| //===- ConstantHandling.cpp - Implement ConstantHandling.h ----------------===// |
| // |
| // This file implements the various intrinsic operations, on constant values. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "llvm/Optimizations/ConstantHandling.h" |
| |
| namespace opt { |
| |
| AnnotationID ConstRules::AID(AnnotationManager::getID("opt::ConstRules", |
| &ConstRules::find)); |
| |
| //===----------------------------------------------------------------------===// |
| // TemplateRules Class |
| //===----------------------------------------------------------------------===// |
| // |
| // TemplateRules - Implement a subclass of ConstRules that provides all |
| // operations as noops. All other rules classes inherit from this class so |
| // that if functionality is needed in the future, it can simply be added here |
| // and to ConstRules without changing anything else... |
| // |
| // This class also provides subclasses with typesafe implementations of methods |
| // so that don't have to do type casting. |
| // |
| template<class ArgType, class SubClassName> |
| class TemplateRules : public ConstRules { |
| |
| //===--------------------------------------------------------------------===// |
| // Redirecting functions that cast to the appropriate types |
| //===--------------------------------------------------------------------===// |
| |
| virtual ConstPoolVal *op_not(const ConstPoolVal *V) const { |
| return SubClassName::Not((const ArgType *)V); |
| } |
| |
| |
| virtual ConstPoolVal *add(const ConstPoolVal *V1, |
| const ConstPoolVal *V2) const { |
| return SubClassName::Add((const ArgType *)V1, (const ArgType *)V2); |
| } |
| |
| virtual ConstPoolVal *sub(const ConstPoolVal *V1, |
| const ConstPoolVal *V2) const { |
| return SubClassName::Sub((const ArgType *)V1, (const ArgType *)V2); |
| } |
| |
| virtual ConstPoolVal *mul(const ConstPoolVal *V1, |
| const ConstPoolVal *V2) const { |
| return SubClassName::Mul((const ArgType *)V1, (const ArgType *)V2); |
| } |
| |
| virtual ConstPoolBool *lessthan(const ConstPoolVal *V1, |
| const ConstPoolVal *V2) const { |
| return SubClassName::LessThan((const ArgType *)V1, (const ArgType *)V2); |
| } |
| |
| // Casting operators. ick |
| virtual ConstPoolBool *castToBool(const ConstPoolVal *V) const { |
| return SubClassName::CastToBool((const ArgType*)V); |
| } |
| virtual ConstPoolSInt *castToSByte(const ConstPoolVal *V) const { |
| return SubClassName::CastToSByte((const ArgType*)V); |
| } |
| virtual ConstPoolUInt *castToUByte(const ConstPoolVal *V) const { |
| return SubClassName::CastToUByte((const ArgType*)V); |
| } |
| virtual ConstPoolSInt *castToShort(const ConstPoolVal *V) const { |
| return SubClassName::CastToShort((const ArgType*)V); |
| } |
| virtual ConstPoolUInt *castToUShort(const ConstPoolVal *V) const { |
| return SubClassName::CastToUShort((const ArgType*)V); |
| } |
| virtual ConstPoolSInt *castToInt(const ConstPoolVal *V) const { |
| return SubClassName::CastToInt((const ArgType*)V); |
| } |
| virtual ConstPoolUInt *castToUInt(const ConstPoolVal *V) const { |
| return SubClassName::CastToUInt((const ArgType*)V); |
| } |
| virtual ConstPoolSInt *castToLong(const ConstPoolVal *V) const { |
| return SubClassName::CastToLong((const ArgType*)V); |
| } |
| virtual ConstPoolUInt *castToULong(const ConstPoolVal *V) const { |
| return SubClassName::CastToULong((const ArgType*)V); |
| } |
| virtual ConstPoolFP *castToFloat(const ConstPoolVal *V) const { |
| return SubClassName::CastToFloat((const ArgType*)V); |
| } |
| virtual ConstPoolFP *castToDouble(const ConstPoolVal *V) const { |
| return SubClassName::CastToDouble((const ArgType*)V); |
| } |
| |
| //===--------------------------------------------------------------------===// |
| // Default "noop" implementations |
| //===--------------------------------------------------------------------===// |
| |
| inline static ConstPoolVal *Not(const ArgType *V) { return 0; } |
| |
| inline static ConstPoolVal *Add(const ArgType *V1, const ArgType *V2) { |
| return 0; |
| } |
| inline static ConstPoolVal *Sub(const ArgType *V1, const ArgType *V2) { |
| return 0; |
| } |
| inline static ConstPoolVal *Mul(const ArgType *V1, const ArgType *V2) { |
| return 0; |
| } |
| inline static ConstPoolBool *LessThan(const ArgType *V1, const ArgType *V2) { |
| return 0; |
| } |
| |
| // Casting operators. ick |
| inline static ConstPoolBool *CastToBool (const ConstPoolVal *V) { return 0; } |
| inline static ConstPoolSInt *CastToSByte (const ConstPoolVal *V) { return 0; } |
| inline static ConstPoolUInt *CastToUByte (const ConstPoolVal *V) { return 0; } |
| inline static ConstPoolSInt *CastToShort (const ConstPoolVal *V) { return 0; } |
| inline static ConstPoolUInt *CastToUShort(const ConstPoolVal *V) { return 0; } |
| inline static ConstPoolSInt *CastToInt (const ConstPoolVal *V) { return 0; } |
| inline static ConstPoolUInt *CastToUInt (const ConstPoolVal *V) { return 0; } |
| inline static ConstPoolSInt *CastToLong (const ConstPoolVal *V) { return 0; } |
| inline static ConstPoolUInt *CastToULong (const ConstPoolVal *V) { return 0; } |
| inline static ConstPoolFP *CastToFloat (const ConstPoolVal *V) { return 0; } |
| inline static ConstPoolFP *CastToDouble(const ConstPoolVal *V) { return 0; } |
| }; |
| |
| |
| |
| //===----------------------------------------------------------------------===// |
| // EmptyRules Class |
| //===----------------------------------------------------------------------===// |
| // |
| // EmptyRules provides a concrete base class of ConstRules that does nothing |
| // |
| struct EmptyRules : public TemplateRules<ConstPoolVal, EmptyRules> { |
| }; |
| |
| |
| |
| //===----------------------------------------------------------------------===// |
| // BoolRules Class |
| //===----------------------------------------------------------------------===// |
| // |
| // BoolRules provides a concrete base class of ConstRules for the 'bool' type. |
| // |
| struct BoolRules : public TemplateRules<ConstPoolBool, BoolRules> { |
| |
| inline static ConstPoolVal *Not(const ConstPoolBool *V) { |
| return ConstPoolBool::get(!V->getValue()); |
| } |
| |
| inline static ConstPoolVal *Or(const ConstPoolBool *V1, |
| const ConstPoolBool *V2) { |
| return ConstPoolBool::get(V1->getValue() | V2->getValue()); |
| } |
| |
| inline static ConstPoolVal *And(const ConstPoolBool *V1, |
| const ConstPoolBool *V2) { |
| return ConstPoolBool::get(V1->getValue() & V2->getValue()); |
| } |
| }; |
| |
| |
| //===----------------------------------------------------------------------===// |
| // DirectRules Class |
| //===----------------------------------------------------------------------===// |
| // |
| // DirectRules provides a concrete base classes of ConstRules for a variety of |
| // different types. This allows the C++ compiler to automatically generate our |
| // constant handling operations in a typesafe and accurate manner. |
| // |
| template<class ConstPoolClass, class BuiltinType, Type **Ty> |
| struct DirectRules |
| : public TemplateRules<ConstPoolClass, |
| DirectRules<ConstPoolClass, BuiltinType, Ty> > { |
| |
| inline static ConstPoolVal *Not(const ConstPoolClass *V) { |
| return ConstPoolClass::get(*Ty, !(BuiltinType)V->getValue());; |
| } |
| |
| inline static ConstPoolVal *Add(const ConstPoolClass *V1, |
| const ConstPoolClass *V2) { |
| BuiltinType Result = (BuiltinType)V1->getValue() + |
| (BuiltinType)V2->getValue(); |
| return ConstPoolClass::get(*Ty, Result); |
| } |
| |
| inline static ConstPoolVal *Sub(const ConstPoolClass *V1, |
| const ConstPoolClass *V2) { |
| BuiltinType Result = (BuiltinType)V1->getValue() - |
| (BuiltinType)V2->getValue(); |
| return ConstPoolClass::get(*Ty, Result); |
| } |
| |
| inline static ConstPoolVal *Mul(const ConstPoolClass *V1, |
| const ConstPoolClass *V2) { |
| BuiltinType Result = (BuiltinType)V1->getValue() * |
| (BuiltinType)V2->getValue(); |
| return ConstPoolClass::get(*Ty, Result); |
| } |
| |
| inline static ConstPoolBool *LessThan(const ConstPoolClass *V1, |
| const ConstPoolClass *V2) { |
| bool Result = (BuiltinType)V1->getValue() < (BuiltinType)V2->getValue(); |
| return ConstPoolBool::get(Result); |
| } |
| |
| // Casting operators. ick |
| #define DEF_CAST(TYPE, CLASS, CTYPE) \ |
| inline static CLASS *CastTo##TYPE (const ConstPoolClass *V) { \ |
| return CLASS::get(Type::TYPE##Ty, (CTYPE)(BuiltinType)V->getValue()); \ |
| } |
| |
| DEF_CAST(Bool , ConstPoolBool, bool) |
| DEF_CAST(SByte , ConstPoolSInt, signed char) |
| DEF_CAST(UByte , ConstPoolUInt, unsigned char) |
| DEF_CAST(Short , ConstPoolSInt, signed short) |
| DEF_CAST(UShort, ConstPoolUInt, unsigned short) |
| DEF_CAST(Int , ConstPoolSInt, signed int) |
| DEF_CAST(UInt , ConstPoolUInt, unsigned int) |
| DEF_CAST(Long , ConstPoolSInt, int64_t) |
| DEF_CAST(ULong , ConstPoolUInt, uint64_t) |
| DEF_CAST(Float , ConstPoolFP , float) |
| DEF_CAST(Double, ConstPoolFP , double) |
| #undef DEF_CAST |
| }; |
| |
| //===----------------------------------------------------------------------===// |
| // DirectRules Subclasses |
| //===----------------------------------------------------------------------===// |
| // |
| // Given the DirectRules class we can now implement lots of types with little |
| // code. Thank goodness C++ compilers are great at stomping out layers of |
| // templates... can you imagine having to do this all by hand? (/me is lazy :) |
| // |
| |
| // ConstRules::find - Return the constant rules that take care of the specified |
| // type. |
| // |
| Annotation *ConstRules::find(AnnotationID AID, const Annotable *TyA, void *) { |
| assert(AID == ConstRules::AID && "Bad annotation for factory!"); |
| const Type *Ty = cast<Type>((const Value*)TyA); |
| |
| switch (Ty->getPrimitiveID()) { |
| case Type::BoolTyID: return new BoolRules(); |
| case Type::SByteTyID: |
| return new DirectRules<ConstPoolSInt, signed char , &Type::SByteTy>(); |
| case Type::UByteTyID: |
| return new DirectRules<ConstPoolUInt, unsigned char , &Type::UByteTy>(); |
| case Type::ShortTyID: |
| return new DirectRules<ConstPoolSInt, signed short, &Type::ShortTy>(); |
| case Type::UShortTyID: |
| return new DirectRules<ConstPoolUInt, unsigned short, &Type::UShortTy>(); |
| case Type::IntTyID: |
| return new DirectRules<ConstPoolSInt, signed int , &Type::IntTy>(); |
| case Type::UIntTyID: |
| return new DirectRules<ConstPoolUInt, unsigned int , &Type::UIntTy>(); |
| case Type::LongTyID: |
| return new DirectRules<ConstPoolSInt, int64_t , &Type::LongTy>(); |
| case Type::ULongTyID: |
| return new DirectRules<ConstPoolUInt, uint64_t , &Type::ULongTy>(); |
| case Type::FloatTyID: |
| return new DirectRules<ConstPoolFP , float , &Type::FloatTy>(); |
| case Type::DoubleTyID: |
| return new DirectRules<ConstPoolFP , double , &Type::DoubleTy>(); |
| default: |
| return new EmptyRules(); |
| } |
| } |
| |
| |
| } // End namespace opt |