|  | //===-- Debugger.cpp - LLVM debugger library implementation ---------------===// | 
|  | // | 
|  | //                     The LLVM Compiler Infrastructure | 
|  | // | 
|  | // This file is distributed under the University of Illinois Open Source | 
|  | // License. See LICENSE.TXT for details. | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  | // | 
|  | // This file contains the main implementation of the LLVM debugger library. | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | #include "llvm/Debugger/Debugger.h" | 
|  | #include "llvm/Module.h" | 
|  | #include "llvm/ModuleProvider.h" | 
|  | #include "llvm/Bitcode/ReaderWriter.h" | 
|  | #include "llvm/Debugger/InferiorProcess.h" | 
|  | #include "llvm/Support/MemoryBuffer.h" | 
|  | #include "llvm/ADT/StringExtras.h" | 
|  | #include <memory> | 
|  | using namespace llvm; | 
|  |  | 
|  | /// Debugger constructor - Initialize the debugger to its initial, empty, state. | 
|  | /// | 
|  | Debugger::Debugger() : Environment(0), Program(0), Process(0) { | 
|  | } | 
|  |  | 
|  | Debugger::~Debugger() { | 
|  | // Killing the program could throw an exception.  We don't want to progagate | 
|  | // the exception out of our destructor though. | 
|  | try { | 
|  | killProgram(); | 
|  | } catch (const char *) { | 
|  | } catch (const std::string &) { | 
|  | } | 
|  |  | 
|  | unloadProgram(); | 
|  | } | 
|  |  | 
|  | /// getProgramPath - Get the path of the currently loaded program, or an | 
|  | /// empty string if none is loaded. | 
|  | std::string Debugger::getProgramPath() const { | 
|  | return Program ? Program->getModuleIdentifier() : ""; | 
|  | } | 
|  |  | 
|  | static Module * | 
|  | getMaterializedModuleProvider(const std::string &Filename) { | 
|  | std::auto_ptr<MemoryBuffer> Buffer; | 
|  | Buffer.reset(MemoryBuffer::getFileOrSTDIN(Filename.c_str())); | 
|  | if (Buffer.get()) | 
|  | return ParseBitcodeFile(Buffer.get()); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /// loadProgram - If a program is currently loaded, unload it.  Then search | 
|  | /// the PATH for the specified program, loading it when found.  If the | 
|  | /// specified program cannot be found, an exception is thrown to indicate the | 
|  | /// error. | 
|  | void Debugger::loadProgram(const std::string &Filename) { | 
|  | if ((Program = getMaterializedModuleProvider(Filename)) || | 
|  | (Program = getMaterializedModuleProvider(Filename+".bc"))) | 
|  | return;   // Successfully loaded the program. | 
|  |  | 
|  | // Search the program path for the file... | 
|  | if (const char *PathS = getenv("PATH")) { | 
|  | std::string Path = PathS; | 
|  |  | 
|  | std::string Directory = getToken(Path, ":"); | 
|  | while (!Directory.empty()) { | 
|  | if ((Program = getMaterializedModuleProvider(Directory +"/"+ Filename)) || | 
|  | (Program = getMaterializedModuleProvider(Directory +"/"+ Filename | 
|  | + ".bc"))) | 
|  | return;   // Successfully loaded the program. | 
|  |  | 
|  | Directory = getToken(Path, ":"); | 
|  | } | 
|  | } | 
|  |  | 
|  | throw "Could not find program '" + Filename + "'!"; | 
|  | } | 
|  |  | 
|  | /// unloadProgram - If a program is running, kill it, then unload all traces | 
|  | /// of the current program.  If no program is loaded, this method silently | 
|  | /// succeeds. | 
|  | void Debugger::unloadProgram() { | 
|  | if (!isProgramLoaded()) return; | 
|  | killProgram(); | 
|  | delete Program; | 
|  | Program = 0; | 
|  | } | 
|  |  | 
|  |  | 
|  | /// createProgram - Create an instance of the currently loaded program, | 
|  | /// killing off any existing one.  This creates the program and stops it at | 
|  | /// the first possible moment.  If there is no program loaded or if there is a | 
|  | /// problem starting the program, this method throws an exception. | 
|  | void Debugger::createProgram() { | 
|  | if (!isProgramLoaded()) | 
|  | throw "Cannot start program: none is loaded."; | 
|  |  | 
|  | // Kill any existing program. | 
|  | killProgram(); | 
|  |  | 
|  | // Add argv[0] to the arguments vector.. | 
|  | std::vector<std::string> Args(ProgramArguments); | 
|  | Args.insert(Args.begin(), getProgramPath()); | 
|  |  | 
|  | // Start the new program... this could throw if the program cannot be started. | 
|  | Process = InferiorProcess::create(Program, Args, Environment); | 
|  | } | 
|  |  | 
|  | InferiorProcess * | 
|  | InferiorProcess::create(Module *M, const std::vector<std::string> &Arguments, | 
|  | const char * const *envp) { | 
|  | throw"No supported binding to inferior processes (debugger not implemented)."; | 
|  | } | 
|  |  | 
|  | /// killProgram - If the program is currently executing, kill off the | 
|  | /// process and free up any state related to the currently running program.  If | 
|  | /// there is no program currently running, this just silently succeeds. | 
|  | void Debugger::killProgram() { | 
|  | // The destructor takes care of the dirty work. | 
|  | try { | 
|  | delete Process; | 
|  | } catch (...) { | 
|  | Process = 0; | 
|  | throw; | 
|  | } | 
|  | Process = 0; | 
|  | } | 
|  |  | 
|  | /// stepProgram - Implement the 'step' command, continuing execution until | 
|  | /// the next possible stop point. | 
|  | void Debugger::stepProgram() { | 
|  | assert(isProgramRunning() && "Cannot step if the program isn't running!"); | 
|  | try { | 
|  | Process->stepProgram(); | 
|  | } catch (InferiorProcessDead &IPD) { | 
|  | killProgram(); | 
|  | throw NonErrorException("The program stopped with exit code " + | 
|  | itostr(IPD.getExitCode())); | 
|  | } catch (...) { | 
|  | killProgram(); | 
|  | throw; | 
|  | } | 
|  | } | 
|  |  | 
|  | /// nextProgram - Implement the 'next' command, continuing execution until | 
|  | /// the next possible stop point that is in the current function. | 
|  | void Debugger::nextProgram() { | 
|  | assert(isProgramRunning() && "Cannot next if the program isn't running!"); | 
|  | try { | 
|  | // This should step the process.  If the process enters a function, then it | 
|  | // should 'finish' it.  However, figuring this out is tricky.  In | 
|  | // particular, the program can do any of: | 
|  | //  0. Not change current frame. | 
|  | //  1. Entering or exiting a region within the current function | 
|  | //     (which changes the frame ID, but which we shouldn't 'finish') | 
|  | //  2. Exiting the current function (which changes the frame ID) | 
|  | //  3. Entering a function (which should be 'finish'ed) | 
|  | // For this reason, we have to be very careful about when we decide to do | 
|  | // the 'finish'. | 
|  |  | 
|  | // Get the current frame, but don't trust it.  It could change... | 
|  | void *CurrentFrame = Process->getPreviousFrame(0); | 
|  |  | 
|  | // Don't trust the current frame: get the caller frame. | 
|  | void *ParentFrame  = Process->getPreviousFrame(CurrentFrame); | 
|  |  | 
|  | // Ok, we have some information, run the program one step. | 
|  | Process->stepProgram(); | 
|  |  | 
|  | // Where is the new frame?  The most common case, by far is that it has not | 
|  | // been modified (Case #0), in which case we don't need to do anything more. | 
|  | void *NewFrame = Process->getPreviousFrame(0); | 
|  | if (NewFrame != CurrentFrame) { | 
|  | // Ok, the frame changed.  If we are case #1, then the parent frame will | 
|  | // be identical. | 
|  | void *NewParentFrame = Process->getPreviousFrame(NewFrame); | 
|  | if (ParentFrame != NewParentFrame) { | 
|  | // Ok, now we know we aren't case #0 or #1.  Check to see if we entered | 
|  | // a new function.  If so, the parent frame will be "CurrentFrame". | 
|  | if (CurrentFrame == NewParentFrame) | 
|  | Process->finishProgram(NewFrame); | 
|  | } | 
|  | } | 
|  |  | 
|  | } catch (InferiorProcessDead &IPD) { | 
|  | killProgram(); | 
|  | throw NonErrorException("The program stopped with exit code " + | 
|  | itostr(IPD.getExitCode())); | 
|  | } catch (...) { | 
|  | killProgram(); | 
|  | throw; | 
|  | } | 
|  | } | 
|  |  | 
|  | /// finishProgram - Implement the 'finish' command, continuing execution | 
|  | /// until the specified frame ID returns. | 
|  | void Debugger::finishProgram(void *Frame) { | 
|  | assert(isProgramRunning() && "Cannot cont if the program isn't running!"); | 
|  | try { | 
|  | Process->finishProgram(Frame); | 
|  | } catch (InferiorProcessDead &IPD) { | 
|  | killProgram(); | 
|  | throw NonErrorException("The program stopped with exit code " + | 
|  | itostr(IPD.getExitCode())); | 
|  | } catch (...) { | 
|  | killProgram(); | 
|  | throw; | 
|  | } | 
|  | } | 
|  |  | 
|  | /// contProgram - Implement the 'cont' command, continuing execution until | 
|  | /// the next breakpoint is encountered. | 
|  | void Debugger::contProgram() { | 
|  | assert(isProgramRunning() && "Cannot cont if the program isn't running!"); | 
|  | try { | 
|  | Process->contProgram(); | 
|  | } catch (InferiorProcessDead &IPD) { | 
|  | killProgram(); | 
|  | throw NonErrorException("The program stopped with exit code " + | 
|  | itostr(IPD.getExitCode())); | 
|  | } catch (...) { | 
|  | killProgram(); | 
|  | throw; | 
|  | } | 
|  | } |