| //===-- Module.cpp - Implement the Module class ------------------*- C++ -*--=// |
| // |
| // This file implements the Module class for the VMCore library. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "llvm/Module.h" |
| #include "llvm/Function.h" |
| #include "llvm/GlobalVariable.h" |
| #include "llvm/InstrTypes.h" |
| #include "llvm/Constants.h" |
| #include "llvm/DerivedTypes.h" |
| #include "Support/STLExtras.h" |
| #include "SymbolTableListTraitsImpl.h" |
| #include <algorithm> |
| #include <map> |
| |
| Function *ilist_traits<Function>::createNode() { |
| return new Function(FunctionType::get(Type::VoidTy,std::vector<const Type*>(), |
| false), false); |
| } |
| GlobalVariable *ilist_traits<GlobalVariable>::createNode() { |
| return new GlobalVariable(Type::IntTy, false, false); |
| } |
| |
| iplist<Function> &ilist_traits<Function>::getList(Module *M) { |
| return M->getFunctionList(); |
| } |
| iplist<GlobalVariable> &ilist_traits<GlobalVariable>::getList(Module *M) { |
| return M->getGlobalList(); |
| } |
| |
| // Explicit instantiations of SymbolTableListTraits since some of the methods |
| // are not in the public header file... |
| template SymbolTableListTraits<GlobalVariable, Module, Module>; |
| template SymbolTableListTraits<Function, Module, Module>; |
| |
| // Define the GlobalValueRefMap as a struct that wraps a map so that we don't |
| // have Module.h depend on <map> |
| // |
| struct GlobalValueRefMap : public std::map<GlobalValue*, ConstantPointerRef*>{ |
| }; |
| |
| |
| Module::Module() { |
| FunctionList.setItemParent(this); |
| FunctionList.setParent(this); |
| GlobalList.setItemParent(this); |
| GlobalList.setParent(this); |
| GVRefMap = 0; |
| SymTab = 0; |
| } |
| |
| Module::~Module() { |
| dropAllReferences(); |
| GlobalList.clear(); |
| GlobalList.setParent(0); |
| FunctionList.clear(); |
| FunctionList.setParent(0); |
| delete SymTab; |
| } |
| |
| SymbolTable *Module::getSymbolTableSure() { |
| if (!SymTab) SymTab = new SymbolTable(0); |
| return SymTab; |
| } |
| |
| // hasSymbolTable() - Returns true if there is a symbol table allocated to |
| // this object AND if there is at least one name in it! |
| // |
| bool Module::hasSymbolTable() const { |
| if (!SymTab) return false; |
| |
| for (SymbolTable::const_iterator I = SymTab->begin(), E = SymTab->end(); |
| I != E; ++I) |
| if (I->second.begin() != I->second.end()) |
| return true; // Found nonempty type plane! |
| |
| return false; |
| } |
| |
| |
| // getOrInsertFunction - Look up the specified function in the module symbol |
| // table. If it does not exist, add a prototype for the function and return |
| // it. This is nice because it allows most passes to get away with not handling |
| // the symbol table directly for this common task. |
| // |
| Function *Module::getOrInsertFunction(const std::string &Name, |
| const FunctionType *Ty) { |
| SymbolTable *SymTab = getSymbolTableSure(); |
| |
| // See if we have a definitions for the specified function already... |
| if (Value *V = SymTab->lookup(PointerType::get(Ty), Name)) { |
| return cast<Function>(V); // Yup, got it |
| } else { // Nope, add one |
| Function *New = new Function(Ty, false, Name); |
| FunctionList.push_back(New); |
| return New; // Return the new prototype... |
| } |
| } |
| |
| // getFunction - Look up the specified function in the module symbol table. |
| // If it does not exist, return null. |
| // |
| Function *Module::getFunction(const std::string &Name, const FunctionType *Ty) { |
| SymbolTable *SymTab = getSymbolTable(); |
| if (SymTab == 0) return 0; // No symtab, no symbols... |
| |
| return cast_or_null<Function>(SymTab->lookup(PointerType::get(Ty), Name)); |
| } |
| |
| // addTypeName - Insert an entry in the symbol table mapping Str to Type. If |
| // there is already an entry for this name, true is returned and the symbol |
| // table is not modified. |
| // |
| bool Module::addTypeName(const std::string &Name, const Type *Ty) { |
| SymbolTable *ST = getSymbolTableSure(); |
| |
| if (ST->lookup(Type::TypeTy, Name)) return true; // Already in symtab... |
| |
| // Not in symbol table? Set the name with the Symtab as an argument so the |
| // type knows what to update... |
| ((Value*)Ty)->setName(Name, ST); |
| |
| return false; |
| } |
| |
| // getTypeName - If there is at least one entry in the symbol table for the |
| // specified type, return it. |
| // |
| std::string Module::getTypeName(const Type *Ty) { |
| const SymbolTable *ST = getSymbolTable(); |
| if (ST == 0) return ""; // No symbol table, must not have an entry... |
| if (ST->find(Type::TypeTy) == ST->end()) |
| return ""; // No names for types... |
| |
| SymbolTable::type_const_iterator TI = ST->type_begin(Type::TypeTy); |
| SymbolTable::type_const_iterator TE = ST->type_end(Type::TypeTy); |
| |
| while (TI != TE && TI->second != (const Value*)Ty) |
| ++TI; |
| |
| if (TI != TE) // Must have found an entry! |
| return TI->first; |
| return ""; // Must not have found anything... |
| } |
| |
| |
| // dropAllReferences() - This function causes all the subinstructions to "let |
| // go" of all references that they are maintaining. This allows one to |
| // 'delete' a whole class at a time, even though there may be circular |
| // references... first all references are dropped, and all use counts go to |
| // zero. Then everything is delete'd for real. Note that no operations are |
| // valid on an object that has "dropped all references", except operator |
| // delete. |
| // |
| void Module::dropAllReferences() { |
| for(Module::iterator I = begin(), E = end(); I != E; ++I) |
| I->dropAllReferences(); |
| |
| for(Module::giterator I = gbegin(), E = gend(); I != E; ++I) |
| I->dropAllReferences(); |
| |
| // If there are any GlobalVariable references still out there, nuke them now. |
| // Since all references are hereby dropped, nothing could possibly reference |
| // them still. |
| if (GVRefMap) { |
| for (GlobalValueRefMap::iterator I = GVRefMap->begin(), E = GVRefMap->end(); |
| I != E; ++I) { |
| // Delete the ConstantPointerRef node... |
| I->second->destroyConstant(); |
| } |
| |
| // Since the table is empty, we can now delete it... |
| delete GVRefMap; |
| } |
| } |
| |
| // Accessor for the underlying GlobalValRefMap... |
| ConstantPointerRef *Module::getConstantPointerRef(GlobalValue *V){ |
| // Create ref map lazily on demand... |
| if (GVRefMap == 0) GVRefMap = new GlobalValueRefMap(); |
| |
| GlobalValueRefMap::iterator I = GVRefMap->find(V); |
| if (I != GVRefMap->end()) return I->second; |
| |
| ConstantPointerRef *Ref = new ConstantPointerRef(V); |
| GVRefMap->insert(std::make_pair(V, Ref)); |
| |
| return Ref; |
| } |
| |
| void Module::mutateConstantPointerRef(GlobalValue *OldGV, GlobalValue *NewGV) { |
| GlobalValueRefMap::iterator I = GVRefMap->find(OldGV); |
| assert(I != GVRefMap->end() && |
| "mutateConstantPointerRef; OldGV not in table!"); |
| ConstantPointerRef *Ref = I->second; |
| |
| // Remove the old entry... |
| GVRefMap->erase(I); |
| |
| // Insert the new entry... |
| GVRefMap->insert(std::make_pair(NewGV, Ref)); |
| } |