== | 
|  |  | 
|  | .. role:: raw-html(raw) | 
|  | :format: html | 
|  |  | 
|  | .. raw:: html | 
|  |  | 
|  | <style> | 
|  | .unknown { background-color: #C0C0C0; text-align: center; } | 
|  | .unknown:before { content: "?" } | 
|  | .no { background-color: #C11B17 } | 
|  | .no:before { content: "N" } | 
|  | .partial { background-color: #F88017 } | 
|  | .yes { background-color: #0F0; } | 
|  | .yes:before { content: "Y" } | 
|  | .na { background-color: #6666FF; } | 
|  | .na:before { content: "N/A" } | 
|  | </style> | 
|  |  | 
|  | .. contents:: | 
|  | :local: | 
|  |  | 
|  | .. warning:: | 
|  | This is a work in progress. | 
|  |  | 
|  | Introduction | 
|  | ============ | 
|  |  | 
|  | The LLVM target-independent code generator is a framework that provides a suite | 
|  | of reusable components for translating the LLVM internal representation to the | 
|  | machine code for a specified target---either in assembly form (suitable for a | 
|  | static compiler) or in binary machine code format (usable for a JIT | 
|  | compiler). The LLVM target-independent code generator consists of six main | 
|  | components: | 
|  |  | 
|  | 1. `Abstract target description`_ interfaces which capture important properties | 
|  | about various aspects of the machine, independently of how they will be used. | 
|  | These interfaces are defined in ``include/llvm/Target/``. | 
|  |  | 
|  | 2. Classes used to represent the `code being generated`_ for a target.  These | 
|  | classes are intended to be abstract enough to represent the machine code for | 
|  | *any* target machine.  These classes are defined in | 
|  | ``include/llvm/CodeGen/``. At this level, concepts like "constant pool | 
|  | entries" and "jump tables" are explicitly exposed. | 
|  |  | 
|  | 3. Classes and algorithms used to represent code as the object file level, the | 
|  | `MC Layer`_.  These classes represent assembly level constructs like labels, | 
|  | sections, and instructions.  At this level, concepts like "constant pool | 
|  | entries" and "jump tables" don't exist. | 
|  |  | 
|  | 4. `Target-independent algorithms`_ used to implement various phases of native | 
|  | code generation (register allocation, scheduling, stack frame representation, | 
|  | etc).  This code lives in ``lib/CodeGen/``. | 
|  |  | 
|  | 5. `Implementations of the abstract target description interfaces`_ for | 
|  | particular targets.  These machine descriptions make use of the components | 
|  | provided by LLVM, and can optionally provide custom target-specific passes, | 
|  | to build complete code generators for a specific target.  Target descriptions | 
|  | live in ``lib/Target/``. | 
|  |  | 
|  | 6. The target-independent JIT components.  The LLVM JIT is completely target | 
|  | independent (it uses the ``TargetJITInfo`` structure to interface for | 
|  | target-specific issues.  The code for the target-independent JIT lives in | 
|  | ``lib/ExecutionEngine/JIT``. | 
|  |  | 
|  | Depending on which part of the code generator you are interested in working on, | 
|  | different pieces of this will be useful to you.  In any case, you should be | 
|  | familiar with the `target description`_ and `machine code representation`_ | 
|  | classes.  If you want to add a backend for a new target, you will need to | 
|  | `implement the target description`_ classes for your new target and understand | 
|  | the :doc:`LLVM code representation <LangRef>`.  If you are interested in | 
|  | implementing a new `code generation algorithm`_, it should only depend on the | 
|  | target-description and machine code representation classes, ensuring that it is | 
|  | portable. | 
|  |  | 
|  | Required components in the code generator | 
|  | ----------------------------------------- | 
|  |  | 
|  | The two pieces of the LLVM code generator are the high-level interface to the | 
|  | code generator and the set of reusable components that can be used to build | 
|  | target-specific backends.  The two most important interfaces (:raw-html:`<tt>` | 
|  | `TargetMachine`_ :raw-html:`</tt>` and :raw-html:`<tt>` `DataLayout`_ | 
|  | :raw-html:`</tt>`) are the only ones that are required to be defined for a | 
|  | backend to fit into the LLVM system, but the others must be defined if the | 
|  | reusable code generator components are going to be used. | 
|  |  | 
|  | This design has two important implications.  The first is that LLVM can support | 
|  | completely non-traditional code generation targets.  For example, the C backend | 
|  | does not require register allocation, instruction selection, or any of the other | 
|  | standard components provided by the system.  As such, it only implements these | 
|  | two interfaces, and does its own thing. Note that C backend was removed from the | 
|  | trunk since LLVM 3.1 release. Another example of a code generator like this is a | 
|  | (purely hypothetical) backend that converts LLVM to the GCC RTL form and uses | 
|  | GCC to emit machine code for a target. | 
|  |  | 
|  | This design also implies that it is possible to design and implement radically | 
|  | different code generators in the LLVM system that do not make use of any of the | 
|  | built-in components.  Doing so is not recommended at all, but could be required | 
|  | for radically different targets that do not fit into the LLVM machine | 
|  | description model: FPGAs for example. | 
|  |  | 
|  | .. _high-level design of the code generator: | 
|  |  | 
|  | The high-level design of the code generator | 
|  | ------------------------------------------- | 
|  |  | 
|  | The LLVM target-independent code generator is designed to support efficient and | 
|  | quality code generation for standard register-based microprocessors.  Code | 
|  | generation in this model is divided into the following stages: | 
|  |  | 
|  | 1. `Instruction Selection`_ --- This phase determines an efficient way to | 
|  | express the input LLVM code in the target instruction set.  This stage | 
|  | produces the initial code for the program in the target instruction set, then | 
|  | makes use of virtual registers in SSA form and physical registers that | 
|  | represent any required register assignments due to target constraints or | 
|  | calling conventions.  This step turns the LLVM code into a DAG of target | 
|  | instructions. | 
|  |  | 
|  | 2. `Scheduling and Formation`_ --- This phase takes the DAG of target | 
|  | instructions produced by the instruction selection phase, determines an | 
|  | ordering of the instructions, then emits the instructions as :raw-html:`<tt>` | 
|  | `MachineInstr`_\s :raw-html:`</tt>` with that ordering.  Note that we | 
|  | describe this in the `instruction selection section`_ because it operates on | 
|  | a `SelectionDAG`_. | 
|  |  | 
|  | 3. `SSA-based Machine Code Optimizations`_ --- This optional stage consists of a | 
|  | series of machine-code optimizations that operate on the SSA-form produced by | 
|  | the instruction selector.  Optimizations like modulo-scheduling or peephole | 
|  | optimization work here. | 
|  |  | 
|  | 4. `Register Allocation`_ --- The target code is transformed from an infinite | 
|  | virtual register file in SSA form to the concrete register file used by the | 
|  | target.  This phase introduces spill code and eliminates all virtual register | 
|  | references from the program. | 
|  |  | 
|  | 5. `Prolog/Epilog Code Insertion`_ --- Once the machine code has been generated | 
|  | for the function and the amount of stack space required is known (used for | 
|  | LLVM alloca's and spill slots), the prolog and epilog code for the function | 
|  | can be inserted and "abstract stack location references" can be eliminated. | 
|  | This stage is responsible for implementing optimizations like frame-pointer | 
|  | elimination and stack packing. | 
|  |  | 
|  | 6. `Late Machine Code Optimizations`_ --- Optimizations that operate on "final" | 
|  | machine code can go here, such as spill code scheduling and peephole | 
|  | optimizations. | 
|  |  | 
|  | 7. `Code Emission`_ --- The final stage actually puts out the code for the | 
|  | current function, either in the target assembler format or in machine | 
|  | code. | 
|  |  | 
|  | The code generator is based on the assumption that the instruction selector will | 
|  | use an optimal pattern matching selector to create high-quality sequences of | 
|  | native instructions.  Alternative code generator designs based on pattern | 
|  | expansion and aggressive iterative peephole optimization are much slower.  This | 
|  | design permits efficient compilation (important for JIT environments) and | 
|  | aggressive optimization (used when generating code offline) by allowing | 
|  | components of varying levels of sophistication to be used for any step of | 
|  | compilation. | 
|  |  | 
|  | In addition to these stages, target implementations can insert arbitrary | 
|  | target-specific passes into the flow.  For example, the X86 target uses a | 
|  | special pass to handle the 80x87 floating point stack architecture.  Other | 
|  | targets with unusual requirements can be supported with custom passes as needed. | 
|  |  | 
|  | Using TableGen for target description | 
|  | ------------------------------------- | 
|  |  | 
|  | The target description classes require a detailed description of the target | 
|  | architecture.  These target descriptions often have a large amount of common | 
|  | information (e.g., an ``add`` instruction is almost identical to a ``sub`` | 
|  | instruction).  In order to allow the maximum amount of commonality to be | 
|  | factored out, the LLVM code generator uses the | 
|  | :doc:`TableGen/index` tool to describe big chunks of the | 
|  | target machine, which allows the use of domain-specific and target-specific | 
|  | abstractions to reduce the amount of repetition. | 
|  |  | 
|  | As LLVM continues to be developed and refined, we plan to move more and more of | 
|  | the target description to the ``.td`` form.  Doing so gives us a number of | 
|  | advantages.  The most important is that it makes it easier to port LLVM because | 
|  | it reduces the amount of C++ code that has to be written, and the surface area | 
|  | of the code generator that needs to be understood before someone can get | 
|  | something working.  Second, it makes it easier to change things. In particular, | 
|  | if tables and other things are all emitted by ``tblgen``, we only need a change | 
|  | in one place (``tblgen``) to update all of the targets to a new interface. | 
|  |  | 
|  | .. _Abstract target description: | 
|  | .. _target description: | 
|  |  | 
|  | Target description classes | 
|  | ========================== | 
|  |  | 
|  | The LLVM target description classes (located in the ``include/llvm/Target`` | 
|  | directory) provide an abstract description of the target machine independent of | 
|  | any particular client.  These classes are designed to capture the *abstract* | 
|  | properties of the target (such as the instructions and registers it has), and do | 
|  | not incorporate any particular pieces of code generation algorithms. | 
|  |  | 
|  | All of the target description classes (except the :raw-html:`<tt>` `DataLayout`_ | 
|  | :raw-html:`</tt>` class) are designed to be subclassed by the concrete target | 
|  | implementation, and have virtual methods implemented.  To get to these | 
|  | implementations, the :raw-html:`<tt>` `TargetMachine`_ :raw-html:`</tt>` class | 
|  | provides accessors that should be implemented by the target. | 
|  |  | 
|  | .. _TargetMachine: | 
|  |  | 
|  | The ``TargetMachine`` class | 
|  | --------------------------- | 
|  |  | 
|  | The ``TargetMachine`` class provides virtual methods that are used to access the | 
|  | target-specific implementations of the various target description classes via | 
|  | the ``get*Info`` methods (``getInstrInfo``, ``getRegisterInfo``, | 
|  | ``getFrameInfo``, etc.).  This class is designed to be specialized by a concrete | 
|  | target implementation (e.g., ``X86TargetMachine``) which implements the various | 
|  | virtual methods.  The only required target description class is the | 
|  | :raw-html:`<tt>` `DataLayout`_ :raw-html:`</tt>` class, but if the code | 
|  | generator components are to be used, the other interfaces should be implemented | 
|  | as well. | 
|  |  | 
|  | .. _DataLayout: | 
|  |  | 
|  | The ``DataLayout`` class | 
|  | ------------------------ | 
|  |  | 
|  | The ``DataLayout`` class is the only required target description class, and it | 
|  | is the only class that is not extensible (you cannot derive a new class from | 
|  | it).  ``DataLayout`` specifies information about how the target lays out memory | 
|  | for structures, the alignment requirements for various data types, the size of | 
|  | pointers in the target, and whether the target is little-endian or | 
|  | big-endian. | 
|  |  | 
|  | .. _TargetLowering: | 
|  |  | 
|  | The ``TargetLowering`` class | 
|  | ---------------------------- | 
|  |  | 
|  | The ``TargetLowering`` class is used by SelectionDAG based instruction selectors | 
|  | primarily to describe how LLVM code should be lowered to SelectionDAG | 
|  | operations.  Among other things, this class indicates: | 
|  |  | 
|  | * an initial register class to use for various ``ValueType``\s, | 
|  |  | 
|  | * which operations are natively supported by the target machine, | 
|  |  | 
|  | * the return type of ``setcc`` operations, | 
|  |  | 
|  | * the type to use for shift amounts, and | 
|  |  | 
|  | * various high-level characteristics, like whether it is profitable to turn | 
|  | division by a constant into a multiplication sequence. | 
|  |  | 
|  | .. _TargetRegisterInfo: | 
|  |  | 
|  | The ``TargetRegisterInfo`` class | 
|  | -------------------------------- | 
|  |  | 
|  | The ``TargetRegisterInfo`` class is used to describe the register file of the | 
|  | target and any interactions between the registers. | 
|  |  | 
|  | Registers are represented in the code generator by unsigned integers.  Physical | 
|  | registers (those that actually exist in the target description) are unique | 
|  | small numbers, and virtual registers are generally large.  Note that | 
|  | register ``#0`` is reserved as a flag value. | 
|  |  | 
|  | Each register in the processor description has an associated | 
|  | ``TargetRegisterDesc`` entry, which provides a textual name for the register | 
|  | (used for assembly output and debugging dumps) and a set of aliases (used to | 
|  | indicate whether one register overlaps with another). | 
|  |  | 
|  | In addition to the per-register description, the ``TargetRegisterInfo`` class | 
|  | exposes a set of processor specific register classes (instances of the | 
|  | ``TargetRegisterClass`` class).  Each register class contains sets of registers | 
|  | that have the same properties (for example, they are all 32-bit integer | 
|  | registers).  Each SSA virtual register created by the instruction selector has | 
|  | an associated register class.  When the register allocator runs, it replaces | 
|  | virtual registers with a physical register in the set. | 
|  |  | 
|  | The target-specific implementations of these classes is auto-generated from a | 
|  | :doc:`TableGen/index` description of the register file. | 
|  |  | 
|  | .. _TargetInstrInfo: | 
|  |  | 
|  | The ``TargetInstrInfo`` class | 
|  | ----------------------------- | 
|  |  | 
|  | The ``TargetInstrInfo`` class is used to describe the machine instructions | 
|  | supported by the target.  Descriptions define things like the mnemonic for | 
|  | the opcode, the number of operands, the list of implicit register uses and defs, | 
|  | whether the instruction has certain target-independent properties (accesses | 
|  | memory, is commutable, etc), and holds any target-specific flags. | 
|  |  | 
|  | The ``TargetFrameLowering`` class | 
|  | --------------------------------- | 
|  |  | 
|  | The ``TargetFrameLowering`` class is used to provide information about the stack | 
|  | frame layout of the target. It holds the direction of stack growth, the known | 
|  | stack alignment on entry to each function, and the offset to the local area. | 
|  | The offset to the local area is the offset from the stack pointer on function | 
|  | entry to the first location where function data (local variables, spill | 
|  | locations) can be stored. | 
|  |  | 
|  | The ``TargetSubtarget`` class | 
|  | ----------------------------- | 
|  |  | 
|  | The ``TargetSubtarget`` class is used to provide information about the specific | 
|  | chip set being targeted.  A sub-target informs code generation of which | 
|  | instructions are supported, instruction latencies and instruction execution | 
|  | itinerary; i.e., which processing units are used, in what order, and for how | 
|  | long. | 
|  |  | 
|  | The ``TargetJITInfo`` class | 
|  | --------------------------- | 
|  |  | 
|  | The ``TargetJITInfo`` class exposes an abstract interface used by the | 
|  | Just-In-Time code generator to perform target-specific activities, such as | 
|  | emitting stubs.  If a ``TargetMachine`` supports JIT code generation, it should | 
|  | provide one of these objects through the ``getJITInfo`` method. | 
|  |  | 
|  | .. _code being generated: | 
|  | .. _machine code representation: | 
|  |  | 
|  | Machine code description classes | 
|  | ================================ | 
|  |  | 
|  | At the high-level, LLVM code is translated to a machine specific representation | 
|  | formed out of :raw-html:`<tt>` `MachineFunction`_ :raw-html:`</tt>`, | 
|  | :raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>`, and :raw-html:`<tt>` | 
|  | `MachineInstr`_ :raw-html:`</tt>` instances (defined in | 
|  | ``include/llvm/CodeGen``).  This representation is completely target agnostic, | 
|  | representing instructions in their most abstract form: an opcode and a series of | 
|  | operands.  This representation is designed to support both an SSA representation | 
|  | for machine code, as well as a register allocated, non-SSA form. | 
|  |  | 
|  | .. _MachineInstr: | 
|  |  | 
|  | The ``MachineInstr`` class | 
|  | -------------------------- | 
|  |  | 
|  | Target machine instructions are represented as instances of the ``MachineInstr`` | 
|  | class.  This class is an extremely abstract way of representing machine | 
|  | instructions.  In particular, it only keeps track of an opcode number and a set | 
|  | of operands. | 
|  |  | 
|  | The opcode number is a simple unsigned integer that only has meaning to a | 
|  | specific backend.  All of the instructions for a target should be defined in the | 
|  | ``*InstrInfo.td`` file for the target. The opcode enum values are auto-generated | 
|  | from this description.  The ``MachineInstr`` class does not have any information | 
|  | about how to interpret the instruction (i.e., what the semantics of the | 
|  | instruction are); for that you must refer to the :raw-html:`<tt>` | 
|  | `TargetInstrInfo`_ :raw-html:`</tt>` class. | 
|  |  | 
|  | The operands of a machine instruction can be of several different types: a | 
|  | register reference, a constant integer, a basic block reference, etc.  In | 
|  | addition, a machine operand should be marked as a def or a use of the value | 
|  | (though only registers are allowed to be defs). | 
|  |  | 
|  | By convention, the LLVM code generator orders instruction operands so that all | 
|  | register definitions come before the register uses, even on architectures that | 
|  | are normally printed in other orders.  For example, the SPARC add instruction: | 
|  | "``add %i1, %i2, %i3``" adds the "%i1", and "%i2" registers and stores the | 
|  | result into the "%i3" register.  In the LLVM code generator, the operands should | 
|  | be stored as "``%i3, %i1, %i2``": with the destination first. | 
|  |  | 
|  | Keeping destination (definition) operands at the beginning of the operand list | 
|  | has several advantages.  In particular, the debugging printer will print the | 
|  | instruction like this: | 
|  |  | 
|  | .. code-block:: llvm | 
|  |  | 
|  | %r3 = add %i1, %i2 | 
|  |  | 
|  | Also if the first operand is a def, it is easier to `create instructions`_ whose | 
|  | only def is the first operand. | 
|  |  | 
|  | .. _create instructions: | 
|  |  | 
|  | Using the ``MachineInstrBuilder.h`` functions | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Machine instructions are created by using the ``BuildMI`` functions, located in | 
|  | the ``include/llvm/CodeGen/MachineInstrBuilder.h`` file.  The ``BuildMI`` | 
|  | functions make it easy to build arbitrary machine instructions.  Usage of the | 
|  | ``BuildMI`` functions look like this: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | // Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42') | 
|  | // instruction.  The '1' specifies how many operands will be added. | 
|  | MachineInstr *MI = BuildMI(X86::MOV32ri, 1, DestReg).addImm(42); | 
|  |  | 
|  | // Create the same instr, but insert it at the end of a basic block. | 
|  | MachineBasicBlock &MBB = ... | 
|  | BuildMI(MBB, X86::MOV32ri, 1, DestReg).addImm(42); | 
|  |  | 
|  | // Create the same instr, but insert it before a specified iterator point. | 
|  | MachineBasicBlock::iterator MBBI = ... | 
|  | BuildMI(MBB, MBBI, X86::MOV32ri, 1, DestReg).addImm(42); | 
|  |  | 
|  | // Create a 'cmp Reg, 0' instruction, no destination reg. | 
|  | MI = BuildMI(X86::CMP32ri, 2).addReg(Reg).addImm(0); | 
|  |  | 
|  | // Create an 'sahf' instruction which takes no operands and stores nothing. | 
|  | MI = BuildMI(X86::SAHF, 0); | 
|  |  | 
|  | // Create a self looping branch instruction. | 
|  | BuildMI(MBB, X86::JNE, 1).addMBB(&MBB); | 
|  |  | 
|  | The key thing to remember with the ``BuildMI`` functions is that you have to | 
|  | specify the number of operands that the machine instruction will take.  This | 
|  | allows for efficient memory allocation.  You also need to specify if operands | 
|  | default to be uses of values, not definitions.  If you need to add a definition | 
|  | operand (other than the optional destination register), you must explicitly mark | 
|  | it as such: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | MI.addReg(Reg, RegState::Define); | 
|  |  | 
|  | Fixed (preassigned) registers | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | One important issue that the code generator needs to be aware of is the presence | 
|  | of fixed registers.  In particular, there are often places in the instruction | 
|  | stream where the register allocator *must* arrange for a particular value to be | 
|  | in a particular register.  This can occur due to limitations of the instruction | 
|  | set (e.g., the X86 can only do a 32-bit divide with the ``EAX``/``EDX`` | 
|  | registers), or external factors like calling conventions.  In any case, the | 
|  | instruction selector should emit code that copies a virtual register into or out | 
|  | of a physical register when needed. | 
|  |  | 
|  | For example, consider this simple LLVM example: | 
|  |  | 
|  | .. code-block:: llvm | 
|  |  | 
|  | define i32 @test(i32 %X, i32 %Y) { | 
|  | %Z = sdiv i32 %X, %Y | 
|  | ret i32 %Z | 
|  | } | 
|  |  | 
|  | The X86 instruction selector might produce this machine code for the ``div`` and | 
|  | ``ret``: | 
|  |  | 
|  | .. code-block:: llvm | 
|  |  | 
|  | ;; Start of div | 
|  | %EAX = mov %reg1024           ;; Copy X (in reg1024) into EAX | 
|  | %reg1027 = sar %reg1024, 31 | 
|  | %EDX = mov %reg1027           ;; Sign extend X into EDX | 
|  | idiv %reg1025                 ;; Divide by Y (in reg1025) | 
|  | %reg1026 = mov %EAX           ;; Read the result (Z) out of EAX | 
|  |  | 
|  | ;; Start of ret | 
|  | %EAX = mov %reg1026           ;; 32-bit return value goes in EAX | 
|  | ret | 
|  |  | 
|  | By the end of code generation, the register allocator would coalesce the | 
|  | registers and delete the resultant identity moves producing the following | 
|  | code: | 
|  |  | 
|  | .. code-block:: llvm | 
|  |  | 
|  | ;; X is in EAX, Y is in ECX | 
|  | mov %EAX, %EDX | 
|  | sar %EDX, 31 | 
|  | idiv %ECX | 
|  | ret | 
|  |  | 
|  | This approach is extremely general (if it can handle the X86 architecture, it | 
|  | can handle anything!) and allows all of the target specific knowledge about the | 
|  | instruction stream to be isolated in the instruction selector.  Note that | 
|  | physical registers should have a short lifetime for good code generation, and | 
|  | all physical registers are assumed dead on entry to and exit from basic blocks | 
|  | (before register allocation).  Thus, if you need a value to be live across basic | 
|  | block boundaries, it *must* live in a virtual register. | 
|  |  | 
|  | Call-clobbered registers | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Some machine instructions, like calls, clobber a large number of physical | 
|  | registers.  Rather than adding ``<def,dead>`` operands for all of them, it is | 
|  | possible to use an ``MO_RegisterMask`` operand instead.  The register mask | 
|  | operand holds a bit mask of preserved registers, and everything else is | 
|  | considered to be clobbered by the instruction. | 
|  |  | 
|  | Machine code in SSA form | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | ``MachineInstr``'s are initially selected in SSA-form, and are maintained in | 
|  | SSA-form until register allocation happens.  For the most part, this is | 
|  | trivially simple since LLVM is already in SSA form; LLVM PHI nodes become | 
|  | machine code PHI nodes, and virtual registers are only allowed to have a single | 
|  | definition. | 
|  |  | 
|  | After register allocation, machine code is no longer in SSA-form because there | 
|  | are no virtual registers left in the code. | 
|  |  | 
|  | .. _MachineBasicBlock: | 
|  |  | 
|  | The ``MachineBasicBlock`` class | 
|  | ------------------------------- | 
|  |  | 
|  | The ``MachineBasicBlock`` class contains a list of machine instructions | 
|  | (:raw-html:`<tt>` `MachineInstr`_ :raw-html:`</tt>` instances).  It roughly | 
|  | corresponds to the LLVM code input to the instruction selector, but there can be | 
|  | a one-to-many mapping (i.e. one LLVM basic block can map to multiple machine | 
|  | basic blocks). The ``MachineBasicBlock`` class has a "``getBasicBlock``" method, | 
|  | which returns the LLVM basic block that it comes from. | 
|  |  | 
|  | .. _MachineFunction: | 
|  |  | 
|  | The ``MachineFunction`` class | 
|  | ----------------------------- | 
|  |  | 
|  | The ``MachineFunction`` class contains a list of machine basic blocks | 
|  | (:raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>` instances).  It | 
|  | corresponds one-to-one with the LLVM function input to the instruction selector. | 
|  | In addition to a list of basic blocks, the ``MachineFunction`` contains a a | 
|  | ``MachineConstantPool``, a ``MachineFrameInfo``, a ``MachineFunctionInfo``, and | 
|  | a ``MachineRegisterInfo``.  See ``include/llvm/CodeGen/MachineFunction.h`` for | 
|  | more information. | 
|  |  | 
|  | ``MachineInstr Bundles`` | 
|  | ------------------------ | 
|  |  | 
|  | LLVM code generator can model sequences of instructions as MachineInstr | 
|  | bundles. A MI bundle can model a VLIW group / pack which contains an arbitrary | 
|  | number of parallel instructions. It can also be used to model a sequential list | 
|  | of instructions (potentially with data dependencies) that cannot be legally | 
|  | separated (e.g. ARM Thumb2 IT blocks). | 
|  |  | 
|  | Conceptually a MI bundle is a MI with a number of other MIs nested within: | 
|  |  | 
|  | :: | 
|  |  | 
|  | -------------- | 
|  | |   Bundle   | --------- | 
|  | --------------          \ | 
|  | |           ---------------- | 
|  | |           |      MI      | | 
|  | |           ---------------- | 
|  | |                   | | 
|  | |           ---------------- | 
|  | |           |      MI      | | 
|  | |           ---------------- | 
|  | |                   | | 
|  | |           ---------------- | 
|  | |           |      MI      | | 
|  | |           ---------------- | 
|  | | | 
|  | -------------- | 
|  | |   Bundle   | -------- | 
|  | --------------         \ | 
|  | |           ---------------- | 
|  | |           |      MI      | | 
|  | |           ---------------- | 
|  | |                   | | 
|  | |           ---------------- | 
|  | |           |      MI      | | 
|  | |           ---------------- | 
|  | |                   | | 
|  | |                  ... | 
|  | | | 
|  | -------------- | 
|  | |   Bundle   | -------- | 
|  | --------------         \ | 
|  | | | 
|  | ... | 
|  |  | 
|  | MI bundle support does not change the physical representations of | 
|  | MachineBasicBlock and MachineInstr. All the MIs (including top level and nested | 
|  | ones) are stored as sequential list of MIs. The "bundled" MIs are marked with | 
|  | the 'InsideBundle' flag. A top level MI with the special BUNDLE opcode is used | 
|  | to represent the start of a bundle. It's legal to mix BUNDLE MIs with indiviual | 
|  | MIs that are not inside bundles nor represent bundles. | 
|  |  | 
|  | MachineInstr passes should operate on a MI bundle as a single unit. Member | 
|  | methods have been taught to correctly handle bundles and MIs inside bundles. | 
|  | The MachineBasicBlock iterator has been modified to skip over bundled MIs to | 
|  | enforce the bundle-as-a-single-unit concept. An alternative iterator | 
|  | instr_iterator has been added to MachineBasicBlock to allow passes to iterate | 
|  | over all of the MIs in a MachineBasicBlock, including those which are nested | 
|  | inside bundles. The top level BUNDLE instruction must have the correct set of | 
|  | register MachineOperand's that represent the cumulative inputs and outputs of | 
|  | the bundled MIs. | 
|  |  | 
|  | Packing / bundling of MachineInstr's should be done as part of the register | 
|  | allocation super-pass. More specifically, the pass which determines what MIs | 
|  | should be bundled together must be done after code generator exits SSA form | 
|  | (i.e. after two-address pass, PHI elimination, and copy coalescing).  Bundles | 
|  | should only be finalized (i.e. adding BUNDLE MIs and input and output register | 
|  | MachineOperands) after virtual registers have been rewritten into physical | 
|  | registers. This requirement eliminates the need to add virtual register operands | 
|  | to BUNDLE instructions which would effectively double the virtual register def | 
|  | and use lists. | 
|  |  | 
|  | .. _MC Layer: | 
|  |  | 
|  | The "MC" Layer | 
|  | ============== | 
|  |  | 
|  | The MC Layer is used to represent and process code at the raw machine code | 
|  | level, devoid of "high level" information like "constant pools", "jump tables", | 
|  | "global variables" or anything like that.  At this level, LLVM handles things | 
|  | like label names, machine instructions, and sections in the object file.  The | 
|  | code in this layer is used for a number of important purposes: the tail end of | 
|  | the code generator uses it to write a .s or .o file, and it is also used by the | 
|  | llvm-mc tool to implement standalone machine code assemblers and disassemblers. | 
|  |  | 
|  | This section describes some of the important classes.  There are also a number | 
|  | of important subsystems that interact at this layer, they are described later in | 
|  | this manual. | 
|  |  | 
|  | .. _MCStreamer: | 
|  |  | 
|  | The ``MCStreamer`` API | 
|  | ---------------------- | 
|  |  | 
|  | MCStreamer is best thought of as an assembler API.  It is an abstract API which | 
|  | is *implemented* in different ways (e.g. to output a .s file, output an ELF .o | 
|  | file, etc) but whose API correspond directly to what you see in a .s file. | 
|  | MCStreamer has one method per directive, such as EmitLabel, EmitSymbolAttribute, | 
|  | SwitchSection, EmitValue (for .byte, .word), etc, which directly correspond to | 
|  | assembly level directives.  It also has an EmitInstruction method, which is used | 
|  | to output an MCInst to the streamer. | 
|  |  | 
|  | This API is most important for two clients: the llvm-mc stand-alone assembler is | 
|  | effectively a parser that parses a line, then invokes a method on MCStreamer. In | 
|  | the code generator, the `Code Emission`_ phase of the code generator lowers | 
|  | higher level LLVM IR and Machine* constructs down to the MC layer, emitting | 
|  | directives through MCStreamer. | 
|  |  | 
|  | On the implementation side of MCStreamer, there are two major implementations: | 
|  | one for writing out a .s file (MCAsmStreamer), and one for writing out a .o | 
|  | file (MCObjectStreamer).  MCAsmStreamer is a straight-forward implementation | 
|  | that prints out a directive for each method (e.g. ``EmitValue -> .byte``), but | 
|  | MCObjectStreamer implements a full assembler. | 
|  |  | 
|  | For target specific directives, the MCStreamer has a MCTargetStreamer instance. | 
|  | Each target that needs it defines a class that inherits from it and is a lot | 
|  | like MCStreamer itself: It has one method per directive and two classes that | 
|  | inherit from it, a target object streamer and a target asm streamer. The target | 
|  | asm streamer just prints it (``emitFnStart -> .fnstart``), and the object | 
|  | streamer implement the assembler logic for it. | 
|  |  | 
|  | To make llvm use these classes, the target initialization must call | 
|  | TargetRegistry::RegisterAsmStreamer and TargetRegistry::RegisterMCObjectStreamer | 
|  | passing callbacks that allocate the corresponding target streamer and pass it | 
|  | to createAsmStreamer or to the appropriate object streamer constructor. | 
|  |  | 
|  | The ``MCContext`` class | 
|  | ----------------------- | 
|  |  | 
|  | The MCContext class is the owner of a variety of uniqued data structures at the | 
|  | MC layer, including symbols, sections, etc.  As such, this is the class that you | 
|  | interact with to create symbols and sections.  This class can not be subclassed. | 
|  |  | 
|  | The ``MCSymbol`` class | 
|  | ---------------------- | 
|  |  | 
|  | The MCSymbol class represents a symbol (aka label) in the assembly file.  There | 
|  | are two interesting kinds of symbols: assembler temporary symbols, and normal | 
|  | symbols.  Assembler temporary symbols are used and processed by the assembler | 
|  | but are discarded when the object file is produced.  The distinction is usually | 
|  | represented by adding a prefix to the label, for example "L" labels are | 
|  | assembler temporary labels in MachO. | 
|  |  | 
|  | MCSymbols are created by MCContext and uniqued there.  This means that MCSymbols | 
|  | can be compared for pointer equivalence to find out if they are the same symbol. | 
|  | Note that pointer inequality does not guarantee the labels will end up at | 
|  | different addresses though.  It's perfectly legal to output something like this | 
|  | to the .s file: | 
|  |  | 
|  | :: | 
|  |  | 
|  | foo: | 
|  | bar: | 
|  | .byte 4 | 
|  |  | 
|  | In this case, both the foo and bar symbols will have the same address. | 
|  |  | 
|  | The ``MCSection`` class | 
|  | ----------------------- | 
|  |  | 
|  | The ``MCSection`` class represents an object-file specific section. It is | 
|  | subclassed by object file specific implementations (e.g. ``MCSectionMachO``, | 
|  | ``MCSectionCOFF``, ``MCSectionELF``) and these are created and uniqued by | 
|  | MCContext.  The MCStreamer has a notion of the current section, which can be | 
|  | changed with the SwitchToSection method (which corresponds to a ".section" | 
|  | directive in a .s file). | 
|  |  | 
|  | .. _MCInst: | 
|  |  | 
|  | The ``MCInst`` class | 
|  | -------------------- | 
|  |  | 
|  | The ``MCInst`` class is a target-independent representation of an instruction. | 
|  | It is a simple class (much more so than `MachineInstr`_) that holds a | 
|  | target-specific opcode and a vector of MCOperands.  MCOperand, in turn, is a | 
|  | simple discriminated union of three cases: 1) a simple immediate, 2) a target | 
|  | register ID, 3) a symbolic expression (e.g. "``Lfoo-Lbar+42``") as an MCExpr. | 
|  |  | 
|  | MCInst is the common currency used to represent machine instructions at the MC | 
|  | layer.  It is the type used by the instruction encoder, the instruction printer, | 
|  | and the type generated by the assembly parser and disassembler. | 
|  |  | 
|  | .. _Target-independent algorithms: | 
|  | .. _code generation algorithm: | 
|  |  | 
|  | Target-independent code generation algorithms | 
|  | ============================================= | 
|  |  | 
|  | This section documents the phases described in the `high-level design of the | 
|  | code generator`_.  It explains how they work and some of the rationale behind | 
|  | their design. | 
|  |  | 
|  | .. _Instruction Selection: | 
|  | .. _instruction selection section: | 
|  |  | 
|  | Instruction Selection | 
|  | --------------------- | 
|  |  | 
|  | Instruction Selection is the process of translating LLVM code presented to the | 
|  | code generator into target-specific machine instructions.  There are several | 
|  | well-known ways to do this in the literature.  LLVM uses a SelectionDAG based | 
|  | instruction selector. | 
|  |  | 
|  | Portions of the DAG instruction selector are generated from the target | 
|  | description (``*.td``) files.  Our goal is for the entire instruction selector | 
|  | to be generated from these ``.td`` files, though currently there are still | 
|  | things that require custom C++ code. | 
|  |  | 
|  | .. _SelectionDAG: | 
|  |  | 
|  | Introduction to SelectionDAGs | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | The SelectionDAG provides an abstraction for code representation in a way that | 
|  | is amenable to instruction selection using automatic techniques | 
|  | (e.g. dynamic-programming based optimal pattern matching selectors). It is also | 
|  | well-suited to other phases of code generation; in particular, instruction | 
|  | scheduling (SelectionDAG's are very close to scheduling DAGs post-selection). | 
|  | Additionally, the SelectionDAG provides a host representation where a large | 
|  | variety of very-low-level (but target-independent) `optimizations`_ may be | 
|  | performed; ones which require extensive information about the instructions | 
|  | efficiently supported by the target. | 
|  |  | 
|  | The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the | 
|  | ``SDNode`` class.  The primary payload of the ``SDNode`` is its operation code | 
|  | (Opcode) that indicates what operation the node performs and the operands to the | 
|  | operation.  The various operation node types are described at the top of the | 
|  | ``include/llvm/CodeGen/ISDOpcodes.h`` file. | 
|  |  | 
|  | Although most operations define a single value, each node in the graph may | 
|  | define multiple values.  For example, a combined div/rem operation will define | 
|  | both the dividend and the remainder. Many other situations require multiple | 
|  | values as well.  Each node also has some number of operands, which are edges to | 
|  | the node defining the used value.  Because nodes may define multiple values, | 
|  | edges are represented by instances of the ``SDValue`` class, which is a | 
|  | ``<SDNode, unsigned>`` pair, indicating the node and result value being used, | 
|  | respectively.  Each value produced by an ``SDNode`` has an associated ``MVT`` | 
|  | (Machine Value Type) indicating what the type of the value is. | 
|  |  | 
|  | SelectionDAGs contain two different kinds of values: those that represent data | 
|  | flow and those that represent control flow dependencies.  Data values are simple | 
|  | edges with an integer or floating point value type.  Control edges are | 
|  | represented as "chain" edges which are of type ``MVT::Other``.  These edges | 
|  | provide an ordering between nodes that have side effects (such as loads, stores, | 
|  | calls, returns, etc).  All nodes that have side effects should take a token | 
|  | chain as input and produce a new one as output.  By convention, token chain | 
|  | inputs are always operand #0, and chain results are always the last value | 
|  | produced by an operation. However, after instruction selection, the | 
|  | machine nodes have their chain after the instruction's operands, and | 
|  | may be followed by glue nodes. | 
|  |  | 
|  | A SelectionDAG has designated "Entry" and "Root" nodes.  The Entry node is | 
|  | always a marker node with an Opcode of ``ISD::EntryToken``.  The Root node is | 
|  | the final side-effecting node in the token chain. For example, in a single basic | 
|  | block function it would be the return node. | 
|  |  | 
|  | One important concept for SelectionDAGs is the notion of a "legal" vs. | 
|  | "illegal" DAG.  A legal DAG for a target is one that only uses supported | 
|  | operations and supported types.  On a 32-bit PowerPC, for example, a DAG with a | 
|  | value of type i1, i8, i16, or i64 would be illegal, as would a DAG that uses a | 
|  | SREM or UREM operation.  The `legalize types`_ and `legalize operations`_ phases | 
|  | are responsible for turning an illegal DAG into a legal DAG. | 
|  |  | 
|  | .. _SelectionDAG-Process: | 
|  |  | 
|  | SelectionDAG Instruction Selection Process | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | SelectionDAG-based instruction selection consists of the following steps: | 
|  |  | 
|  | #. `Build initial DAG`_ --- This stage performs a simple translation from the | 
|  | input LLVM code to an illegal SelectionDAG. | 
|  |  | 
|  | #. `Optimize SelectionDAG`_ --- This stage performs simple optimizations on the | 
|  | SelectionDAG to simplify it, and recognize meta instructions (like rotates | 
|  | and ``div``/``rem`` pairs) for targets that support these meta operations. | 
|  | This makes the resultant code more efficient and the `select instructions | 
|  | from DAG`_ phase (below) simpler. | 
|  |  | 
|  | #. `Legalize SelectionDAG Types`_ --- This stage transforms SelectionDAG nodes | 
|  | to eliminate any types that are unsupported on the target. | 
|  |  | 
|  | #. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to clean up | 
|  | redundancies exposed by type legalization. | 
|  |  | 
|  | #. `Legalize SelectionDAG Ops`_ --- This stage transforms SelectionDAG nodes to | 
|  | eliminate any operations that are unsupported on the target. | 
|  |  | 
|  | #. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to eliminate | 
|  | inefficiencies introduced by operation legalization. | 
|  |  | 
|  | #. `Select instructions from DAG`_ --- Finally, the target instruction selector | 
|  | matches the DAG operations to target instructions.  This process translates | 
|  | the target-independent input DAG into another DAG of target instructions. | 
|  |  | 
|  | #. `SelectionDAG Scheduling and Formation`_ --- The last phase assigns a linear | 
|  | order to the instructions in the target-instruction DAG and emits them into | 
|  | the MachineFunction being compiled.  This step uses traditional prepass | 
|  | scheduling techniques. | 
|  |  | 
|  | After all of these steps are complete, the SelectionDAG is destroyed and the | 
|  | rest of the code generation passes are run. | 
|  |  | 
|  | One great way to visualize what is going on here is to take advantage of a few | 
|  | LLC command line options.  The following options pop up a window displaying the | 
|  | SelectionDAG at specific times (if you only get errors printed to the console | 
|  | while using this, you probably `need to configure your | 
|  | system <ProgrammersManual.html#viewing-graphs-while-debugging-code>`_ to add support for it). | 
|  |  | 
|  | * ``-view-dag-combine1-dags`` displays the DAG after being built, before the | 
|  | first optimization pass. | 
|  |  | 
|  | * ``-view-legalize-dags`` displays the DAG before Legalization. | 
|  |  | 
|  | * ``-view-dag-combine2-dags`` displays the DAG before the second optimization | 
|  | pass. | 
|  |  | 
|  | * ``-view-isel-dags`` displays the DAG before the Select phase. | 
|  |  | 
|  | * ``-view-sched-dags`` displays the DAG before Scheduling. | 
|  |  | 
|  | The ``-view-sunit-dags`` displays the Scheduler's dependency graph.  This graph | 
|  | is based on the final SelectionDAG, with nodes that must be scheduled together | 
|  | bundled into a single scheduling-unit node, and with immediate operands and | 
|  | other nodes that aren't relevant for scheduling omitted. | 
|  |  | 
|  | The option ``-filter-view-dags`` allows to select the name of the basic block | 
|  | that you are interested to visualize and filters all the previous | 
|  | ``view-*-dags`` options. | 
|  |  | 
|  | .. _Build initial DAG: | 
|  |  | 
|  | Initial SelectionDAG Construction | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | The initial SelectionDAG is na\ :raw-html:`ï`\ vely peephole expanded from | 
|  | the LLVM input by the ``SelectionDAGBuilder`` class.  The intent of this pass | 
|  | is to expose as much low-level, target-specific details to the SelectionDAG as | 
|  | possible.  This pass is mostly hard-coded (e.g. an LLVM ``add`` turns into an | 
|  | ``SDNode add`` while a ``getelementptr`` is expanded into the obvious | 
|  | arithmetic). This pass requires target-specific hooks to lower calls, returns, | 
|  | varargs, etc.  For these features, the :raw-html:`<tt>` `TargetLowering`_ | 
|  | :raw-html:`</tt>` interface is used. | 
|  |  | 
|  | .. _legalize types: | 
|  | .. _Legalize SelectionDAG Types: | 
|  | .. _Legalize SelectionDAG Ops: | 
|  |  | 
|  | SelectionDAG LegalizeTypes Phase | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | The Legalize phase is in charge of converting a DAG to only use the types that | 
|  | are natively supported by the target. | 
|  |  | 
|  | There are two main ways of converting values of unsupported scalar types to | 
|  | values of supported types: converting small types to larger types ("promoting"), | 
|  | and breaking up large integer types into smaller ones ("expanding").  For | 
|  | example, a target might require that all f32 values are promoted to f64 and that | 
|  | all i1/i8/i16 values are promoted to i32.  The same target might require that | 
|  | all i64 values be expanded into pairs of i32 values.  These changes can insert | 
|  | sign and zero extensions as needed to make sure that the final code has the same | 
|  | behavior as the input. | 
|  |  | 
|  | There are two main ways of converting values of unsupported vector types to | 
|  | value of supported types: splitting vector types, multiple times if necessary, | 
|  | until a legal type is found, and extending vector types by adding elements to | 
|  | the end to round them out to legal types ("widening").  If a vector gets split | 
|  | all the way down to single-element parts with no supported vector type being | 
|  | found, the elements are converted to scalars ("scalarizing"). | 
|  |  | 
|  | A target implementation tells the legalizer which types are supported (and which | 
|  | register class to use for them) by calling the ``addRegisterClass`` method in | 
|  | its ``TargetLowering`` constructor. | 
|  |  | 
|  | .. _legalize operations: | 
|  | .. _Legalizer: | 
|  |  | 
|  | SelectionDAG Legalize Phase | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | The Legalize phase is in charge of converting a DAG to only use the operations | 
|  | that are natively supported by the target. | 
|  |  | 
|  | Targets often have weird constraints, such as not supporting every operation on | 
|  | every supported datatype (e.g. X86 does not support byte conditional moves and | 
|  | PowerPC does not support sign-extending loads from a 16-bit memory location). | 
|  | Legalize takes care of this by open-coding another sequence of operations to | 
|  | emulate the operation ("expansion"), by promoting one type to a larger type that | 
|  | supports the operation ("promotion"), or by using a target-specific hook to | 
|  | implement the legalization ("custom"). | 
|  |  | 
|  | A target implementation tells the legalizer which operations are not supported | 
|  | (and which of the above three actions to take) by calling the | 
|  | ``setOperationAction`` method in its ``TargetLowering`` constructor. | 
|  |  | 
|  | Prior to the existence of the Legalize passes, we required that every target | 
|  | `selector`_ supported and handled every operator and type even if they are not | 
|  | natively supported.  The introduction of the Legalize phases allows all of the | 
|  | canonicalization patterns to be shared across targets, and makes it very easy to | 
|  | optimize the canonicalized code because it is still in the form of a DAG. | 
|  |  | 
|  | .. _optimizations: | 
|  | .. _Optimize SelectionDAG: | 
|  | .. _selector: | 
|  |  | 
|  | SelectionDAG Optimization Phase: the DAG Combiner | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | The SelectionDAG optimization phase is run multiple times for code generation, | 
|  | immediately after the DAG is built and once after each legalization.  The first | 
|  | run of the pass allows the initial code to be cleaned up (e.g. performing | 
|  | optimizations that depend on knowing that the operators have restricted type | 
|  | inputs).  Subsequent runs of the pass clean up the messy code generated by the | 
|  | Legalize passes, which allows Legalize to be very simple (it can focus on making | 
|  | code legal instead of focusing on generating *good* and legal code). | 
|  |  | 
|  | One important class of optimizations performed is optimizing inserted sign and | 
|  | zero extension instructions.  We currently use ad-hoc techniques, but could move | 
|  | to more rigorous techniques in the future.  Here are some good papers on the | 
|  | subject: | 
|  |  | 
|  | "`Widening integer arithmetic <http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html>`_" :raw-html:`<br>` | 
|  | Kevin Redwine and Norman Ramsey :raw-html:`<br>` | 
|  | International Conference on Compiler Construction (CC) 2004 | 
|  |  | 
|  | "`Effective sign extension elimination <http://portal.acm.org/citation.cfm?doid=512529.512552>`_"  :raw-html:`<br>` | 
|  | Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani :raw-html:`<br>` | 
|  | Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design | 
|  | and Implementation. | 
|  |  | 
|  | .. _Select instructions from DAG: | 
|  |  | 
|  | SelectionDAG Select Phase | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | The Select phase is the bulk of the target-specific code for instruction | 
|  | selection.  This phase takes a legal SelectionDAG as input, pattern matches the | 
|  | instructions supported by the target to this DAG, and produces a new DAG of | 
|  | target code.  For example, consider the following LLVM fragment: | 
|  |  | 
|  | .. code-block:: llvm | 
|  |  | 
|  | %t1 = fadd float %W, %X | 
|  | %t2 = fmul float %t1, %Y | 
|  | %t3 = fadd float %t2, %Z | 
|  |  | 
|  | This LLVM code corresponds to a SelectionDAG that looks basically like this: | 
|  |  | 
|  | .. code-block:: llvm | 
|  |  | 
|  | (fadd:f32 (fmul:f32 (fadd:f32 W, X), Y), Z) | 
|  |  | 
|  | If a target supports floating point multiply-and-add (FMA) operations, one of | 
|  | the adds can be merged with the multiply.  On the PowerPC, for example, the | 
|  | output of the instruction selector might look like this DAG: | 
|  |  | 
|  | :: | 
|  |  | 
|  | (FMADDS (FADDS W, X), Y, Z) | 
|  |  | 
|  | The ``FMADDS`` instruction is a ternary instruction that multiplies its first | 
|  | two operands and adds the third (as single-precision floating-point numbers). | 
|  | The ``FADDS`` instruction is a simple binary single-precision add instruction. | 
|  | To perform this pattern match, the PowerPC backend includes the following | 
|  | instruction definitions: | 
|  |  | 
|  | .. code-block:: text | 
|  | :emphasize-lines: 4-5,9 | 
|  |  | 
|  | def FMADDS : AForm_1<59, 29, | 
|  | (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRC, F4RC:$FRB), | 
|  | "fmadds $FRT, $FRA, $FRC, $FRB", | 
|  | [(set F4RC:$FRT, (fadd (fmul F4RC:$FRA, F4RC:$FRC), | 
|  | F4RC:$FRB))]>; | 
|  | def FADDS : AForm_2<59, 21, | 
|  | (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRB), | 
|  | "fadds $FRT, $FRA, $FRB", | 
|  | [(set F4RC:$FRT, (fadd F4RC:$FRA, F4RC:$FRB))]>; | 
|  |  | 
|  | The highlighted portion of the instruction definitions indicates the pattern | 
|  | used to match the instructions. The DAG operators (like ``fmul``/``fadd``) | 
|  | are defined in the ``include/llvm/Target/TargetSelectionDAG.td`` file. | 
|  | "``F4RC``" is the register class of the input and result values. | 
|  |  | 
|  | The TableGen DAG instruction selector generator reads the instruction patterns | 
|  | in the ``.td`` file and automatically builds parts of the pattern matching code | 
|  | for your target.  It has the following strengths: | 
|  |  | 
|  | * At compiler-compiler time, it analyzes your instruction patterns and tells you | 
|  | if your patterns make sense or not. | 
|  |  | 
|  | * It can handle arbitrary constraints on operands for the pattern match.  In | 
|  | particular, it is straight-forward to say things like "match any immediate | 
|  | that is a 13-bit sign-extended value".  For examples, see the ``immSExt16`` | 
|  | and related ``tblgen`` classes in the PowerPC backend. | 
|  |  | 
|  | * It knows several important identities for the patterns defined.  For example, | 
|  | it knows that addition is commutative, so it allows the ``FMADDS`` pattern | 
|  | above to match "``(fadd X, (fmul Y, Z))``" as well as "``(fadd (fmul X, Y), | 
|  | Z)``", without the target author having to specially handle this case. | 
|  |  | 
|  | * It has a full-featured type-inferencing system.  In particular, you should | 
|  | rarely have to explicitly tell the system what type parts of your patterns | 
|  | are.  In the ``FMADDS`` case above, we didn't have to tell ``tblgen`` that all | 
|  | of the nodes in the pattern are of type 'f32'.  It was able to infer and | 
|  | propagate this knowledge from the fact that ``F4RC`` has type 'f32'. | 
|  |  | 
|  | * Targets can define their own (and rely on built-in) "pattern fragments". | 
|  | Pattern fragments are chunks of reusable patterns that get inlined into your | 
|  | patterns during compiler-compiler time.  For example, the integer "``(not | 
|  | x)``" operation is actually defined as a pattern fragment that expands as | 
|  | "``(xor x, -1)``", since the SelectionDAG does not have a native '``not``' | 
|  | operation.  Targets can define their own short-hand fragments as they see fit. | 
|  | See the definition of '``not``' and '``ineg``' for examples. | 
|  |  | 
|  | * In addition to instructions, targets can specify arbitrary patterns that map | 
|  | to one or more instructions using the 'Pat' class.  For example, the PowerPC | 
|  | has no way to load an arbitrary integer immediate into a register in one | 
|  | instruction. To tell tblgen how to do this, it defines: | 
|  |  | 
|  | :: | 
|  |  | 
|  | // Arbitrary immediate support.  Implement in terms of LIS/ORI. | 
|  | def : Pat<(i32 imm:$imm), | 
|  | (ORI (LIS (HI16 imm:$imm)), (LO16 imm:$imm))>; | 
|  |  | 
|  | If none of the single-instruction patterns for loading an immediate into a | 
|  | register match, this will be used.  This rule says "match an arbitrary i32 | 
|  | immediate, turning it into an ``ORI`` ('or a 16-bit immediate') and an ``LIS`` | 
|  | ('load 16-bit immediate, where the immediate is shifted to the left 16 bits') | 
|  | instruction".  To make this work, the ``LO16``/``HI16`` node transformations | 
|  | are used to manipulate the input immediate (in this case, take the high or low | 
|  | 16-bits of the immediate). | 
|  |  | 
|  | * When using the 'Pat' class to map a pattern to an instruction that has one | 
|  | or more complex operands (like e.g. `X86 addressing mode`_), the pattern may | 
|  | either specify the operand as a whole using a ``ComplexPattern``, or else it | 
|  | may specify the components of the complex operand separately.  The latter is | 
|  | done e.g. for pre-increment instructions by the PowerPC back end: | 
|  |  | 
|  | :: | 
|  |  | 
|  | def STWU  : DForm_1<37, (outs ptr_rc:$ea_res), (ins GPRC:$rS, memri:$dst), | 
|  | "stwu $rS, $dst", LdStStoreUpd, []>, | 
|  | RegConstraint<"$dst.reg = $ea_res">, NoEncode<"$ea_res">; | 
|  |  | 
|  | def : Pat<(pre_store GPRC:$rS, ptr_rc:$ptrreg, iaddroff:$ptroff), | 
|  | (STWU GPRC:$rS, iaddroff:$ptroff, ptr_rc:$ptrreg)>; | 
|  |  | 
|  | Here, the pair of ``ptroff`` and ``ptrreg`` operands is matched onto the | 
|  | complex operand ``dst`` of class ``memri`` in the ``STWU`` instruction. | 
|  |  | 
|  | * While the system does automate a lot, it still allows you to write custom C++ | 
|  | code to match special cases if there is something that is hard to | 
|  | express. | 
|  |  | 
|  | While it has many strengths, the system currently has some limitations, | 
|  | primarily because it is a work in progress and is not yet finished: | 
|  |  | 
|  | * Overall, there is no way to define or match SelectionDAG nodes that define | 
|  | multiple values (e.g. ``SMUL_LOHI``, ``LOAD``, ``CALL``, etc).  This is the | 
|  | biggest reason that you currently still *have to* write custom C++ code | 
|  | for your instruction selector. | 
|  |  | 
|  | * There is no great way to support matching complex addressing modes yet.  In | 
|  | the future, we will extend pattern fragments to allow them to define multiple | 
|  | values (e.g. the four operands of the `X86 addressing mode`_, which are | 
|  | currently matched with custom C++ code).  In addition, we'll extend fragments | 
|  | so that a fragment can match multiple different patterns. | 
|  |  | 
|  | * We don't automatically infer flags like ``isStore``/``isLoad`` yet. | 
|  |  | 
|  | * We don't automatically generate the set of supported registers and operations | 
|  | for the `Legalizer`_ yet. | 
|  |  | 
|  | * We don't have a way of tying in custom legalized nodes yet. | 
|  |  | 
|  | Despite these limitations, the instruction selector generator is still quite | 
|  | useful for most of the binary and logical operations in typical instruction | 
|  | sets.  If you run into any problems or can't figure out how to do something, | 
|  | please let Chris know! | 
|  |  | 
|  | .. _Scheduling and Formation: | 
|  | .. _SelectionDAG Scheduling and Formation: | 
|  |  | 
|  | SelectionDAG Scheduling and Formation Phase | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | The scheduling phase takes the DAG of target instructions from the selection | 
|  | phase and assigns an order.  The scheduler can pick an order depending on | 
|  | various constraints of the machines (i.e. order for minimal register pressure or | 
|  | try to cover instruction latencies).  Once an order is established, the DAG is | 
|  | converted to a list of :raw-html:`<tt>` `MachineInstr`_\s :raw-html:`</tt>` and | 
|  | the SelectionDAG is destroyed. | 
|  |  | 
|  | Note that this phase is logically separate from the instruction selection phase, | 
|  | but is tied to it closely in the code because it operates on SelectionDAGs. | 
|  |  | 
|  | Future directions for the SelectionDAG | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | #. Optional function-at-a-time selection. | 
|  |  | 
|  | #. Auto-generate entire selector from ``.td`` file. | 
|  |  | 
|  | .. _SSA-based Machine Code Optimizations: | 
|  |  | 
|  | SSA-based Machine Code Optimizations | 
|  | ------------------------------------ | 
|  |  | 
|  | To Be Written | 
|  |  | 
|  | Live Intervals | 
|  | -------------- | 
|  |  | 
|  | Live Intervals are the ranges (intervals) where a variable is *live*.  They are | 
|  | used by some `register allocator`_ passes to determine if two or more virtual | 
|  | registers which require the same physical register are live at the same point in | 
|  | the program (i.e., they conflict).  When this situation occurs, one virtual | 
|  | register must be *spilled*. | 
|  |  | 
|  | Live Variable Analysis | 
|  | ^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | The first step in determining the live intervals of variables is to calculate | 
|  | the set of registers that are immediately dead after the instruction (i.e., the | 
|  | instruction calculates the value, but it is never used) and the set of registers | 
|  | that are used by the instruction, but are never used after the instruction | 
|  | (i.e., they are killed). Live variable information is computed for | 
|  | each *virtual* register and *register allocatable* physical register | 
|  | in the function.  This is done in a very efficient manner because it uses SSA to | 
|  | sparsely compute lifetime information for virtual registers (which are in SSA | 
|  | form) and only has to track physical registers within a block.  Before register | 
|  | allocation, LLVM can assume that physical registers are only live within a | 
|  | single basic block.  This allows it to do a single, local analysis to resolve | 
|  | physical register lifetimes within each basic block. If a physical register is | 
|  | not register allocatable (e.g., a stack pointer or condition codes), it is not | 
|  | tracked. | 
|  |  | 
|  | Physical registers may be live in to or out of a function. Live in values are | 
|  | typically arguments in registers. Live out values are typically return values in | 
|  | registers. Live in values are marked as such, and are given a dummy "defining" | 
|  | instruction during live intervals analysis. If the last basic block of a | 
|  | function is a ``return``, then it's marked as using all live out values in the | 
|  | function. | 
|  |  | 
|  | ``PHI`` nodes need to be handled specially, because the calculation of the live | 
|  | variable information from a depth first traversal of the CFG of the function | 
|  | won't guarantee that a virtual register used by the ``PHI`` node is defined | 
|  | before it's used. When a ``PHI`` node is encountered, only the definition is | 
|  | handled, because the uses will be handled in other basic blocks. | 
|  |  | 
|  | For each ``PHI`` node of the current basic block, we simulate an assignment at | 
|  | the end of the current basic block and traverse the successor basic blocks. If a | 
|  | successor basic block has a ``PHI`` node and one of the ``PHI`` node's operands | 
|  | is coming from the current basic block, then the variable is marked as *alive* | 
|  | within the current basic block and all of its predecessor basic blocks, until | 
|  | the basic block with the defining instruction is encountered. | 
|  |  | 
|  | Live Intervals Analysis | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | We now have the information available to perform the live intervals analysis and | 
|  | build the live intervals themselves.  We start off by numbering the basic blocks | 
|  | and machine instructions.  We then handle the "live-in" values.  These are in | 
|  | physical registers, so the physical register is assumed to be killed by the end | 
|  | of the basic block.  Live intervals for virtual registers are computed for some | 
|  | ordering of the machine instructions ``[1, N]``.  A live interval is an interval | 
|  | ``[i, j)``, where ``1 >= i >= j > N``, for which a variable is live. | 
|  |  | 
|  | .. note:: | 
|  | More to come... | 
|  |  | 
|  | .. _Register Allocation: | 
|  | .. _register allocator: | 
|  |  | 
|  | Register Allocation | 
|  | ------------------- | 
|  |  | 
|  | The *Register Allocation problem* consists in mapping a program | 
|  | :raw-html:`<b><tt>` P\ :sub:`v`\ :raw-html:`</tt></b>`, that can use an unbounded | 
|  | number of virtual registers, to a program :raw-html:`<b><tt>` P\ :sub:`p`\ | 
|  | :raw-html:`</tt></b>` that contains a finite (possibly small) number of physical | 
|  | registers. Each target architecture has a different number of physical | 
|  | registers. If the number of physical registers is not enough to accommodate all | 
|  | the virtual registers, some of them will have to be mapped into memory. These | 
|  | virtuals are called *spilled virtuals*. | 
|  |  | 
|  | How registers are represented in LLVM | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | In LLVM, physical registers are denoted by integer numbers that normally range | 
|  | from 1 to 1023. To see how this numbering is defined for a particular | 
|  | architecture, you can read the ``GenRegisterNames.inc`` file for that | 
|  | architecture. For instance, by inspecting | 
|  | ``lib/Target/X86/X86GenRegisterInfo.inc`` we see that the 32-bit register | 
|  | ``EAX`` is denoted by 43, and the MMX register ``MM0`` is mapped to 65. | 
|  |  | 
|  | Some architectures contain registers that share the same physical location. A | 
|  | notable example is the X86 platform. For instance, in the X86 architecture, the | 
|  | registers ``EAX``, ``AX`` and ``AL`` share the first eight bits. These physical | 
|  | registers are marked as *aliased* in LLVM. Given a particular architecture, you | 
|  | can check which registers are aliased by inspecting its ``RegisterInfo.td`` | 
|  | file. Moreover, the class ``MCRegAliasIterator`` enumerates all the physical | 
|  | registers aliased to a register. | 
|  |  | 
|  | Physical registers, in LLVM, are grouped in *Register Classes*.  Elements in the | 
|  | same register class are functionally equivalent, and can be interchangeably | 
|  | used. Each virtual register can only be mapped to physical registers of a | 
|  | particular class. For instance, in the X86 architecture, some virtuals can only | 
|  | be allocated to 8 bit registers.  A register class is described by | 
|  | ``TargetRegisterClass`` objects.  To discover if a virtual register is | 
|  | compatible with a given physical, this code can be used: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | bool RegMapping_Fer::compatible_class(MachineFunction &mf, | 
|  | unsigned v_reg, | 
|  | unsigned p_reg) { | 
|  | assert(TargetRegisterInfo::isPhysicalRegister(p_reg) && | 
|  | "Target register must be physical"); | 
|  | const TargetRegisterClass *trc = mf.getRegInfo().getRegClass(v_reg); | 
|  | return trc->contains(p_reg); | 
|  | } | 
|  |  | 
|  | Sometimes, mostly for debugging purposes, it is useful to change the number of | 
|  | physical registers available in the target architecture. This must be done | 
|  | statically, inside the ``TargetRegsterInfo.td`` file. Just ``grep`` for | 
|  | ``RegisterClass``, the last parameter of which is a list of registers. Just | 
|  | commenting some out is one simple way to avoid them being used. A more polite | 
|  | way is to explicitly exclude some registers from the *allocation order*. See the | 
|  | definition of the ``GR8`` register class in | 
|  | ``lib/Target/X86/X86RegisterInfo.td`` for an example of this. | 
|  |  | 
|  | Virtual registers are also denoted by integer numbers. Contrary to physical | 
|  | registers, different virtual registers never share the same number. Whereas | 
|  | physical registers are statically defined in a ``TargetRegisterInfo.td`` file | 
|  | and cannot be created by the application developer, that is not the case with | 
|  | virtual registers. In order to create new virtual registers, use the method | 
|  | ``MachineRegisterInfo::createVirtualRegister()``. This method will return a new | 
|  | virtual register. Use an ``IndexedMap<Foo, VirtReg2IndexFunctor>`` to hold | 
|  | information per virtual register. If you need to enumerate all virtual | 
|  | registers, use the function ``TargetRegisterInfo::index2VirtReg()`` to find the | 
|  | virtual register numbers: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | for (unsigned i = 0, e = MRI->getNumVirtRegs(); i != e; ++i) { | 
|  | unsigned VirtReg = TargetRegisterInfo::index2VirtReg(i); | 
|  | stuff(VirtReg); | 
|  | } | 
|  |  | 
|  | Before register allocation, the operands of an instruction are mostly virtual | 
|  | registers, although physical registers may also be used. In order to check if a | 
|  | given machine operand is a register, use the boolean function | 
|  | ``MachineOperand::isRegister()``. To obtain the integer code of a register, use | 
|  | ``MachineOperand::getReg()``. An instruction may define or use a register. For | 
|  | instance, ``ADD reg:1026 := reg:1025 reg:1024`` defines the registers 1024, and | 
|  | uses registers 1025 and 1026. Given a register operand, the method | 
|  | ``MachineOperand::isUse()`` informs if that register is being used by the | 
|  | instruction. The method ``MachineOperand::isDef()`` informs if that registers is | 
|  | being defined. | 
|  |  | 
|  | We will call physical registers present in the LLVM bitcode before register | 
|  | allocation *pre-colored registers*. Pre-colored registers are used in many | 
|  | different situations, for instance, to pass parameters of functions calls, and | 
|  | to store results of particular instructions. There are two types of pre-colored | 
|  | registers: the ones *implicitly* defined, and those *explicitly* | 
|  | defined. Explicitly defined registers are normal operands, and can be accessed | 
|  | with ``MachineInstr::getOperand(int)::getReg()``.  In order to check which | 
|  | registers are implicitly defined by an instruction, use the | 
|  | ``TargetInstrInfo::get(opcode)::ImplicitDefs``, where ``opcode`` is the opcode | 
|  | of the target instruction. One important difference between explicit and | 
|  | implicit physical registers is that the latter are defined statically for each | 
|  | instruction, whereas the former may vary depending on the program being | 
|  | compiled. For example, an instruction that represents a function call will | 
|  | always implicitly define or use the same set of physical registers. To read the | 
|  | registers implicitly used by an instruction, use | 
|  | ``TargetInstrInfo::get(opcode)::ImplicitUses``. Pre-colored registers impose | 
|  | constraints on any register allocation algorithm. The register allocator must | 
|  | make sure that none of them are overwritten by the values of virtual registers | 
|  | while still alive. | 
|  |  | 
|  | Mapping virtual registers to physical registers | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | There are two ways to map virtual registers to physical registers (or to memory | 
|  | slots). The first way, that we will call *direct mapping*, is based on the use | 
|  | of methods of the classes ``TargetRegisterInfo``, and ``MachineOperand``. The | 
|  | second way, that we will call *indirect mapping*, relies on the ``VirtRegMap`` | 
|  | class in order to insert loads and stores sending and getting values to and from | 
|  | memory. | 
|  |  | 
|  | The direct mapping provides more flexibility to the developer of the register | 
|  | allocator; however, it is more error prone, and demands more implementation | 
|  | work.  Basically, the programmer will have to specify where load and store | 
|  | instructions should be inserted in the target function being compiled in order | 
|  | to get and store values in memory. To assign a physical register to a virtual | 
|  | register present in a given operand, use ``MachineOperand::setReg(p_reg)``. To | 
|  | insert a store instruction, use ``TargetInstrInfo::storeRegToStackSlot(...)``, | 
|  | and to insert a load instruction, use ``TargetInstrInfo::loadRegFromStackSlot``. | 
|  |  | 
|  | The indirect mapping shields the application developer from the complexities of | 
|  | inserting load and store instructions. In order to map a virtual register to a | 
|  | physical one, use ``VirtRegMap::assignVirt2Phys(vreg, preg)``.  In order to map | 
|  | a certain virtual register to memory, use | 
|  | ``VirtRegMap::assignVirt2StackSlot(vreg)``. This method will return the stack | 
|  | slot where ``vreg``'s value will be located.  If it is necessary to map another | 
|  | virtual register to the same stack slot, use | 
|  | ``VirtRegMap::assignVirt2StackSlot(vreg, stack_location)``. One important point | 
|  | to consider when using the indirect mapping, is that even if a virtual register | 
|  | is mapped to memory, it still needs to be mapped to a physical register. This | 
|  | physical register is the location where the virtual register is supposed to be | 
|  | found before being stored or after being reloaded. | 
|  |  | 
|  | If the indirect strategy is used, after all the virtual registers have been | 
|  | mapped to physical registers or stack slots, it is necessary to use a spiller | 
|  | object to place load and store instructions in the code. Every virtual that has | 
|  | been mapped to a stack slot will be stored to memory after being defined and will | 
|  | be loaded before being used. The implementation of the spiller tries to recycle | 
|  | load/store instructions, avoiding unnecessary instructions. For an example of | 
|  | how to invoke the spiller, see ``RegAllocLinearScan::runOnMachineFunction`` in | 
|  | ``lib/CodeGen/RegAllocLinearScan.cpp``. | 
|  |  | 
|  | Handling two address instructions | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | With very rare exceptions (e.g., function calls), the LLVM machine code | 
|  | instructions are three address instructions. That is, each instruction is | 
|  | expected to define at most one register, and to use at most two registers. | 
|  | However, some architectures use two address instructions. In this case, the | 
|  | defined register is also one of the used registers. For instance, an instruction | 
|  | such as ``ADD %EAX, %EBX``, in X86 is actually equivalent to ``%EAX = %EAX + | 
|  | %EBX``. | 
|  |  | 
|  | In order to produce correct code, LLVM must convert three address instructions | 
|  | that represent two address instructions into true two address instructions. LLVM | 
|  | provides the pass ``TwoAddressInstructionPass`` for this specific purpose. It | 
|  | must be run before register allocation takes place. After its execution, the | 
|  | resulting code may no longer be in SSA form. This happens, for instance, in | 
|  | situations where an instruction such as ``%a = ADD %b %c`` is converted to two | 
|  | instructions such as: | 
|  |  | 
|  | :: | 
|  |  | 
|  | %a = MOVE %b | 
|  | %a = ADD %a %c | 
|  |  | 
|  | Notice that, internally, the second instruction is represented as ``ADD | 
|  | %a[def/use] %c``. I.e., the register operand ``%a`` is both used and defined by | 
|  | the instruction. | 
|  |  | 
|  | The SSA deconstruction phase | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | An important transformation that happens during register allocation is called | 
|  | the *SSA Deconstruction Phase*. The SSA form simplifies many analyses that are | 
|  | performed on the control flow graph of programs. However, traditional | 
|  | instruction sets do not implement PHI instructions. Thus, in order to generate | 
|  | executable code, compilers must replace PHI instructions with other instructions | 
|  | that preserve their semantics. | 
|  |  | 
|  | There are many ways in which PHI instructions can safely be removed from the | 
|  | target code. The most traditional PHI deconstruction algorithm replaces PHI | 
|  | instructions with copy instructions. That is the strategy adopted by LLVM. The | 
|  | SSA deconstruction algorithm is implemented in | 
|  | ``lib/CodeGen/PHIElimination.cpp``. In order to invoke this pass, the identifier | 
|  | ``PHIEliminationID`` must be marked as required in the code of the register | 
|  | allocator. | 
|  |  | 
|  | Instruction folding | 
|  | ^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | *Instruction folding* is an optimization performed during register allocation | 
|  | that removes unnecessary copy instructions. For instance, a sequence of | 
|  | instructions such as: | 
|  |  | 
|  | :: | 
|  |  | 
|  | %EBX = LOAD %mem_address | 
|  | %EAX = COPY %EBX | 
|  |  | 
|  | can be safely substituted by the single instruction: | 
|  |  | 
|  | :: | 
|  |  | 
|  | %EAX = LOAD %mem_address | 
|  |  | 
|  | Instructions can be folded with the | 
|  | ``TargetRegisterInfo::foldMemoryOperand(...)`` method. Care must be taken when | 
|  | folding instructions; a folded instruction can be quite different from the | 
|  | original instruction. See ``LiveIntervals::addIntervalsForSpills`` in | 
|  | ``lib/CodeGen/LiveIntervalAnalysis.cpp`` for an example of its use. | 
|  |  | 
|  | Built in register allocators | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | The LLVM infrastructure provides the application developer with three different | 
|  | register allocators: | 
|  |  | 
|  | * *Fast* --- This register allocator is the default for debug builds. It | 
|  | allocates registers on a basic block level, attempting to keep values in | 
|  | registers and reusing registers as appropriate. | 
|  |  | 
|  | * *Basic* --- This is an incremental approach to register allocation. Live | 
|  | ranges are assigned to registers one at a time in an order that is driven by | 
|  | heuristics. Since code can be rewritten on-the-fly during allocation, this | 
|  | framework allows interesting allocators to be developed as extensions. It is | 
|  | not itself a production register allocator but is a potentially useful | 
|  | stand-alone mode for triaging bugs and as a performance baseline. | 
|  |  | 
|  | * *Greedy* --- *The default allocator*. This is a highly tuned implementation of | 
|  | the *Basic* allocator that incorporates global live range splitting. This | 
|  | allocator works hard to minimize the cost of spill code. | 
|  |  | 
|  | * *PBQP* --- A Partitioned Boolean Quadratic Programming (PBQP) based register | 
|  | allocator. This allocator works by constructing a PBQP problem representing | 
|  | the register allocation problem under consideration, solving this using a PBQP | 
|  | solver, and mapping the solution back to a register assignment. | 
|  |  | 
|  | The type of register allocator used in ``llc`` can be chosen with the command | 
|  | line option ``-regalloc=...``: | 
|  |  | 
|  | .. code-block:: bash | 
|  |  | 
|  | $ llc -regalloc=linearscan file.bc -o ln.s | 
|  | $ llc -regalloc=fast file.bc -o fa.s | 
|  | $ llc -regalloc=pbqp file.bc -o pbqp.s | 
|  |  | 
|  | .. _Prolog/Epilog Code Insertion: | 
|  |  | 
|  | Prolog/Epilog Code Insertion | 
|  | ---------------------------- | 
|  |  | 
|  | Compact Unwind | 
|  |  | 
|  | Throwing an exception requires *unwinding* out of a function. The information on | 
|  | how to unwind a given function is traditionally expressed in DWARF unwind | 
|  | (a.k.a. frame) info. But that format was originally developed for debuggers to | 
|  | backtrace, and each Frame Description Entry (FDE) requires ~20-30 bytes per | 
|  | function. There is also the cost of mapping from an address in a function to the | 
|  | corresponding FDE at runtime. An alternative unwind encoding is called *compact | 
|  | unwind* and requires just 4-bytes per function. | 
|  |  | 
|  | The compact unwind encoding is a 32-bit value, which is encoded in an | 
|  | architecture-specific way. It specifies which registers to restore and from | 
|  | where, and how to unwind out of the function. When the linker creates a final | 
|  | linked image, it will create a ``__TEXT,__unwind_info`` section. This section is | 
|  | a small and fast way for the runtime to access unwind info for any given | 
|  | function. If we emit compact unwind info for the function, that compact unwind | 
|  | info will be encoded in the ``__TEXT,__unwind_info`` section. If we emit DWARF | 
|  | unwind info, the ``__TEXT,__unwind_info`` section will contain the offset of the | 
|  | FDE in the ``__TEXT,__eh_frame`` section in the final linked image. | 
|  |  | 
|  | For X86, there are three modes for the compact unwind encoding: | 
|  |  | 
|  | *Function with a Frame Pointer (``EBP`` or ``RBP``)* | 
|  | ``EBP/RBP``-based frame, where ``EBP/RBP`` is pushed onto the stack | 
|  | immediately after the return address, then ``ESP/RSP`` is moved to | 
|  | ``EBP/RBP``. Thus to unwind, ``ESP/RSP`` is restored with the current | 
|  | ``EBP/RBP`` value, then ``EBP/RBP`` is restored by popping the stack, and the | 
|  | return is done by popping the stack once more into the PC. All non-volatile | 
|  | registers that need to be restored must have been saved in a small range on | 
|  | the stack that starts ``EBP-4`` to ``EBP-1020`` (``RBP-8`` to | 
|  | ``RBP-1020``). The offset (divided by 4 in 32-bit mode and 8 in 64-bit mode) | 
|  | is encoded in bits 16-23 (mask: ``0x00FF0000``).  The registers saved are | 
|  | encoded in bits 0-14 (mask: ``0x00007FFF``) as five 3-bit entries from the | 
|  | following table: | 
|  |  | 
|  | ==============  =============  =============== | 
|  | Compact Number  i386 Register  x86-64 Register | 
|  | ==============  =============  =============== | 
|  | 1               ``EBX``        ``RBX`` | 
|  | 2               ``ECX``        ``R12`` | 
|  | 3               ``EDX``        ``R13`` | 
|  | 4               ``EDI``        ``R14`` | 
|  | 5               ``ESI``        ``R15`` | 
|  | 6               ``EBP``        ``RBP`` | 
|  | ==============  =============  =============== | 
|  |  | 
|  | *Frameless with a Small Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)* | 
|  | To return, a constant (encoded in the compact unwind encoding) is added to the | 
|  | ``ESP/RSP``.  Then the return is done by popping the stack into the PC. All | 
|  | non-volatile registers that need to be restored must have been saved on the | 
|  | stack immediately after the return address. The stack size (divided by 4 in | 
|  | 32-bit mode and 8 in 64-bit mode) is encoded in bits 16-23 (mask: | 
|  | ``0x00FF0000``). There is a maximum stack size of 1024 bytes in 32-bit mode | 
|  | and 2048 in 64-bit mode. The number of registers saved is encoded in bits 9-12 | 
|  | (mask: ``0x00001C00``). Bits 0-9 (mask: ``0x000003FF``) contain which | 
|  | registers were saved and their order. (See the | 
|  | ``encodeCompactUnwindRegistersWithoutFrame()`` function in | 
|  | ``lib/Target/X86FrameLowering.cpp`` for the encoding algorithm.) | 
|  |  | 
|  | *Frameless with a Large Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)* | 
|  | This case is like the "Frameless with a Small Constant Stack Size" case, but | 
|  | the stack size is too large to encode in the compact unwind encoding. Instead | 
|  | it requires that the function contains "``subl $nnnnnn, %esp``" in its | 
|  | prolog. The compact encoding contains the offset to the ``$nnnnnn`` value in | 
|  | the function in bits 9-12 (mask: ``0x00001C00``). | 
|  |  | 
|  | .. _Late Machine Code Optimizations: | 
|  |  | 
|  | Late Machine Code Optimizations | 
|  | ------------------------------- | 
|  |  | 
|  | .. note:: | 
|  |  | 
|  | To Be Written | 
|  |  | 
|  | .. _Code Emission: | 
|  |  | 
|  | Code Emission | 
|  | ------------- | 
|  |  | 
|  | The code emission step of code generation is responsible for lowering from the | 
|  | code generator abstractions (like `MachineFunction`_, `MachineInstr`_, etc) down | 
|  | to the abstractions used by the MC layer (`MCInst`_, `MCStreamer`_, etc).  This | 
|  | is done with a combination of several different classes: the (misnamed) | 
|  | target-independent AsmPrinter class, target-specific subclasses of AsmPrinter | 
|  | (such as SparcAsmPrinter), and the TargetLoweringObjectFile class. | 
|  |  | 
|  | Since the MC layer works at the level of abstraction of object files, it doesn't | 
|  | have a notion of functions, global variables etc.  Instead, it thinks about | 
|  | labels, directives, and instructions.  A key class used at this time is the | 
|  | MCStreamer class.  This is an abstract API that is implemented in different ways | 
|  | (e.g. to output a .s file, output an ELF .o file, etc) that is effectively an | 
|  | "assembler API".  MCStreamer has one method per directive, such as EmitLabel, | 
|  | EmitSymbolAttribute, SwitchSection, etc, which directly correspond to assembly | 
|  | level directives. | 
|  |  | 
|  | If you are interested in implementing a code generator for a target, there are | 
|  | three important things that you have to implement for your target: | 
|  |  | 
|  | #. First, you need a subclass of AsmPrinter for your target.  This class | 
|  | implements the general lowering process converting MachineFunction's into MC | 
|  | label constructs.  The AsmPrinter base class provides a number of useful | 
|  | methods and routines, and also allows you to override the lowering process in | 
|  | some important ways.  You should get much of the lowering for free if you are | 
|  | implementing an ELF, COFF, or MachO target, because the | 
|  | TargetLoweringObjectFile class implements much of the common logic. | 
|  |  | 
|  | #. Second, you need to implement an instruction printer for your target.  The | 
|  | instruction printer takes an `MCInst`_ and renders it to a raw_ostream as | 
|  | text.  Most of this is automatically generated from the .td file (when you | 
|  | specify something like "``add $dst, $src1, $src2``" in the instructions), but | 
|  | you need to implement routines to print operands. | 
|  |  | 
|  | #. Third, you need to implement code that lowers a `MachineInstr`_ to an MCInst, | 
|  | usually implemented in "<target>MCInstLower.cpp".  This lowering process is | 
|  | often target specific, and is responsible for turning jump table entries, | 
|  | constant pool indices, global variable addresses, etc into MCLabels as | 
|  | appropriate.  This translation layer is also responsible for expanding pseudo | 
|  | ops used by the code generator into the actual machine instructions they | 
|  | correspond to. The MCInsts that are generated by this are fed into the | 
|  | instruction printer or the encoder. | 
|  |  | 
|  | Finally, at your choosing, you can also implement a subclass of MCCodeEmitter | 
|  | which lowers MCInst's into machine code bytes and relocations.  This is | 
|  | important if you want to support direct .o file emission, or would like to | 
|  | implement an assembler for your target. | 
|  |  | 
|  | VLIW Packetizer | 
|  | --------------- | 
|  |  | 
|  | In a Very Long Instruction Word (VLIW) architecture, the compiler is responsible | 
|  | for mapping instructions to functional-units available on the architecture. To | 
|  | that end, the compiler creates groups of instructions called *packets* or | 
|  | *bundles*. The VLIW packetizer in LLVM is a target-independent mechanism to | 
|  | enable the packetization of machine instructions. | 
|  |  | 
|  | Mapping from instructions to functional units | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Instructions in a VLIW target can typically be mapped to multiple functional | 
|  | units. During the process of packetizing, the compiler must be able to reason | 
|  | about whether an instruction can be added to a packet. This decision can be | 
|  | complex since the compiler has to examine all possible mappings of instructions | 
|  | to functional units. Therefore to alleviate compilation-time complexity, the | 
|  | VLIW packetizer parses the instruction classes of a target and generates tables | 
|  | at compiler build time. These tables can then be queried by the provided | 
|  | machine-independent API to determine if an instruction can be accommodated in a | 
|  | packet. | 
|  |  | 
|  | How the packetization tables are generated and used | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | The packetizer reads instruction classes from a target's itineraries and creates | 
|  | a deterministic finite automaton (DFA) to represent the state of a packet. A DFA | 
|  | consists of three major elements: inputs, states, and transitions. The set of | 
|  | inputs for the generated DFA represents the instruction being added to a | 
|  | packet. The states represent the possible consumption of functional units by | 
|  | instructions in a packet. In the DFA, transitions from one state to another | 
|  | occur on the addition of an instruction to an existing packet. If there is a | 
|  | legal mapping of functional units to instructions, then the DFA contains a | 
|  | corresponding transition. The absence of a transition indicates that a legal | 
|  | mapping does not exist and that the instruction cannot be added to the packet. | 
|  |  | 
|  | To generate tables for a VLIW target, add *Target*\ GenDFAPacketizer.inc as a | 
|  | target to the Makefile in the target directory. The exported API provides three | 
|  | functions: ``DFAPacketizer::clearResources()``, | 
|  | ``DFAPacketizer::reserveResources(MachineInstr *MI)``, and | 
|  | ``DFAPacketizer::canReserveResources(MachineInstr *MI)``. These functions allow | 
|  | a target packetizer to add an instruction to an existing packet and to check | 
|  | whether an instruction can be added to a packet. See | 
|  | ``llvm/CodeGen/DFAPacketizer.h`` for more information. | 
|  |  | 
|  | Implementing a Native Assembler | 
|  | =============================== | 
|  |  | 
|  | Though you're probably reading this because you want to write or maintain a | 
|  | compiler backend, LLVM also fully supports building a native assembler. | 
|  | We've tried hard to automate the generation of the assembler from the .td files | 
|  | (in particular the instruction syntax and encodings), which means that a large | 
|  | part of the manual and repetitive data entry can be factored and shared with the | 
|  | compiler. | 
|  |  | 
|  | Instruction Parsing | 
|  | ------------------- | 
|  |  | 
|  | .. note:: | 
|  |  | 
|  | To Be Written | 
|  |  | 
|  |  | 
|  | Instruction Alias Processing | 
|  | ---------------------------- | 
|  |  | 
|  | Once the instruction is parsed, it enters the MatchInstructionImpl function. | 
|  | The MatchInstructionImpl function performs alias processing and then does actual | 
|  | matching. | 
|  |  | 
|  | Alias processing is the phase that canonicalizes different lexical forms of the | 
|  | same instructions down to one representation.  There are several different kinds | 
|  | of alias that are possible to implement and they are listed below in the order | 
|  | that they are processed (which is in order from simplest/weakest to most | 
|  | complex/powerful).  Generally you want to use the first alias mechanism that | 
|  | meets the needs of your instruction, because it will allow a more concise | 
|  | description. | 
|  |  | 
|  | Mnemonic Aliases | 
|  | ^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | The first phase of alias processing is simple instruction mnemonic remapping for | 
|  | classes of instructions which are allowed with two different mnemonics.  This | 
|  | phase is a simple and unconditionally remapping from one input mnemonic to one | 
|  | output mnemonic.  It isn't possible for this form of alias to look at the | 
|  | operands at all, so the remapping must apply for all forms of a given mnemonic. | 
|  | Mnemonic aliases are defined simply, for example X86 has: | 
|  |  | 
|  | :: | 
|  |  | 
|  | def : MnemonicAlias<"cbw",     "cbtw">; | 
|  | def : MnemonicAlias<"smovq",   "movsq">; | 
|  | def : MnemonicAlias<"fldcww",  "fldcw">; | 
|  | def : MnemonicAlias<"fucompi", "fucomip">; | 
|  | def : MnemonicAlias<"ud2a",    "ud2">; | 
|  |  | 
|  | ... and many others.  With a MnemonicAlias definition, the mnemonic is remapped | 
|  | simply and directly.  Though MnemonicAlias's can't look at any aspect of the | 
|  | instruction (such as the operands) they can depend on global modes (the same | 
|  | ones supported by the matcher), through a Requires clause: | 
|  |  | 
|  | :: | 
|  |  | 
|  | def : MnemonicAlias<"pushf", "pushfq">, Requires<[In64BitMode]>; | 
|  | def : MnemonicAlias<"pushf", "pushfl">, Requires<[In32BitMode]>; | 
|  |  | 
|  | In this example, the mnemonic gets mapped into a different one depending on | 
|  | the current instruction set. | 
|  |  | 
|  | Instruction Aliases | 
|  | ^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | The most general phase of alias processing occurs while matching is happening: | 
|  | it provides new forms for the matcher to match along with a specific instruction | 
|  | to generate.  An instruction alias has two parts: the string to match and the | 
|  | instruction to generate.  For example: | 
|  |  | 
|  | :: | 
|  |  | 
|  | def : InstAlias<"movsx $src, $dst", (MOVSX16rr8W GR16:$dst, GR8  :$src)>; | 
|  | def : InstAlias<"movsx $src, $dst", (MOVSX16rm8W GR16:$dst, i8mem:$src)>; | 
|  | def : InstAlias<"movsx $src, $dst", (MOVSX32rr8  GR32:$dst, GR8  :$src)>; | 
|  | def : InstAlias<"movsx $src, $dst", (MOVSX32rr16 GR32:$dst, GR16 :$src)>; | 
|  | def : InstAlias<"movsx $src, $dst", (MOVSX64rr8  GR64:$dst, GR8  :$src)>; | 
|  | def : InstAlias<"movsx $src, $dst", (MOVSX64rr16 GR64:$dst, GR16 :$src)>; | 
|  | def : InstAlias<"movsx $src, $dst", (MOVSX64rr32 GR64:$dst, GR32 :$src)>; | 
|  |  | 
|  | This shows a powerful example of the instruction aliases, matching the same | 
|  | mnemonic in multiple different ways depending on what operands are present in | 
|  | the assembly.  The result of instruction aliases can include operands in a | 
|  | different order than the destination instruction, and can use an input multiple | 
|  | times, for example: | 
|  |  | 
|  | :: | 
|  |  | 
|  | def : InstAlias<"clrb $reg", (XOR8rr  GR8 :$reg, GR8 :$reg)>; | 
|  | def : InstAlias<"clrw $reg", (XOR16rr GR16:$reg, GR16:$reg)>; | 
|  | def : InstAlias<"clrl $reg", (XOR32rr GR32:$reg, GR32:$reg)>; | 
|  | def : InstAlias<"clrq $reg", (XOR64rr GR64:$reg, GR64:$reg)>; | 
|  |  | 
|  | This example also shows that tied operands are only listed once.  In the X86 | 
|  | backend, XOR8rr has two input GR8's and one output GR8 (where an input is tied | 
|  | to the output).  InstAliases take a flattened operand list without duplicates | 
|  | for tied operands.  The result of an instruction alias can also use immediates | 
|  | and fixed physical registers which are added as simple immediate operands in the | 
|  | result, for example: | 
|  |  | 
|  | :: | 
|  |  | 
|  | // Fixed Immediate operand. | 
|  | def : InstAlias<"aad", (AAD8i8 10)>; | 
|  |  | 
|  | // Fixed register operand. | 
|  | def : InstAlias<"fcomi", (COM_FIr ST1)>; | 
|  |  | 
|  | // Simple alias. | 
|  | def : InstAlias<"fcomi $reg", (COM_FIr RST:$reg)>; | 
|  |  | 
|  | Instruction aliases can also have a Requires clause to make them subtarget | 
|  | specific. | 
|  |  | 
|  | If the back-end supports it, the instruction printer can automatically emit the | 
|  | alias rather than what's being aliased. It typically leads to better, more | 
|  | readable code. If it's better to print out what's being aliased, then pass a '0' | 
|  | as the third parameter to the InstAlias definition. | 
|  |  | 
|  | Instruction Matching | 
|  | -------------------- | 
|  |  | 
|  | .. note:: | 
|  |  | 
|  | To Be Written | 
|  |  | 
|  | .. _Implementations of the abstract target description interfaces: | 
|  | .. _implement the target description: | 
|  |  | 
|  | Target-specific Implementation Notes | 
|  | ==================================== | 
|  |  | 
|  | This section of the document explains features or design decisions that are | 
|  | specific to the code generator for a particular target.  First we start with a | 
|  | table that summarizes what features are supported by each target. | 
|  |  | 
|  | .. _target-feature-matrix: | 
|  |  | 
|  | Target Feature Matrix | 
|  | --------------------- | 
|  |  | 
|  | Note that this table does not include the C backend or Cpp backends, since they | 
|  | do not use the target independent code generator infrastructure.  It also | 
|  | doesn't list features that are not supported fully by any target yet.  It | 
|  | considers a feature to be supported if at least one subtarget supports it.  A | 
|  | feature being supported means that it is useful and works for most cases, it | 
|  | does not indicate that there are zero known bugs in the implementation.  Here is | 
|  | the key: | 
|  |  | 
|  | :raw-html:`<table border="1" cellspacing="0">` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<th>Unknown</th>` | 
|  | :raw-html:`<th>Not Applicable</th>` | 
|  | :raw-html:`<th>No support</th>` | 
|  | :raw-html:`<th>Partial Support</th>` | 
|  | :raw-html:`<th>Complete Support</th>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td class="unknown"></td>` | 
|  | :raw-html:`<td class="na"></td>` | 
|  | :raw-html:`<td class="no"></td>` | 
|  | :raw-html:`<td class="partial"></td>` | 
|  | :raw-html:`<td class="yes"></td>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`</table>` | 
|  |  | 
|  | Here is the table: | 
|  |  | 
|  | :raw-html:`<table width="689" border="1" cellspacing="0">` | 
|  | :raw-html:`<tr><td></td>` | 
|  | :raw-html:`<td colspan="13" align="center" style="background-color:#ffc">Target</td>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<th>Feature</th>` | 
|  | :raw-html:`<th>ARM</th>` | 
|  | :raw-html:`<th>Hexagon</th>` | 
|  | :raw-html:`<th>MSP430</th>` | 
|  | :raw-html:`<th>Mips</th>` | 
|  | :raw-html:`<th>NVPTX</th>` | 
|  | :raw-html:`<th>PowerPC</th>` | 
|  | :raw-html:`<th>Sparc</th>` | 
|  | :raw-html:`<th>SystemZ</th>` | 
|  | :raw-html:`<th>X86</th>` | 
|  | :raw-html:`<th>XCore</th>` | 
|  | :raw-html:`<th>eBPF</th>` | 
|  | :raw-html:`</tr>` | 
|  |  | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td><a href="#feat_reliable">is generally reliable</a></td>` | 
|  | :raw-html:`<td class="yes"></td> <!-- ARM -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- Hexagon -->` | 
|  | :raw-html:`<td class="unknown"></td> <!-- MSP430 -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- Mips -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- NVPTX -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- PowerPC -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- Sparc -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- SystemZ -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- X86 -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- XCore -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- eBPF -->` | 
|  | :raw-html:`</tr>` | 
|  |  | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td><a href="#feat_asmparser">assembly parser</a></td>` | 
|  | :raw-html:`<td class="no"></td> <!-- ARM -->` | 
|  | :raw-html:`<td class="no"></td> <!-- Hexagon -->` | 
|  | :raw-html:`<td class="no"></td> <!-- MSP430 -->` | 
|  | :raw-html:`<td class="no"></td> <!-- Mips -->` | 
|  | :raw-html:`<td class="no"></td> <!-- NVPTX -->` | 
|  | :raw-html:`<td class="no"></td> <!-- PowerPC -->` | 
|  | :raw-html:`<td class="no"></td> <!-- Sparc -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- SystemZ -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- X86 -->` | 
|  | :raw-html:`<td class="no"></td> <!-- XCore -->` | 
|  | :raw-html:`<td class="no"></td> <!-- eBPF -->` | 
|  | :raw-html:`</tr>` | 
|  |  | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td><a href="#feat_disassembler">disassembler</a></td>` | 
|  | :raw-html:`<td class="yes"></td> <!-- ARM -->` | 
|  | :raw-html:`<td class="no"></td> <!-- Hexagon -->` | 
|  | :raw-html:`<td class="no"></td> <!-- MSP430 -->` | 
|  | :raw-html:`<td class="no"></td> <!-- Mips -->` | 
|  | :raw-html:`<td class="na"></td> <!-- NVPTX -->` | 
|  | :raw-html:`<td class="no"></td> <!-- PowerPC -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- SystemZ -->` | 
|  | :raw-html:`<td class="no"></td> <!-- Sparc -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- X86 -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- XCore -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- eBPF -->` | 
|  | :raw-html:`</tr>` | 
|  |  | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td><a href="#feat_inlineasm">inline asm</a></td>` | 
|  | :raw-html:`<td class="yes"></td> <!-- ARM -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- Hexagon -->` | 
|  | :raw-html:`<td class="unknown"></td> <!-- MSP430 -->` | 
|  | :raw-html:`<td class="no"></td> <!-- Mips -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- NVPTX -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- PowerPC -->` | 
|  | :raw-html:`<td class="unknown"></td> <!-- Sparc -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- SystemZ -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- X86 -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- XCore -->` | 
|  | :raw-html:`<td class="no"></td> <!-- eBPF -->` | 
|  | :raw-html:`</tr>` | 
|  |  | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td><a href="#feat_jit">jit</a></td>` | 
|  | :raw-html:`<td class="partial"><a href="#feat_jit_arm">*</a></td> <!-- ARM -->` | 
|  | :raw-html:`<td class="no"></td> <!-- Hexagon -->` | 
|  | :raw-html:`<td class="unknown"></td> <!-- MSP430 -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- Mips -->` | 
|  | :raw-html:`<td class="na"></td> <!-- NVPTX -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- PowerPC -->` | 
|  | :raw-html:`<td class="unknown"></td> <!-- Sparc -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- SystemZ -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- X86 -->` | 
|  | :raw-html:`<td class="no"></td> <!-- XCore -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- eBPF -->` | 
|  | :raw-html:`</tr>` | 
|  |  | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td><a href="#feat_objectwrite">.o file writing</a></td>` | 
|  | :raw-html:`<td class="no"></td> <!-- ARM -->` | 
|  | :raw-html:`<td class="no"></td> <!-- Hexagon -->` | 
|  | :raw-html:`<td class="no"></td> <!-- MSP430 -->` | 
|  | :raw-html:`<td class="no"></td> <!-- Mips -->` | 
|  | :raw-html:`<td class="na"></td> <!-- NVPTX -->` | 
|  | :raw-html:`<td class="no"></td> <!-- PowerPC -->` | 
|  | :raw-html:`<td class="no"></td> <!-- Sparc -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- SystemZ -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- X86 -->` | 
|  | :raw-html:`<td class="no"></td> <!-- XCore -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- eBPF -->` | 
|  | :raw-html:`</tr>` | 
|  |  | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td><a hr:raw-html:`ef="#feat_tailcall">tail calls</a></td>` | 
|  | :raw-html:`<td class="yes"></td> <!-- ARM -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- Hexagon -->` | 
|  | :raw-html:`<td class="unknown"></td> <!-- MSP430 -->` | 
|  | :raw-html:`<td class="no"></td> <!-- Mips -->` | 
|  | :raw-html:`<td class="no"></td> <!-- NVPTX -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- PowerPC -->` | 
|  | :raw-html:`<td class="unknown"></td> <!-- Sparc -->` | 
|  | :raw-html:`<td class="no"></td> <!-- SystemZ -->` | 
|  | :raw-html:`<td class="yes"></td> <!-- X86 -->` | 
|  | :raw-html:`<td class="no"></td> <!-- XCore -->` | 
|  | :raw-html:`<td class="no"></td> <!-- eBPF -->` | 
|  | :raw-html:`</tr>` | 
|  |  | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td><a href="#feat_segstacks">segmented stacks</a></td>` | 
|  | :raw-html:`<td class="no"></td> <!-- ARM -->` | 
|  | :raw-html:`<td class="no"></td> <!-- Hexagon -->` | 
|  | :raw-html:`<td class="no"></td> <!-- MSP430 -->` | 
|  | :raw-html:`<td class="no"></td> <!-- Mips -->` | 
|  | :raw-html:`<td class="no"></td> <!-- NVPTX -->` | 
|  | :raw-html:`<td class="no"></td> <!-- PowerPC -->` | 
|  | :raw-html:`<td class="no"></td> <!-- Sparc -->` | 
|  | :raw-html:`<td class="no"></td> <!-- SystemZ -->` | 
|  | :raw-html:`<td class="partial"><a href="#feat_segstacks_x86">*</a></td> <!-- X86 -->` | 
|  | :raw-html:`<td class="no"></td> <!-- XCore -->` | 
|  | :raw-html:`<td class="no"></td> <!-- eBPF -->` | 
|  | :raw-html:`</tr>` | 
|  |  | 
|  | :raw-html:`</table>` | 
|  |  | 
|  | .. _feat_reliable: | 
|  |  | 
|  | Is Generally Reliable | 
|  | ^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | This box indicates whether the target is considered to be production quality. | 
|  | This indicates that the target has been used as a static compiler to compile | 
|  | large amounts of code by a variety of different people and is in continuous use. | 
|  |  | 
|  | .. _feat_asmparser: | 
|  |  | 
|  | Assembly Parser | 
|  | ^^^^^^^^^^^^^^^ | 
|  |  | 
|  | This box indicates whether the target supports parsing target specific .s files | 
|  | by implementing the MCAsmParser interface.  This is required for llvm-mc to be | 
|  | able to act as a native assembler and is required for inline assembly support in | 
|  | the native .o file writer. | 
|  |  | 
|  | .. _feat_disassembler: | 
|  |  | 
|  | Disassembler | 
|  | ^^^^^^^^^^^^ | 
|  |  | 
|  | This box indicates whether the target supports the MCDisassembler API for | 
|  | disassembling machine opcode bytes into MCInst's. | 
|  |  | 
|  | .. _feat_inlineasm: | 
|  |  | 
|  | Inline Asm | 
|  | ^^^^^^^^^^ | 
|  |  | 
|  | This box indicates whether the target supports most popular inline assembly | 
|  | constraints and modifiers. | 
|  |  | 
|  | .. _feat_jit: | 
|  |  | 
|  | JIT Support | 
|  | ^^^^^^^^^^^ | 
|  |  | 
|  | This box indicates whether the target supports the JIT compiler through the | 
|  | ExecutionEngine interface. | 
|  |  | 
|  | .. _feat_jit_arm: | 
|  |  | 
|  | The ARM backend has basic support for integer code in ARM codegen mode, but | 
|  | lacks NEON and full Thumb support. | 
|  |  | 
|  | .. _feat_objectwrite: | 
|  |  | 
|  | .o File Writing | 
|  | ^^^^^^^^^^^^^^^ | 
|  |  | 
|  | This box indicates whether the target supports writing .o files (e.g. MachO, | 
|  | ELF, and/or COFF) files directly from the target.  Note that the target also | 
|  | must include an assembly parser and general inline assembly support for full | 
|  | inline assembly support in the .o writer. | 
|  |  | 
|  | Targets that don't support this feature can obviously still write out .o files, | 
|  | they just rely on having an external assembler to translate from a .s file to a | 
|  | .o file (as is the case for many C compilers). | 
|  |  | 
|  | .. _feat_tailcall: | 
|  |  | 
|  | Tail Calls | 
|  | ^^^^^^^^^^ | 
|  |  | 
|  | This box indicates whether the target supports guaranteed tail calls.  These are | 
|  | calls marked "`tail <LangRef.html#i_call>`_" and use the fastcc calling | 
|  | convention.  Please see the `tail call section`_ for more details. | 
|  |  | 
|  | .. _feat_segstacks: | 
|  |  | 
|  | Segmented Stacks | 
|  | ^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | This box indicates whether the target supports segmented stacks. This replaces | 
|  | the traditional large C stack with many linked segments. It is compatible with | 
|  | the `gcc implementation <http://gcc.gnu.org/wiki/SplitStacks>`_ used by the Go | 
|  | front end. | 
|  |  | 
|  | .. _feat_segstacks_x86: | 
|  |  | 
|  | Basic support exists on the X86 backend. Currently vararg doesn't work and the | 
|  | object files are not marked the way the gold linker expects, but simple Go | 
|  | programs can be built by dragonegg. | 
|  |  | 
|  | .. _tail call section: | 
|  |  | 
|  | Tail call optimization | 
|  | ---------------------- | 
|  |  | 
|  | Tail call optimization, callee reusing the stack of the caller, is currently | 
|  | supported on x86/x86-64 and PowerPC. It is performed if: | 
|  |  | 
|  | * Caller and callee have the calling convention ``fastcc``, ``cc 10`` (GHC | 
|  | calling convention) or ``cc 11`` (HiPE calling convention). | 
|  |  | 
|  | * The call is a tail call - in tail position (ret immediately follows call and | 
|  | ret uses value of call or is void). | 
|  |  | 
|  | * Option ``-tailcallopt`` is enabled. | 
|  |  | 
|  | * Platform-specific constraints are met. | 
|  |  | 
|  | x86/x86-64 constraints: | 
|  |  | 
|  | * No variable argument lists are used. | 
|  |  | 
|  | * On x86-64 when generating GOT/PIC code only module-local calls (visibility = | 
|  | hidden or protected) are supported. | 
|  |  | 
|  | PowerPC constraints: | 
|  |  | 
|  | * No variable argument lists are used. | 
|  |  | 
|  | * No byval parameters are used. | 
|  |  | 
|  | * On ppc32/64 GOT/PIC only module-local calls (visibility = hidden or protected) | 
|  | are supported. | 
|  |  | 
|  | Example: | 
|  |  | 
|  | Call as ``llc -tailcallopt test.ll``. | 
|  |  | 
|  | .. code-block:: llvm | 
|  |  | 
|  | declare fastcc i32 @tailcallee(i32 inreg %a1, i32 inreg %a2, i32 %a3, i32 %a4) | 
|  |  | 
|  | define fastcc i32 @tailcaller(i32 %in1, i32 %in2) { | 
|  | %l1 = add i32 %in1, %in2 | 
|  | %tmp = tail call fastcc i32 @tailcallee(i32 %in1 inreg, i32 %in2 inreg, i32 %in1, i32 %l1) | 
|  | ret i32 %tmp | 
|  | } | 
|  |  | 
|  | Implications of ``-tailcallopt``: | 
|  |  | 
|  | To support tail call optimization in situations where the callee has more | 
|  | arguments than the caller a 'callee pops arguments' convention is used. This | 
|  | currently causes each ``fastcc`` call that is not tail call optimized (because | 
|  | one or more of above constraints are not met) to be followed by a readjustment | 
|  | of the stack. So performance might be worse in such cases. | 
|  |  | 
|  | Sibling call optimization | 
|  | ------------------------- | 
|  |  | 
|  | Sibling call optimization is a restricted form of tail call optimization. | 
|  | Unlike tail call optimization described in the previous section, it can be | 
|  | performed automatically on any tail calls when ``-tailcallopt`` option is not | 
|  | specified. | 
|  |  | 
|  | Sibling call optimization is currently performed on x86/x86-64 when the | 
|  | following constraints are met: | 
|  |  | 
|  | * Caller and callee have the same calling convention. It can be either ``c`` or | 
|  | ``fastcc``. | 
|  |  | 
|  | * The call is a tail call - in tail position (ret immediately follows call and | 
|  | ret uses value of call or is void). | 
|  |  | 
|  | * Caller and callee have matching return type or the callee result is not used. | 
|  |  | 
|  | * If any of the callee arguments are being passed in stack, they must be | 
|  | available in caller's own incoming argument stack and the frame offsets must | 
|  | be the same. | 
|  |  | 
|  | Example: | 
|  |  | 
|  | .. code-block:: llvm | 
|  |  | 
|  | declare i32 @bar(i32, i32) | 
|  |  | 
|  | define i32 @foo(i32 %a, i32 %b, i32 %c) { | 
|  | entry: | 
|  | %0 = tail call i32 @bar(i32 %a, i32 %b) | 
|  | ret i32 %0 | 
|  | } | 
|  |  | 
|  | The X86 backend | 
|  | --------------- | 
|  |  | 
|  | The X86 code generator lives in the ``lib/Target/X86`` directory.  This code | 
|  | generator is capable of targeting a variety of x86-32 and x86-64 processors, and | 
|  | includes support for ISA extensions such as MMX and SSE. | 
|  |  | 
|  | X86 Target Triples supported | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | The following are the known target triples that are supported by the X86 | 
|  | backend.  This is not an exhaustive list, and it would be useful to add those | 
|  | that people test. | 
|  |  | 
|  | * **i686-pc-linux-gnu** --- Linux | 
|  |  | 
|  | * **i386-unknown-freebsd5.3** --- FreeBSD 5.3 | 
|  |  | 
|  | * **i686-pc-cygwin** --- Cygwin on Win32 | 
|  |  | 
|  | * **i686-pc-mingw32** --- MingW on Win32 | 
|  |  | 
|  | * **i386-pc-mingw32msvc** --- MingW crosscompiler on Linux | 
|  |  | 
|  | * **i686-apple-darwin*** --- Apple Darwin on X86 | 
|  |  | 
|  | * **x86_64-unknown-linux-gnu** --- Linux | 
|  |  | 
|  | X86 Calling Conventions supported | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | The following target-specific calling conventions are known to backend: | 
|  |  | 
|  | * **x86_StdCall** --- stdcall calling convention seen on Microsoft Windows | 
|  | platform (CC ID = 64). | 
|  |  | 
|  | * **x86_FastCall** --- fastcall calling convention seen on Microsoft Windows | 
|  | platform (CC ID = 65). | 
|  |  | 
|  | * **x86_ThisCall** --- Similar to X86_StdCall. Passes first argument in ECX, | 
|  | others via stack. Callee is responsible for stack cleaning. This convention is | 
|  | used by MSVC by default for methods in its ABI (CC ID = 70). | 
|  |  | 
|  | .. _X86 addressing mode: | 
|  |  | 
|  | Representing X86 addressing modes in MachineInstrs | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | The x86 has a very flexible way of accessing memory.  It is capable of forming | 
|  | memory addresses of the following expression directly in integer instructions | 
|  | (which use ModR/M addressing): | 
|  |  | 
|  | :: | 
|  |  | 
|  | SegmentReg: Base + [1,2,4,8] * IndexReg + Disp32 | 
|  |  | 
|  | In order to represent this, LLVM tracks no less than 5 operands for each memory | 
|  | operand of this form.  This means that the "load" form of '``mov``' has the | 
|  | following ``MachineOperand``\s in this order: | 
|  |  | 
|  | :: | 
|  |  | 
|  | Index:        0     |    1        2       3           4          5 | 
|  | Meaning:   DestReg, | BaseReg,  Scale, IndexReg, Displacement Segment | 
|  | OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg,   SignExtImm  PhysReg | 
|  |  | 
|  | Stores, and all other instructions, treat the four memory operands in the same | 
|  | way and in the same order.  If the segment register is unspecified (regno = 0), | 
|  | then no segment override is generated.  "Lea" operations do not have a segment | 
|  | register specified, so they only have 4 operands for their memory reference. | 
|  |  | 
|  | X86 address spaces supported | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | x86 has a feature which provides the ability to perform loads and stores to | 
|  | different address spaces via the x86 segment registers.  A segment override | 
|  | prefix byte on an instruction causes the instruction's memory access to go to | 
|  | the specified segment.  LLVM address space 0 is the default address space, which | 
|  | includes the stack, and any unqualified memory accesses in a program.  Address | 
|  | spaces 1-255 are currently reserved for user-defined code.  The GS-segment is | 
|  | represented by address space 256, while the FS-segment is represented by address | 
|  | space 257. Other x86 segments have yet to be allocated address space | 
|  | numbers. | 
|  |  | 
|  | While these address spaces may seem similar to TLS via the ``thread_local`` | 
|  | keyword, and often use the same underlying hardware, there are some fundamental | 
|  | differences. | 
|  |  | 
|  | The ``thread_local`` keyword applies to global variables and specifies that they | 
|  | are to be allocated in thread-local memory. There are no type qualifiers | 
|  | involved, and these variables can be pointed to with normal pointers and | 
|  | accessed with normal loads and stores.  The ``thread_local`` keyword is | 
|  | target-independent at the LLVM IR level (though LLVM doesn't yet have | 
|  | implementations of it for some configurations) | 
|  |  | 
|  | Special address spaces, in contrast, apply to static types. Every load and store | 
|  | has a particular address space in its address operand type, and this is what | 
|  | determines which address space is accessed.  LLVM ignores these special address | 
|  | space qualifiers on global variables, and does not provide a way to directly | 
|  | allocate storage in them.  At the LLVM IR level, the behavior of these special | 
|  | address spaces depends in part on the underlying OS or runtime environment, and | 
|  | they are specific to x86 (and LLVM doesn't yet handle them correctly in some | 
|  | cases). | 
|  |  | 
|  | Some operating systems and runtime environments use (or may in the future use) | 
|  | the FS/GS-segment registers for various low-level purposes, so care should be | 
|  | taken when considering them. | 
|  |  | 
|  | Instruction naming | 
|  | ^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | An instruction name consists of the base name, a default operand size, and a a | 
|  | character per operand with an optional special size. For example: | 
|  |  | 
|  | :: | 
|  |  | 
|  | ADD8rr      -> add, 8-bit register, 8-bit register | 
|  | IMUL16rmi   -> imul, 16-bit register, 16-bit memory, 16-bit immediate | 
|  | IMUL16rmi8  -> imul, 16-bit register, 16-bit memory, 8-bit immediate | 
|  | MOVSX32rm16 -> movsx, 32-bit register, 16-bit memory | 
|  |  | 
|  | The PowerPC backend | 
|  | ------------------- | 
|  |  | 
|  | The PowerPC code generator lives in the lib/Target/PowerPC directory.  The code | 
|  | generation is retargetable to several variations or *subtargets* of the PowerPC | 
|  | ISA; including ppc32, ppc64 and altivec. | 
|  |  | 
|  | LLVM PowerPC ABI | 
|  | ^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | LLVM follows the AIX PowerPC ABI, with two deviations. LLVM uses a PC relative | 
|  | (PIC) or static addressing for accessing global values, so no TOC (r2) is | 
|  | used. Second, r31 is used as a frame pointer to allow dynamic growth of a stack | 
|  | frame.  LLVM takes advantage of having no TOC to provide space to save the frame | 
|  | pointer in the PowerPC linkage area of the caller frame.  Other details of | 
|  | PowerPC ABI can be found at `PowerPC ABI | 
|  | <http://developer.apple.com/documentation/DeveloperTools/Conceptual/LowLevelABI/Articles/32bitPowerPC.html>`_\ | 
|  | . Note: This link describes the 32 bit ABI.  The 64 bit ABI is similar except | 
|  | space for GPRs are 8 bytes wide (not 4) and r13 is reserved for system use. | 
|  |  | 
|  | Frame Layout | 
|  | ^^^^^^^^^^^^ | 
|  |  | 
|  | The size of a PowerPC frame is usually fixed for the duration of a function's | 
|  | invocation.  Since the frame is fixed size, all references into the frame can be | 
|  | accessed via fixed offsets from the stack pointer.  The exception to this is | 
|  | when dynamic alloca or variable sized arrays are present, then a base pointer | 
|  | (r31) is used as a proxy for the stack pointer and stack pointer is free to grow | 
|  | or shrink.  A base pointer is also used if llvm-gcc is not passed the | 
|  | -fomit-frame-pointer flag. The stack pointer is always aligned to 16 bytes, so | 
|  | that space allocated for altivec vectors will be properly aligned. | 
|  |  | 
|  | An invocation frame is laid out as follows (low memory at top): | 
|  |  | 
|  | :raw-html:`<table border="1" cellspacing="0">` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td>Linkage<br><br></td>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td>Parameter area<br><br></td>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td>Dynamic area<br><br></td>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td>Locals area<br><br></td>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td>Saved registers area<br><br></td>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`<tr style="border-style: none hidden none hidden;">` | 
|  | :raw-html:`<td><br></td>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td>Previous Frame<br><br></td>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`</table>` | 
|  |  | 
|  | The *linkage* area is used by a callee to save special registers prior to | 
|  | allocating its own frame.  Only three entries are relevant to LLVM. The first | 
|  | entry is the previous stack pointer (sp), aka link.  This allows probing tools | 
|  | like gdb or exception handlers to quickly scan the frames in the stack.  A | 
|  | function epilog can also use the link to pop the frame from the stack.  The | 
|  | third entry in the linkage area is used to save the return address from the lr | 
|  | register. Finally, as mentioned above, the last entry is used to save the | 
|  | previous frame pointer (r31.)  The entries in the linkage area are the size of a | 
|  | GPR, thus the linkage area is 24 bytes long in 32 bit mode and 48 bytes in 64 | 
|  | bit mode. | 
|  |  | 
|  | 32 bit linkage area: | 
|  |  | 
|  | :raw-html:`<table  border="1" cellspacing="0">` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td>0</td>` | 
|  | :raw-html:`<td>Saved SP (r1)</td>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td>4</td>` | 
|  | :raw-html:`<td>Saved CR</td>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td>8</td>` | 
|  | :raw-html:`<td>Saved LR</td>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td>12</td>` | 
|  | :raw-html:`<td>Reserved</td>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td>16</td>` | 
|  | :raw-html:`<td>Reserved</td>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td>20</td>` | 
|  | :raw-html:`<td>Saved FP (r31)</td>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`</table>` | 
|  |  | 
|  | 64 bit linkage area: | 
|  |  | 
|  | :raw-html:`<table border="1" cellspacing="0">` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td>0</td>` | 
|  | :raw-html:`<td>Saved SP (r1)</td>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td>8</td>` | 
|  | :raw-html:`<td>Saved CR</td>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td>16</td>` | 
|  | :raw-html:`<td>Saved LR</td>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td>24</td>` | 
|  | :raw-html:`<td>Reserved</td>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td>32</td>` | 
|  | :raw-html:`<td>Reserved</td>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td>40</td>` | 
|  | :raw-html:`<td>Saved FP (r31)</td>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`</table>` | 
|  |  | 
|  | The *parameter area* is used to store arguments being passed to a callee | 
|  | function.  Following the PowerPC ABI, the first few arguments are actually | 
|  | passed in registers, with the space in the parameter area unused.  However, if | 
|  | there are not enough registers or the callee is a thunk or vararg function, | 
|  | these register arguments can be spilled into the parameter area.  Thus, the | 
|  | parameter area must be large enough to store all the parameters for the largest | 
|  | call sequence made by the caller.  The size must also be minimally large enough | 
|  | to spill registers r3-r10.  This allows callees blind to the call signature, | 
|  | such as thunks and vararg functions, enough space to cache the argument | 
|  | registers.  Therefore, the parameter area is minimally 32 bytes (64 bytes in 64 | 
|  | bit mode.)  Also note that since the parameter area is a fixed offset from the | 
|  | top of the frame, that a callee can access its spilt arguments using fixed | 
|  | offsets from the stack pointer (or base pointer.) | 
|  |  | 
|  | Combining the information about the linkage, parameter areas and alignment. A | 
|  | stack frame is minimally 64 bytes in 32 bit mode and 128 bytes in 64 bit mode. | 
|  |  | 
|  | The *dynamic area* starts out as size zero.  If a function uses dynamic alloca | 
|  | then space is added to the stack, the linkage and parameter areas are shifted to | 
|  | top of stack, and the new space is available immediately below the linkage and | 
|  | parameter areas.  The cost of shifting the linkage and parameter areas is minor | 
|  | since only the link value needs to be copied.  The link value can be easily | 
|  | fetched by adding the original frame size to the base pointer.  Note that | 
|  | allocations in the dynamic space need to observe 16 byte alignment. | 
|  |  | 
|  | The *locals area* is where the llvm compiler reserves space for local variables. | 
|  |  | 
|  | The *saved registers area* is where the llvm compiler spills callee saved | 
|  | registers on entry to the callee. | 
|  |  | 
|  | Prolog/Epilog | 
|  | ^^^^^^^^^^^^^ | 
|  |  | 
|  | The llvm prolog and epilog are the same as described in the PowerPC ABI, with | 
|  | the following exceptions.  Callee saved registers are spilled after the frame is | 
|  | created.  This allows the llvm epilog/prolog support to be common with other | 
|  | targets.  The base pointer callee saved register r31 is saved in the TOC slot of | 
|  | linkage area.  This simplifies allocation of space for the base pointer and | 
|  | makes it convenient to locate programatically and during debugging. | 
|  |  | 
|  | Dynamic Allocation | 
|  | ^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | .. note:: | 
|  |  | 
|  | TODO - More to come. | 
|  |  | 
|  | The NVPTX backend | 
|  | ----------------- | 
|  |  | 
|  | The NVPTX code generator under lib/Target/NVPTX is an open-source version of | 
|  | the NVIDIA NVPTX code generator for LLVM.  It is contributed by NVIDIA and is | 
|  | a port of the code generator used in the CUDA compiler (nvcc).  It targets the | 
|  | PTX 3.0/3.1 ISA and can target any compute capability greater than or equal to | 
|  | 2.0 (Fermi). | 
|  |  | 
|  | This target is of production quality and should be completely compatible with | 
|  | the official NVIDIA toolchain. | 
|  |  | 
|  | Code Generator Options: | 
|  |  | 
|  | :raw-html:`<table border="1" cellspacing="0">` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<th>Option</th>` | 
|  | :raw-html:`<th>Description</th>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td>sm_20</td>` | 
|  | :raw-html:`<td align="left">Set shader model/compute capability to 2.0</td>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td>sm_21</td>` | 
|  | :raw-html:`<td align="left">Set shader model/compute capability to 2.1</td>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td>sm_30</td>` | 
|  | :raw-html:`<td align="left">Set shader model/compute capability to 3.0</td>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td>sm_35</td>` | 
|  | :raw-html:`<td align="left">Set shader model/compute capability to 3.5</td>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td>ptx30</td>` | 
|  | :raw-html:`<td align="left">Target PTX 3.0</td>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`<tr>` | 
|  | :raw-html:`<td>ptx31</td>` | 
|  | :raw-html:`<td align="left">Target PTX 3.1</td>` | 
|  | :raw-html:`</tr>` | 
|  | :raw-html:`</table>` | 
|  |  | 
|  | The extended Berkeley Packet Filter (eBPF) backend | 
|  | -------------------------------------------------- | 
|  |  | 
|  | Extended BPF (or eBPF) is similar to the original ("classic") BPF (cBPF) used | 
|  | to filter network packets.  The | 
|  | `bpf() system call <http://man7.org/linux/man-pages/man2/bpf.2.html>`_ | 
|  | performs a range of operations related to eBPF.  For both cBPF and eBPF | 
|  | programs, the Linux kernel statically analyzes the programs before loading | 
|  | them, in order to ensure that they cannot harm the running system.  eBPF is | 
|  | a 64-bit RISC instruction set designed for one to one mapping to 64-bit CPUs. | 
|  | Opcodes are 8-bit encoded, and 87 instructions are defined.  There are 10 | 
|  | registers, grouped by function as outlined below. | 
|  |  | 
|  | :: | 
|  |  | 
|  | R0        return value from in-kernel functions; exit value for eBPF program | 
|  | R1 - R5   function call arguments to in-kernel functions | 
|  | R6 - R9   callee-saved registers preserved by in-kernel functions | 
|  | R10       stack frame pointer (read only) | 
|  |  | 
|  | Instruction encoding (arithmetic and jump) | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  | eBPF is reusing most of the opcode encoding from classic to simplify conversion | 
|  | of classic BPF to eBPF.  For arithmetic and jump instructions the 8-bit 'code' | 
|  | field is divided into three parts: | 
|  |  | 
|  | :: | 
|  |  | 
|  | +----------------+--------+--------------------+ | 
|  | |   4 bits       |  1 bit |   3 bits           | | 
|  | | operation code | source | instruction class  | | 
|  | +----------------+--------+--------------------+ | 
|  | (MSB)                                      (LSB) | 
|  |  | 
|  | Three LSB bits store instruction class which is one of: | 
|  |  | 
|  | :: | 
|  |  | 
|  | BPF_LD     0x0 | 
|  | BPF_LDX    0x1 | 
|  | BPF_ST     0x2 | 
|  | BPF_STX    0x3 | 
|  | BPF_ALU    0x4 | 
|  | BPF_JMP    0x5 | 
|  | (unused)   0x6 | 
|  | BPF_ALU64  0x7 | 
|  |  | 
|  | When BPF_CLASS(code) == BPF_ALU or BPF_ALU64 or BPF_JMP, | 
|  | 4th bit encodes source operand | 
|  |  | 
|  | :: | 
|  |  | 
|  | BPF_X     0x0  use src_reg register as source operand | 
|  | BPF_K     0x1  use 32 bit immediate as source operand | 
|  |  | 
|  | and four MSB bits store operation code | 
|  |  | 
|  | :: | 
|  |  | 
|  | BPF_ADD   0x0  add | 
|  | BPF_SUB   0x1  subtract | 
|  | BPF_MUL   0x2  multiply | 
|  | BPF_DIV   0x3  divide | 
|  | BPF_OR    0x4  bitwise logical OR | 
|  | BPF_AND   0x5  bitwise logical AND | 
|  | BPF_LSH   0x6  left shift | 
|  | BPF_RSH   0x7  right shift (zero extended) | 
|  | BPF_NEG   0x8  arithmetic negation | 
|  | BPF_MOD   0x9  modulo | 
|  | BPF_XOR   0xa  bitwise logical XOR | 
|  | BPF_MOV   0xb  move register to register | 
|  | BPF_ARSH  0xc  right shift (sign extended) | 
|  | BPF_END   0xd  endianness conversion | 
|  |  | 
|  | If BPF_CLASS(code) == BPF_JMP, BPF_OP(code) is one of | 
|  |  | 
|  | :: | 
|  |  | 
|  | BPF_JA    0x0  unconditional jump | 
|  | BPF_JEQ   0x1  jump == | 
|  | BPF_JGT   0x2  jump > | 
|  | BPF_JGE   0x3  jump >= | 
|  | BPF_JSET  0x4  jump if (DST & SRC) | 
|  | BPF_JNE   0x5  jump != | 
|  | BPF_JSGT  0x6  jump signed > | 
|  | BPF_JSGE  0x7  jump signed >= | 
|  | BPF_CALL  0x8  function call | 
|  | BPF_EXIT  0x9  function return | 
|  |  | 
|  | Instruction encoding (load, store) | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  | For load and store instructions the 8-bit 'code' field is divided as: | 
|  |  | 
|  | :: | 
|  |  | 
|  | +--------+--------+-------------------+ | 
|  | | 3 bits | 2 bits |   3 bits          | | 
|  | |  mode  |  size  | instruction class | | 
|  | +--------+--------+-------------------+ | 
|  | (MSB)                             (LSB) | 
|  |  | 
|  | Size modifier is one of | 
|  |  | 
|  | :: | 
|  |  | 
|  | BPF_W       0x0  word | 
|  | BPF_H       0x1  half word | 
|  | BPF_B       0x2  byte | 
|  | BPF_DW      0x3  double word | 
|  |  | 
|  | Mode modifier is one of | 
|  |  | 
|  | :: | 
|  |  | 
|  | BPF_IMM     0x0  immediate | 
|  | BPF_ABS     0x1  used to access packet data | 
|  | BPF_IND     0x2  used to access packet data | 
|  | BPF_MEM     0x3  memory | 
|  | (reserved)  0x4 | 
|  | (reserved)  0x5 | 
|  | BPF_XADD    0x6  exclusive add | 
|  |  | 
|  |  | 
|  | Packet data access (BPF_ABS, BPF_IND) | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Two non-generic instructions: (BPF_ABS | <size> | BPF_LD) and | 
|  | (BPF_IND | <size> | BPF_LD) which are used to access packet data. | 
|  | Register R6 is an implicit input that must contain pointer to sk_buff. | 
|  | Register R0 is an implicit output which contains the data fetched | 
|  | from the packet.  Registers R1-R5 are scratch registers and must not | 
|  | be used to store the data across BPF_ABS | BPF_LD or BPF_IND | BPF_LD | 
|  | instructions.  These instructions have implicit program exit condition | 
|  | as well.  When eBPF program is trying to access the data beyond | 
|  | the packet boundary, the interpreter will abort the execution of the program. | 
|  |  | 
|  | BPF_IND | BPF_W | BPF_LD is equivalent to: | 
|  | R0 = ntohl(\*(u32 \*) (((struct sk_buff \*) R6)->data + src_reg + imm32)) | 
|  |  | 
|  | eBPF maps | 
|  | ^^^^^^^^^ | 
|  |  | 
|  | eBPF maps are provided for sharing data between kernel and user-space. | 
|  | Currently implemented types are hash and array, with potential extension to | 
|  | support bloom filters, radix trees, etc.  A map is defined by its type, | 
|  | maximum number of elements, key size and value size in bytes.  eBPF syscall | 
|  | supports create, update, find and delete functions on maps. | 
|  |  | 
|  | Function calls | 
|  | ^^^^^^^^^^^^^^ | 
|  |  | 
|  | Function call arguments are passed using up to five registers (R1 - R5). | 
|  | The return value is passed in a dedicated register (R0).  Four additional | 
|  | registers (R6 - R9) are callee-saved, and the values in these registers | 
|  | are preserved within kernel functions.  R0 - R5 are scratch registers within | 
|  | kernel functions, and eBPF programs must therefor store/restore values in | 
|  | these registers if needed across function calls.  The stack can be accessed | 
|  | using the read-only frame pointer R10.  eBPF registers map 1:1 to hardware | 
|  | registers on x86_64 and other 64-bit architectures.  For example, x86_64 | 
|  | in-kernel JIT maps them as | 
|  |  | 
|  | :: | 
|  |  | 
|  | R0 - rax | 
|  | R1 - rdi | 
|  | R2 - rsi | 
|  | R3 - rdx | 
|  | R4 - rcx | 
|  | R5 - r8 | 
|  | R6 - rbx | 
|  | R7 - r13 | 
|  | R8 - r14 | 
|  | R9 - r15 | 
|  | R10 - rbp | 
|  |  | 
|  | since x86_64 ABI mandates rdi, rsi, rdx, rcx, r8, r9 for argument passing | 
|  | and rbx, r12 - r15 are callee saved. | 
|  |  | 
|  | Program start | 
|  | ^^^^^^^^^^^^^ | 
|  |  | 
|  | An eBPF program receives a single argument and contains | 
|  | a single eBPF main routine; the program does not contain eBPF functions. | 
|  | Function calls are limited to a predefined set of kernel functions.  The size | 
|  | of a program is limited to 4K instructions:  this ensures fast termination and | 
|  | a limited number of kernel function calls.  Prior to running an eBPF program, | 
|  | a verifier performs static analysis to prevent loops in the code and | 
|  | to ensure valid register usage and operand types. |