|  | //===-- NEONPreAllocPass.cpp - Allocate adjacent NEON registers--*- C++ -*-===// | 
|  | // | 
|  | //                     The LLVM Compiler Infrastructure | 
|  | // | 
|  | // This file is distributed under the University of Illinois Open Source | 
|  | // License. See LICENSE.TXT for details. | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | #define DEBUG_TYPE "neon-prealloc" | 
|  | #include "ARM.h" | 
|  | #include "ARMInstrInfo.h" | 
|  | #include "llvm/CodeGen/MachineInstr.h" | 
|  | #include "llvm/CodeGen/MachineInstrBuilder.h" | 
|  | #include "llvm/CodeGen/MachineFunctionPass.h" | 
|  | using namespace llvm; | 
|  |  | 
|  | namespace { | 
|  | class VISIBILITY_HIDDEN NEONPreAllocPass : public MachineFunctionPass { | 
|  | const TargetInstrInfo *TII; | 
|  |  | 
|  | public: | 
|  | static char ID; | 
|  | NEONPreAllocPass() : MachineFunctionPass(&ID) {} | 
|  |  | 
|  | virtual bool runOnMachineFunction(MachineFunction &MF); | 
|  |  | 
|  | virtual const char *getPassName() const { | 
|  | return "NEON register pre-allocation pass"; | 
|  | } | 
|  |  | 
|  | private: | 
|  | bool PreAllocNEONRegisters(MachineBasicBlock &MBB); | 
|  | }; | 
|  |  | 
|  | char NEONPreAllocPass::ID = 0; | 
|  | } | 
|  |  | 
|  | static bool isNEONMultiRegOp(int Opcode, unsigned &FirstOpnd, | 
|  | unsigned &NumRegs) { | 
|  | switch (Opcode) { | 
|  | default: | 
|  | break; | 
|  |  | 
|  | case ARM::VLD2d8: | 
|  | case ARM::VLD2d16: | 
|  | case ARM::VLD2d32: | 
|  | FirstOpnd = 0; | 
|  | NumRegs = 2; | 
|  | return true; | 
|  |  | 
|  | case ARM::VLD3d8: | 
|  | case ARM::VLD3d16: | 
|  | case ARM::VLD3d32: | 
|  | FirstOpnd = 0; | 
|  | NumRegs = 3; | 
|  | return true; | 
|  |  | 
|  | case ARM::VLD4d8: | 
|  | case ARM::VLD4d16: | 
|  | case ARM::VLD4d32: | 
|  | FirstOpnd = 0; | 
|  | NumRegs = 4; | 
|  | return true; | 
|  |  | 
|  | case ARM::VST2d8: | 
|  | case ARM::VST2d16: | 
|  | case ARM::VST2d32: | 
|  | FirstOpnd = 3; | 
|  | NumRegs = 2; | 
|  | return true; | 
|  |  | 
|  | case ARM::VST3d8: | 
|  | case ARM::VST3d16: | 
|  | case ARM::VST3d32: | 
|  | FirstOpnd = 3; | 
|  | NumRegs = 3; | 
|  | return true; | 
|  |  | 
|  | case ARM::VST4d8: | 
|  | case ARM::VST4d16: | 
|  | case ARM::VST4d32: | 
|  | FirstOpnd = 3; | 
|  | NumRegs = 4; | 
|  | return true; | 
|  |  | 
|  | case ARM::VTBL2: | 
|  | FirstOpnd = 1; | 
|  | NumRegs = 2; | 
|  | return true; | 
|  |  | 
|  | case ARM::VTBL3: | 
|  | FirstOpnd = 1; | 
|  | NumRegs = 3; | 
|  | return true; | 
|  |  | 
|  | case ARM::VTBL4: | 
|  | FirstOpnd = 1; | 
|  | NumRegs = 4; | 
|  | return true; | 
|  |  | 
|  | case ARM::VTBX2: | 
|  | FirstOpnd = 2; | 
|  | NumRegs = 2; | 
|  | return true; | 
|  |  | 
|  | case ARM::VTBX3: | 
|  | FirstOpnd = 2; | 
|  | NumRegs = 3; | 
|  | return true; | 
|  |  | 
|  | case ARM::VTBX4: | 
|  | FirstOpnd = 2; | 
|  | NumRegs = 4; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool NEONPreAllocPass::PreAllocNEONRegisters(MachineBasicBlock &MBB) { | 
|  | bool Modified = false; | 
|  |  | 
|  | MachineBasicBlock::iterator MBBI = MBB.begin(), E = MBB.end(); | 
|  | for (; MBBI != E; ++MBBI) { | 
|  | MachineInstr *MI = &*MBBI; | 
|  | unsigned FirstOpnd, NumRegs; | 
|  | if (!isNEONMultiRegOp(MI->getOpcode(), FirstOpnd, NumRegs)) | 
|  | continue; | 
|  |  | 
|  | MachineBasicBlock::iterator NextI = next(MBBI); | 
|  | for (unsigned R = 0; R < NumRegs; ++R) { | 
|  | MachineOperand &MO = MI->getOperand(FirstOpnd + R); | 
|  | assert(MO.isReg() && MO.getSubReg() == 0 && "unexpected operand"); | 
|  | unsigned VirtReg = MO.getReg(); | 
|  | assert(TargetRegisterInfo::isVirtualRegister(VirtReg) && | 
|  | "expected a virtual register"); | 
|  |  | 
|  | // For now, just assign a fixed set of adjacent registers. | 
|  | // This leaves plenty of room for future improvements. | 
|  | static const unsigned NEONDRegs[] = { | 
|  | ARM::D0, ARM::D1, ARM::D2, ARM::D3 | 
|  | }; | 
|  | MO.setReg(NEONDRegs[R]); | 
|  |  | 
|  | if (MO.isUse()) { | 
|  | // Insert a copy from VirtReg. | 
|  | AddDefaultPred(BuildMI(MBB, MBBI, MI->getDebugLoc(), | 
|  | TII->get(ARM::FCPYD), MO.getReg()) | 
|  | .addReg(VirtReg)); | 
|  | if (MO.isKill()) { | 
|  | MachineInstr *CopyMI = prior(MBBI); | 
|  | CopyMI->findRegisterUseOperand(VirtReg)->setIsKill(); | 
|  | } | 
|  | MO.setIsKill(); | 
|  | } else if (MO.isDef() && !MO.isDead()) { | 
|  | // Add a copy to VirtReg. | 
|  | AddDefaultPred(BuildMI(MBB, NextI, MI->getDebugLoc(), | 
|  | TII->get(ARM::FCPYD), VirtReg) | 
|  | .addReg(MO.getReg())); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | return Modified; | 
|  | } | 
|  |  | 
|  | bool NEONPreAllocPass::runOnMachineFunction(MachineFunction &MF) { | 
|  | TII = MF.getTarget().getInstrInfo(); | 
|  |  | 
|  | bool Modified = false; | 
|  | for (MachineFunction::iterator MFI = MF.begin(), E = MF.end(); MFI != E; | 
|  | ++MFI) { | 
|  | MachineBasicBlock &MBB = *MFI; | 
|  | Modified |= PreAllocNEONRegisters(MBB); | 
|  | } | 
|  |  | 
|  | return Modified; | 
|  | } | 
|  |  | 
|  | /// createNEONPreAllocPass - returns an instance of the NEON register | 
|  | /// pre-allocation pass. | 
|  | FunctionPass *llvm::createNEONPreAllocPass() { | 
|  | return new NEONPreAllocPass(); | 
|  | } |