|  | //===-- MachineFunction.cpp -----------------------------------------------===// | 
|  | // | 
|  | //                     The LLVM Compiler Infrastructure | 
|  | // | 
|  | // This file is distributed under the University of Illinois Open Source | 
|  | // License. See LICENSE.TXT for details. | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  | // | 
|  | // Collect native machine code information for a function.  This allows | 
|  | // target-specific information about the generated code to be stored with each | 
|  | // function. | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | #include "llvm/DerivedTypes.h" | 
|  | #include "llvm/CodeGen/MachineConstantPool.h" | 
|  | #include "llvm/CodeGen/MachineFunctionPass.h" | 
|  | #include "llvm/CodeGen/MachineFrameInfo.h" | 
|  | #include "llvm/CodeGen/MachineInstr.h" | 
|  | #include "llvm/CodeGen/MachineJumpTableInfo.h" | 
|  | #include "llvm/CodeGen/MachineRegisterInfo.h" | 
|  | #include "llvm/CodeGen/Passes.h" | 
|  | #include "llvm/Target/TargetData.h" | 
|  | #include "llvm/Target/TargetMachine.h" | 
|  | #include "llvm/Target/TargetFrameInfo.h" | 
|  | #include "llvm/Function.h" | 
|  | #include "llvm/Instructions.h" | 
|  | #include "llvm/Support/Compiler.h" | 
|  | #include "llvm/Support/GraphWriter.h" | 
|  | #include "llvm/Support/raw_ostream.h" | 
|  | #include "llvm/ADT/STLExtras.h" | 
|  | #include "llvm/Config/config.h" | 
|  | #include <fstream> | 
|  | #include <sstream> | 
|  | using namespace llvm; | 
|  |  | 
|  | static AnnotationID MF_AID( | 
|  | AnnotationManager::getID("CodeGen::MachineCodeForFunction")); | 
|  |  | 
|  | // Out of line virtual function to home classes. | 
|  | void MachineFunctionPass::virtfn() {} | 
|  |  | 
|  | namespace { | 
|  | struct VISIBILITY_HIDDEN Printer : public MachineFunctionPass { | 
|  | static char ID; | 
|  |  | 
|  | std::ostream *OS; | 
|  | const std::string Banner; | 
|  |  | 
|  | Printer (std::ostream *os, const std::string &banner) | 
|  | : MachineFunctionPass(&ID), OS(os), Banner(banner) {} | 
|  |  | 
|  | const char *getPassName() const { return "MachineFunction Printer"; } | 
|  |  | 
|  | virtual void getAnalysisUsage(AnalysisUsage &AU) const { | 
|  | AU.setPreservesAll(); | 
|  | } | 
|  |  | 
|  | bool runOnMachineFunction(MachineFunction &MF) { | 
|  | (*OS) << Banner; | 
|  | MF.print (*OS); | 
|  | return false; | 
|  | } | 
|  | }; | 
|  | char Printer::ID = 0; | 
|  | } | 
|  |  | 
|  | /// Returns a newly-created MachineFunction Printer pass. The default output | 
|  | /// stream is std::cerr; the default banner is empty. | 
|  | /// | 
|  | FunctionPass *llvm::createMachineFunctionPrinterPass(std::ostream *OS, | 
|  | const std::string &Banner){ | 
|  | return new Printer(OS, Banner); | 
|  | } | 
|  |  | 
|  | namespace { | 
|  | struct VISIBILITY_HIDDEN Deleter : public MachineFunctionPass { | 
|  | static char ID; | 
|  | Deleter() : MachineFunctionPass(&ID) {} | 
|  |  | 
|  | const char *getPassName() const { return "Machine Code Deleter"; } | 
|  |  | 
|  | bool runOnMachineFunction(MachineFunction &MF) { | 
|  | // Delete the annotation from the function now. | 
|  | MachineFunction::destruct(MF.getFunction()); | 
|  | return true; | 
|  | } | 
|  | }; | 
|  | char Deleter::ID = 0; | 
|  | } | 
|  |  | 
|  | /// MachineCodeDeletion Pass - This pass deletes all of the machine code for | 
|  | /// the current function, which should happen after the function has been | 
|  | /// emitted to a .s file or to memory. | 
|  | FunctionPass *llvm::createMachineCodeDeleter() { | 
|  | return new Deleter(); | 
|  | } | 
|  |  | 
|  |  | 
|  |  | 
|  | //===---------------------------------------------------------------------===// | 
|  | // MachineFunction implementation | 
|  | //===---------------------------------------------------------------------===// | 
|  |  | 
|  | void ilist_traits<MachineBasicBlock>::deleteNode(MachineBasicBlock *MBB) { | 
|  | MBB->getParent()->DeleteMachineBasicBlock(MBB); | 
|  | } | 
|  |  | 
|  | MachineFunction::MachineFunction(const Function *F, | 
|  | const TargetMachine &TM) | 
|  | : Annotation(MF_AID), Fn(F), Target(TM) { | 
|  | if (TM.getRegisterInfo()) | 
|  | RegInfo = new (Allocator.Allocate<MachineRegisterInfo>()) | 
|  | MachineRegisterInfo(*TM.getRegisterInfo()); | 
|  | else | 
|  | RegInfo = 0; | 
|  | MFInfo = 0; | 
|  | FrameInfo = new (Allocator.Allocate<MachineFrameInfo>()) | 
|  | MachineFrameInfo(*TM.getFrameInfo()); | 
|  | ConstantPool = new (Allocator.Allocate<MachineConstantPool>()) | 
|  | MachineConstantPool(TM.getTargetData()); | 
|  |  | 
|  | // Set up jump table. | 
|  | const TargetData &TD = *TM.getTargetData(); | 
|  | bool IsPic = TM.getRelocationModel() == Reloc::PIC_; | 
|  | unsigned EntrySize = IsPic ? 4 : TD.getPointerSize(); | 
|  | unsigned Alignment = IsPic ? TD.getABITypeAlignment(Type::Int32Ty) | 
|  | : TD.getPointerABIAlignment(); | 
|  | JumpTableInfo = new (Allocator.Allocate<MachineJumpTableInfo>()) | 
|  | MachineJumpTableInfo(EntrySize, Alignment); | 
|  | } | 
|  |  | 
|  | MachineFunction::~MachineFunction() { | 
|  | BasicBlocks.clear(); | 
|  | InstructionRecycler.clear(Allocator); | 
|  | BasicBlockRecycler.clear(Allocator); | 
|  | if (RegInfo) | 
|  | RegInfo->~MachineRegisterInfo();        Allocator.Deallocate(RegInfo); | 
|  | if (MFInfo) { | 
|  | MFInfo->~MachineFunctionInfo();       Allocator.Deallocate(MFInfo); | 
|  | } | 
|  | FrameInfo->~MachineFrameInfo();         Allocator.Deallocate(FrameInfo); | 
|  | ConstantPool->~MachineConstantPool();   Allocator.Deallocate(ConstantPool); | 
|  | JumpTableInfo->~MachineJumpTableInfo(); Allocator.Deallocate(JumpTableInfo); | 
|  | } | 
|  |  | 
|  |  | 
|  | /// RenumberBlocks - This discards all of the MachineBasicBlock numbers and | 
|  | /// recomputes them.  This guarantees that the MBB numbers are sequential, | 
|  | /// dense, and match the ordering of the blocks within the function.  If a | 
|  | /// specific MachineBasicBlock is specified, only that block and those after | 
|  | /// it are renumbered. | 
|  | void MachineFunction::RenumberBlocks(MachineBasicBlock *MBB) { | 
|  | if (empty()) { MBBNumbering.clear(); return; } | 
|  | MachineFunction::iterator MBBI, E = end(); | 
|  | if (MBB == 0) | 
|  | MBBI = begin(); | 
|  | else | 
|  | MBBI = MBB; | 
|  |  | 
|  | // Figure out the block number this should have. | 
|  | unsigned BlockNo = 0; | 
|  | if (MBBI != begin()) | 
|  | BlockNo = prior(MBBI)->getNumber()+1; | 
|  |  | 
|  | for (; MBBI != E; ++MBBI, ++BlockNo) { | 
|  | if (MBBI->getNumber() != (int)BlockNo) { | 
|  | // Remove use of the old number. | 
|  | if (MBBI->getNumber() != -1) { | 
|  | assert(MBBNumbering[MBBI->getNumber()] == &*MBBI && | 
|  | "MBB number mismatch!"); | 
|  | MBBNumbering[MBBI->getNumber()] = 0; | 
|  | } | 
|  |  | 
|  | // If BlockNo is already taken, set that block's number to -1. | 
|  | if (MBBNumbering[BlockNo]) | 
|  | MBBNumbering[BlockNo]->setNumber(-1); | 
|  |  | 
|  | MBBNumbering[BlockNo] = MBBI; | 
|  | MBBI->setNumber(BlockNo); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Okay, all the blocks are renumbered.  If we have compactified the block | 
|  | // numbering, shrink MBBNumbering now. | 
|  | assert(BlockNo <= MBBNumbering.size() && "Mismatch!"); | 
|  | MBBNumbering.resize(BlockNo); | 
|  | } | 
|  |  | 
|  | /// CreateMachineInstr - Allocate a new MachineInstr. Use this instead | 
|  | /// of `new MachineInstr'. | 
|  | /// | 
|  | MachineInstr * | 
|  | MachineFunction::CreateMachineInstr(const TargetInstrDesc &TID, bool NoImp) { | 
|  | return new (InstructionRecycler.Allocate<MachineInstr>(Allocator)) | 
|  | MachineInstr(TID, NoImp); | 
|  | } | 
|  |  | 
|  | /// CloneMachineInstr - Create a new MachineInstr which is a copy of the | 
|  | /// 'Orig' instruction, identical in all ways except the the instruction | 
|  | /// has no parent, prev, or next. | 
|  | /// | 
|  | MachineInstr * | 
|  | MachineFunction::CloneMachineInstr(const MachineInstr *Orig) { | 
|  | return new (InstructionRecycler.Allocate<MachineInstr>(Allocator)) | 
|  | MachineInstr(*this, *Orig); | 
|  | } | 
|  |  | 
|  | /// DeleteMachineInstr - Delete the given MachineInstr. | 
|  | /// | 
|  | void | 
|  | MachineFunction::DeleteMachineInstr(MachineInstr *MI) { | 
|  | // Clear the instructions memoperands. This must be done manually because | 
|  | // the instruction's parent pointer is now null, so it can't properly | 
|  | // deallocate them on its own. | 
|  | MI->clearMemOperands(*this); | 
|  |  | 
|  | MI->~MachineInstr(); | 
|  | InstructionRecycler.Deallocate(Allocator, MI); | 
|  | } | 
|  |  | 
|  | /// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this | 
|  | /// instead of `new MachineBasicBlock'. | 
|  | /// | 
|  | MachineBasicBlock * | 
|  | MachineFunction::CreateMachineBasicBlock(const BasicBlock *bb) { | 
|  | return new (BasicBlockRecycler.Allocate<MachineBasicBlock>(Allocator)) | 
|  | MachineBasicBlock(*this, bb); | 
|  | } | 
|  |  | 
|  | /// DeleteMachineBasicBlock - Delete the given MachineBasicBlock. | 
|  | /// | 
|  | void | 
|  | MachineFunction::DeleteMachineBasicBlock(MachineBasicBlock *MBB) { | 
|  | assert(MBB->getParent() == this && "MBB parent mismatch!"); | 
|  | MBB->~MachineBasicBlock(); | 
|  | BasicBlockRecycler.Deallocate(Allocator, MBB); | 
|  | } | 
|  |  | 
|  | void MachineFunction::dump() const { | 
|  | print(*cerr.stream()); | 
|  | } | 
|  |  | 
|  | void MachineFunction::print(std::ostream &OS) const { | 
|  | OS << "# Machine code for " << Fn->getName () << "():\n"; | 
|  |  | 
|  | // Print Frame Information | 
|  | FrameInfo->print(*this, OS); | 
|  |  | 
|  | // Print JumpTable Information | 
|  | JumpTableInfo->print(OS); | 
|  |  | 
|  | // Print Constant Pool | 
|  | { | 
|  | raw_os_ostream OSS(OS); | 
|  | ConstantPool->print(OSS); | 
|  | } | 
|  |  | 
|  | const TargetRegisterInfo *TRI = getTarget().getRegisterInfo(); | 
|  |  | 
|  | if (RegInfo && !RegInfo->livein_empty()) { | 
|  | OS << "Live Ins:"; | 
|  | for (MachineRegisterInfo::livein_iterator | 
|  | I = RegInfo->livein_begin(), E = RegInfo->livein_end(); I != E; ++I) { | 
|  | if (TRI) | 
|  | OS << " " << TRI->getName(I->first); | 
|  | else | 
|  | OS << " Reg #" << I->first; | 
|  |  | 
|  | if (I->second) | 
|  | OS << " in VR#" << I->second << " "; | 
|  | } | 
|  | OS << "\n"; | 
|  | } | 
|  | if (RegInfo && !RegInfo->liveout_empty()) { | 
|  | OS << "Live Outs:"; | 
|  | for (MachineRegisterInfo::liveout_iterator | 
|  | I = RegInfo->liveout_begin(), E = RegInfo->liveout_end(); I != E; ++I) | 
|  | if (TRI) | 
|  | OS << " " << TRI->getName(*I); | 
|  | else | 
|  | OS << " Reg #" << *I; | 
|  | OS << "\n"; | 
|  | } | 
|  |  | 
|  | for (const_iterator BB = begin(); BB != end(); ++BB) | 
|  | BB->print(OS); | 
|  |  | 
|  | OS << "\n# End machine code for " << Fn->getName () << "().\n\n"; | 
|  | } | 
|  |  | 
|  | /// CFGOnly flag - This is used to control whether or not the CFG graph printer | 
|  | /// prints out the contents of basic blocks or not.  This is acceptable because | 
|  | /// this code is only really used for debugging purposes. | 
|  | /// | 
|  | static bool CFGOnly = false; | 
|  |  | 
|  | namespace llvm { | 
|  | template<> | 
|  | struct DOTGraphTraits<const MachineFunction*> : public DefaultDOTGraphTraits { | 
|  | static std::string getGraphName(const MachineFunction *F) { | 
|  | return "CFG for '" + F->getFunction()->getName() + "' function"; | 
|  | } | 
|  |  | 
|  | static std::string getNodeLabel(const MachineBasicBlock *Node, | 
|  | const MachineFunction *Graph) { | 
|  | if (CFGOnly && Node->getBasicBlock() && | 
|  | !Node->getBasicBlock()->getName().empty()) | 
|  | return Node->getBasicBlock()->getName() + ":"; | 
|  |  | 
|  | std::ostringstream Out; | 
|  | if (CFGOnly) { | 
|  | Out << Node->getNumber() << ':'; | 
|  | return Out.str(); | 
|  | } | 
|  |  | 
|  | Node->print(Out); | 
|  |  | 
|  | std::string OutStr = Out.str(); | 
|  | if (OutStr[0] == '\n') OutStr.erase(OutStr.begin()); | 
|  |  | 
|  | // Process string output to make it nicer... | 
|  | for (unsigned i = 0; i != OutStr.length(); ++i) | 
|  | if (OutStr[i] == '\n') {                            // Left justify | 
|  | OutStr[i] = '\\'; | 
|  | OutStr.insert(OutStr.begin()+i+1, 'l'); | 
|  | } | 
|  | return OutStr; | 
|  | } | 
|  | }; | 
|  | } | 
|  |  | 
|  | void MachineFunction::viewCFG() const | 
|  | { | 
|  | #ifndef NDEBUG | 
|  | ViewGraph(this, "mf" + getFunction()->getName()); | 
|  | #else | 
|  | cerr << "SelectionDAG::viewGraph is only available in debug builds on " | 
|  | << "systems with Graphviz or gv!\n"; | 
|  | #endif // NDEBUG | 
|  | } | 
|  |  | 
|  | void MachineFunction::viewCFGOnly() const | 
|  | { | 
|  | CFGOnly = true; | 
|  | viewCFG(); | 
|  | CFGOnly = false; | 
|  | } | 
|  |  | 
|  | // The next two methods are used to construct and to retrieve | 
|  | // the MachineCodeForFunction object for the given function. | 
|  | // construct() -- Allocates and initializes for a given function and target | 
|  | // get()       -- Returns a handle to the object. | 
|  | //                This should not be called before "construct()" | 
|  | //                for a given Function. | 
|  | // | 
|  | MachineFunction& | 
|  | MachineFunction::construct(const Function *Fn, const TargetMachine &Tar) | 
|  | { | 
|  | assert(Fn->getAnnotation(MF_AID) == 0 && | 
|  | "Object already exists for this function!"); | 
|  | MachineFunction* mcInfo = new MachineFunction(Fn, Tar); | 
|  | Fn->addAnnotation(mcInfo); | 
|  | return *mcInfo; | 
|  | } | 
|  |  | 
|  | void MachineFunction::destruct(const Function *Fn) { | 
|  | bool Deleted = Fn->deleteAnnotation(MF_AID); | 
|  | assert(Deleted && "Machine code did not exist for function!"); | 
|  | Deleted = Deleted; // silence warning when no assertions. | 
|  | } | 
|  |  | 
|  | MachineFunction& MachineFunction::get(const Function *F) | 
|  | { | 
|  | MachineFunction *mc = (MachineFunction*)F->getAnnotation(MF_AID); | 
|  | assert(mc && "Call construct() method first to allocate the object"); | 
|  | return *mc; | 
|  | } | 
|  |  | 
|  | //===----------------------------------------------------------------------===// | 
|  | //  MachineFrameInfo implementation | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | /// CreateFixedObject - Create a new object at a fixed location on the stack. | 
|  | /// All fixed objects should be created before other objects are created for | 
|  | /// efficiency. By default, fixed objects are immutable. This returns an | 
|  | /// index with a negative value. | 
|  | /// | 
|  | int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset, | 
|  | bool Immutable) { | 
|  | assert(Size != 0 && "Cannot allocate zero size fixed stack objects!"); | 
|  | Objects.insert(Objects.begin(), StackObject(Size, 1, SPOffset, Immutable)); | 
|  | return -++NumFixedObjects; | 
|  | } | 
|  |  | 
|  |  | 
|  | void MachineFrameInfo::print(const MachineFunction &MF, std::ostream &OS) const{ | 
|  | const TargetFrameInfo *FI = MF.getTarget().getFrameInfo(); | 
|  | int ValOffset = (FI ? FI->getOffsetOfLocalArea() : 0); | 
|  |  | 
|  | for (unsigned i = 0, e = Objects.size(); i != e; ++i) { | 
|  | const StackObject &SO = Objects[i]; | 
|  | OS << "  <fi#" << (int)(i-NumFixedObjects) << ">: "; | 
|  | if (SO.Size == ~0ULL) { | 
|  | OS << "dead\n"; | 
|  | continue; | 
|  | } | 
|  | if (SO.Size == 0) | 
|  | OS << "variable sized"; | 
|  | else | 
|  | OS << "size is " << SO.Size << " byte" << (SO.Size != 1 ? "s," : ","); | 
|  | OS << " alignment is " << SO.Alignment << " byte" | 
|  | << (SO.Alignment != 1 ? "s," : ","); | 
|  |  | 
|  | if (i < NumFixedObjects) | 
|  | OS << " fixed"; | 
|  | if (i < NumFixedObjects || SO.SPOffset != -1) { | 
|  | int64_t Off = SO.SPOffset - ValOffset; | 
|  | OS << " at location [SP"; | 
|  | if (Off > 0) | 
|  | OS << "+" << Off; | 
|  | else if (Off < 0) | 
|  | OS << Off; | 
|  | OS << "]"; | 
|  | } | 
|  | OS << "\n"; | 
|  | } | 
|  |  | 
|  | if (HasVarSizedObjects) | 
|  | OS << "  Stack frame contains variable sized objects\n"; | 
|  | } | 
|  |  | 
|  | void MachineFrameInfo::dump(const MachineFunction &MF) const { | 
|  | print(MF, *cerr.stream()); | 
|  | } | 
|  |  | 
|  |  | 
|  | //===----------------------------------------------------------------------===// | 
|  | //  MachineJumpTableInfo implementation | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | /// getJumpTableIndex - Create a new jump table entry in the jump table info | 
|  | /// or return an existing one. | 
|  | /// | 
|  | unsigned MachineJumpTableInfo::getJumpTableIndex( | 
|  | const std::vector<MachineBasicBlock*> &DestBBs) { | 
|  | assert(!DestBBs.empty() && "Cannot create an empty jump table!"); | 
|  | for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) | 
|  | if (JumpTables[i].MBBs == DestBBs) | 
|  | return i; | 
|  |  | 
|  | JumpTables.push_back(MachineJumpTableEntry(DestBBs)); | 
|  | return JumpTables.size()-1; | 
|  | } | 
|  |  | 
|  |  | 
|  | void MachineJumpTableInfo::print(std::ostream &OS) const { | 
|  | // FIXME: this is lame, maybe we could print out the MBB numbers or something | 
|  | // like {1, 2, 4, 5, 3, 0} | 
|  | for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) { | 
|  | OS << "  <jt#" << i << "> has " << JumpTables[i].MBBs.size() | 
|  | << " entries\n"; | 
|  | } | 
|  | } | 
|  |  | 
|  | void MachineJumpTableInfo::dump() const { print(*cerr.stream()); } | 
|  |  | 
|  |  | 
|  | //===----------------------------------------------------------------------===// | 
|  | //  MachineConstantPool implementation | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | const Type *MachineConstantPoolEntry::getType() const { | 
|  | if (isMachineConstantPoolEntry()) | 
|  | return Val.MachineCPVal->getType(); | 
|  | return Val.ConstVal->getType(); | 
|  | } | 
|  |  | 
|  | MachineConstantPool::~MachineConstantPool() { | 
|  | for (unsigned i = 0, e = Constants.size(); i != e; ++i) | 
|  | if (Constants[i].isMachineConstantPoolEntry()) | 
|  | delete Constants[i].Val.MachineCPVal; | 
|  | } | 
|  |  | 
|  | /// getConstantPoolIndex - Create a new entry in the constant pool or return | 
|  | /// an existing one.  User must specify the log2 of the minimum required | 
|  | /// alignment for the object. | 
|  | /// | 
|  | unsigned MachineConstantPool::getConstantPoolIndex(Constant *C, | 
|  | unsigned Alignment) { | 
|  | assert(Alignment && "Alignment must be specified!"); | 
|  | if (Alignment > PoolAlignment) PoolAlignment = Alignment; | 
|  |  | 
|  | // Check to see if we already have this constant. | 
|  | // | 
|  | // FIXME, this could be made much more efficient for large constant pools. | 
|  | unsigned AlignMask = (1 << Alignment)-1; | 
|  | for (unsigned i = 0, e = Constants.size(); i != e; ++i) | 
|  | if (Constants[i].Val.ConstVal == C && (Constants[i].Offset & AlignMask)== 0) | 
|  | return i; | 
|  |  | 
|  | unsigned Offset = 0; | 
|  | if (!Constants.empty()) { | 
|  | Offset = Constants.back().getOffset(); | 
|  | Offset += TD->getTypePaddedSize(Constants.back().getType()); | 
|  | Offset = (Offset+AlignMask)&~AlignMask; | 
|  | } | 
|  |  | 
|  | Constants.push_back(MachineConstantPoolEntry(C, Offset)); | 
|  | return Constants.size()-1; | 
|  | } | 
|  |  | 
|  | unsigned MachineConstantPool::getConstantPoolIndex(MachineConstantPoolValue *V, | 
|  | unsigned Alignment) { | 
|  | assert(Alignment && "Alignment must be specified!"); | 
|  | if (Alignment > PoolAlignment) PoolAlignment = Alignment; | 
|  |  | 
|  | // Check to see if we already have this constant. | 
|  | // | 
|  | // FIXME, this could be made much more efficient for large constant pools. | 
|  | unsigned AlignMask = (1 << Alignment)-1; | 
|  | int Idx = V->getExistingMachineCPValue(this, Alignment); | 
|  | if (Idx != -1) | 
|  | return (unsigned)Idx; | 
|  |  | 
|  | unsigned Offset = 0; | 
|  | if (!Constants.empty()) { | 
|  | Offset = Constants.back().getOffset(); | 
|  | Offset += TD->getTypePaddedSize(Constants.back().getType()); | 
|  | Offset = (Offset+AlignMask)&~AlignMask; | 
|  | } | 
|  |  | 
|  | Constants.push_back(MachineConstantPoolEntry(V, Offset)); | 
|  | return Constants.size()-1; | 
|  | } | 
|  |  | 
|  | void MachineConstantPool::print(raw_ostream &OS) const { | 
|  | for (unsigned i = 0, e = Constants.size(); i != e; ++i) { | 
|  | OS << "  <cp#" << i << "> is"; | 
|  | if (Constants[i].isMachineConstantPoolEntry()) | 
|  | Constants[i].Val.MachineCPVal->print(OS); | 
|  | else | 
|  | OS << *(Value*)Constants[i].Val.ConstVal; | 
|  | OS << " , offset=" << Constants[i].getOffset(); | 
|  | OS << "\n"; | 
|  | } | 
|  | } | 
|  |  | 
|  | void MachineConstantPool::dump() const { print(errs()); errs().flush(); } |