|  | ================================================= | 
|  | Kaleidoscope: Tutorial Introduction and the Lexer | 
|  | ================================================= | 
|  |  | 
|  | .. contents:: | 
|  | :local: | 
|  |  | 
|  | Tutorial Introduction | 
|  | ===================== | 
|  |  | 
|  | Welcome to the "Implementing a language with LLVM" tutorial. This | 
|  | tutorial runs through the implementation of a simple language, showing | 
|  | how fun and easy it can be. This tutorial will get you up and started as | 
|  | well as help to build a framework you can extend to other languages. The | 
|  | code in this tutorial can also be used as a playground to hack on other | 
|  | LLVM specific things. | 
|  |  | 
|  | The goal of this tutorial is to progressively unveil our language, | 
|  | describing how it is built up over time. This will let us cover a fairly | 
|  | broad range of language design and LLVM-specific usage issues, showing | 
|  | and explaining the code for it all along the way, without overwhelming | 
|  | you with tons of details up front. | 
|  |  | 
|  | It is useful to point out ahead of time that this tutorial is really | 
|  | about teaching compiler techniques and LLVM specifically, *not* about | 
|  | teaching modern and sane software engineering principles. In practice, | 
|  | this means that we'll take a number of shortcuts to simplify the | 
|  | exposition. For example, the code leaks memory, uses global variables | 
|  | all over the place, doesn't use nice design patterns like | 
|  | `visitors <http://en.wikipedia.org/wiki/Visitor_pattern>`_, etc... but | 
|  | it is very simple. If you dig in and use the code as a basis for future | 
|  | projects, fixing these deficiencies shouldn't be hard. | 
|  |  | 
|  | I've tried to put this tutorial together in a way that makes chapters | 
|  | easy to skip over if you are already familiar with or are uninterested | 
|  | in the various pieces. The structure of the tutorial is: | 
|  |  | 
|  | -  `Chapter #1 <#language>`_: Introduction to the Kaleidoscope | 
|  | language, and the definition of its Lexer - This shows where we are | 
|  | going and the basic functionality that we want it to do. In order to | 
|  | make this tutorial maximally understandable and hackable, we choose | 
|  | to implement everything in C++ instead of using lexer and parser | 
|  | generators. LLVM obviously works just fine with such tools, feel free | 
|  | to use one if you prefer. | 
|  | -  `Chapter #2 <LangImpl2.html>`_: Implementing a Parser and AST - | 
|  | With the lexer in place, we can talk about parsing techniques and | 
|  | basic AST construction. This tutorial describes recursive descent | 
|  | parsing and operator precedence parsing. Nothing in Chapters 1 or 2 | 
|  | is LLVM-specific, the code doesn't even link in LLVM at this point. | 
|  | :) | 
|  | -  `Chapter #3 <LangImpl3.html>`_: Code generation to LLVM IR - With | 
|  | the AST ready, we can show off how easy generation of LLVM IR really | 
|  | is. | 
|  | -  `Chapter #4 <LangImpl4.html>`_: Adding JIT and Optimizer Support | 
|  | - Because a lot of people are interested in using LLVM as a JIT, | 
|  | we'll dive right into it and show you the 3 lines it takes to add JIT | 
|  | support. LLVM is also useful in many other ways, but this is one | 
|  | simple and "sexy" way to show off its power. :) | 
|  | -  `Chapter #5 <LangImpl5.html>`_: Extending the Language: Control | 
|  | Flow - With the language up and running, we show how to extend it | 
|  | with control flow operations (if/then/else and a 'for' loop). This | 
|  | gives us a chance to talk about simple SSA construction and control | 
|  | flow. | 
|  | -  `Chapter #6 <LangImpl6.html>`_: Extending the Language: | 
|  | User-defined Operators - This is a silly but fun chapter that talks | 
|  | about extending the language to let the user program define their own | 
|  | arbitrary unary and binary operators (with assignable precedence!). | 
|  | This lets us build a significant piece of the "language" as library | 
|  | routines. | 
|  | -  `Chapter #7 <LangImpl7.html>`_: Extending the Language: Mutable | 
|  | Variables - This chapter talks about adding user-defined local | 
|  | variables along with an assignment operator. The interesting part | 
|  | about this is how easy and trivial it is to construct SSA form in | 
|  | LLVM: no, LLVM does *not* require your front-end to construct SSA | 
|  | form! | 
|  | -  `Chapter #8 <LangImpl8.html>`_: Extending the Language: Debug | 
|  | Information - Having built a decent little programming language with | 
|  | control flow, functions and mutable variables, we consider what it | 
|  | takes to add debug information to standalone executables. This debug | 
|  | information will allow you to set breakpoints in Kaleidoscope | 
|  | functions, print out argument variables, and call functions - all | 
|  | from within the debugger! | 
|  | -  `Chapter #9 <LangImpl8.html>`_: Conclusion and other useful LLVM | 
|  | tidbits - This chapter wraps up the series by talking about | 
|  | potential ways to extend the language, but also includes a bunch of | 
|  | pointers to info about "special topics" like adding garbage | 
|  | collection support, exceptions, debugging, support for "spaghetti | 
|  | stacks", and a bunch of other tips and tricks. | 
|  |  | 
|  | By the end of the tutorial, we'll have written a bit less than 1000 lines | 
|  | of non-comment, non-blank, lines of code. With this small amount of | 
|  | code, we'll have built up a very reasonable compiler for a non-trivial | 
|  | language including a hand-written lexer, parser, AST, as well as code | 
|  | generation support with a JIT compiler. While other systems may have | 
|  | interesting "hello world" tutorials, I think the breadth of this | 
|  | tutorial is a great testament to the strengths of LLVM and why you | 
|  | should consider it if you're interested in language or compiler design. | 
|  |  | 
|  | A note about this tutorial: we expect you to extend the language and | 
|  | play with it on your own. Take the code and go crazy hacking away at it, | 
|  | compilers don't need to be scary creatures - it can be a lot of fun to | 
|  | play with languages! | 
|  |  | 
|  | The Basic Language | 
|  | ================== | 
|  |  | 
|  | This tutorial will be illustrated with a toy language that we'll call | 
|  | "`Kaleidoscope <http://en.wikipedia.org/wiki/Kaleidoscope>`_" (derived | 
|  | from "meaning beautiful, form, and view"). Kaleidoscope is a procedural | 
|  | language that allows you to define functions, use conditionals, math, | 
|  | etc. Over the course of the tutorial, we'll extend Kaleidoscope to | 
|  | support the if/then/else construct, a for loop, user defined operators, | 
|  | JIT compilation with a simple command line interface, etc. | 
|  |  | 
|  | Because we want to keep things simple, the only datatype in Kaleidoscope | 
|  | is a 64-bit floating point type (aka 'double' in C parlance). As such, | 
|  | all values are implicitly double precision and the language doesn't | 
|  | require type declarations. This gives the language a very nice and | 
|  | simple syntax. For example, the following simple example computes | 
|  | `Fibonacci numbers: <http://en.wikipedia.org/wiki/Fibonacci_number>`_ | 
|  |  | 
|  | :: | 
|  |  | 
|  | # Compute the x'th fibonacci number. | 
|  | def fib(x) | 
|  | if x < 3 then | 
|  | 1 | 
|  | else | 
|  | fib(x-1)+fib(x-2) | 
|  |  | 
|  | # This expression will compute the 40th number. | 
|  | fib(40) | 
|  |  | 
|  | We also allow Kaleidoscope to call into standard library functions (the | 
|  | LLVM JIT makes this completely trivial). This means that you can use the | 
|  | 'extern' keyword to define a function before you use it (this is also | 
|  | useful for mutually recursive functions). For example: | 
|  |  | 
|  | :: | 
|  |  | 
|  | extern sin(arg); | 
|  | extern cos(arg); | 
|  | extern atan2(arg1 arg2); | 
|  |  | 
|  | atan2(sin(.4), cos(42)) | 
|  |  | 
|  | A more interesting example is included in Chapter 6 where we write a | 
|  | little Kaleidoscope application that `displays a Mandelbrot | 
|  | Set <LangImpl6.html#example>`_ at various levels of magnification. | 
|  |  | 
|  | Lets dive into the implementation of this language! | 
|  |  | 
|  | The Lexer | 
|  | ========= | 
|  |  | 
|  | When it comes to implementing a language, the first thing needed is the | 
|  | ability to process a text file and recognize what it says. The | 
|  | traditional way to do this is to use a | 
|  | "`lexer <http://en.wikipedia.org/wiki/Lexical_analysis>`_" (aka | 
|  | 'scanner') to break the input up into "tokens". Each token returned by | 
|  | the lexer includes a token code and potentially some metadata (e.g. the | 
|  | numeric value of a number). First, we define the possibilities: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | // The lexer returns tokens [0-255] if it is an unknown character, otherwise one | 
|  | // of these for known things. | 
|  | enum Token { | 
|  | tok_eof = -1, | 
|  |  | 
|  | // commands | 
|  | tok_def = -2, tok_extern = -3, | 
|  |  | 
|  | // primary | 
|  | tok_identifier = -4, tok_number = -5, | 
|  | }; | 
|  |  | 
|  | static std::string IdentifierStr;  // Filled in if tok_identifier | 
|  | static double NumVal;              // Filled in if tok_number | 
|  |  | 
|  | Each token returned by our lexer will either be one of the Token enum | 
|  | values or it will be an 'unknown' character like '+', which is returned | 
|  | as its ASCII value. If the current token is an identifier, the | 
|  | ``IdentifierStr`` global variable holds the name of the identifier. If | 
|  | the current token is a numeric literal (like 1.0), ``NumVal`` holds its | 
|  | value. Note that we use global variables for simplicity, this is not the | 
|  | best choice for a real language implementation :). | 
|  |  | 
|  | The actual implementation of the lexer is a single function named | 
|  | ``gettok``. The ``gettok`` function is called to return the next token | 
|  | from standard input. Its definition starts as: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | /// gettok - Return the next token from standard input. | 
|  | static int gettok() { | 
|  | static int LastChar = ' '; | 
|  |  | 
|  | // Skip any whitespace. | 
|  | while (isspace(LastChar)) | 
|  | LastChar = getchar(); | 
|  |  | 
|  | ``gettok`` works by calling the C ``getchar()`` function to read | 
|  | characters one at a time from standard input. It eats them as it | 
|  | recognizes them and stores the last character read, but not processed, | 
|  | in LastChar. The first thing that it has to do is ignore whitespace | 
|  | between tokens. This is accomplished with the loop above. | 
|  |  | 
|  | The next thing ``gettok`` needs to do is recognize identifiers and | 
|  | specific keywords like "def". Kaleidoscope does this with this simple | 
|  | loop: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | if (isalpha(LastChar)) { // identifier: [a-zA-Z][a-zA-Z0-9]* | 
|  | IdentifierStr = LastChar; | 
|  | while (isalnum((LastChar = getchar()))) | 
|  | IdentifierStr += LastChar; | 
|  |  | 
|  | if (IdentifierStr == "def") return tok_def; | 
|  | if (IdentifierStr == "extern") return tok_extern; | 
|  | return tok_identifier; | 
|  | } | 
|  |  | 
|  | Note that this code sets the '``IdentifierStr``' global whenever it | 
|  | lexes an identifier. Also, since language keywords are matched by the | 
|  | same loop, we handle them here inline. Numeric values are similar: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | if (isdigit(LastChar) || LastChar == '.') {   // Number: [0-9.]+ | 
|  | std::string NumStr; | 
|  | do { | 
|  | NumStr += LastChar; | 
|  | LastChar = getchar(); | 
|  | } while (isdigit(LastChar) || LastChar == '.'); | 
|  |  | 
|  | NumVal = strtod(NumStr.c_str(), 0); | 
|  | return tok_number; | 
|  | } | 
|  |  | 
|  | This is all pretty straight-forward code for processing input. When | 
|  | reading a numeric value from input, we use the C ``strtod`` function to | 
|  | convert it to a numeric value that we store in ``NumVal``. Note that | 
|  | this isn't doing sufficient error checking: it will incorrectly read | 
|  | "1.23.45.67" and handle it as if you typed in "1.23". Feel free to | 
|  | extend it :). Next we handle comments: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | if (LastChar == '#') { | 
|  | // Comment until end of line. | 
|  | do LastChar = getchar(); | 
|  | while (LastChar != EOF && LastChar != '\n' && LastChar != '\r'); | 
|  |  | 
|  | if (LastChar != EOF) | 
|  | return gettok(); | 
|  | } | 
|  |  | 
|  | We handle comments by skipping to the end of the line and then return | 
|  | the next token. Finally, if the input doesn't match one of the above | 
|  | cases, it is either an operator character like '+' or the end of the | 
|  | file. These are handled with this code: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | // Check for end of file.  Don't eat the EOF. | 
|  | if (LastChar == EOF) | 
|  | return tok_eof; | 
|  |  | 
|  | // Otherwise, just return the character as its ascii value. | 
|  | int ThisChar = LastChar; | 
|  | LastChar = getchar(); | 
|  | return ThisChar; | 
|  | } | 
|  |  | 
|  | With this, we have the complete lexer for the basic Kaleidoscope | 
|  | language (the `full code listing <LangImpl2.html#code>`_ for the Lexer | 
|  | is available in the `next chapter <LangImpl2.html>`_ of the tutorial). | 
|  | Next we'll `build a simple parser that uses this to build an Abstract | 
|  | Syntax Tree <LangImpl2.html>`_. When we have that, we'll include a | 
|  | driver so that you can use the lexer and parser together. | 
|  |  | 
|  | `Next: Implementing a Parser and AST <LangImpl2.html>`_ | 
|  |  |