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//===-- GDBRemoteCommunication.h --------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef liblldb_GDBRemoteCommunication_h_
#define liblldb_GDBRemoteCommunication_h_
// C Includes
// C++ Includes
#include <list>
#include <string>
#include <queue>
// Other libraries and framework includes
// Project includes
#include "lldb/lldb-public.h"
#include "lldb/Core/Communication.h"
#include "lldb/Core/Listener.h"
#include "lldb/Host/HostThread.h"
#include "lldb/Host/Mutex.h"
#include "lldb/Host/Predicate.h"
#include "lldb/Host/TimeValue.h"
#include "Utility/StringExtractorGDBRemote.h"
namespace lldb_private {
namespace process_gdb_remote {
typedef enum
{
eStoppointInvalid = -1,
eBreakpointSoftware = 0,
eBreakpointHardware,
eWatchpointWrite,
eWatchpointRead,
eWatchpointReadWrite
} GDBStoppointType;
enum class CompressionType
{
None = 0, // no compression
ZlibDeflate, // zlib's deflate compression scheme, requires zlib or Apple's libcompression
LZFSE, // an Apple compression scheme, requires Apple's libcompression
LZ4, // lz compression - called "lz4 raw" in libcompression terms, compat with https://code.google.com/p/lz4/
LZMA, // Lempel–Ziv–Markov chain algorithm
};
class ProcessGDBRemote;
class GDBRemoteCommunication : public Communication
{
public:
enum
{
eBroadcastBitRunPacketSent = kLoUserBroadcastBit,
eBroadcastBitGdbReadThreadGotNotify = kLoUserBroadcastBit << 1 // Sent when we received a notify packet.
};
enum class PacketType
{
Invalid = 0,
Standard,
Notify
};
enum class PacketResult
{
Success = 0, // Success
ErrorSendFailed, // Error sending the packet
ErrorSendAck, // Didn't get an ack back after sending a packet
ErrorReplyFailed, // Error getting the reply
ErrorReplyTimeout, // Timed out waiting for reply
ErrorReplyInvalid, // Got a reply but it wasn't valid for the packet that was sent
ErrorReplyAck, // Sending reply ack failed
ErrorDisconnected, // We were disconnected
ErrorNoSequenceLock // We couldn't get the sequence lock for a multi-packet request
};
// Class to change the timeout for a given scope and restore it to the original value when the
// created ScopedTimeout object got out of scope
class ScopedTimeout
{
public:
ScopedTimeout (GDBRemoteCommunication& gdb_comm, uint32_t timeout);
~ScopedTimeout ();
private:
GDBRemoteCommunication& m_gdb_comm;
uint32_t m_saved_timeout;
};
//------------------------------------------------------------------
// Constructors and Destructors
//------------------------------------------------------------------
GDBRemoteCommunication(const char *comm_name,
const char *listener_name);
virtual
~GDBRemoteCommunication();
PacketResult
GetAck ();
size_t
SendAck ();
size_t
SendNack ();
char
CalculcateChecksum (const char *payload,
size_t payload_length);
bool
GetSequenceMutex (Mutex::Locker& locker, const char *failure_message = NULL);
PacketType
CheckForPacket (const uint8_t *src,
size_t src_len,
StringExtractorGDBRemote &packet);
bool
IsRunning() const
{
return m_public_is_running.GetValue();
}
bool
GetSendAcks ()
{
return m_send_acks;
}
//------------------------------------------------------------------
// Client and server must implement these pure virtual functions
//------------------------------------------------------------------
virtual bool
GetThreadSuffixSupported () = 0;
//------------------------------------------------------------------
// Set the global packet timeout.
//
// For clients, this is the timeout that gets used when sending
// packets and waiting for responses. For servers, this might not
// get used, and if it doesn't this should be moved to the
// GDBRemoteCommunicationClient.
//------------------------------------------------------------------
uint32_t
SetPacketTimeout (uint32_t packet_timeout)
{
const uint32_t old_packet_timeout = m_packet_timeout;
m_packet_timeout = packet_timeout;
return old_packet_timeout;
}
uint32_t
GetPacketTimeoutInMicroSeconds () const
{
return m_packet_timeout * TimeValue::MicroSecPerSec;
}
//------------------------------------------------------------------
// Start a debugserver instance on the current host using the
// supplied connection URL.
//------------------------------------------------------------------
Error
StartDebugserverProcess (const char *hostname,
uint16_t in_port, // If set to zero, then out_port will contain the bound port on exit
ProcessLaunchInfo &launch_info,
uint16_t &out_port);
void
DumpHistory(Stream &strm);
protected:
class History
{
public:
enum PacketType
{
ePacketTypeInvalid = 0,
ePacketTypeSend,
ePacketTypeRecv
};
struct Entry
{
Entry() :
packet(),
type (ePacketTypeInvalid),
bytes_transmitted (0),
packet_idx (0),
tid (LLDB_INVALID_THREAD_ID)
{
}
void
Clear ()
{
packet.clear();
type = ePacketTypeInvalid;
bytes_transmitted = 0;
packet_idx = 0;
tid = LLDB_INVALID_THREAD_ID;
}
std::string packet;
PacketType type;
uint32_t bytes_transmitted;
uint32_t packet_idx;
lldb::tid_t tid;
};
History (uint32_t size);
~History ();
// For single char packets for ack, nack and /x03
void
AddPacket (char packet_char,
PacketType type,
uint32_t bytes_transmitted);
void
AddPacket (const std::string &src,
uint32_t src_len,
PacketType type,
uint32_t bytes_transmitted);
void
Dump (Stream &strm) const;
void
Dump (Log *log) const;
bool
DidDumpToLog () const
{
return m_dumped_to_log;
}
protected:
uint32_t
GetFirstSavedPacketIndex () const
{
if (m_total_packet_count < m_packets.size())
return 0;
else
return m_curr_idx + 1;
}
uint32_t
GetNumPacketsInHistory () const
{
if (m_total_packet_count < m_packets.size())
return m_total_packet_count;
else
return (uint32_t)m_packets.size();
}
uint32_t
GetNextIndex()
{
++m_total_packet_count;
const uint32_t idx = m_curr_idx;
m_curr_idx = NormalizeIndex(idx + 1);
return idx;
}
uint32_t
NormalizeIndex (uint32_t i) const
{
return i % m_packets.size();
}
std::vector<Entry> m_packets;
uint32_t m_curr_idx;
uint32_t m_total_packet_count;
mutable bool m_dumped_to_log;
};
PacketResult
SendPacket (const char *payload,
size_t payload_length);
PacketResult
SendPacketNoLock (const char *payload,
size_t payload_length);
PacketResult
ReadPacket (StringExtractorGDBRemote &response, uint32_t timeout_usec, bool sync_on_timeout);
// Pop a packet from the queue in a thread safe manner
PacketResult
PopPacketFromQueue (StringExtractorGDBRemote &response, uint32_t timeout_usec);
PacketResult
WaitForPacketWithTimeoutMicroSecondsNoLock (StringExtractorGDBRemote &response,
uint32_t timeout_usec,
bool sync_on_timeout);
bool
WaitForNotRunningPrivate (const TimeValue *timeout_ptr);
bool
CompressionIsEnabled ()
{
return m_compression_type != CompressionType::None;
}
// If compression is enabled, decompress the packet in m_bytes and update
// m_bytes with the uncompressed version.
// Returns 'true' packet was decompressed and m_bytes is the now-decompressed text.
// Returns 'false' if unable to decompress or if the checksum was invalid.
//
// NB: Once the packet has been decompressed, checksum cannot be computed based
// on m_bytes. The checksum was for the compressed packet.
bool
DecompressPacket ();
//------------------------------------------------------------------
// Classes that inherit from GDBRemoteCommunication can see and modify these
//------------------------------------------------------------------
uint32_t m_packet_timeout;
uint32_t m_echo_number;
LazyBool m_supports_qEcho;
#ifdef ENABLE_MUTEX_ERROR_CHECKING
TrackingMutex m_sequence_mutex;
#else
Mutex m_sequence_mutex; // Restrict access to sending/receiving packets to a single thread at a time
#endif
Predicate<bool> m_public_is_running;
Predicate<bool> m_private_is_running;
History m_history;
bool m_send_acks;
bool m_is_platform; // Set to true if this class represents a platform,
// false if this class represents a debug session for
// a single process
CompressionType m_compression_type;
Error
StartListenThread (const char *hostname = "127.0.0.1", uint16_t port = 0);
bool
JoinListenThread ();
static lldb::thread_result_t
ListenThread (lldb::thread_arg_t arg);
// GDB-Remote read thread
// . this thread constantly tries to read from the communication
// class and stores all packets received in a queue. The usual
// threads read requests simply pop packets off the queue in the
// usual order.
// This setup allows us to intercept and handle async packets, such
// as the notify packet.
// This method is defined as part of communication.h
// when the read thread gets any bytes it will pass them on to this function
virtual void AppendBytesToCache (const uint8_t * bytes, size_t len, bool broadcast, lldb::ConnectionStatus status);
private:
std::queue<StringExtractorGDBRemote> m_packet_queue; // The packet queue
lldb_private::Mutex m_packet_queue_mutex; // Mutex for accessing queue
Condition m_condition_queue_not_empty; // Condition variable to wait for packets
HostThread m_listen_thread;
std::string m_listen_url;
//------------------------------------------------------------------
// For GDBRemoteCommunication only
//------------------------------------------------------------------
DISALLOW_COPY_AND_ASSIGN (GDBRemoteCommunication);
};
} // namespace process_gdb_remote
} // namespace lldb_private
#endif // liblldb_GDBRemoteCommunication_h_