|  | //===-- llvm/CodeGen/VirtRegMap.h - Virtual Register Map -*- C++ -*--------===// | 
|  | // | 
|  | //                     The LLVM Compiler Infrastructure | 
|  | // | 
|  | // This file was developed by the LLVM research group and is distributed under | 
|  | // the University of Illinois Open Source License. See LICENSE.TXT for details. | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  | // | 
|  | // This file implements a virtual register map. This maps virtual registers to | 
|  | // physical registers and virtual registers to stack slots. It is created and | 
|  | // updated by a register allocator and then used by a machine code rewriter that | 
|  | // adds spill code and rewrites virtual into physical register references. | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | #ifndef LLVM_CODEGEN_VIRTREGMAP_H | 
|  | #define LLVM_CODEGEN_VIRTREGMAP_H | 
|  |  | 
|  | #include "llvm/Target/MRegisterInfo.h" | 
|  | #include "llvm/ADT/BitVector.h" | 
|  | #include "llvm/ADT/IndexedMap.h" | 
|  | #include "llvm/Support/Streams.h" | 
|  | #include <map> | 
|  |  | 
|  | namespace llvm { | 
|  | class MachineInstr; | 
|  | class TargetInstrInfo; | 
|  |  | 
|  | class VirtRegMap { | 
|  | public: | 
|  | enum { | 
|  | NO_PHYS_REG = 0, | 
|  | NO_STACK_SLOT = (1L << 30)-1, | 
|  | MAX_STACK_SLOT = (1L << 18)-1 | 
|  | }; | 
|  |  | 
|  | enum ModRef { isRef = 1, isMod = 2, isModRef = 3 }; | 
|  | typedef std::multimap<MachineInstr*, | 
|  | std::pair<unsigned, ModRef> > MI2VirtMapTy; | 
|  |  | 
|  | private: | 
|  | const TargetInstrInfo &TII; | 
|  |  | 
|  | MachineFunction &MF; | 
|  | /// Virt2PhysMap - This is a virtual to physical register | 
|  | /// mapping. Each virtual register is required to have an entry in | 
|  | /// it; even spilled virtual registers (the register mapped to a | 
|  | /// spilled register is the temporary used to load it from the | 
|  | /// stack). | 
|  | IndexedMap<unsigned, VirtReg2IndexFunctor> Virt2PhysMap; | 
|  | /// Virt2StackSlotMap - This is virtual register to stack slot | 
|  | /// mapping. Each spilled virtual register has an entry in it | 
|  | /// which corresponds to the stack slot this register is spilled | 
|  | /// at. | 
|  | IndexedMap<int, VirtReg2IndexFunctor> Virt2StackSlotMap; | 
|  | /// MI2VirtMap - This is MachineInstr to virtual register | 
|  | /// mapping. In the case of memory spill code being folded into | 
|  | /// instructions, we need to know which virtual register was | 
|  | /// read/written by this instruction. | 
|  | MI2VirtMapTy MI2VirtMap; | 
|  |  | 
|  | /// ReMatMap - This is virtual register to re-materialized instruction | 
|  | /// mapping. Each virtual register whose definition is going to be | 
|  | /// re-materialized has an entry in it. | 
|  | std::map<unsigned, const MachineInstr*> ReMatMap; | 
|  |  | 
|  | /// ReMatId - Instead of assigning a stack slot to a to be rematerialized | 
|  | /// virtual register, an unique id is being assigned. This keeps track of | 
|  | /// the highest id used so far. Note, this starts at (1<<18) to avoid | 
|  | /// conflicts with stack slot numbers. | 
|  | int ReMatId; | 
|  |  | 
|  | VirtRegMap(const VirtRegMap&);     // DO NOT IMPLEMENT | 
|  | void operator=(const VirtRegMap&); // DO NOT IMPLEMENT | 
|  |  | 
|  | public: | 
|  | VirtRegMap(MachineFunction &mf); | 
|  |  | 
|  | void grow(); | 
|  |  | 
|  | /// @brief returns true if the specified virtual register is | 
|  | /// mapped to a physical register | 
|  | bool hasPhys(unsigned virtReg) const { | 
|  | return getPhys(virtReg) != NO_PHYS_REG; | 
|  | } | 
|  |  | 
|  | /// @brief returns the physical register mapped to the specified | 
|  | /// virtual register | 
|  | unsigned getPhys(unsigned virtReg) const { | 
|  | assert(MRegisterInfo::isVirtualRegister(virtReg)); | 
|  | return Virt2PhysMap[virtReg]; | 
|  | } | 
|  |  | 
|  | /// @brief creates a mapping for the specified virtual register to | 
|  | /// the specified physical register | 
|  | void assignVirt2Phys(unsigned virtReg, unsigned physReg) { | 
|  | assert(MRegisterInfo::isVirtualRegister(virtReg) && | 
|  | MRegisterInfo::isPhysicalRegister(physReg)); | 
|  | assert(Virt2PhysMap[virtReg] == NO_PHYS_REG && | 
|  | "attempt to assign physical register to already mapped " | 
|  | "virtual register"); | 
|  | Virt2PhysMap[virtReg] = physReg; | 
|  | } | 
|  |  | 
|  | /// @brief clears the specified virtual register's, physical | 
|  | /// register mapping | 
|  | void clearVirt(unsigned virtReg) { | 
|  | assert(MRegisterInfo::isVirtualRegister(virtReg)); | 
|  | assert(Virt2PhysMap[virtReg] != NO_PHYS_REG && | 
|  | "attempt to clear a not assigned virtual register"); | 
|  | Virt2PhysMap[virtReg] = NO_PHYS_REG; | 
|  | } | 
|  |  | 
|  | /// @brief clears all virtual to physical register mappings | 
|  | void clearAllVirt() { | 
|  | Virt2PhysMap.clear(); | 
|  | grow(); | 
|  | } | 
|  |  | 
|  | /// @brief returns true is the specified virtual register is | 
|  | /// mapped to a stack slot | 
|  | bool hasStackSlot(unsigned virtReg) const { | 
|  | return getStackSlot(virtReg) != NO_STACK_SLOT; | 
|  | } | 
|  |  | 
|  | /// @brief returns the stack slot mapped to the specified virtual | 
|  | /// register | 
|  | int getStackSlot(unsigned virtReg) const { | 
|  | assert(MRegisterInfo::isVirtualRegister(virtReg)); | 
|  | return Virt2StackSlotMap[virtReg]; | 
|  | } | 
|  |  | 
|  | /// @brief create a mapping for the specifed virtual register to | 
|  | /// the next available stack slot | 
|  | int assignVirt2StackSlot(unsigned virtReg); | 
|  | /// @brief create a mapping for the specified virtual register to | 
|  | /// the specified stack slot | 
|  | void assignVirt2StackSlot(unsigned virtReg, int frameIndex); | 
|  |  | 
|  | /// @brief assign an unique re-materialization id to the specified | 
|  | /// virtual register. | 
|  | int assignVirtReMatId(unsigned virtReg); | 
|  |  | 
|  | /// @brief returns true if the specified virtual register is being | 
|  | /// re-materialized. | 
|  | bool isReMaterialized(unsigned virtReg) const { | 
|  | return ReMatMap.count(virtReg) != 0; | 
|  | } | 
|  |  | 
|  | /// @brief returns the original machine instruction being re-issued | 
|  | /// to re-materialize the specified virtual register. | 
|  | const MachineInstr *getReMaterializedMI(unsigned virtReg) { | 
|  | return ReMatMap[virtReg]; | 
|  | } | 
|  |  | 
|  | /// @brief records the specified virtual register will be | 
|  | /// re-materialized and the original instruction which will be re-issed | 
|  | /// for this purpose. | 
|  | void setVirtIsReMaterialized(unsigned virtReg, MachineInstr *def) { | 
|  | ReMatMap[virtReg] = def; | 
|  | } | 
|  |  | 
|  | /// @brief Updates information about the specified virtual register's value | 
|  | /// folded into newMI machine instruction.  The OpNum argument indicates the | 
|  | /// operand number of OldMI that is folded. | 
|  | void virtFolded(unsigned VirtReg, MachineInstr *OldMI, unsigned OpNum, | 
|  | MachineInstr *NewMI); | 
|  |  | 
|  | /// @brief returns the virtual registers' values folded in memory | 
|  | /// operands of this instruction | 
|  | std::pair<MI2VirtMapTy::const_iterator, MI2VirtMapTy::const_iterator> | 
|  | getFoldedVirts(MachineInstr* MI) const { | 
|  | return MI2VirtMap.equal_range(MI); | 
|  | } | 
|  |  | 
|  | /// RemoveFromFoldedVirtMap - If the specified machine instruction is in | 
|  | /// the folded instruction map, remove its entry from the map. | 
|  | void RemoveFromFoldedVirtMap(MachineInstr *MI) { | 
|  | MI2VirtMap.erase(MI); | 
|  | } | 
|  |  | 
|  | void print(std::ostream &OS) const; | 
|  | void print(std::ostream *OS) const { if (OS) print(*OS); } | 
|  | void dump() const; | 
|  | }; | 
|  |  | 
|  | inline std::ostream *operator<<(std::ostream *OS, const VirtRegMap &VRM) { | 
|  | VRM.print(OS); | 
|  | return OS; | 
|  | } | 
|  | inline std::ostream &operator<<(std::ostream &OS, const VirtRegMap &VRM) { | 
|  | VRM.print(OS); | 
|  | return OS; | 
|  | } | 
|  |  | 
|  | /// Spiller interface: Implementations of this interface assign spilled | 
|  | /// virtual registers to stack slots, rewriting the code. | 
|  | struct Spiller { | 
|  | virtual ~Spiller(); | 
|  | virtual bool runOnMachineFunction(MachineFunction &MF, | 
|  | VirtRegMap &VRM) = 0; | 
|  | }; | 
|  |  | 
|  | /// createSpiller - Create an return a spiller object, as specified on the | 
|  | /// command line. | 
|  | Spiller* createSpiller(); | 
|  |  | 
|  | } // End llvm namespace | 
|  |  | 
|  | #endif |