|  | //===-- WinEHPrepare - Prepare exception handling for code generation ---===// | 
|  | // | 
|  | //                     The LLVM Compiler Infrastructure | 
|  | // | 
|  | // This file is distributed under the University of Illinois Open Source | 
|  | // License. See LICENSE.TXT for details. | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  | // | 
|  | // This pass lowers LLVM IR exception handling into something closer to what the | 
|  | // backend wants for functions using a personality function from a runtime | 
|  | // provided by MSVC. Functions with other personality functions are left alone | 
|  | // and may be prepared by other passes. In particular, all supported MSVC | 
|  | // personality functions require cleanup code to be outlined, and the C++ | 
|  | // personality requires catch handler code to be outlined. | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | #include "llvm/CodeGen/Passes.h" | 
|  | #include "llvm/ADT/MapVector.h" | 
|  | #include "llvm/ADT/STLExtras.h" | 
|  | #include "llvm/ADT/SmallSet.h" | 
|  | #include "llvm/ADT/SetVector.h" | 
|  | #include "llvm/ADT/Triple.h" | 
|  | #include "llvm/ADT/TinyPtrVector.h" | 
|  | #include "llvm/Analysis/LibCallSemantics.h" | 
|  | #include "llvm/CodeGen/WinEHFuncInfo.h" | 
|  | #include "llvm/IR/Dominators.h" | 
|  | #include "llvm/IR/Function.h" | 
|  | #include "llvm/IR/IRBuilder.h" | 
|  | #include "llvm/IR/Instructions.h" | 
|  | #include "llvm/IR/IntrinsicInst.h" | 
|  | #include "llvm/IR/Module.h" | 
|  | #include "llvm/IR/PatternMatch.h" | 
|  | #include "llvm/Pass.h" | 
|  | #include "llvm/Support/Debug.h" | 
|  | #include "llvm/Support/raw_ostream.h" | 
|  | #include "llvm/Transforms/Utils/BasicBlockUtils.h" | 
|  | #include "llvm/Transforms/Utils/Cloning.h" | 
|  | #include "llvm/Transforms/Utils/Local.h" | 
|  | #include "llvm/Transforms/Utils/PromoteMemToReg.h" | 
|  | #include <memory> | 
|  |  | 
|  | using namespace llvm; | 
|  | using namespace llvm::PatternMatch; | 
|  |  | 
|  | #define DEBUG_TYPE "winehprepare" | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | // This map is used to model frame variable usage during outlining, to | 
|  | // construct a structure type to hold the frame variables in a frame | 
|  | // allocation block, and to remap the frame variable allocas (including | 
|  | // spill locations as needed) to GEPs that get the variable from the | 
|  | // frame allocation structure. | 
|  | typedef MapVector<Value *, TinyPtrVector<AllocaInst *>> FrameVarInfoMap; | 
|  |  | 
|  | // TinyPtrVector cannot hold nullptr, so we need our own sentinel that isn't | 
|  | // quite null. | 
|  | AllocaInst *getCatchObjectSentinel() { | 
|  | return static_cast<AllocaInst *>(nullptr) + 1; | 
|  | } | 
|  |  | 
|  | typedef SmallSet<BasicBlock *, 4> VisitedBlockSet; | 
|  |  | 
|  | class LandingPadActions; | 
|  | class LandingPadMap; | 
|  |  | 
|  | typedef DenseMap<const BasicBlock *, CatchHandler *> CatchHandlerMapTy; | 
|  | typedef DenseMap<const BasicBlock *, CleanupHandler *> CleanupHandlerMapTy; | 
|  |  | 
|  | class WinEHPrepare : public FunctionPass { | 
|  | public: | 
|  | static char ID; // Pass identification, replacement for typeid. | 
|  | WinEHPrepare(const TargetMachine *TM = nullptr) | 
|  | : FunctionPass(ID) { | 
|  | if (TM) | 
|  | TheTriple = Triple(TM->getTargetTriple()); | 
|  | } | 
|  |  | 
|  | bool runOnFunction(Function &Fn) override; | 
|  |  | 
|  | bool doFinalization(Module &M) override; | 
|  |  | 
|  | void getAnalysisUsage(AnalysisUsage &AU) const override; | 
|  |  | 
|  | const char *getPassName() const override { | 
|  | return "Windows exception handling preparation"; | 
|  | } | 
|  |  | 
|  | private: | 
|  | bool prepareExceptionHandlers(Function &F, | 
|  | SmallVectorImpl<LandingPadInst *> &LPads); | 
|  | void identifyEHBlocks(Function &F, SmallVectorImpl<LandingPadInst *> &LPads); | 
|  | void promoteLandingPadValues(LandingPadInst *LPad); | 
|  | void demoteValuesLiveAcrossHandlers(Function &F, | 
|  | SmallVectorImpl<LandingPadInst *> &LPads); | 
|  | void findSEHEHReturnPoints(Function &F, | 
|  | SetVector<BasicBlock *> &EHReturnBlocks); | 
|  | void findCXXEHReturnPoints(Function &F, | 
|  | SetVector<BasicBlock *> &EHReturnBlocks); | 
|  | void getPossibleReturnTargets(Function *ParentF, Function *HandlerF, | 
|  | SetVector<BasicBlock*> &Targets); | 
|  | void completeNestedLandingPad(Function *ParentFn, | 
|  | LandingPadInst *OutlinedLPad, | 
|  | const LandingPadInst *OriginalLPad, | 
|  | FrameVarInfoMap &VarInfo); | 
|  | Function *createHandlerFunc(Type *RetTy, const Twine &Name, Module *M, | 
|  | Value *&ParentFP); | 
|  | bool outlineHandler(ActionHandler *Action, Function *SrcFn, | 
|  | LandingPadInst *LPad, BasicBlock *StartBB, | 
|  | FrameVarInfoMap &VarInfo); | 
|  | void addStubInvokeToHandlerIfNeeded(Function *Handler, Value *PersonalityFn); | 
|  |  | 
|  | void mapLandingPadBlocks(LandingPadInst *LPad, LandingPadActions &Actions); | 
|  | CatchHandler *findCatchHandler(BasicBlock *BB, BasicBlock *&NextBB, | 
|  | VisitedBlockSet &VisitedBlocks); | 
|  | void findCleanupHandlers(LandingPadActions &Actions, BasicBlock *StartBB, | 
|  | BasicBlock *EndBB); | 
|  |  | 
|  | void processSEHCatchHandler(CatchHandler *Handler, BasicBlock *StartBB); | 
|  |  | 
|  | Triple TheTriple; | 
|  |  | 
|  | // All fields are reset by runOnFunction. | 
|  | DominatorTree *DT = nullptr; | 
|  | EHPersonality Personality = EHPersonality::Unknown; | 
|  | CatchHandlerMapTy CatchHandlerMap; | 
|  | CleanupHandlerMapTy CleanupHandlerMap; | 
|  | DenseMap<const LandingPadInst *, LandingPadMap> LPadMaps; | 
|  | SmallPtrSet<BasicBlock *, 4> NormalBlocks; | 
|  | SmallPtrSet<BasicBlock *, 4> EHBlocks; | 
|  | SetVector<BasicBlock *> EHReturnBlocks; | 
|  |  | 
|  | // This maps landing pad instructions found in outlined handlers to | 
|  | // the landing pad instruction in the parent function from which they | 
|  | // were cloned.  The cloned/nested landing pad is used as the key | 
|  | // because the landing pad may be cloned into multiple handlers. | 
|  | // This map will be used to add the llvm.eh.actions call to the nested | 
|  | // landing pads after all handlers have been outlined. | 
|  | DenseMap<LandingPadInst *, const LandingPadInst *> NestedLPtoOriginalLP; | 
|  |  | 
|  | // This maps blocks in the parent function which are destinations of | 
|  | // catch handlers to cloned blocks in (other) outlined handlers. This | 
|  | // handles the case where a nested landing pads has a catch handler that | 
|  | // returns to a handler function rather than the parent function. | 
|  | // The original block is used as the key here because there should only | 
|  | // ever be one handler function from which the cloned block is not pruned. | 
|  | // The original block will be pruned from the parent function after all | 
|  | // handlers have been outlined.  This map will be used to adjust the | 
|  | // return instructions of handlers which return to the block that was | 
|  | // outlined into a handler.  This is done after all handlers have been | 
|  | // outlined but before the outlined code is pruned from the parent function. | 
|  | DenseMap<const BasicBlock *, BasicBlock *> LPadTargetBlocks; | 
|  |  | 
|  | // Map from outlined handler to call to llvm.frameaddress(1). Only used for | 
|  | // 32-bit EH. | 
|  | DenseMap<Function *, Value *> HandlerToParentFP; | 
|  |  | 
|  | AllocaInst *SEHExceptionCodeSlot = nullptr; | 
|  | }; | 
|  |  | 
|  | class WinEHFrameVariableMaterializer : public ValueMaterializer { | 
|  | public: | 
|  | WinEHFrameVariableMaterializer(Function *OutlinedFn, Value *ParentFP, | 
|  | FrameVarInfoMap &FrameVarInfo); | 
|  | ~WinEHFrameVariableMaterializer() override {} | 
|  |  | 
|  | Value *materializeValueFor(Value *V) override; | 
|  |  | 
|  | void escapeCatchObject(Value *V); | 
|  |  | 
|  | private: | 
|  | FrameVarInfoMap &FrameVarInfo; | 
|  | IRBuilder<> Builder; | 
|  | }; | 
|  |  | 
|  | class LandingPadMap { | 
|  | public: | 
|  | LandingPadMap() : OriginLPad(nullptr) {} | 
|  | void mapLandingPad(const LandingPadInst *LPad); | 
|  |  | 
|  | bool isInitialized() { return OriginLPad != nullptr; } | 
|  |  | 
|  | bool isOriginLandingPadBlock(const BasicBlock *BB) const; | 
|  | bool isLandingPadSpecificInst(const Instruction *Inst) const; | 
|  |  | 
|  | void remapEHValues(ValueToValueMapTy &VMap, Value *EHPtrValue, | 
|  | Value *SelectorValue) const; | 
|  |  | 
|  | private: | 
|  | const LandingPadInst *OriginLPad; | 
|  | // We will normally only see one of each of these instructions, but | 
|  | // if more than one occurs for some reason we can handle that. | 
|  | TinyPtrVector<const ExtractValueInst *> ExtractedEHPtrs; | 
|  | TinyPtrVector<const ExtractValueInst *> ExtractedSelectors; | 
|  | }; | 
|  |  | 
|  | class WinEHCloningDirectorBase : public CloningDirector { | 
|  | public: | 
|  | WinEHCloningDirectorBase(Function *HandlerFn, Value *ParentFP, | 
|  | FrameVarInfoMap &VarInfo, LandingPadMap &LPadMap) | 
|  | : Materializer(HandlerFn, ParentFP, VarInfo), | 
|  | SelectorIDType(Type::getInt32Ty(HandlerFn->getContext())), | 
|  | Int8PtrType(Type::getInt8PtrTy(HandlerFn->getContext())), | 
|  | LPadMap(LPadMap), ParentFP(ParentFP) {} | 
|  |  | 
|  | CloningAction handleInstruction(ValueToValueMapTy &VMap, | 
|  | const Instruction *Inst, | 
|  | BasicBlock *NewBB) override; | 
|  |  | 
|  | virtual CloningAction handleBeginCatch(ValueToValueMapTy &VMap, | 
|  | const Instruction *Inst, | 
|  | BasicBlock *NewBB) = 0; | 
|  | virtual CloningAction handleEndCatch(ValueToValueMapTy &VMap, | 
|  | const Instruction *Inst, | 
|  | BasicBlock *NewBB) = 0; | 
|  | virtual CloningAction handleTypeIdFor(ValueToValueMapTy &VMap, | 
|  | const Instruction *Inst, | 
|  | BasicBlock *NewBB) = 0; | 
|  | virtual CloningAction handleIndirectBr(ValueToValueMapTy &VMap, | 
|  | const IndirectBrInst *IBr, | 
|  | BasicBlock *NewBB) = 0; | 
|  | virtual CloningAction handleInvoke(ValueToValueMapTy &VMap, | 
|  | const InvokeInst *Invoke, | 
|  | BasicBlock *NewBB) = 0; | 
|  | virtual CloningAction handleResume(ValueToValueMapTy &VMap, | 
|  | const ResumeInst *Resume, | 
|  | BasicBlock *NewBB) = 0; | 
|  | virtual CloningAction handleCompare(ValueToValueMapTy &VMap, | 
|  | const CmpInst *Compare, | 
|  | BasicBlock *NewBB) = 0; | 
|  | virtual CloningAction handleLandingPad(ValueToValueMapTy &VMap, | 
|  | const LandingPadInst *LPad, | 
|  | BasicBlock *NewBB) = 0; | 
|  |  | 
|  | ValueMaterializer *getValueMaterializer() override { return &Materializer; } | 
|  |  | 
|  | protected: | 
|  | WinEHFrameVariableMaterializer Materializer; | 
|  | Type *SelectorIDType; | 
|  | Type *Int8PtrType; | 
|  | LandingPadMap &LPadMap; | 
|  |  | 
|  | /// The value representing the parent frame pointer. | 
|  | Value *ParentFP; | 
|  | }; | 
|  |  | 
|  | class WinEHCatchDirector : public WinEHCloningDirectorBase { | 
|  | public: | 
|  | WinEHCatchDirector( | 
|  | Function *CatchFn, Value *ParentFP, Value *Selector, | 
|  | FrameVarInfoMap &VarInfo, LandingPadMap &LPadMap, | 
|  | DenseMap<LandingPadInst *, const LandingPadInst *> &NestedLPads, | 
|  | DominatorTree *DT, SmallPtrSetImpl<BasicBlock *> &EHBlocks) | 
|  | : WinEHCloningDirectorBase(CatchFn, ParentFP, VarInfo, LPadMap), | 
|  | CurrentSelector(Selector->stripPointerCasts()), | 
|  | ExceptionObjectVar(nullptr), NestedLPtoOriginalLP(NestedLPads), | 
|  | DT(DT), EHBlocks(EHBlocks) {} | 
|  |  | 
|  | CloningAction handleBeginCatch(ValueToValueMapTy &VMap, | 
|  | const Instruction *Inst, | 
|  | BasicBlock *NewBB) override; | 
|  | CloningAction handleEndCatch(ValueToValueMapTy &VMap, const Instruction *Inst, | 
|  | BasicBlock *NewBB) override; | 
|  | CloningAction handleTypeIdFor(ValueToValueMapTy &VMap, | 
|  | const Instruction *Inst, | 
|  | BasicBlock *NewBB) override; | 
|  | CloningAction handleIndirectBr(ValueToValueMapTy &VMap, | 
|  | const IndirectBrInst *IBr, | 
|  | BasicBlock *NewBB) override; | 
|  | CloningAction handleInvoke(ValueToValueMapTy &VMap, const InvokeInst *Invoke, | 
|  | BasicBlock *NewBB) override; | 
|  | CloningAction handleResume(ValueToValueMapTy &VMap, const ResumeInst *Resume, | 
|  | BasicBlock *NewBB) override; | 
|  | CloningAction handleCompare(ValueToValueMapTy &VMap, const CmpInst *Compare, | 
|  | BasicBlock *NewBB) override; | 
|  | CloningAction handleLandingPad(ValueToValueMapTy &VMap, | 
|  | const LandingPadInst *LPad, | 
|  | BasicBlock *NewBB) override; | 
|  |  | 
|  | Value *getExceptionVar() { return ExceptionObjectVar; } | 
|  | TinyPtrVector<BasicBlock *> &getReturnTargets() { return ReturnTargets; } | 
|  |  | 
|  | private: | 
|  | Value *CurrentSelector; | 
|  |  | 
|  | Value *ExceptionObjectVar; | 
|  | TinyPtrVector<BasicBlock *> ReturnTargets; | 
|  |  | 
|  | // This will be a reference to the field of the same name in the WinEHPrepare | 
|  | // object which instantiates this WinEHCatchDirector object. | 
|  | DenseMap<LandingPadInst *, const LandingPadInst *> &NestedLPtoOriginalLP; | 
|  | DominatorTree *DT; | 
|  | SmallPtrSetImpl<BasicBlock *> &EHBlocks; | 
|  | }; | 
|  |  | 
|  | class WinEHCleanupDirector : public WinEHCloningDirectorBase { | 
|  | public: | 
|  | WinEHCleanupDirector(Function *CleanupFn, Value *ParentFP, | 
|  | FrameVarInfoMap &VarInfo, LandingPadMap &LPadMap) | 
|  | : WinEHCloningDirectorBase(CleanupFn, ParentFP, VarInfo, | 
|  | LPadMap) {} | 
|  |  | 
|  | CloningAction handleBeginCatch(ValueToValueMapTy &VMap, | 
|  | const Instruction *Inst, | 
|  | BasicBlock *NewBB) override; | 
|  | CloningAction handleEndCatch(ValueToValueMapTy &VMap, const Instruction *Inst, | 
|  | BasicBlock *NewBB) override; | 
|  | CloningAction handleTypeIdFor(ValueToValueMapTy &VMap, | 
|  | const Instruction *Inst, | 
|  | BasicBlock *NewBB) override; | 
|  | CloningAction handleIndirectBr(ValueToValueMapTy &VMap, | 
|  | const IndirectBrInst *IBr, | 
|  | BasicBlock *NewBB) override; | 
|  | CloningAction handleInvoke(ValueToValueMapTy &VMap, const InvokeInst *Invoke, | 
|  | BasicBlock *NewBB) override; | 
|  | CloningAction handleResume(ValueToValueMapTy &VMap, const ResumeInst *Resume, | 
|  | BasicBlock *NewBB) override; | 
|  | CloningAction handleCompare(ValueToValueMapTy &VMap, const CmpInst *Compare, | 
|  | BasicBlock *NewBB) override; | 
|  | CloningAction handleLandingPad(ValueToValueMapTy &VMap, | 
|  | const LandingPadInst *LPad, | 
|  | BasicBlock *NewBB) override; | 
|  | }; | 
|  |  | 
|  | class LandingPadActions { | 
|  | public: | 
|  | LandingPadActions() : HasCleanupHandlers(false) {} | 
|  |  | 
|  | void insertCatchHandler(CatchHandler *Action) { Actions.push_back(Action); } | 
|  | void insertCleanupHandler(CleanupHandler *Action) { | 
|  | Actions.push_back(Action); | 
|  | HasCleanupHandlers = true; | 
|  | } | 
|  |  | 
|  | bool includesCleanup() const { return HasCleanupHandlers; } | 
|  |  | 
|  | SmallVectorImpl<ActionHandler *> &actions() { return Actions; } | 
|  | SmallVectorImpl<ActionHandler *>::iterator begin() { return Actions.begin(); } | 
|  | SmallVectorImpl<ActionHandler *>::iterator end() { return Actions.end(); } | 
|  |  | 
|  | private: | 
|  | // Note that this class does not own the ActionHandler objects in this vector. | 
|  | // The ActionHandlers are owned by the CatchHandlerMap and CleanupHandlerMap | 
|  | // in the WinEHPrepare class. | 
|  | SmallVector<ActionHandler *, 4> Actions; | 
|  | bool HasCleanupHandlers; | 
|  | }; | 
|  |  | 
|  | } // end anonymous namespace | 
|  |  | 
|  | char WinEHPrepare::ID = 0; | 
|  | INITIALIZE_TM_PASS(WinEHPrepare, "winehprepare", "Prepare Windows exceptions", | 
|  | false, false) | 
|  |  | 
|  | FunctionPass *llvm::createWinEHPass(const TargetMachine *TM) { | 
|  | return new WinEHPrepare(TM); | 
|  | } | 
|  |  | 
|  | bool WinEHPrepare::runOnFunction(Function &Fn) { | 
|  | // No need to prepare outlined handlers. | 
|  | if (Fn.hasFnAttribute("wineh-parent")) | 
|  | return false; | 
|  |  | 
|  | SmallVector<LandingPadInst *, 4> LPads; | 
|  | SmallVector<ResumeInst *, 4> Resumes; | 
|  | for (BasicBlock &BB : Fn) { | 
|  | if (auto *LP = BB.getLandingPadInst()) | 
|  | LPads.push_back(LP); | 
|  | if (auto *Resume = dyn_cast<ResumeInst>(BB.getTerminator())) | 
|  | Resumes.push_back(Resume); | 
|  | } | 
|  |  | 
|  | // No need to prepare functions that lack landing pads. | 
|  | if (LPads.empty()) | 
|  | return false; | 
|  |  | 
|  | // Classify the personality to see what kind of preparation we need. | 
|  | Personality = classifyEHPersonality(LPads.back()->getPersonalityFn()); | 
|  |  | 
|  | // Do nothing if this is not an MSVC personality. | 
|  | if (!isMSVCEHPersonality(Personality)) | 
|  | return false; | 
|  |  | 
|  | DT = &getAnalysis<DominatorTreeWrapperPass>().getDomTree(); | 
|  |  | 
|  | // If there were any landing pads, prepareExceptionHandlers will make changes. | 
|  | prepareExceptionHandlers(Fn, LPads); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool WinEHPrepare::doFinalization(Module &M) { return false; } | 
|  |  | 
|  | void WinEHPrepare::getAnalysisUsage(AnalysisUsage &AU) const { | 
|  | AU.addRequired<DominatorTreeWrapperPass>(); | 
|  | } | 
|  |  | 
|  | static bool isSelectorDispatch(BasicBlock *BB, BasicBlock *&CatchHandler, | 
|  | Constant *&Selector, BasicBlock *&NextBB); | 
|  |  | 
|  | // Finds blocks reachable from the starting set Worklist. Does not follow unwind | 
|  | // edges or blocks listed in StopPoints. | 
|  | static void findReachableBlocks(SmallPtrSetImpl<BasicBlock *> &ReachableBBs, | 
|  | SetVector<BasicBlock *> &Worklist, | 
|  | const SetVector<BasicBlock *> *StopPoints) { | 
|  | while (!Worklist.empty()) { | 
|  | BasicBlock *BB = Worklist.pop_back_val(); | 
|  |  | 
|  | // Don't cross blocks that we should stop at. | 
|  | if (StopPoints && StopPoints->count(BB)) | 
|  | continue; | 
|  |  | 
|  | if (!ReachableBBs.insert(BB).second) | 
|  | continue; // Already visited. | 
|  |  | 
|  | // Don't follow unwind edges of invokes. | 
|  | if (auto *II = dyn_cast<InvokeInst>(BB->getTerminator())) { | 
|  | Worklist.insert(II->getNormalDest()); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | // Otherwise, follow all successors. | 
|  | Worklist.insert(succ_begin(BB), succ_end(BB)); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Attempt to find an instruction where a block can be split before | 
|  | // a call to llvm.eh.begincatch and its operands.  If the block | 
|  | // begins with the begincatch call or one of its adjacent operands | 
|  | // the block will not be split. | 
|  | static Instruction *findBeginCatchSplitPoint(BasicBlock *BB, | 
|  | IntrinsicInst *II) { | 
|  | // If the begincatch call is already the first instruction in the block, | 
|  | // don't split. | 
|  | Instruction *FirstNonPHI = BB->getFirstNonPHI(); | 
|  | if (II == FirstNonPHI) | 
|  | return nullptr; | 
|  |  | 
|  | // If either operand is in the same basic block as the instruction and | 
|  | // isn't used by another instruction before the begincatch call, include it | 
|  | // in the split block. | 
|  | auto *Op0 = dyn_cast<Instruction>(II->getOperand(0)); | 
|  | auto *Op1 = dyn_cast<Instruction>(II->getOperand(1)); | 
|  |  | 
|  | Instruction *I = II->getPrevNode(); | 
|  | Instruction *LastI = II; | 
|  |  | 
|  | while (I == Op0 || I == Op1) { | 
|  | // If the block begins with one of the operands and there are no other | 
|  | // instructions between the operand and the begincatch call, don't split. | 
|  | if (I == FirstNonPHI) | 
|  | return nullptr; | 
|  |  | 
|  | LastI = I; | 
|  | I = I->getPrevNode(); | 
|  | } | 
|  |  | 
|  | // If there is at least one instruction in the block before the begincatch | 
|  | // call and its operands, split the block at either the begincatch or | 
|  | // its operand. | 
|  | return LastI; | 
|  | } | 
|  |  | 
|  | /// Find all points where exceptional control rejoins normal control flow via | 
|  | /// llvm.eh.endcatch. Add them to the normal bb reachability worklist. | 
|  | void WinEHPrepare::findCXXEHReturnPoints( | 
|  | Function &F, SetVector<BasicBlock *> &EHReturnBlocks) { | 
|  | for (auto BBI = F.begin(), BBE = F.end(); BBI != BBE; ++BBI) { | 
|  | BasicBlock *BB = BBI; | 
|  | for (Instruction &I : *BB) { | 
|  | if (match(&I, m_Intrinsic<Intrinsic::eh_begincatch>())) { | 
|  | Instruction *SplitPt = | 
|  | findBeginCatchSplitPoint(BB, cast<IntrinsicInst>(&I)); | 
|  | if (SplitPt) { | 
|  | // Split the block before the llvm.eh.begincatch call to allow | 
|  | // cleanup and catch code to be distinguished later. | 
|  | // Do not update BBI because we still need to process the | 
|  | // portion of the block that we are splitting off. | 
|  | SplitBlock(BB, SplitPt, DT); | 
|  | break; | 
|  | } | 
|  | } | 
|  | if (match(&I, m_Intrinsic<Intrinsic::eh_endcatch>())) { | 
|  | // Split the block after the call to llvm.eh.endcatch if there is | 
|  | // anything other than an unconditional branch, or if the successor | 
|  | // starts with a phi. | 
|  | auto *Br = dyn_cast<BranchInst>(I.getNextNode()); | 
|  | if (!Br || !Br->isUnconditional() || | 
|  | isa<PHINode>(Br->getSuccessor(0)->begin())) { | 
|  | DEBUG(dbgs() << "splitting block " << BB->getName() | 
|  | << " with llvm.eh.endcatch\n"); | 
|  | BBI = SplitBlock(BB, I.getNextNode(), DT); | 
|  | } | 
|  | // The next BB is normal control flow. | 
|  | EHReturnBlocks.insert(BB->getTerminator()->getSuccessor(0)); | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | static bool isCatchAllLandingPad(const BasicBlock *BB) { | 
|  | const LandingPadInst *LP = BB->getLandingPadInst(); | 
|  | if (!LP) | 
|  | return false; | 
|  | unsigned N = LP->getNumClauses(); | 
|  | return (N > 0 && LP->isCatch(N - 1) && | 
|  | isa<ConstantPointerNull>(LP->getClause(N - 1))); | 
|  | } | 
|  |  | 
|  | /// Find all points where exceptions control rejoins normal control flow via | 
|  | /// selector dispatch. | 
|  | void WinEHPrepare::findSEHEHReturnPoints( | 
|  | Function &F, SetVector<BasicBlock *> &EHReturnBlocks) { | 
|  | for (auto BBI = F.begin(), BBE = F.end(); BBI != BBE; ++BBI) { | 
|  | BasicBlock *BB = BBI; | 
|  | // If the landingpad is a catch-all, treat the whole lpad as if it is | 
|  | // reachable from normal control flow. | 
|  | // FIXME: This is imprecise. We need a better way of identifying where a | 
|  | // catch-all starts and cleanups stop. As far as LLVM is concerned, there | 
|  | // is no difference. | 
|  | if (isCatchAllLandingPad(BB)) { | 
|  | EHReturnBlocks.insert(BB); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | BasicBlock *CatchHandler; | 
|  | BasicBlock *NextBB; | 
|  | Constant *Selector; | 
|  | if (isSelectorDispatch(BB, CatchHandler, Selector, NextBB)) { | 
|  | // Split the edge if there is a phi node. Returning from EH to a phi node | 
|  | // is just as impossible as having a phi after an indirectbr. | 
|  | if (isa<PHINode>(CatchHandler->begin())) { | 
|  | DEBUG(dbgs() << "splitting EH return edge from " << BB->getName() | 
|  | << " to " << CatchHandler->getName() << '\n'); | 
|  | BBI = CatchHandler = SplitCriticalEdge( | 
|  | BB, std::find(succ_begin(BB), succ_end(BB), CatchHandler)); | 
|  | } | 
|  | EHReturnBlocks.insert(CatchHandler); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void WinEHPrepare::identifyEHBlocks(Function &F, | 
|  | SmallVectorImpl<LandingPadInst *> &LPads) { | 
|  | DEBUG(dbgs() << "Demoting values live across exception handlers in function " | 
|  | << F.getName() << '\n'); | 
|  |  | 
|  | // Build a set of all non-exceptional blocks and exceptional blocks. | 
|  | // - Non-exceptional blocks are blocks reachable from the entry block while | 
|  | //   not following invoke unwind edges. | 
|  | // - Exceptional blocks are blocks reachable from landingpads. Analysis does | 
|  | //   not follow llvm.eh.endcatch blocks, which mark a transition from | 
|  | //   exceptional to normal control. | 
|  |  | 
|  | if (Personality == EHPersonality::MSVC_CXX) | 
|  | findCXXEHReturnPoints(F, EHReturnBlocks); | 
|  | else | 
|  | findSEHEHReturnPoints(F, EHReturnBlocks); | 
|  |  | 
|  | DEBUG({ | 
|  | dbgs() << "identified the following blocks as EH return points:\n"; | 
|  | for (BasicBlock *BB : EHReturnBlocks) | 
|  | dbgs() << "  " << BB->getName() << '\n'; | 
|  | }); | 
|  |  | 
|  | // Join points should not have phis at this point, unless they are a | 
|  | // landingpad, in which case we will demote their phis later. | 
|  | #ifndef NDEBUG | 
|  | for (BasicBlock *BB : EHReturnBlocks) | 
|  | assert((BB->isLandingPad() || !isa<PHINode>(BB->begin())) && | 
|  | "non-lpad EH return block has phi"); | 
|  | #endif | 
|  |  | 
|  | // Normal blocks are the blocks reachable from the entry block and all EH | 
|  | // return points. | 
|  | SetVector<BasicBlock *> Worklist; | 
|  | Worklist = EHReturnBlocks; | 
|  | Worklist.insert(&F.getEntryBlock()); | 
|  | findReachableBlocks(NormalBlocks, Worklist, nullptr); | 
|  | DEBUG({ | 
|  | dbgs() << "marked the following blocks as normal:\n"; | 
|  | for (BasicBlock *BB : NormalBlocks) | 
|  | dbgs() << "  " << BB->getName() << '\n'; | 
|  | }); | 
|  |  | 
|  | // Exceptional blocks are the blocks reachable from landingpads that don't | 
|  | // cross EH return points. | 
|  | Worklist.clear(); | 
|  | for (auto *LPI : LPads) | 
|  | Worklist.insert(LPI->getParent()); | 
|  | findReachableBlocks(EHBlocks, Worklist, &EHReturnBlocks); | 
|  | DEBUG({ | 
|  | dbgs() << "marked the following blocks as exceptional:\n"; | 
|  | for (BasicBlock *BB : EHBlocks) | 
|  | dbgs() << "  " << BB->getName() << '\n'; | 
|  | }); | 
|  |  | 
|  | } | 
|  |  | 
|  | /// Ensure that all values live into and out of exception handlers are stored | 
|  | /// in memory. | 
|  | /// FIXME: This falls down when values are defined in one handler and live into | 
|  | /// another handler. For example, a cleanup defines a value used only by a | 
|  | /// catch handler. | 
|  | void WinEHPrepare::demoteValuesLiveAcrossHandlers( | 
|  | Function &F, SmallVectorImpl<LandingPadInst *> &LPads) { | 
|  | DEBUG(dbgs() << "Demoting values live across exception handlers in function " | 
|  | << F.getName() << '\n'); | 
|  |  | 
|  | // identifyEHBlocks() should have been called before this function. | 
|  | assert(!NormalBlocks.empty()); | 
|  |  | 
|  | SetVector<Argument *> ArgsToDemote; | 
|  | SetVector<Instruction *> InstrsToDemote; | 
|  | for (BasicBlock &BB : F) { | 
|  | bool IsNormalBB = NormalBlocks.count(&BB); | 
|  | bool IsEHBB = EHBlocks.count(&BB); | 
|  | if (!IsNormalBB && !IsEHBB) | 
|  | continue; // Blocks that are neither normal nor EH are unreachable. | 
|  | for (Instruction &I : BB) { | 
|  | for (Value *Op : I.operands()) { | 
|  | // Don't demote static allocas, constants, and labels. | 
|  | if (isa<Constant>(Op) || isa<BasicBlock>(Op) || isa<InlineAsm>(Op)) | 
|  | continue; | 
|  | auto *AI = dyn_cast<AllocaInst>(Op); | 
|  | if (AI && AI->isStaticAlloca()) | 
|  | continue; | 
|  |  | 
|  | if (auto *Arg = dyn_cast<Argument>(Op)) { | 
|  | if (IsEHBB) { | 
|  | DEBUG(dbgs() << "Demoting argument " << *Arg | 
|  | << " used by EH instr: " << I << "\n"); | 
|  | ArgsToDemote.insert(Arg); | 
|  | } | 
|  | continue; | 
|  | } | 
|  |  | 
|  | auto *OpI = cast<Instruction>(Op); | 
|  | BasicBlock *OpBB = OpI->getParent(); | 
|  | // If a value is produced and consumed in the same BB, we don't need to | 
|  | // demote it. | 
|  | if (OpBB == &BB) | 
|  | continue; | 
|  | bool IsOpNormalBB = NormalBlocks.count(OpBB); | 
|  | bool IsOpEHBB = EHBlocks.count(OpBB); | 
|  | if (IsNormalBB != IsOpNormalBB || IsEHBB != IsOpEHBB) { | 
|  | DEBUG({ | 
|  | dbgs() << "Demoting instruction live in-out from EH:\n"; | 
|  | dbgs() << "Instr: " << *OpI << '\n'; | 
|  | dbgs() << "User: " << I << '\n'; | 
|  | }); | 
|  | InstrsToDemote.insert(OpI); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Demote values live into and out of handlers. | 
|  | // FIXME: This demotion is inefficient. We should insert spills at the point | 
|  | // of definition, insert one reload in each handler that uses the value, and | 
|  | // insert reloads in the BB used to rejoin normal control flow. | 
|  | Instruction *AllocaInsertPt = F.getEntryBlock().getFirstInsertionPt(); | 
|  | for (Instruction *I : InstrsToDemote) | 
|  | DemoteRegToStack(*I, false, AllocaInsertPt); | 
|  |  | 
|  | // Demote arguments separately, and only for uses in EH blocks. | 
|  | for (Argument *Arg : ArgsToDemote) { | 
|  | auto *Slot = new AllocaInst(Arg->getType(), nullptr, | 
|  | Arg->getName() + ".reg2mem", AllocaInsertPt); | 
|  | SmallVector<User *, 4> Users(Arg->user_begin(), Arg->user_end()); | 
|  | for (User *U : Users) { | 
|  | auto *I = dyn_cast<Instruction>(U); | 
|  | if (I && EHBlocks.count(I->getParent())) { | 
|  | auto *Reload = new LoadInst(Slot, Arg->getName() + ".reload", false, I); | 
|  | U->replaceUsesOfWith(Arg, Reload); | 
|  | } | 
|  | } | 
|  | new StoreInst(Arg, Slot, AllocaInsertPt); | 
|  | } | 
|  |  | 
|  | // Demote landingpad phis, as the landingpad will be removed from the machine | 
|  | // CFG. | 
|  | for (LandingPadInst *LPI : LPads) { | 
|  | BasicBlock *BB = LPI->getParent(); | 
|  | while (auto *Phi = dyn_cast<PHINode>(BB->begin())) | 
|  | DemotePHIToStack(Phi, AllocaInsertPt); | 
|  | } | 
|  |  | 
|  | DEBUG(dbgs() << "Demoted " << InstrsToDemote.size() << " instructions and " | 
|  | << ArgsToDemote.size() << " arguments for WinEHPrepare\n\n"); | 
|  | } | 
|  |  | 
|  | bool WinEHPrepare::prepareExceptionHandlers( | 
|  | Function &F, SmallVectorImpl<LandingPadInst *> &LPads) { | 
|  | // Don't run on functions that are already prepared. | 
|  | for (LandingPadInst *LPad : LPads) { | 
|  | BasicBlock *LPadBB = LPad->getParent(); | 
|  | for (Instruction &Inst : *LPadBB) | 
|  | if (match(&Inst, m_Intrinsic<Intrinsic::eh_actions>())) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | identifyEHBlocks(F, LPads); | 
|  | demoteValuesLiveAcrossHandlers(F, LPads); | 
|  |  | 
|  | // These containers are used to re-map frame variables that are used in | 
|  | // outlined catch and cleanup handlers.  They will be populated as the | 
|  | // handlers are outlined. | 
|  | FrameVarInfoMap FrameVarInfo; | 
|  |  | 
|  | bool HandlersOutlined = false; | 
|  |  | 
|  | Module *M = F.getParent(); | 
|  | LLVMContext &Context = M->getContext(); | 
|  |  | 
|  | // Create a new function to receive the handler contents. | 
|  | PointerType *Int8PtrType = Type::getInt8PtrTy(Context); | 
|  | Type *Int32Type = Type::getInt32Ty(Context); | 
|  | Function *ActionIntrin = Intrinsic::getDeclaration(M, Intrinsic::eh_actions); | 
|  |  | 
|  | if (isAsynchronousEHPersonality(Personality)) { | 
|  | // FIXME: Switch the ehptr type to i32 and then switch this. | 
|  | SEHExceptionCodeSlot = | 
|  | new AllocaInst(Int8PtrType, nullptr, "seh_exception_code", | 
|  | F.getEntryBlock().getFirstInsertionPt()); | 
|  | } | 
|  |  | 
|  | // In order to handle the case where one outlined catch handler returns | 
|  | // to a block within another outlined catch handler that would otherwise | 
|  | // be unreachable, we need to outline the nested landing pad before we | 
|  | // outline the landing pad which encloses it. | 
|  | if (!isAsynchronousEHPersonality(Personality)) | 
|  | std::sort(LPads.begin(), LPads.end(), | 
|  | [this](LandingPadInst *const &L, LandingPadInst *const &R) { | 
|  | return DT->properlyDominates(R->getParent(), L->getParent()); | 
|  | }); | 
|  |  | 
|  | // This container stores the llvm.eh.recover and IndirectBr instructions | 
|  | // that make up the body of each landing pad after it has been outlined. | 
|  | // We need to defer the population of the target list for the indirectbr | 
|  | // until all landing pads have been outlined so that we can handle the | 
|  | // case of blocks in the target that are reached only from nested | 
|  | // landing pads. | 
|  | SmallVector<std::pair<CallInst*, IndirectBrInst *>, 4> LPadImpls; | 
|  |  | 
|  | for (LandingPadInst *LPad : LPads) { | 
|  | // Look for evidence that this landingpad has already been processed. | 
|  | bool LPadHasActionList = false; | 
|  | BasicBlock *LPadBB = LPad->getParent(); | 
|  | for (Instruction &Inst : *LPadBB) { | 
|  | if (match(&Inst, m_Intrinsic<Intrinsic::eh_actions>())) { | 
|  | LPadHasActionList = true; | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | // If we've already outlined the handlers for this landingpad, | 
|  | // there's nothing more to do here. | 
|  | if (LPadHasActionList) | 
|  | continue; | 
|  |  | 
|  | // If either of the values in the aggregate returned by the landing pad is | 
|  | // extracted and stored to memory, promote the stored value to a register. | 
|  | promoteLandingPadValues(LPad); | 
|  |  | 
|  | LandingPadActions Actions; | 
|  | mapLandingPadBlocks(LPad, Actions); | 
|  |  | 
|  | HandlersOutlined |= !Actions.actions().empty(); | 
|  | for (ActionHandler *Action : Actions) { | 
|  | if (Action->hasBeenProcessed()) | 
|  | continue; | 
|  | BasicBlock *StartBB = Action->getStartBlock(); | 
|  |  | 
|  | // SEH doesn't do any outlining for catches. Instead, pass the handler | 
|  | // basic block addr to llvm.eh.actions and list the block as a return | 
|  | // target. | 
|  | if (isAsynchronousEHPersonality(Personality)) { | 
|  | if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) { | 
|  | processSEHCatchHandler(CatchAction, StartBB); | 
|  | continue; | 
|  | } | 
|  | } | 
|  |  | 
|  | outlineHandler(Action, &F, LPad, StartBB, FrameVarInfo); | 
|  | } | 
|  |  | 
|  | // Split the block after the landingpad instruction so that it is just a | 
|  | // call to llvm.eh.actions followed by indirectbr. | 
|  | assert(!isa<PHINode>(LPadBB->begin()) && "lpad phi not removed"); | 
|  | SplitBlock(LPadBB, LPad->getNextNode(), DT); | 
|  | // Erase the branch inserted by the split so we can insert indirectbr. | 
|  | LPadBB->getTerminator()->eraseFromParent(); | 
|  |  | 
|  | // Replace all extracted values with undef and ultimately replace the | 
|  | // landingpad with undef. | 
|  | SmallVector<Instruction *, 4> SEHCodeUses; | 
|  | SmallVector<Instruction *, 4> EHUndefs; | 
|  | for (User *U : LPad->users()) { | 
|  | auto *E = dyn_cast<ExtractValueInst>(U); | 
|  | if (!E) | 
|  | continue; | 
|  | assert(E->getNumIndices() == 1 && | 
|  | "Unexpected operation: extracting both landing pad values"); | 
|  | unsigned Idx = *E->idx_begin(); | 
|  | assert((Idx == 0 || Idx == 1) && "unexpected index"); | 
|  | if (Idx == 0 && isAsynchronousEHPersonality(Personality)) | 
|  | SEHCodeUses.push_back(E); | 
|  | else | 
|  | EHUndefs.push_back(E); | 
|  | } | 
|  | for (Instruction *E : EHUndefs) { | 
|  | E->replaceAllUsesWith(UndefValue::get(E->getType())); | 
|  | E->eraseFromParent(); | 
|  | } | 
|  | LPad->replaceAllUsesWith(UndefValue::get(LPad->getType())); | 
|  |  | 
|  | // Rewrite uses of the exception pointer to loads of an alloca. | 
|  | for (Instruction *E : SEHCodeUses) { | 
|  | SmallVector<Use *, 4> Uses; | 
|  | for (Use &U : E->uses()) | 
|  | Uses.push_back(&U); | 
|  | for (Use *U : Uses) { | 
|  | auto *I = cast<Instruction>(U->getUser()); | 
|  | if (isa<ResumeInst>(I)) | 
|  | continue; | 
|  | LoadInst *LI; | 
|  | if (auto *Phi = dyn_cast<PHINode>(I)) | 
|  | LI = new LoadInst(SEHExceptionCodeSlot, "sehcode", false, | 
|  | Phi->getIncomingBlock(*U)); | 
|  | else | 
|  | LI = new LoadInst(SEHExceptionCodeSlot, "sehcode", false, I); | 
|  | U->set(LI); | 
|  | } | 
|  | E->replaceAllUsesWith(UndefValue::get(E->getType())); | 
|  | E->eraseFromParent(); | 
|  | } | 
|  |  | 
|  | // Add a call to describe the actions for this landing pad. | 
|  | std::vector<Value *> ActionArgs; | 
|  | for (ActionHandler *Action : Actions) { | 
|  | // Action codes from docs are: 0 cleanup, 1 catch. | 
|  | if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) { | 
|  | ActionArgs.push_back(ConstantInt::get(Int32Type, 1)); | 
|  | ActionArgs.push_back(CatchAction->getSelector()); | 
|  | // Find the frame escape index of the exception object alloca in the | 
|  | // parent. | 
|  | int FrameEscapeIdx = -1; | 
|  | Value *EHObj = const_cast<Value *>(CatchAction->getExceptionVar()); | 
|  | if (EHObj && !isa<ConstantPointerNull>(EHObj)) { | 
|  | auto I = FrameVarInfo.find(EHObj); | 
|  | assert(I != FrameVarInfo.end() && | 
|  | "failed to map llvm.eh.begincatch var"); | 
|  | FrameEscapeIdx = std::distance(FrameVarInfo.begin(), I); | 
|  | } | 
|  | ActionArgs.push_back(ConstantInt::get(Int32Type, FrameEscapeIdx)); | 
|  | } else { | 
|  | ActionArgs.push_back(ConstantInt::get(Int32Type, 0)); | 
|  | } | 
|  | ActionArgs.push_back(Action->getHandlerBlockOrFunc()); | 
|  | } | 
|  | CallInst *Recover = | 
|  | CallInst::Create(ActionIntrin, ActionArgs, "recover", LPadBB); | 
|  |  | 
|  | SetVector<BasicBlock *> ReturnTargets; | 
|  | for (ActionHandler *Action : Actions) { | 
|  | if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) { | 
|  | const auto &CatchTargets = CatchAction->getReturnTargets(); | 
|  | ReturnTargets.insert(CatchTargets.begin(), CatchTargets.end()); | 
|  | } | 
|  | } | 
|  | IndirectBrInst *Branch = | 
|  | IndirectBrInst::Create(Recover, ReturnTargets.size(), LPadBB); | 
|  | for (BasicBlock *Target : ReturnTargets) | 
|  | Branch->addDestination(Target); | 
|  |  | 
|  | if (!isAsynchronousEHPersonality(Personality)) { | 
|  | // C++ EH must repopulate the targets later to handle the case of | 
|  | // targets that are reached indirectly through nested landing pads. | 
|  | LPadImpls.push_back(std::make_pair(Recover, Branch)); | 
|  | } | 
|  |  | 
|  | } // End for each landingpad | 
|  |  | 
|  | // If nothing got outlined, there is no more processing to be done. | 
|  | if (!HandlersOutlined) | 
|  | return false; | 
|  |  | 
|  | // Replace any nested landing pad stubs with the correct action handler. | 
|  | // This must be done before we remove unreachable blocks because it | 
|  | // cleans up references to outlined blocks that will be deleted. | 
|  | for (auto &LPadPair : NestedLPtoOriginalLP) | 
|  | completeNestedLandingPad(&F, LPadPair.first, LPadPair.second, FrameVarInfo); | 
|  | NestedLPtoOriginalLP.clear(); | 
|  |  | 
|  | // Update the indirectbr instructions' target lists if necessary. | 
|  | SetVector<BasicBlock*> CheckedTargets; | 
|  | SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList; | 
|  | for (auto &LPadImplPair : LPadImpls) { | 
|  | IntrinsicInst *Recover = cast<IntrinsicInst>(LPadImplPair.first); | 
|  | IndirectBrInst *Branch = LPadImplPair.second; | 
|  |  | 
|  | // Get a list of handlers called by | 
|  | parseEHActions(Recover, ActionList); | 
|  |  | 
|  | // Add an indirect branch listing possible successors of the catch handlers. | 
|  | SetVector<BasicBlock *> ReturnTargets; | 
|  | for (const auto &Action : ActionList) { | 
|  | if (auto *CA = dyn_cast<CatchHandler>(Action.get())) { | 
|  | Function *Handler = cast<Function>(CA->getHandlerBlockOrFunc()); | 
|  | getPossibleReturnTargets(&F, Handler, ReturnTargets); | 
|  | } | 
|  | } | 
|  | ActionList.clear(); | 
|  | // Clear any targets we already knew about. | 
|  | for (unsigned int I = 0, E = Branch->getNumDestinations(); I < E; ++I) { | 
|  | BasicBlock *KnownTarget = Branch->getDestination(I); | 
|  | if (ReturnTargets.count(KnownTarget)) | 
|  | ReturnTargets.remove(KnownTarget); | 
|  | } | 
|  | for (BasicBlock *Target : ReturnTargets) { | 
|  | Branch->addDestination(Target); | 
|  | // The target may be a block that we excepted to get pruned. | 
|  | // If it is, it may contain a call to llvm.eh.endcatch. | 
|  | if (CheckedTargets.insert(Target)) { | 
|  | // Earlier preparations guarantee that all calls to llvm.eh.endcatch | 
|  | // will be followed by an unconditional branch. | 
|  | auto *Br = dyn_cast<BranchInst>(Target->getTerminator()); | 
|  | if (Br && Br->isUnconditional() && | 
|  | Br != Target->getFirstNonPHIOrDbgOrLifetime()) { | 
|  | Instruction *Prev = Br->getPrevNode(); | 
|  | if (match(cast<Value>(Prev), m_Intrinsic<Intrinsic::eh_endcatch>())) | 
|  | Prev->eraseFromParent(); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | LPadImpls.clear(); | 
|  |  | 
|  | F.addFnAttr("wineh-parent", F.getName()); | 
|  |  | 
|  | // Delete any blocks that were only used by handlers that were outlined above. | 
|  | removeUnreachableBlocks(F); | 
|  |  | 
|  | BasicBlock *Entry = &F.getEntryBlock(); | 
|  | IRBuilder<> Builder(F.getParent()->getContext()); | 
|  | Builder.SetInsertPoint(Entry->getFirstInsertionPt()); | 
|  |  | 
|  | Function *FrameEscapeFn = | 
|  | Intrinsic::getDeclaration(M, Intrinsic::frameescape); | 
|  | Function *RecoverFrameFn = | 
|  | Intrinsic::getDeclaration(M, Intrinsic::framerecover); | 
|  | SmallVector<Value *, 8> AllocasToEscape; | 
|  |  | 
|  | // Scan the entry block for an existing call to llvm.frameescape. We need to | 
|  | // keep escaping those objects. | 
|  | for (Instruction &I : F.front()) { | 
|  | auto *II = dyn_cast<IntrinsicInst>(&I); | 
|  | if (II && II->getIntrinsicID() == Intrinsic::frameescape) { | 
|  | auto Args = II->arg_operands(); | 
|  | AllocasToEscape.append(Args.begin(), Args.end()); | 
|  | II->eraseFromParent(); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Finally, replace all of the temporary allocas for frame variables used in | 
|  | // the outlined handlers with calls to llvm.framerecover. | 
|  | for (auto &VarInfoEntry : FrameVarInfo) { | 
|  | Value *ParentVal = VarInfoEntry.first; | 
|  | TinyPtrVector<AllocaInst *> &Allocas = VarInfoEntry.second; | 
|  | AllocaInst *ParentAlloca = cast<AllocaInst>(ParentVal); | 
|  |  | 
|  | // FIXME: We should try to sink unescaped allocas from the parent frame into | 
|  | // the child frame. If the alloca is escaped, we have to use the lifetime | 
|  | // markers to ensure that the alloca is only live within the child frame. | 
|  |  | 
|  | // Add this alloca to the list of things to escape. | 
|  | AllocasToEscape.push_back(ParentAlloca); | 
|  |  | 
|  | // Next replace all outlined allocas that are mapped to it. | 
|  | for (AllocaInst *TempAlloca : Allocas) { | 
|  | if (TempAlloca == getCatchObjectSentinel()) | 
|  | continue; // Skip catch parameter sentinels. | 
|  | Function *HandlerFn = TempAlloca->getParent()->getParent(); | 
|  | llvm::Value *FP = HandlerToParentFP[HandlerFn]; | 
|  | assert(FP); | 
|  |  | 
|  | // FIXME: Sink this framerecover into the blocks where it is used. | 
|  | Builder.SetInsertPoint(TempAlloca); | 
|  | Builder.SetCurrentDebugLocation(TempAlloca->getDebugLoc()); | 
|  | Value *RecoverArgs[] = { | 
|  | Builder.CreateBitCast(&F, Int8PtrType, ""), FP, | 
|  | llvm::ConstantInt::get(Int32Type, AllocasToEscape.size() - 1)}; | 
|  | Instruction *RecoveredAlloca = | 
|  | Builder.CreateCall(RecoverFrameFn, RecoverArgs); | 
|  |  | 
|  | // Add a pointer bitcast if the alloca wasn't an i8. | 
|  | if (RecoveredAlloca->getType() != TempAlloca->getType()) { | 
|  | RecoveredAlloca->setName(Twine(TempAlloca->getName()) + ".i8"); | 
|  | RecoveredAlloca = cast<Instruction>( | 
|  | Builder.CreateBitCast(RecoveredAlloca, TempAlloca->getType())); | 
|  | } | 
|  | TempAlloca->replaceAllUsesWith(RecoveredAlloca); | 
|  | TempAlloca->removeFromParent(); | 
|  | RecoveredAlloca->takeName(TempAlloca); | 
|  | delete TempAlloca; | 
|  | } | 
|  | } // End for each FrameVarInfo entry. | 
|  |  | 
|  | // Insert 'call void (...)* @llvm.frameescape(...)' at the end of the entry | 
|  | // block. | 
|  | Builder.SetInsertPoint(&F.getEntryBlock().back()); | 
|  | Builder.CreateCall(FrameEscapeFn, AllocasToEscape); | 
|  |  | 
|  | if (SEHExceptionCodeSlot) { | 
|  | if (SEHExceptionCodeSlot->hasNUses(0)) | 
|  | SEHExceptionCodeSlot->eraseFromParent(); | 
|  | else if (isAllocaPromotable(SEHExceptionCodeSlot)) | 
|  | PromoteMemToReg(SEHExceptionCodeSlot, *DT); | 
|  | } | 
|  |  | 
|  | // Clean up the handler action maps we created for this function | 
|  | DeleteContainerSeconds(CatchHandlerMap); | 
|  | CatchHandlerMap.clear(); | 
|  | DeleteContainerSeconds(CleanupHandlerMap); | 
|  | CleanupHandlerMap.clear(); | 
|  | HandlerToParentFP.clear(); | 
|  | DT = nullptr; | 
|  | SEHExceptionCodeSlot = nullptr; | 
|  | EHBlocks.clear(); | 
|  | NormalBlocks.clear(); | 
|  | EHReturnBlocks.clear(); | 
|  |  | 
|  | return HandlersOutlined; | 
|  | } | 
|  |  | 
|  | void WinEHPrepare::promoteLandingPadValues(LandingPadInst *LPad) { | 
|  | // If the return values of the landing pad instruction are extracted and | 
|  | // stored to memory, we want to promote the store locations to reg values. | 
|  | SmallVector<AllocaInst *, 2> EHAllocas; | 
|  |  | 
|  | // The landingpad instruction returns an aggregate value.  Typically, its | 
|  | // value will be passed to a pair of extract value instructions and the | 
|  | // results of those extracts are often passed to store instructions. | 
|  | // In unoptimized code the stored value will often be loaded and then stored | 
|  | // again. | 
|  | for (auto *U : LPad->users()) { | 
|  | ExtractValueInst *Extract = dyn_cast<ExtractValueInst>(U); | 
|  | if (!Extract) | 
|  | continue; | 
|  |  | 
|  | for (auto *EU : Extract->users()) { | 
|  | if (auto *Store = dyn_cast<StoreInst>(EU)) { | 
|  | auto *AV = cast<AllocaInst>(Store->getPointerOperand()); | 
|  | EHAllocas.push_back(AV); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // We can't do this without a dominator tree. | 
|  | assert(DT); | 
|  |  | 
|  | if (!EHAllocas.empty()) { | 
|  | PromoteMemToReg(EHAllocas, *DT); | 
|  | EHAllocas.clear(); | 
|  | } | 
|  |  | 
|  | // After promotion, some extracts may be trivially dead. Remove them. | 
|  | SmallVector<Value *, 4> Users(LPad->user_begin(), LPad->user_end()); | 
|  | for (auto *U : Users) | 
|  | RecursivelyDeleteTriviallyDeadInstructions(U); | 
|  | } | 
|  |  | 
|  | void WinEHPrepare::getPossibleReturnTargets(Function *ParentF, | 
|  | Function *HandlerF, | 
|  | SetVector<BasicBlock*> &Targets) { | 
|  | for (BasicBlock &BB : *HandlerF) { | 
|  | // If the handler contains landing pads, check for any | 
|  | // handlers that may return directly to a block in the | 
|  | // parent function. | 
|  | if (auto *LPI = BB.getLandingPadInst()) { | 
|  | IntrinsicInst *Recover = cast<IntrinsicInst>(LPI->getNextNode()); | 
|  | SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList; | 
|  | parseEHActions(Recover, ActionList); | 
|  | for (const auto &Action : ActionList) { | 
|  | if (auto *CH = dyn_cast<CatchHandler>(Action.get())) { | 
|  | Function *NestedF = cast<Function>(CH->getHandlerBlockOrFunc()); | 
|  | getPossibleReturnTargets(ParentF, NestedF, Targets); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | auto *Ret = dyn_cast<ReturnInst>(BB.getTerminator()); | 
|  | if (!Ret) | 
|  | continue; | 
|  |  | 
|  | // Handler functions must always return a block address. | 
|  | BlockAddress *BA = cast<BlockAddress>(Ret->getReturnValue()); | 
|  |  | 
|  | // If this is the handler for a nested landing pad, the | 
|  | // return address may have been remapped to a block in the | 
|  | // parent handler.  We're not interested in those. | 
|  | if (BA->getFunction() != ParentF) | 
|  | continue; | 
|  |  | 
|  | Targets.insert(BA->getBasicBlock()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void WinEHPrepare::completeNestedLandingPad(Function *ParentFn, | 
|  | LandingPadInst *OutlinedLPad, | 
|  | const LandingPadInst *OriginalLPad, | 
|  | FrameVarInfoMap &FrameVarInfo) { | 
|  | // Get the nested block and erase the unreachable instruction that was | 
|  | // temporarily inserted as its terminator. | 
|  | LLVMContext &Context = ParentFn->getContext(); | 
|  | BasicBlock *OutlinedBB = OutlinedLPad->getParent(); | 
|  | // If the nested landing pad was outlined before the landing pad that enclosed | 
|  | // it, it will already be in outlined form.  In that case, we just need to see | 
|  | // if the returns and the enclosing branch instruction need to be updated. | 
|  | IndirectBrInst *Branch = | 
|  | dyn_cast<IndirectBrInst>(OutlinedBB->getTerminator()); | 
|  | if (!Branch) { | 
|  | // If the landing pad wasn't in outlined form, it should be a stub with | 
|  | // an unreachable terminator. | 
|  | assert(isa<UnreachableInst>(OutlinedBB->getTerminator())); | 
|  | OutlinedBB->getTerminator()->eraseFromParent(); | 
|  | // That should leave OutlinedLPad as the last instruction in its block. | 
|  | assert(&OutlinedBB->back() == OutlinedLPad); | 
|  | } | 
|  |  | 
|  | // The original landing pad will have already had its action intrinsic | 
|  | // built by the outlining loop.  We need to clone that into the outlined | 
|  | // location.  It may also be necessary to add references to the exception | 
|  | // variables to the outlined handler in which this landing pad is nested | 
|  | // and remap return instructions in the nested handlers that should return | 
|  | // to an address in the outlined handler. | 
|  | Function *OutlinedHandlerFn = OutlinedBB->getParent(); | 
|  | BasicBlock::const_iterator II = OriginalLPad; | 
|  | ++II; | 
|  | // The instruction after the landing pad should now be a call to eh.actions. | 
|  | const Instruction *Recover = II; | 
|  | assert(match(Recover, m_Intrinsic<Intrinsic::eh_actions>())); | 
|  | const IntrinsicInst *EHActions = cast<IntrinsicInst>(Recover); | 
|  |  | 
|  | // Remap the return target in the nested handler. | 
|  | SmallVector<BlockAddress *, 4> ActionTargets; | 
|  | SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList; | 
|  | parseEHActions(EHActions, ActionList); | 
|  | for (const auto &Action : ActionList) { | 
|  | auto *Catch = dyn_cast<CatchHandler>(Action.get()); | 
|  | if (!Catch) | 
|  | continue; | 
|  | // The dyn_cast to function here selects C++ catch handlers and skips | 
|  | // SEH catch handlers. | 
|  | auto *Handler = dyn_cast<Function>(Catch->getHandlerBlockOrFunc()); | 
|  | if (!Handler) | 
|  | continue; | 
|  | // Visit all the return instructions, looking for places that return | 
|  | // to a location within OutlinedHandlerFn. | 
|  | for (BasicBlock &NestedHandlerBB : *Handler) { | 
|  | auto *Ret = dyn_cast<ReturnInst>(NestedHandlerBB.getTerminator()); | 
|  | if (!Ret) | 
|  | continue; | 
|  |  | 
|  | // Handler functions must always return a block address. | 
|  | BlockAddress *BA = cast<BlockAddress>(Ret->getReturnValue()); | 
|  | // The original target will have been in the main parent function, | 
|  | // but if it is the address of a block that has been outlined, it | 
|  | // should be a block that was outlined into OutlinedHandlerFn. | 
|  | assert(BA->getFunction() == ParentFn); | 
|  |  | 
|  | // Ignore targets that aren't part of an outlined handler function. | 
|  | if (!LPadTargetBlocks.count(BA->getBasicBlock())) | 
|  | continue; | 
|  |  | 
|  | // If the return value is the address ofF a block that we | 
|  | // previously outlined into the parent handler function, replace | 
|  | // the return instruction and add the mapped target to the list | 
|  | // of possible return addresses. | 
|  | BasicBlock *MappedBB = LPadTargetBlocks[BA->getBasicBlock()]; | 
|  | assert(MappedBB->getParent() == OutlinedHandlerFn); | 
|  | BlockAddress *NewBA = BlockAddress::get(OutlinedHandlerFn, MappedBB); | 
|  | Ret->eraseFromParent(); | 
|  | ReturnInst::Create(Context, NewBA, &NestedHandlerBB); | 
|  | ActionTargets.push_back(NewBA); | 
|  | } | 
|  | } | 
|  | ActionList.clear(); | 
|  |  | 
|  | if (Branch) { | 
|  | // If the landing pad was already in outlined form, just update its targets. | 
|  | for (unsigned int I = Branch->getNumDestinations(); I > 0; --I) | 
|  | Branch->removeDestination(I); | 
|  | // Add the previously collected action targets. | 
|  | for (auto *Target : ActionTargets) | 
|  | Branch->addDestination(Target->getBasicBlock()); | 
|  | } else { | 
|  | // If the landing pad was previously stubbed out, fill in its outlined form. | 
|  | IntrinsicInst *NewEHActions = cast<IntrinsicInst>(EHActions->clone()); | 
|  | OutlinedBB->getInstList().push_back(NewEHActions); | 
|  |  | 
|  | // Insert an indirect branch into the outlined landing pad BB. | 
|  | IndirectBrInst *IBr = IndirectBrInst::Create(NewEHActions, 0, OutlinedBB); | 
|  | // Add the previously collected action targets. | 
|  | for (auto *Target : ActionTargets) | 
|  | IBr->addDestination(Target->getBasicBlock()); | 
|  | } | 
|  | } | 
|  |  | 
|  | // This function examines a block to determine whether the block ends with a | 
|  | // conditional branch to a catch handler based on a selector comparison. | 
|  | // This function is used both by the WinEHPrepare::findSelectorComparison() and | 
|  | // WinEHCleanupDirector::handleTypeIdFor(). | 
|  | static bool isSelectorDispatch(BasicBlock *BB, BasicBlock *&CatchHandler, | 
|  | Constant *&Selector, BasicBlock *&NextBB) { | 
|  | ICmpInst::Predicate Pred; | 
|  | BasicBlock *TBB, *FBB; | 
|  | Value *LHS, *RHS; | 
|  |  | 
|  | if (!match(BB->getTerminator(), | 
|  | m_Br(m_ICmp(Pred, m_Value(LHS), m_Value(RHS)), TBB, FBB))) | 
|  | return false; | 
|  |  | 
|  | if (!match(LHS, | 
|  | m_Intrinsic<Intrinsic::eh_typeid_for>(m_Constant(Selector))) && | 
|  | !match(RHS, m_Intrinsic<Intrinsic::eh_typeid_for>(m_Constant(Selector)))) | 
|  | return false; | 
|  |  | 
|  | if (Pred == CmpInst::ICMP_EQ) { | 
|  | CatchHandler = TBB; | 
|  | NextBB = FBB; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | if (Pred == CmpInst::ICMP_NE) { | 
|  | CatchHandler = FBB; | 
|  | NextBB = TBB; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | static bool isCatchBlock(BasicBlock *BB) { | 
|  | for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end(); | 
|  | II != IE; ++II) { | 
|  | if (match(cast<Value>(II), m_Intrinsic<Intrinsic::eh_begincatch>())) | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | static BasicBlock *createStubLandingPad(Function *Handler, | 
|  | Value *PersonalityFn) { | 
|  | // FIXME: Finish this! | 
|  | LLVMContext &Context = Handler->getContext(); | 
|  | BasicBlock *StubBB = BasicBlock::Create(Context, "stub"); | 
|  | Handler->getBasicBlockList().push_back(StubBB); | 
|  | IRBuilder<> Builder(StubBB); | 
|  | LandingPadInst *LPad = Builder.CreateLandingPad( | 
|  | llvm::StructType::get(Type::getInt8PtrTy(Context), | 
|  | Type::getInt32Ty(Context), nullptr), | 
|  | PersonalityFn, 0); | 
|  | // Insert a call to llvm.eh.actions so that we don't try to outline this lpad. | 
|  | Function *ActionIntrin = | 
|  | Intrinsic::getDeclaration(Handler->getParent(), Intrinsic::eh_actions); | 
|  | Builder.CreateCall(ActionIntrin, {}, "recover"); | 
|  | LPad->setCleanup(true); | 
|  | Builder.CreateUnreachable(); | 
|  | return StubBB; | 
|  | } | 
|  |  | 
|  | // Cycles through the blocks in an outlined handler function looking for an | 
|  | // invoke instruction and inserts an invoke of llvm.donothing with an empty | 
|  | // landing pad if none is found.  The code that generates the .xdata tables for | 
|  | // the handler needs at least one landing pad to identify the parent function's | 
|  | // personality. | 
|  | void WinEHPrepare::addStubInvokeToHandlerIfNeeded(Function *Handler, | 
|  | Value *PersonalityFn) { | 
|  | ReturnInst *Ret = nullptr; | 
|  | UnreachableInst *Unreached = nullptr; | 
|  | for (BasicBlock &BB : *Handler) { | 
|  | TerminatorInst *Terminator = BB.getTerminator(); | 
|  | // If we find an invoke, there is nothing to be done. | 
|  | auto *II = dyn_cast<InvokeInst>(Terminator); | 
|  | if (II) | 
|  | return; | 
|  | // If we've already recorded a return instruction, keep looking for invokes. | 
|  | if (!Ret) | 
|  | Ret = dyn_cast<ReturnInst>(Terminator); | 
|  | // If we haven't recorded an unreachable instruction, try this terminator. | 
|  | if (!Unreached) | 
|  | Unreached = dyn_cast<UnreachableInst>(Terminator); | 
|  | } | 
|  |  | 
|  | // If we got this far, the handler contains no invokes.  We should have seen | 
|  | // at least one return or unreachable instruction.  We'll insert an invoke of | 
|  | // llvm.donothing ahead of that instruction. | 
|  | assert(Ret || Unreached); | 
|  | TerminatorInst *Term; | 
|  | if (Ret) | 
|  | Term = Ret; | 
|  | else | 
|  | Term = Unreached; | 
|  | BasicBlock *OldRetBB = Term->getParent(); | 
|  | BasicBlock *NewRetBB = SplitBlock(OldRetBB, Term, DT); | 
|  | // SplitBlock adds an unconditional branch instruction at the end of the | 
|  | // parent block.  We want to replace that with an invoke call, so we can | 
|  | // erase it now. | 
|  | OldRetBB->getTerminator()->eraseFromParent(); | 
|  | BasicBlock *StubLandingPad = createStubLandingPad(Handler, PersonalityFn); | 
|  | Function *F = | 
|  | Intrinsic::getDeclaration(Handler->getParent(), Intrinsic::donothing); | 
|  | InvokeInst::Create(F, NewRetBB, StubLandingPad, None, "", OldRetBB); | 
|  | } | 
|  |  | 
|  | // FIXME: Consider sinking this into lib/Target/X86 somehow. TargetLowering | 
|  | // usually doesn't build LLVM IR, so that's probably the wrong place. | 
|  | Function *WinEHPrepare::createHandlerFunc(Type *RetTy, const Twine &Name, | 
|  | Module *M, Value *&ParentFP) { | 
|  | // x64 uses a two-argument prototype where the parent FP is the second | 
|  | // argument. x86 uses no arguments, just the incoming EBP value. | 
|  | LLVMContext &Context = M->getContext(); | 
|  | FunctionType *FnType; | 
|  | if (TheTriple.getArch() == Triple::x86_64) { | 
|  | Type *Int8PtrType = Type::getInt8PtrTy(Context); | 
|  | Type *ArgTys[2] = {Int8PtrType, Int8PtrType}; | 
|  | FnType = FunctionType::get(RetTy, ArgTys, false); | 
|  | } else { | 
|  | FnType = FunctionType::get(RetTy, None, false); | 
|  | } | 
|  |  | 
|  | Function *Handler = | 
|  | Function::Create(FnType, GlobalVariable::InternalLinkage, Name, M); | 
|  | BasicBlock *Entry = BasicBlock::Create(Context, "entry"); | 
|  | Handler->getBasicBlockList().push_front(Entry); | 
|  | if (TheTriple.getArch() == Triple::x86_64) { | 
|  | ParentFP = &(Handler->getArgumentList().back()); | 
|  | } else { | 
|  | assert(M); | 
|  | Function *FrameAddressFn = | 
|  | Intrinsic::getDeclaration(M, Intrinsic::frameaddress); | 
|  | Value *Args[1] = {ConstantInt::get(Type::getInt32Ty(Context), 1)}; | 
|  | ParentFP = CallInst::Create(FrameAddressFn, Args, "parent_fp", | 
|  | &Handler->getEntryBlock()); | 
|  | } | 
|  | return Handler; | 
|  | } | 
|  |  | 
|  | bool WinEHPrepare::outlineHandler(ActionHandler *Action, Function *SrcFn, | 
|  | LandingPadInst *LPad, BasicBlock *StartBB, | 
|  | FrameVarInfoMap &VarInfo) { | 
|  | Module *M = SrcFn->getParent(); | 
|  | LLVMContext &Context = M->getContext(); | 
|  | Type *Int8PtrType = Type::getInt8PtrTy(Context); | 
|  |  | 
|  | // Create a new function to receive the handler contents. | 
|  | Value *ParentFP; | 
|  | Function *Handler; | 
|  | if (Action->getType() == Catch) { | 
|  | Handler = createHandlerFunc(Int8PtrType, SrcFn->getName() + ".catch", M, | 
|  | ParentFP); | 
|  | } else { | 
|  | Handler = createHandlerFunc(Type::getVoidTy(Context), | 
|  | SrcFn->getName() + ".cleanup", M, ParentFP); | 
|  | } | 
|  | HandlerToParentFP[Handler] = ParentFP; | 
|  | Handler->addFnAttr("wineh-parent", SrcFn->getName()); | 
|  | BasicBlock *Entry = &Handler->getEntryBlock(); | 
|  |  | 
|  | // Generate a standard prolog to setup the frame recovery structure. | 
|  | IRBuilder<> Builder(Context); | 
|  | Builder.SetInsertPoint(Entry); | 
|  | Builder.SetCurrentDebugLocation(LPad->getDebugLoc()); | 
|  |  | 
|  | std::unique_ptr<WinEHCloningDirectorBase> Director; | 
|  |  | 
|  | ValueToValueMapTy VMap; | 
|  |  | 
|  | LandingPadMap &LPadMap = LPadMaps[LPad]; | 
|  | if (!LPadMap.isInitialized()) | 
|  | LPadMap.mapLandingPad(LPad); | 
|  | if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) { | 
|  | Constant *Sel = CatchAction->getSelector(); | 
|  | Director.reset(new WinEHCatchDirector(Handler, ParentFP, Sel, VarInfo, | 
|  | LPadMap, NestedLPtoOriginalLP, DT, | 
|  | EHBlocks)); | 
|  | LPadMap.remapEHValues(VMap, UndefValue::get(Int8PtrType), | 
|  | ConstantInt::get(Type::getInt32Ty(Context), 1)); | 
|  | } else { | 
|  | Director.reset( | 
|  | new WinEHCleanupDirector(Handler, ParentFP, VarInfo, LPadMap)); | 
|  | LPadMap.remapEHValues(VMap, UndefValue::get(Int8PtrType), | 
|  | UndefValue::get(Type::getInt32Ty(Context))); | 
|  | } | 
|  |  | 
|  | SmallVector<ReturnInst *, 8> Returns; | 
|  | ClonedCodeInfo OutlinedFunctionInfo; | 
|  |  | 
|  | // If the start block contains PHI nodes, we need to map them. | 
|  | BasicBlock::iterator II = StartBB->begin(); | 
|  | while (auto *PN = dyn_cast<PHINode>(II)) { | 
|  | bool Mapped = false; | 
|  | // Look for PHI values that we have already mapped (such as the selector). | 
|  | for (Value *Val : PN->incoming_values()) { | 
|  | if (VMap.count(Val)) { | 
|  | VMap[PN] = VMap[Val]; | 
|  | Mapped = true; | 
|  | } | 
|  | } | 
|  | // If we didn't find a match for this value, map it as an undef. | 
|  | if (!Mapped) { | 
|  | VMap[PN] = UndefValue::get(PN->getType()); | 
|  | } | 
|  | ++II; | 
|  | } | 
|  |  | 
|  | // The landing pad value may be used by PHI nodes.  It will ultimately be | 
|  | // eliminated, but we need it in the map for intermediate handling. | 
|  | VMap[LPad] = UndefValue::get(LPad->getType()); | 
|  |  | 
|  | // Skip over PHIs and, if applicable, landingpad instructions. | 
|  | II = StartBB->getFirstInsertionPt(); | 
|  |  | 
|  | CloneAndPruneIntoFromInst(Handler, SrcFn, II, VMap, | 
|  | /*ModuleLevelChanges=*/false, Returns, "", | 
|  | &OutlinedFunctionInfo, Director.get()); | 
|  |  | 
|  | // Move all the instructions in the cloned "entry" block into our entry block. | 
|  | // Depending on how the parent function was laid out, the block that will | 
|  | // correspond to the outlined entry block may not be the first block in the | 
|  | // list.  We can recognize it, however, as the cloned block which has no | 
|  | // predecessors.  Any other block wouldn't have been cloned if it didn't | 
|  | // have a predecessor which was also cloned. | 
|  | Function::iterator ClonedIt = std::next(Function::iterator(Entry)); | 
|  | while (!pred_empty(ClonedIt)) | 
|  | ++ClonedIt; | 
|  | BasicBlock *ClonedEntryBB = ClonedIt; | 
|  | assert(ClonedEntryBB); | 
|  | Entry->getInstList().splice(Entry->end(), ClonedEntryBB->getInstList()); | 
|  | ClonedEntryBB->eraseFromParent(); | 
|  |  | 
|  | // Make sure we can identify the handler's personality later. | 
|  | addStubInvokeToHandlerIfNeeded(Handler, LPad->getPersonalityFn()); | 
|  |  | 
|  | if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) { | 
|  | WinEHCatchDirector *CatchDirector = | 
|  | reinterpret_cast<WinEHCatchDirector *>(Director.get()); | 
|  | CatchAction->setExceptionVar(CatchDirector->getExceptionVar()); | 
|  | CatchAction->setReturnTargets(CatchDirector->getReturnTargets()); | 
|  |  | 
|  | // Look for blocks that are not part of the landing pad that we just | 
|  | // outlined but terminate with a call to llvm.eh.endcatch and a | 
|  | // branch to a block that is in the handler we just outlined. | 
|  | // These blocks will be part of a nested landing pad that intends to | 
|  | // return to an address in this handler.  This case is best handled | 
|  | // after both landing pads have been outlined, so for now we'll just | 
|  | // save the association of the blocks in LPadTargetBlocks.  The | 
|  | // return instructions which are created from these branches will be | 
|  | // replaced after all landing pads have been outlined. | 
|  | for (const auto MapEntry : VMap) { | 
|  | // VMap maps all values and blocks that were just cloned, but dead | 
|  | // blocks which were pruned will map to nullptr. | 
|  | if (!isa<BasicBlock>(MapEntry.first) || MapEntry.second == nullptr) | 
|  | continue; | 
|  | const BasicBlock *MappedBB = cast<BasicBlock>(MapEntry.first); | 
|  | for (auto *Pred : predecessors(const_cast<BasicBlock *>(MappedBB))) { | 
|  | auto *Branch = dyn_cast<BranchInst>(Pred->getTerminator()); | 
|  | if (!Branch || !Branch->isUnconditional() || Pred->size() <= 1) | 
|  | continue; | 
|  | BasicBlock::iterator II = const_cast<BranchInst *>(Branch); | 
|  | --II; | 
|  | if (match(cast<Value>(II), m_Intrinsic<Intrinsic::eh_endcatch>())) { | 
|  | // This would indicate that a nested landing pad wants to return | 
|  | // to a block that is outlined into two different handlers. | 
|  | assert(!LPadTargetBlocks.count(MappedBB)); | 
|  | LPadTargetBlocks[MappedBB] = cast<BasicBlock>(MapEntry.second); | 
|  | } | 
|  | } | 
|  | } | 
|  | } // End if (CatchAction) | 
|  |  | 
|  | Action->setHandlerBlockOrFunc(Handler); | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | /// This BB must end in a selector dispatch. All we need to do is pass the | 
|  | /// handler block to llvm.eh.actions and list it as a possible indirectbr | 
|  | /// target. | 
|  | void WinEHPrepare::processSEHCatchHandler(CatchHandler *CatchAction, | 
|  | BasicBlock *StartBB) { | 
|  | BasicBlock *HandlerBB; | 
|  | BasicBlock *NextBB; | 
|  | Constant *Selector; | 
|  | bool Res = isSelectorDispatch(StartBB, HandlerBB, Selector, NextBB); | 
|  | if (Res) { | 
|  | // If this was EH dispatch, this must be a conditional branch to the handler | 
|  | // block. | 
|  | // FIXME: Handle instructions in the dispatch block. Currently we drop them, | 
|  | // leading to crashes if some optimization hoists stuff here. | 
|  | assert(CatchAction->getSelector() && HandlerBB && | 
|  | "expected catch EH dispatch"); | 
|  | } else { | 
|  | // This must be a catch-all. Split the block after the landingpad. | 
|  | assert(CatchAction->getSelector()->isNullValue() && "expected catch-all"); | 
|  | HandlerBB = SplitBlock(StartBB, StartBB->getFirstInsertionPt(), DT); | 
|  | } | 
|  | IRBuilder<> Builder(HandlerBB->getFirstInsertionPt()); | 
|  | Function *EHCodeFn = Intrinsic::getDeclaration( | 
|  | StartBB->getParent()->getParent(), Intrinsic::eh_exceptioncode); | 
|  | Value *Code = Builder.CreateCall(EHCodeFn, {}, "sehcode"); | 
|  | Code = Builder.CreateIntToPtr(Code, SEHExceptionCodeSlot->getAllocatedType()); | 
|  | Builder.CreateStore(Code, SEHExceptionCodeSlot); | 
|  | CatchAction->setHandlerBlockOrFunc(BlockAddress::get(HandlerBB)); | 
|  | TinyPtrVector<BasicBlock *> Targets(HandlerBB); | 
|  | CatchAction->setReturnTargets(Targets); | 
|  | } | 
|  |  | 
|  | void LandingPadMap::mapLandingPad(const LandingPadInst *LPad) { | 
|  | // Each instance of this class should only ever be used to map a single | 
|  | // landing pad. | 
|  | assert(OriginLPad == nullptr || OriginLPad == LPad); | 
|  |  | 
|  | // If the landing pad has already been mapped, there's nothing more to do. | 
|  | if (OriginLPad == LPad) | 
|  | return; | 
|  |  | 
|  | OriginLPad = LPad; | 
|  |  | 
|  | // The landingpad instruction returns an aggregate value.  Typically, its | 
|  | // value will be passed to a pair of extract value instructions and the | 
|  | // results of those extracts will have been promoted to reg values before | 
|  | // this routine is called. | 
|  | for (auto *U : LPad->users()) { | 
|  | const ExtractValueInst *Extract = dyn_cast<ExtractValueInst>(U); | 
|  | if (!Extract) | 
|  | continue; | 
|  | assert(Extract->getNumIndices() == 1 && | 
|  | "Unexpected operation: extracting both landing pad values"); | 
|  | unsigned int Idx = *(Extract->idx_begin()); | 
|  | assert((Idx == 0 || Idx == 1) && | 
|  | "Unexpected operation: extracting an unknown landing pad element"); | 
|  | if (Idx == 0) { | 
|  | ExtractedEHPtrs.push_back(Extract); | 
|  | } else if (Idx == 1) { | 
|  | ExtractedSelectors.push_back(Extract); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | bool LandingPadMap::isOriginLandingPadBlock(const BasicBlock *BB) const { | 
|  | return BB->getLandingPadInst() == OriginLPad; | 
|  | } | 
|  |  | 
|  | bool LandingPadMap::isLandingPadSpecificInst(const Instruction *Inst) const { | 
|  | if (Inst == OriginLPad) | 
|  | return true; | 
|  | for (auto *Extract : ExtractedEHPtrs) { | 
|  | if (Inst == Extract) | 
|  | return true; | 
|  | } | 
|  | for (auto *Extract : ExtractedSelectors) { | 
|  | if (Inst == Extract) | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | void LandingPadMap::remapEHValues(ValueToValueMapTy &VMap, Value *EHPtrValue, | 
|  | Value *SelectorValue) const { | 
|  | // Remap all landing pad extract instructions to the specified values. | 
|  | for (auto *Extract : ExtractedEHPtrs) | 
|  | VMap[Extract] = EHPtrValue; | 
|  | for (auto *Extract : ExtractedSelectors) | 
|  | VMap[Extract] = SelectorValue; | 
|  | } | 
|  |  | 
|  | static bool isFrameAddressCall(const Value *V) { | 
|  | return match(const_cast<Value *>(V), | 
|  | m_Intrinsic<Intrinsic::frameaddress>(m_SpecificInt(0))); | 
|  | } | 
|  |  | 
|  | CloningDirector::CloningAction WinEHCloningDirectorBase::handleInstruction( | 
|  | ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { | 
|  | // If this is one of the boilerplate landing pad instructions, skip it. | 
|  | // The instruction will have already been remapped in VMap. | 
|  | if (LPadMap.isLandingPadSpecificInst(Inst)) | 
|  | return CloningDirector::SkipInstruction; | 
|  |  | 
|  | // Nested landing pads that have not already been outlined will be cloned as | 
|  | // stubs, with just the landingpad instruction and an unreachable instruction. | 
|  | // When all landingpads have been outlined, we'll replace this with the | 
|  | // llvm.eh.actions call and indirect branch created when the landing pad was | 
|  | // outlined. | 
|  | if (auto *LPad = dyn_cast<LandingPadInst>(Inst)) { | 
|  | return handleLandingPad(VMap, LPad, NewBB); | 
|  | } | 
|  |  | 
|  | // Nested landing pads that have already been outlined will be cloned in their | 
|  | // outlined form, but we need to intercept the ibr instruction to filter out | 
|  | // targets that do not return to the handler we are outlining. | 
|  | if (auto *IBr = dyn_cast<IndirectBrInst>(Inst)) { | 
|  | return handleIndirectBr(VMap, IBr, NewBB); | 
|  | } | 
|  |  | 
|  | if (auto *Invoke = dyn_cast<InvokeInst>(Inst)) | 
|  | return handleInvoke(VMap, Invoke, NewBB); | 
|  |  | 
|  | if (auto *Resume = dyn_cast<ResumeInst>(Inst)) | 
|  | return handleResume(VMap, Resume, NewBB); | 
|  |  | 
|  | if (auto *Cmp = dyn_cast<CmpInst>(Inst)) | 
|  | return handleCompare(VMap, Cmp, NewBB); | 
|  |  | 
|  | if (match(Inst, m_Intrinsic<Intrinsic::eh_begincatch>())) | 
|  | return handleBeginCatch(VMap, Inst, NewBB); | 
|  | if (match(Inst, m_Intrinsic<Intrinsic::eh_endcatch>())) | 
|  | return handleEndCatch(VMap, Inst, NewBB); | 
|  | if (match(Inst, m_Intrinsic<Intrinsic::eh_typeid_for>())) | 
|  | return handleTypeIdFor(VMap, Inst, NewBB); | 
|  |  | 
|  | // When outlining llvm.frameaddress(i32 0), remap that to the second argument, | 
|  | // which is the FP of the parent. | 
|  | if (isFrameAddressCall(Inst)) { | 
|  | VMap[Inst] = ParentFP; | 
|  | return CloningDirector::SkipInstruction; | 
|  | } | 
|  |  | 
|  | // Continue with the default cloning behavior. | 
|  | return CloningDirector::CloneInstruction; | 
|  | } | 
|  |  | 
|  | CloningDirector::CloningAction WinEHCatchDirector::handleLandingPad( | 
|  | ValueToValueMapTy &VMap, const LandingPadInst *LPad, BasicBlock *NewBB) { | 
|  | // If the instruction after the landing pad is a call to llvm.eh.actions | 
|  | // the landing pad has already been outlined.  In this case, we should | 
|  | // clone it because it may return to a block in the handler we are | 
|  | // outlining now that would otherwise be unreachable.  The landing pads | 
|  | // are sorted before outlining begins to enable this case to work | 
|  | // properly. | 
|  | const Instruction *NextI = LPad->getNextNode(); | 
|  | if (match(NextI, m_Intrinsic<Intrinsic::eh_actions>())) | 
|  | return CloningDirector::CloneInstruction; | 
|  |  | 
|  | // If the landing pad hasn't been outlined yet, the landing pad we are | 
|  | // outlining now does not dominate it and so it cannot return to a block | 
|  | // in this handler.  In that case, we can just insert a stub landing | 
|  | // pad now and patch it up later. | 
|  | Instruction *NewInst = LPad->clone(); | 
|  | if (LPad->hasName()) | 
|  | NewInst->setName(LPad->getName()); | 
|  | // Save this correlation for later processing. | 
|  | NestedLPtoOriginalLP[cast<LandingPadInst>(NewInst)] = LPad; | 
|  | VMap[LPad] = NewInst; | 
|  | BasicBlock::InstListType &InstList = NewBB->getInstList(); | 
|  | InstList.push_back(NewInst); | 
|  | InstList.push_back(new UnreachableInst(NewBB->getContext())); | 
|  | return CloningDirector::StopCloningBB; | 
|  | } | 
|  |  | 
|  | CloningDirector::CloningAction WinEHCatchDirector::handleBeginCatch( | 
|  | ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { | 
|  | // The argument to the call is some form of the first element of the | 
|  | // landingpad aggregate value, but that doesn't matter.  It isn't used | 
|  | // here. | 
|  | // The second argument is an outparameter where the exception object will be | 
|  | // stored. Typically the exception object is a scalar, but it can be an | 
|  | // aggregate when catching by value. | 
|  | // FIXME: Leave something behind to indicate where the exception object lives | 
|  | // for this handler. Should it be part of llvm.eh.actions? | 
|  | assert(ExceptionObjectVar == nullptr && "Multiple calls to " | 
|  | "llvm.eh.begincatch found while " | 
|  | "outlining catch handler."); | 
|  | ExceptionObjectVar = Inst->getOperand(1)->stripPointerCasts(); | 
|  | if (isa<ConstantPointerNull>(ExceptionObjectVar)) | 
|  | return CloningDirector::SkipInstruction; | 
|  | assert(cast<AllocaInst>(ExceptionObjectVar)->isStaticAlloca() && | 
|  | "catch parameter is not static alloca"); | 
|  | Materializer.escapeCatchObject(ExceptionObjectVar); | 
|  | return CloningDirector::SkipInstruction; | 
|  | } | 
|  |  | 
|  | CloningDirector::CloningAction | 
|  | WinEHCatchDirector::handleEndCatch(ValueToValueMapTy &VMap, | 
|  | const Instruction *Inst, BasicBlock *NewBB) { | 
|  | auto *IntrinCall = dyn_cast<IntrinsicInst>(Inst); | 
|  | // It might be interesting to track whether or not we are inside a catch | 
|  | // function, but that might make the algorithm more brittle than it needs | 
|  | // to be. | 
|  |  | 
|  | // The end catch call can occur in one of two places: either in a | 
|  | // landingpad block that is part of the catch handlers exception mechanism, | 
|  | // or at the end of the catch block.  However, a catch-all handler may call | 
|  | // end catch from the original landing pad.  If the call occurs in a nested | 
|  | // landing pad block, we must skip it and continue so that the landing pad | 
|  | // gets cloned. | 
|  | auto *ParentBB = IntrinCall->getParent(); | 
|  | if (ParentBB->isLandingPad() && !LPadMap.isOriginLandingPadBlock(ParentBB)) | 
|  | return CloningDirector::SkipInstruction; | 
|  |  | 
|  | // If an end catch occurs anywhere else we want to terminate the handler | 
|  | // with a return to the code that follows the endcatch call.  If the | 
|  | // next instruction is not an unconditional branch, we need to split the | 
|  | // block to provide a clear target for the return instruction. | 
|  | BasicBlock *ContinueBB; | 
|  | auto Next = std::next(BasicBlock::const_iterator(IntrinCall)); | 
|  | const BranchInst *Branch = dyn_cast<BranchInst>(Next); | 
|  | if (!Branch || !Branch->isUnconditional()) { | 
|  | // We're interrupting the cloning process at this location, so the | 
|  | // const_cast we're doing here will not cause a problem. | 
|  | ContinueBB = SplitBlock(const_cast<BasicBlock *>(ParentBB), | 
|  | const_cast<Instruction *>(cast<Instruction>(Next))); | 
|  | } else { | 
|  | ContinueBB = Branch->getSuccessor(0); | 
|  | } | 
|  |  | 
|  | ReturnInst::Create(NewBB->getContext(), BlockAddress::get(ContinueBB), NewBB); | 
|  | ReturnTargets.push_back(ContinueBB); | 
|  |  | 
|  | // We just added a terminator to the cloned block. | 
|  | // Tell the caller to stop processing the current basic block so that | 
|  | // the branch instruction will be skipped. | 
|  | return CloningDirector::StopCloningBB; | 
|  | } | 
|  |  | 
|  | CloningDirector::CloningAction WinEHCatchDirector::handleTypeIdFor( | 
|  | ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { | 
|  | auto *IntrinCall = dyn_cast<IntrinsicInst>(Inst); | 
|  | Value *Selector = IntrinCall->getArgOperand(0)->stripPointerCasts(); | 
|  | // This causes a replacement that will collapse the landing pad CFG based | 
|  | // on the filter function we intend to match. | 
|  | if (Selector == CurrentSelector) | 
|  | VMap[Inst] = ConstantInt::get(SelectorIDType, 1); | 
|  | else | 
|  | VMap[Inst] = ConstantInt::get(SelectorIDType, 0); | 
|  | // Tell the caller not to clone this instruction. | 
|  | return CloningDirector::SkipInstruction; | 
|  | } | 
|  |  | 
|  | CloningDirector::CloningAction WinEHCatchDirector::handleIndirectBr( | 
|  | ValueToValueMapTy &VMap, | 
|  | const IndirectBrInst *IBr, | 
|  | BasicBlock *NewBB) { | 
|  | // If this indirect branch is not part of a landing pad block, just clone it. | 
|  | const BasicBlock *ParentBB = IBr->getParent(); | 
|  | if (!ParentBB->isLandingPad()) | 
|  | return CloningDirector::CloneInstruction; | 
|  |  | 
|  | // If it is part of a landing pad, we want to filter out target blocks | 
|  | // that are not part of the handler we are outlining. | 
|  | const LandingPadInst *LPad = ParentBB->getLandingPadInst(); | 
|  |  | 
|  | // Save this correlation for later processing. | 
|  | NestedLPtoOriginalLP[cast<LandingPadInst>(VMap[LPad])] = LPad; | 
|  |  | 
|  | // We should only get here for landing pads that have already been outlined. | 
|  | assert(match(LPad->getNextNode(), m_Intrinsic<Intrinsic::eh_actions>())); | 
|  |  | 
|  | // Copy the indirectbr, but only include targets that were previously | 
|  | // identified as EH blocks and are dominated by the nested landing pad. | 
|  | SetVector<const BasicBlock *> ReturnTargets; | 
|  | for (int I = 0, E = IBr->getNumDestinations(); I < E; ++I) { | 
|  | auto *TargetBB = IBr->getDestination(I); | 
|  | if (EHBlocks.count(const_cast<BasicBlock*>(TargetBB)) && | 
|  | DT->dominates(ParentBB, TargetBB)) { | 
|  | DEBUG(dbgs() << "  Adding destination " << TargetBB->getName() << "\n"); | 
|  | ReturnTargets.insert(TargetBB); | 
|  | } | 
|  | } | 
|  | IndirectBrInst *NewBranch = | 
|  | IndirectBrInst::Create(const_cast<Value *>(IBr->getAddress()), | 
|  | ReturnTargets.size(), NewBB); | 
|  | for (auto *Target : ReturnTargets) | 
|  | NewBranch->addDestination(const_cast<BasicBlock*>(Target)); | 
|  |  | 
|  | // The operands and targets of the branch instruction are remapped later | 
|  | // because it is a terminator.  Tell the cloning code to clone the | 
|  | // blocks we just added to the target list. | 
|  | return CloningDirector::CloneSuccessors; | 
|  | } | 
|  |  | 
|  | CloningDirector::CloningAction | 
|  | WinEHCatchDirector::handleInvoke(ValueToValueMapTy &VMap, | 
|  | const InvokeInst *Invoke, BasicBlock *NewBB) { | 
|  | return CloningDirector::CloneInstruction; | 
|  | } | 
|  |  | 
|  | CloningDirector::CloningAction | 
|  | WinEHCatchDirector::handleResume(ValueToValueMapTy &VMap, | 
|  | const ResumeInst *Resume, BasicBlock *NewBB) { | 
|  | // Resume instructions shouldn't be reachable from catch handlers. | 
|  | // We still need to handle it, but it will be pruned. | 
|  | BasicBlock::InstListType &InstList = NewBB->getInstList(); | 
|  | InstList.push_back(new UnreachableInst(NewBB->getContext())); | 
|  | return CloningDirector::StopCloningBB; | 
|  | } | 
|  |  | 
|  | CloningDirector::CloningAction | 
|  | WinEHCatchDirector::handleCompare(ValueToValueMapTy &VMap, | 
|  | const CmpInst *Compare, BasicBlock *NewBB) { | 
|  | const IntrinsicInst *IntrinCall = nullptr; | 
|  | if (match(Compare->getOperand(0), m_Intrinsic<Intrinsic::eh_typeid_for>())) { | 
|  | IntrinCall = dyn_cast<IntrinsicInst>(Compare->getOperand(0)); | 
|  | } else if (match(Compare->getOperand(1), | 
|  | m_Intrinsic<Intrinsic::eh_typeid_for>())) { | 
|  | IntrinCall = dyn_cast<IntrinsicInst>(Compare->getOperand(1)); | 
|  | } | 
|  | if (IntrinCall) { | 
|  | Value *Selector = IntrinCall->getArgOperand(0)->stripPointerCasts(); | 
|  | // This causes a replacement that will collapse the landing pad CFG based | 
|  | // on the filter function we intend to match. | 
|  | if (Selector == CurrentSelector->stripPointerCasts()) { | 
|  | VMap[Compare] = ConstantInt::get(SelectorIDType, 1); | 
|  | } else { | 
|  | VMap[Compare] = ConstantInt::get(SelectorIDType, 0); | 
|  | } | 
|  | return CloningDirector::SkipInstruction; | 
|  | } | 
|  | return CloningDirector::CloneInstruction; | 
|  | } | 
|  |  | 
|  | CloningDirector::CloningAction WinEHCleanupDirector::handleLandingPad( | 
|  | ValueToValueMapTy &VMap, const LandingPadInst *LPad, BasicBlock *NewBB) { | 
|  | // The MS runtime will terminate the process if an exception occurs in a | 
|  | // cleanup handler, so we shouldn't encounter landing pads in the actual | 
|  | // cleanup code, but they may appear in catch blocks.  Depending on where | 
|  | // we started cloning we may see one, but it will get dropped during dead | 
|  | // block pruning. | 
|  | Instruction *NewInst = new UnreachableInst(NewBB->getContext()); | 
|  | VMap[LPad] = NewInst; | 
|  | BasicBlock::InstListType &InstList = NewBB->getInstList(); | 
|  | InstList.push_back(NewInst); | 
|  | return CloningDirector::StopCloningBB; | 
|  | } | 
|  |  | 
|  | CloningDirector::CloningAction WinEHCleanupDirector::handleBeginCatch( | 
|  | ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { | 
|  | // Cleanup code may flow into catch blocks or the catch block may be part | 
|  | // of a branch that will be optimized away.  We'll insert a return | 
|  | // instruction now, but it may be pruned before the cloning process is | 
|  | // complete. | 
|  | ReturnInst::Create(NewBB->getContext(), nullptr, NewBB); | 
|  | return CloningDirector::StopCloningBB; | 
|  | } | 
|  |  | 
|  | CloningDirector::CloningAction WinEHCleanupDirector::handleEndCatch( | 
|  | ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { | 
|  | // Cleanup handlers nested within catch handlers may begin with a call to | 
|  | // eh.endcatch.  We can just ignore that instruction. | 
|  | return CloningDirector::SkipInstruction; | 
|  | } | 
|  |  | 
|  | CloningDirector::CloningAction WinEHCleanupDirector::handleTypeIdFor( | 
|  | ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { | 
|  | // If we encounter a selector comparison while cloning a cleanup handler, | 
|  | // we want to stop cloning immediately.  Anything after the dispatch | 
|  | // will be outlined into a different handler. | 
|  | BasicBlock *CatchHandler; | 
|  | Constant *Selector; | 
|  | BasicBlock *NextBB; | 
|  | if (isSelectorDispatch(const_cast<BasicBlock *>(Inst->getParent()), | 
|  | CatchHandler, Selector, NextBB)) { | 
|  | ReturnInst::Create(NewBB->getContext(), nullptr, NewBB); | 
|  | return CloningDirector::StopCloningBB; | 
|  | } | 
|  | // If eg.typeid.for is called for any other reason, it can be ignored. | 
|  | VMap[Inst] = ConstantInt::get(SelectorIDType, 0); | 
|  | return CloningDirector::SkipInstruction; | 
|  | } | 
|  |  | 
|  | CloningDirector::CloningAction WinEHCleanupDirector::handleIndirectBr( | 
|  | ValueToValueMapTy &VMap, | 
|  | const IndirectBrInst *IBr, | 
|  | BasicBlock *NewBB) { | 
|  | // No special handling is required for cleanup cloning. | 
|  | return CloningDirector::CloneInstruction; | 
|  | } | 
|  |  | 
|  | CloningDirector::CloningAction WinEHCleanupDirector::handleInvoke( | 
|  | ValueToValueMapTy &VMap, const InvokeInst *Invoke, BasicBlock *NewBB) { | 
|  | // All invokes in cleanup handlers can be replaced with calls. | 
|  | SmallVector<Value *, 16> CallArgs(Invoke->op_begin(), Invoke->op_end() - 3); | 
|  | // Insert a normal call instruction... | 
|  | CallInst *NewCall = | 
|  | CallInst::Create(const_cast<Value *>(Invoke->getCalledValue()), CallArgs, | 
|  | Invoke->getName(), NewBB); | 
|  | NewCall->setCallingConv(Invoke->getCallingConv()); | 
|  | NewCall->setAttributes(Invoke->getAttributes()); | 
|  | NewCall->setDebugLoc(Invoke->getDebugLoc()); | 
|  | VMap[Invoke] = NewCall; | 
|  |  | 
|  | // Remap the operands. | 
|  | llvm::RemapInstruction(NewCall, VMap, RF_None, nullptr, &Materializer); | 
|  |  | 
|  | // Insert an unconditional branch to the normal destination. | 
|  | BranchInst::Create(Invoke->getNormalDest(), NewBB); | 
|  |  | 
|  | // The unwind destination won't be cloned into the new function, so | 
|  | // we don't need to clean up its phi nodes. | 
|  |  | 
|  | // We just added a terminator to the cloned block. | 
|  | // Tell the caller to stop processing the current basic block. | 
|  | return CloningDirector::CloneSuccessors; | 
|  | } | 
|  |  | 
|  | CloningDirector::CloningAction WinEHCleanupDirector::handleResume( | 
|  | ValueToValueMapTy &VMap, const ResumeInst *Resume, BasicBlock *NewBB) { | 
|  | ReturnInst::Create(NewBB->getContext(), nullptr, NewBB); | 
|  |  | 
|  | // We just added a terminator to the cloned block. | 
|  | // Tell the caller to stop processing the current basic block so that | 
|  | // the branch instruction will be skipped. | 
|  | return CloningDirector::StopCloningBB; | 
|  | } | 
|  |  | 
|  | CloningDirector::CloningAction | 
|  | WinEHCleanupDirector::handleCompare(ValueToValueMapTy &VMap, | 
|  | const CmpInst *Compare, BasicBlock *NewBB) { | 
|  | if (match(Compare->getOperand(0), m_Intrinsic<Intrinsic::eh_typeid_for>()) || | 
|  | match(Compare->getOperand(1), m_Intrinsic<Intrinsic::eh_typeid_for>())) { | 
|  | VMap[Compare] = ConstantInt::get(SelectorIDType, 1); | 
|  | return CloningDirector::SkipInstruction; | 
|  | } | 
|  | return CloningDirector::CloneInstruction; | 
|  | } | 
|  |  | 
|  | WinEHFrameVariableMaterializer::WinEHFrameVariableMaterializer( | 
|  | Function *OutlinedFn, Value *ParentFP, FrameVarInfoMap &FrameVarInfo) | 
|  | : FrameVarInfo(FrameVarInfo), Builder(OutlinedFn->getContext()) { | 
|  | BasicBlock *EntryBB = &OutlinedFn->getEntryBlock(); | 
|  |  | 
|  | // New allocas should be inserted in the entry block, but after the parent FP | 
|  | // is established if it is an instruction. | 
|  | Instruction *InsertPoint = EntryBB->getFirstInsertionPt(); | 
|  | if (auto *FPInst = dyn_cast<Instruction>(ParentFP)) | 
|  | InsertPoint = FPInst->getNextNode(); | 
|  | Builder.SetInsertPoint(EntryBB, InsertPoint); | 
|  | } | 
|  |  | 
|  | Value *WinEHFrameVariableMaterializer::materializeValueFor(Value *V) { | 
|  | // If we're asked to materialize a static alloca, we temporarily create an | 
|  | // alloca in the outlined function and add this to the FrameVarInfo map.  When | 
|  | // all the outlining is complete, we'll replace these temporary allocas with | 
|  | // calls to llvm.framerecover. | 
|  | if (auto *AV = dyn_cast<AllocaInst>(V)) { | 
|  | assert(AV->isStaticAlloca() && | 
|  | "cannot materialize un-demoted dynamic alloca"); | 
|  | AllocaInst *NewAlloca = dyn_cast<AllocaInst>(AV->clone()); | 
|  | Builder.Insert(NewAlloca, AV->getName()); | 
|  | FrameVarInfo[AV].push_back(NewAlloca); | 
|  | return NewAlloca; | 
|  | } | 
|  |  | 
|  | if (isa<Instruction>(V) || isa<Argument>(V)) { | 
|  | Function *Parent = isa<Instruction>(V) | 
|  | ? cast<Instruction>(V)->getParent()->getParent() | 
|  | : cast<Argument>(V)->getParent(); | 
|  | errs() | 
|  | << "Failed to demote instruction used in exception handler of function " | 
|  | << GlobalValue::getRealLinkageName(Parent->getName()) << ":\n"; | 
|  | errs() << "  " << *V << '\n'; | 
|  | report_fatal_error("WinEHPrepare failed to demote instruction"); | 
|  | } | 
|  |  | 
|  | // Don't materialize other values. | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | void WinEHFrameVariableMaterializer::escapeCatchObject(Value *V) { | 
|  | // Catch parameter objects have to live in the parent frame. When we see a use | 
|  | // of a catch parameter, add a sentinel to the multimap to indicate that it's | 
|  | // used from another handler. This will prevent us from trying to sink the | 
|  | // alloca into the handler and ensure that the catch parameter is present in | 
|  | // the call to llvm.frameescape. | 
|  | FrameVarInfo[V].push_back(getCatchObjectSentinel()); | 
|  | } | 
|  |  | 
|  | // This function maps the catch and cleanup handlers that are reachable from the | 
|  | // specified landing pad. The landing pad sequence will have this basic shape: | 
|  | // | 
|  | //  <cleanup handler> | 
|  | //  <selector comparison> | 
|  | //  <catch handler> | 
|  | //  <cleanup handler> | 
|  | //  <selector comparison> | 
|  | //  <catch handler> | 
|  | //  <cleanup handler> | 
|  | //  ... | 
|  | // | 
|  | // Any of the cleanup slots may be absent.  The cleanup slots may be occupied by | 
|  | // any arbitrary control flow, but all paths through the cleanup code must | 
|  | // eventually reach the next selector comparison and no path can skip to a | 
|  | // different selector comparisons, though some paths may terminate abnormally. | 
|  | // Therefore, we will use a depth first search from the start of any given | 
|  | // cleanup block and stop searching when we find the next selector comparison. | 
|  | // | 
|  | // If the landingpad instruction does not have a catch clause, we will assume | 
|  | // that any instructions other than selector comparisons and catch handlers can | 
|  | // be ignored.  In practice, these will only be the boilerplate instructions. | 
|  | // | 
|  | // The catch handlers may also have any control structure, but we are only | 
|  | // interested in the start of the catch handlers, so we don't need to actually | 
|  | // follow the flow of the catch handlers.  The start of the catch handlers can | 
|  | // be located from the compare instructions, but they can be skipped in the | 
|  | // flow by following the contrary branch. | 
|  | void WinEHPrepare::mapLandingPadBlocks(LandingPadInst *LPad, | 
|  | LandingPadActions &Actions) { | 
|  | unsigned int NumClauses = LPad->getNumClauses(); | 
|  | unsigned int HandlersFound = 0; | 
|  | BasicBlock *BB = LPad->getParent(); | 
|  |  | 
|  | DEBUG(dbgs() << "Mapping landing pad: " << BB->getName() << "\n"); | 
|  |  | 
|  | if (NumClauses == 0) { | 
|  | findCleanupHandlers(Actions, BB, nullptr); | 
|  | return; | 
|  | } | 
|  |  | 
|  | VisitedBlockSet VisitedBlocks; | 
|  |  | 
|  | while (HandlersFound != NumClauses) { | 
|  | BasicBlock *NextBB = nullptr; | 
|  |  | 
|  | // Skip over filter clauses. | 
|  | if (LPad->isFilter(HandlersFound)) { | 
|  | ++HandlersFound; | 
|  | continue; | 
|  | } | 
|  |  | 
|  | // See if the clause we're looking for is a catch-all. | 
|  | // If so, the catch begins immediately. | 
|  | Constant *ExpectedSelector = | 
|  | LPad->getClause(HandlersFound)->stripPointerCasts(); | 
|  | if (isa<ConstantPointerNull>(ExpectedSelector)) { | 
|  | // The catch all must occur last. | 
|  | assert(HandlersFound == NumClauses - 1); | 
|  |  | 
|  | // There can be additional selector dispatches in the call chain that we | 
|  | // need to ignore. | 
|  | BasicBlock *CatchBlock = nullptr; | 
|  | Constant *Selector; | 
|  | while (BB && isSelectorDispatch(BB, CatchBlock, Selector, NextBB)) { | 
|  | DEBUG(dbgs() << "  Found extra catch dispatch in block " | 
|  | << CatchBlock->getName() << "\n"); | 
|  | BB = NextBB; | 
|  | } | 
|  |  | 
|  | // Add the catch handler to the action list. | 
|  | CatchHandler *Action = nullptr; | 
|  | if (CatchHandlerMap.count(BB) && CatchHandlerMap[BB] != nullptr) { | 
|  | // If the CatchHandlerMap already has an entry for this BB, re-use it. | 
|  | Action = CatchHandlerMap[BB]; | 
|  | assert(Action->getSelector() == ExpectedSelector); | 
|  | } else { | 
|  | // We don't expect a selector dispatch, but there may be a call to | 
|  | // llvm.eh.begincatch, which separates catch handling code from | 
|  | // cleanup code in the same control flow.  This call looks for the | 
|  | // begincatch intrinsic. | 
|  | Action = findCatchHandler(BB, NextBB, VisitedBlocks); | 
|  | if (Action) { | 
|  | // For C++ EH, check if there is any interesting cleanup code before | 
|  | // we begin the catch. This is important because cleanups cannot | 
|  | // rethrow exceptions but code called from catches can. For SEH, it | 
|  | // isn't important if some finally code before a catch-all is executed | 
|  | // out of line or after recovering from the exception. | 
|  | if (Personality == EHPersonality::MSVC_CXX) | 
|  | findCleanupHandlers(Actions, BB, BB); | 
|  | } else { | 
|  | // If an action was not found, it means that the control flows | 
|  | // directly into the catch-all handler and there is no cleanup code. | 
|  | // That's an expected situation and we must create a catch action. | 
|  | // Since this is a catch-all handler, the selector won't actually | 
|  | // appear in the code anywhere.  ExpectedSelector here is the constant | 
|  | // null ptr that we got from the landing pad instruction. | 
|  | Action = new CatchHandler(BB, ExpectedSelector, nullptr); | 
|  | CatchHandlerMap[BB] = Action; | 
|  | } | 
|  | } | 
|  | Actions.insertCatchHandler(Action); | 
|  | DEBUG(dbgs() << "  Catch all handler at block " << BB->getName() << "\n"); | 
|  | ++HandlersFound; | 
|  |  | 
|  | // Once we reach a catch-all, don't expect to hit a resume instruction. | 
|  | BB = nullptr; | 
|  | break; | 
|  | } | 
|  |  | 
|  | CatchHandler *CatchAction = findCatchHandler(BB, NextBB, VisitedBlocks); | 
|  | assert(CatchAction); | 
|  |  | 
|  | // See if there is any interesting code executed before the dispatch. | 
|  | findCleanupHandlers(Actions, BB, CatchAction->getStartBlock()); | 
|  |  | 
|  | // When the source program contains multiple nested try blocks the catch | 
|  | // handlers can get strung together in such a way that we can encounter | 
|  | // a dispatch for a selector that we've already had a handler for. | 
|  | if (CatchAction->getSelector()->stripPointerCasts() == ExpectedSelector) { | 
|  | ++HandlersFound; | 
|  |  | 
|  | // Add the catch handler to the action list. | 
|  | DEBUG(dbgs() << "  Found catch dispatch in block " | 
|  | << CatchAction->getStartBlock()->getName() << "\n"); | 
|  | Actions.insertCatchHandler(CatchAction); | 
|  | } else { | 
|  | // Under some circumstances optimized IR will flow unconditionally into a | 
|  | // handler block without checking the selector.  This can only happen if | 
|  | // the landing pad has a catch-all handler and the handler for the | 
|  | // preceeding catch clause is identical to the catch-call handler | 
|  | // (typically an empty catch).  In this case, the handler must be shared | 
|  | // by all remaining clauses. | 
|  | if (isa<ConstantPointerNull>( | 
|  | CatchAction->getSelector()->stripPointerCasts())) { | 
|  | DEBUG(dbgs() << "  Applying early catch-all handler in block " | 
|  | << CatchAction->getStartBlock()->getName() | 
|  | << "  to all remaining clauses.\n"); | 
|  | Actions.insertCatchHandler(CatchAction); | 
|  | return; | 
|  | } | 
|  |  | 
|  | DEBUG(dbgs() << "  Found extra catch dispatch in block " | 
|  | << CatchAction->getStartBlock()->getName() << "\n"); | 
|  | } | 
|  |  | 
|  | // Move on to the block after the catch handler. | 
|  | BB = NextBB; | 
|  | } | 
|  |  | 
|  | // If we didn't wind up in a catch-all, see if there is any interesting code | 
|  | // executed before the resume. | 
|  | findCleanupHandlers(Actions, BB, BB); | 
|  |  | 
|  | // It's possible that some optimization moved code into a landingpad that | 
|  | // wasn't | 
|  | // previously being used for cleanup.  If that happens, we need to execute | 
|  | // that | 
|  | // extra code from a cleanup handler. | 
|  | if (Actions.includesCleanup() && !LPad->isCleanup()) | 
|  | LPad->setCleanup(true); | 
|  | } | 
|  |  | 
|  | // This function searches starting with the input block for the next | 
|  | // block that terminates with a branch whose condition is based on a selector | 
|  | // comparison.  This may be the input block.  See the mapLandingPadBlocks | 
|  | // comments for a discussion of control flow assumptions. | 
|  | // | 
|  | CatchHandler *WinEHPrepare::findCatchHandler(BasicBlock *BB, | 
|  | BasicBlock *&NextBB, | 
|  | VisitedBlockSet &VisitedBlocks) { | 
|  | // See if we've already found a catch handler use it. | 
|  | // Call count() first to avoid creating a null entry for blocks | 
|  | // we haven't seen before. | 
|  | if (CatchHandlerMap.count(BB) && CatchHandlerMap[BB] != nullptr) { | 
|  | CatchHandler *Action = cast<CatchHandler>(CatchHandlerMap[BB]); | 
|  | NextBB = Action->getNextBB(); | 
|  | return Action; | 
|  | } | 
|  |  | 
|  | // VisitedBlocks applies only to the current search.  We still | 
|  | // need to consider blocks that we've visited while mapping other | 
|  | // landing pads. | 
|  | VisitedBlocks.insert(BB); | 
|  |  | 
|  | BasicBlock *CatchBlock = nullptr; | 
|  | Constant *Selector = nullptr; | 
|  |  | 
|  | // If this is the first time we've visited this block from any landing pad | 
|  | // look to see if it is a selector dispatch block. | 
|  | if (!CatchHandlerMap.count(BB)) { | 
|  | if (isSelectorDispatch(BB, CatchBlock, Selector, NextBB)) { | 
|  | CatchHandler *Action = new CatchHandler(BB, Selector, NextBB); | 
|  | CatchHandlerMap[BB] = Action; | 
|  | return Action; | 
|  | } | 
|  | // If we encounter a block containing an llvm.eh.begincatch before we | 
|  | // find a selector dispatch block, the handler is assumed to be | 
|  | // reached unconditionally.  This happens for catch-all blocks, but | 
|  | // it can also happen for other catch handlers that have been combined | 
|  | // with the catch-all handler during optimization. | 
|  | if (isCatchBlock(BB)) { | 
|  | PointerType *Int8PtrTy = Type::getInt8PtrTy(BB->getContext()); | 
|  | Constant *NullSelector = ConstantPointerNull::get(Int8PtrTy); | 
|  | CatchHandler *Action = new CatchHandler(BB, NullSelector, nullptr); | 
|  | CatchHandlerMap[BB] = Action; | 
|  | return Action; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Visit each successor, looking for the dispatch. | 
|  | // FIXME: We expect to find the dispatch quickly, so this will probably | 
|  | //        work better as a breadth first search. | 
|  | for (BasicBlock *Succ : successors(BB)) { | 
|  | if (VisitedBlocks.count(Succ)) | 
|  | continue; | 
|  |  | 
|  | CatchHandler *Action = findCatchHandler(Succ, NextBB, VisitedBlocks); | 
|  | if (Action) | 
|  | return Action; | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | // These are helper functions to combine repeated code from findCleanupHandlers. | 
|  | static void createCleanupHandler(LandingPadActions &Actions, | 
|  | CleanupHandlerMapTy &CleanupHandlerMap, | 
|  | BasicBlock *BB) { | 
|  | CleanupHandler *Action = new CleanupHandler(BB); | 
|  | CleanupHandlerMap[BB] = Action; | 
|  | Actions.insertCleanupHandler(Action); | 
|  | DEBUG(dbgs() << "  Found cleanup code in block " | 
|  | << Action->getStartBlock()->getName() << "\n"); | 
|  | } | 
|  |  | 
|  | static CallSite matchOutlinedFinallyCall(BasicBlock *BB, | 
|  | Instruction *MaybeCall) { | 
|  | // Look for finally blocks that Clang has already outlined for us. | 
|  | //   %fp = call i8* @llvm.frameaddress(i32 0) | 
|  | //   call void @"fin$parent"(iN 1, i8* %fp) | 
|  | if (isFrameAddressCall(MaybeCall) && MaybeCall != BB->getTerminator()) | 
|  | MaybeCall = MaybeCall->getNextNode(); | 
|  | CallSite FinallyCall(MaybeCall); | 
|  | if (!FinallyCall || FinallyCall.arg_size() != 2) | 
|  | return CallSite(); | 
|  | if (!match(FinallyCall.getArgument(0), m_SpecificInt(1))) | 
|  | return CallSite(); | 
|  | if (!isFrameAddressCall(FinallyCall.getArgument(1))) | 
|  | return CallSite(); | 
|  | return FinallyCall; | 
|  | } | 
|  |  | 
|  | static BasicBlock *followSingleUnconditionalBranches(BasicBlock *BB) { | 
|  | // Skip single ubr blocks. | 
|  | while (BB->getFirstNonPHIOrDbg() == BB->getTerminator()) { | 
|  | auto *Br = dyn_cast<BranchInst>(BB->getTerminator()); | 
|  | if (Br && Br->isUnconditional()) | 
|  | BB = Br->getSuccessor(0); | 
|  | else | 
|  | return BB; | 
|  | } | 
|  | return BB; | 
|  | } | 
|  |  | 
|  | // This function searches starting with the input block for the next block that | 
|  | // contains code that is not part of a catch handler and would not be eliminated | 
|  | // during handler outlining. | 
|  | // | 
|  | void WinEHPrepare::findCleanupHandlers(LandingPadActions &Actions, | 
|  | BasicBlock *StartBB, BasicBlock *EndBB) { | 
|  | // Here we will skip over the following: | 
|  | // | 
|  | // landing pad prolog: | 
|  | // | 
|  | // Unconditional branches | 
|  | // | 
|  | // Selector dispatch | 
|  | // | 
|  | // Resume pattern | 
|  | // | 
|  | // Anything else marks the start of an interesting block | 
|  |  | 
|  | BasicBlock *BB = StartBB; | 
|  | // Anything other than an unconditional branch will kick us out of this loop | 
|  | // one way or another. | 
|  | while (BB) { | 
|  | BB = followSingleUnconditionalBranches(BB); | 
|  | // If we've already scanned this block, don't scan it again.  If it is | 
|  | // a cleanup block, there will be an action in the CleanupHandlerMap. | 
|  | // If we've scanned it and it is not a cleanup block, there will be a | 
|  | // nullptr in the CleanupHandlerMap.  If we have not scanned it, there will | 
|  | // be no entry in the CleanupHandlerMap.  We must call count() first to | 
|  | // avoid creating a null entry for blocks we haven't scanned. | 
|  | if (CleanupHandlerMap.count(BB)) { | 
|  | if (auto *Action = CleanupHandlerMap[BB]) { | 
|  | Actions.insertCleanupHandler(Action); | 
|  | DEBUG(dbgs() << "  Found cleanup code in block " | 
|  | << Action->getStartBlock()->getName() << "\n"); | 
|  | // FIXME: This cleanup might chain into another, and we need to discover | 
|  | // that. | 
|  | return; | 
|  | } else { | 
|  | // Here we handle the case where the cleanup handler map contains a | 
|  | // value for this block but the value is a nullptr.  This means that | 
|  | // we have previously analyzed the block and determined that it did | 
|  | // not contain any cleanup code.  Based on the earlier analysis, we | 
|  | // know the the block must end in either an unconditional branch, a | 
|  | // resume or a conditional branch that is predicated on a comparison | 
|  | // with a selector.  Either the resume or the selector dispatch | 
|  | // would terminate the search for cleanup code, so the unconditional | 
|  | // branch is the only case for which we might need to continue | 
|  | // searching. | 
|  | BasicBlock *SuccBB = followSingleUnconditionalBranches(BB); | 
|  | if (SuccBB == BB || SuccBB == EndBB) | 
|  | return; | 
|  | BB = SuccBB; | 
|  | continue; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Create an entry in the cleanup handler map for this block.  Initially | 
|  | // we create an entry that says this isn't a cleanup block.  If we find | 
|  | // cleanup code, the caller will replace this entry. | 
|  | CleanupHandlerMap[BB] = nullptr; | 
|  |  | 
|  | TerminatorInst *Terminator = BB->getTerminator(); | 
|  |  | 
|  | // Landing pad blocks have extra instructions we need to accept. | 
|  | LandingPadMap *LPadMap = nullptr; | 
|  | if (BB->isLandingPad()) { | 
|  | LandingPadInst *LPad = BB->getLandingPadInst(); | 
|  | LPadMap = &LPadMaps[LPad]; | 
|  | if (!LPadMap->isInitialized()) | 
|  | LPadMap->mapLandingPad(LPad); | 
|  | } | 
|  |  | 
|  | // Look for the bare resume pattern: | 
|  | //   %lpad.val1 = insertvalue { i8*, i32 } undef, i8* %exn, 0 | 
|  | //   %lpad.val2 = insertvalue { i8*, i32 } %lpad.val1, i32 %sel, 1 | 
|  | //   resume { i8*, i32 } %lpad.val2 | 
|  | if (auto *Resume = dyn_cast<ResumeInst>(Terminator)) { | 
|  | InsertValueInst *Insert1 = nullptr; | 
|  | InsertValueInst *Insert2 = nullptr; | 
|  | Value *ResumeVal = Resume->getOperand(0); | 
|  | // If the resume value isn't a phi or landingpad value, it should be a | 
|  | // series of insertions. Identify them so we can avoid them when scanning | 
|  | // for cleanups. | 
|  | if (!isa<PHINode>(ResumeVal) && !isa<LandingPadInst>(ResumeVal)) { | 
|  | Insert2 = dyn_cast<InsertValueInst>(ResumeVal); | 
|  | if (!Insert2) | 
|  | return createCleanupHandler(Actions, CleanupHandlerMap, BB); | 
|  | Insert1 = dyn_cast<InsertValueInst>(Insert2->getAggregateOperand()); | 
|  | if (!Insert1) | 
|  | return createCleanupHandler(Actions, CleanupHandlerMap, BB); | 
|  | } | 
|  | for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end(); | 
|  | II != IE; ++II) { | 
|  | Instruction *Inst = II; | 
|  | if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst)) | 
|  | continue; | 
|  | if (Inst == Insert1 || Inst == Insert2 || Inst == Resume) | 
|  | continue; | 
|  | if (!Inst->hasOneUse() || | 
|  | (Inst->user_back() != Insert1 && Inst->user_back() != Insert2)) { | 
|  | return createCleanupHandler(Actions, CleanupHandlerMap, BB); | 
|  | } | 
|  | } | 
|  | return; | 
|  | } | 
|  |  | 
|  | BranchInst *Branch = dyn_cast<BranchInst>(Terminator); | 
|  | if (Branch && Branch->isConditional()) { | 
|  | // Look for the selector dispatch. | 
|  | //   %2 = call i32 @llvm.eh.typeid.for(i8* bitcast (i8** @_ZTIf to i8*)) | 
|  | //   %matches = icmp eq i32 %sel, %2 | 
|  | //   br i1 %matches, label %catch14, label %eh.resume | 
|  | CmpInst *Compare = dyn_cast<CmpInst>(Branch->getCondition()); | 
|  | if (!Compare || !Compare->isEquality()) | 
|  | return createCleanupHandler(Actions, CleanupHandlerMap, BB); | 
|  | for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end(); | 
|  | II != IE; ++II) { | 
|  | Instruction *Inst = II; | 
|  | if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst)) | 
|  | continue; | 
|  | if (Inst == Compare || Inst == Branch) | 
|  | continue; | 
|  | if (match(Inst, m_Intrinsic<Intrinsic::eh_typeid_for>())) | 
|  | continue; | 
|  | return createCleanupHandler(Actions, CleanupHandlerMap, BB); | 
|  | } | 
|  | // The selector dispatch block should always terminate our search. | 
|  | assert(BB == EndBB); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (isAsynchronousEHPersonality(Personality)) { | 
|  | // If this is a landingpad block, split the block at the first non-landing | 
|  | // pad instruction. | 
|  | Instruction *MaybeCall = BB->getFirstNonPHIOrDbg(); | 
|  | if (LPadMap) { | 
|  | while (MaybeCall != BB->getTerminator() && | 
|  | LPadMap->isLandingPadSpecificInst(MaybeCall)) | 
|  | MaybeCall = MaybeCall->getNextNode(); | 
|  | } | 
|  |  | 
|  | // Look for outlined finally calls. | 
|  | if (CallSite FinallyCall = matchOutlinedFinallyCall(BB, MaybeCall)) { | 
|  | Function *Fin = FinallyCall.getCalledFunction(); | 
|  | assert(Fin && "outlined finally call should be direct"); | 
|  | auto *Action = new CleanupHandler(BB); | 
|  | Action->setHandlerBlockOrFunc(Fin); | 
|  | Actions.insertCleanupHandler(Action); | 
|  | CleanupHandlerMap[BB] = Action; | 
|  | DEBUG(dbgs() << "  Found frontend-outlined finally call to " | 
|  | << Fin->getName() << " in block " | 
|  | << Action->getStartBlock()->getName() << "\n"); | 
|  |  | 
|  | // Split the block if there were more interesting instructions and look | 
|  | // for finally calls in the normal successor block. | 
|  | BasicBlock *SuccBB = BB; | 
|  | if (FinallyCall.getInstruction() != BB->getTerminator() && | 
|  | FinallyCall.getInstruction()->getNextNode() != | 
|  | BB->getTerminator()) { | 
|  | SuccBB = | 
|  | SplitBlock(BB, FinallyCall.getInstruction()->getNextNode(), DT); | 
|  | } else { | 
|  | if (FinallyCall.isInvoke()) { | 
|  | SuccBB = | 
|  | cast<InvokeInst>(FinallyCall.getInstruction())->getNormalDest(); | 
|  | } else { | 
|  | SuccBB = BB->getUniqueSuccessor(); | 
|  | assert(SuccBB && | 
|  | "splitOutlinedFinallyCalls didn't insert a branch"); | 
|  | } | 
|  | } | 
|  | BB = SuccBB; | 
|  | if (BB == EndBB) | 
|  | return; | 
|  | continue; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Anything else is either a catch block or interesting cleanup code. | 
|  | for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end(); | 
|  | II != IE; ++II) { | 
|  | Instruction *Inst = II; | 
|  | if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst)) | 
|  | continue; | 
|  | // Unconditional branches fall through to this loop. | 
|  | if (Inst == Branch) | 
|  | continue; | 
|  | // If this is a catch block, there is no cleanup code to be found. | 
|  | if (match(Inst, m_Intrinsic<Intrinsic::eh_begincatch>())) | 
|  | return; | 
|  | // If this a nested landing pad, it may contain an endcatch call. | 
|  | if (match(Inst, m_Intrinsic<Intrinsic::eh_endcatch>())) | 
|  | return; | 
|  | // Anything else makes this interesting cleanup code. | 
|  | return createCleanupHandler(Actions, CleanupHandlerMap, BB); | 
|  | } | 
|  |  | 
|  | // Only unconditional branches in empty blocks should get this far. | 
|  | assert(Branch && Branch->isUnconditional()); | 
|  | if (BB == EndBB) | 
|  | return; | 
|  | BB = Branch->getSuccessor(0); | 
|  | } | 
|  | } | 
|  |  | 
|  | // This is a public function, declared in WinEHFuncInfo.h and is also | 
|  | // referenced by WinEHNumbering in FunctionLoweringInfo.cpp. | 
|  | void llvm::parseEHActions( | 
|  | const IntrinsicInst *II, | 
|  | SmallVectorImpl<std::unique_ptr<ActionHandler>> &Actions) { | 
|  | for (unsigned I = 0, E = II->getNumArgOperands(); I != E;) { | 
|  | uint64_t ActionKind = | 
|  | cast<ConstantInt>(II->getArgOperand(I))->getZExtValue(); | 
|  | if (ActionKind == /*catch=*/1) { | 
|  | auto *Selector = cast<Constant>(II->getArgOperand(I + 1)); | 
|  | ConstantInt *EHObjIndex = cast<ConstantInt>(II->getArgOperand(I + 2)); | 
|  | int64_t EHObjIndexVal = EHObjIndex->getSExtValue(); | 
|  | Constant *Handler = cast<Constant>(II->getArgOperand(I + 3)); | 
|  | I += 4; | 
|  | auto CH = make_unique<CatchHandler>(/*BB=*/nullptr, Selector, | 
|  | /*NextBB=*/nullptr); | 
|  | CH->setHandlerBlockOrFunc(Handler); | 
|  | CH->setExceptionVarIndex(EHObjIndexVal); | 
|  | Actions.push_back(std::move(CH)); | 
|  | } else if (ActionKind == 0) { | 
|  | Constant *Handler = cast<Constant>(II->getArgOperand(I + 1)); | 
|  | I += 2; | 
|  | auto CH = make_unique<CleanupHandler>(/*BB=*/nullptr); | 
|  | CH->setHandlerBlockOrFunc(Handler); | 
|  | Actions.push_back(std::move(CH)); | 
|  | } else { | 
|  | llvm_unreachable("Expected either a catch or cleanup handler!"); | 
|  | } | 
|  | } | 
|  | std::reverse(Actions.begin(), Actions.end()); | 
|  | } | 
|  |  | 
|  | namespace { | 
|  | struct WinEHNumbering { | 
|  | WinEHNumbering(WinEHFuncInfo &FuncInfo) : FuncInfo(FuncInfo), | 
|  | CurrentBaseState(-1), NextState(0) {} | 
|  |  | 
|  | WinEHFuncInfo &FuncInfo; | 
|  | int CurrentBaseState; | 
|  | int NextState; | 
|  |  | 
|  | SmallVector<std::unique_ptr<ActionHandler>, 4> HandlerStack; | 
|  | SmallPtrSet<const Function *, 4> VisitedHandlers; | 
|  |  | 
|  | int currentEHNumber() const { | 
|  | return HandlerStack.empty() ? CurrentBaseState : HandlerStack.back()->getEHState(); | 
|  | } | 
|  |  | 
|  | void createUnwindMapEntry(int ToState, ActionHandler *AH); | 
|  | void createTryBlockMapEntry(int TryLow, int TryHigh, | 
|  | ArrayRef<CatchHandler *> Handlers); | 
|  | void processCallSite(MutableArrayRef<std::unique_ptr<ActionHandler>> Actions, | 
|  | ImmutableCallSite CS); | 
|  | void popUnmatchedActions(int FirstMismatch); | 
|  | void calculateStateNumbers(const Function &F); | 
|  | void findActionRootLPads(const Function &F); | 
|  | }; | 
|  | } | 
|  |  | 
|  | void WinEHNumbering::createUnwindMapEntry(int ToState, ActionHandler *AH) { | 
|  | WinEHUnwindMapEntry UME; | 
|  | UME.ToState = ToState; | 
|  | if (auto *CH = dyn_cast_or_null<CleanupHandler>(AH)) | 
|  | UME.Cleanup = cast<Function>(CH->getHandlerBlockOrFunc()); | 
|  | else | 
|  | UME.Cleanup = nullptr; | 
|  | FuncInfo.UnwindMap.push_back(UME); | 
|  | } | 
|  |  | 
|  | void WinEHNumbering::createTryBlockMapEntry(int TryLow, int TryHigh, | 
|  | ArrayRef<CatchHandler *> Handlers) { | 
|  | // See if we already have an entry for this set of handlers. | 
|  | // This is using iterators rather than a range-based for loop because | 
|  | // if we find the entry we're looking for we'll need the iterator to erase it. | 
|  | int NumHandlers = Handlers.size(); | 
|  | auto I = FuncInfo.TryBlockMap.begin(); | 
|  | auto E = FuncInfo.TryBlockMap.end(); | 
|  | for ( ; I != E; ++I) { | 
|  | auto &Entry = *I; | 
|  | if (Entry.HandlerArray.size() != (size_t)NumHandlers) | 
|  | continue; | 
|  | int N; | 
|  | for (N = 0; N < NumHandlers; ++N) { | 
|  | if (Entry.HandlerArray[N].Handler != Handlers[N]->getHandlerBlockOrFunc()) | 
|  | break; // breaks out of inner loop | 
|  | } | 
|  | // If all the handlers match, this is what we were looking for. | 
|  | if (N == NumHandlers) { | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | // If we found an existing entry for this set of handlers, extend the range | 
|  | // but move the entry to the end of the map vector.  The order of entries | 
|  | // in the map is critical to the way that the runtime finds handlers. | 
|  | // FIXME: Depending on what has happened with block ordering, this may | 
|  | //        incorrectly combine entries that should remain separate. | 
|  | if (I != E) { | 
|  | // Copy the existing entry. | 
|  | WinEHTryBlockMapEntry Entry = *I; | 
|  | Entry.TryLow = std::min(TryLow, Entry.TryLow); | 
|  | Entry.TryHigh = std::max(TryHigh, Entry.TryHigh); | 
|  | assert(Entry.TryLow <= Entry.TryHigh); | 
|  | // Erase the old entry and add this one to the back. | 
|  | FuncInfo.TryBlockMap.erase(I); | 
|  | FuncInfo.TryBlockMap.push_back(Entry); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // If we didn't find an entry, create a new one. | 
|  | WinEHTryBlockMapEntry TBME; | 
|  | TBME.TryLow = TryLow; | 
|  | TBME.TryHigh = TryHigh; | 
|  | assert(TBME.TryLow <= TBME.TryHigh); | 
|  | for (CatchHandler *CH : Handlers) { | 
|  | WinEHHandlerType HT; | 
|  | if (CH->getSelector()->isNullValue()) { | 
|  | HT.Adjectives = 0x40; | 
|  | HT.TypeDescriptor = nullptr; | 
|  | } else { | 
|  | auto *GV = cast<GlobalVariable>(CH->getSelector()->stripPointerCasts()); | 
|  | // Selectors are always pointers to GlobalVariables with 'struct' type. | 
|  | // The struct has two fields, adjectives and a type descriptor. | 
|  | auto *CS = cast<ConstantStruct>(GV->getInitializer()); | 
|  | HT.Adjectives = | 
|  | cast<ConstantInt>(CS->getAggregateElement(0U))->getZExtValue(); | 
|  | HT.TypeDescriptor = | 
|  | cast<GlobalVariable>(CS->getAggregateElement(1)->stripPointerCasts()); | 
|  | } | 
|  | HT.Handler = cast<Function>(CH->getHandlerBlockOrFunc()); | 
|  | HT.CatchObjRecoverIdx = CH->getExceptionVarIndex(); | 
|  | TBME.HandlerArray.push_back(HT); | 
|  | } | 
|  | FuncInfo.TryBlockMap.push_back(TBME); | 
|  | } | 
|  |  | 
|  | static void print_name(const Value *V) { | 
|  | #ifndef NDEBUG | 
|  | if (!V) { | 
|  | DEBUG(dbgs() << "null"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (const auto *F = dyn_cast<Function>(V)) | 
|  | DEBUG(dbgs() << F->getName()); | 
|  | else | 
|  | DEBUG(V->dump()); | 
|  | #endif | 
|  | } | 
|  |  | 
|  | void WinEHNumbering::processCallSite( | 
|  | MutableArrayRef<std::unique_ptr<ActionHandler>> Actions, | 
|  | ImmutableCallSite CS) { | 
|  | DEBUG(dbgs() << "processCallSite (EH state = " << currentEHNumber() | 
|  | << ") for: "); | 
|  | print_name(CS ? CS.getCalledValue() : nullptr); | 
|  | DEBUG(dbgs() << '\n'); | 
|  |  | 
|  | DEBUG(dbgs() << "HandlerStack: \n"); | 
|  | for (int I = 0, E = HandlerStack.size(); I < E; ++I) { | 
|  | DEBUG(dbgs() << "  "); | 
|  | print_name(HandlerStack[I]->getHandlerBlockOrFunc()); | 
|  | DEBUG(dbgs() << '\n'); | 
|  | } | 
|  | DEBUG(dbgs() << "Actions: \n"); | 
|  | for (int I = 0, E = Actions.size(); I < E; ++I) { | 
|  | DEBUG(dbgs() << "  "); | 
|  | print_name(Actions[I]->getHandlerBlockOrFunc()); | 
|  | DEBUG(dbgs() << '\n'); | 
|  | } | 
|  | int FirstMismatch = 0; | 
|  | for (int E = std::min(HandlerStack.size(), Actions.size()); FirstMismatch < E; | 
|  | ++FirstMismatch) { | 
|  | if (HandlerStack[FirstMismatch]->getHandlerBlockOrFunc() != | 
|  | Actions[FirstMismatch]->getHandlerBlockOrFunc()) | 
|  | break; | 
|  | } | 
|  |  | 
|  | // Remove unmatched actions from the stack and process their EH states. | 
|  | popUnmatchedActions(FirstMismatch); | 
|  |  | 
|  | DEBUG(dbgs() << "Pushing actions for CallSite: "); | 
|  | print_name(CS ? CS.getCalledValue() : nullptr); | 
|  | DEBUG(dbgs() << '\n'); | 
|  |  | 
|  | bool LastActionWasCatch = false; | 
|  | const LandingPadInst *LastRootLPad = nullptr; | 
|  | for (size_t I = FirstMismatch; I != Actions.size(); ++I) { | 
|  | // We can reuse eh states when pushing two catches for the same invoke. | 
|  | bool CurrActionIsCatch = isa<CatchHandler>(Actions[I].get()); | 
|  | auto *Handler = cast<Function>(Actions[I]->getHandlerBlockOrFunc()); | 
|  | // Various conditions can lead to a handler being popped from the | 
|  | // stack and re-pushed later.  That shouldn't create a new state. | 
|  | // FIXME: Can code optimization lead to re-used handlers? | 
|  | if (FuncInfo.HandlerEnclosedState.count(Handler)) { | 
|  | // If we already assigned the state enclosed by this handler re-use it. | 
|  | Actions[I]->setEHState(FuncInfo.HandlerEnclosedState[Handler]); | 
|  | continue; | 
|  | } | 
|  | const LandingPadInst* RootLPad = FuncInfo.RootLPad[Handler]; | 
|  | if (CurrActionIsCatch && LastActionWasCatch && RootLPad == LastRootLPad) { | 
|  | DEBUG(dbgs() << "setEHState for handler to " << currentEHNumber() << "\n"); | 
|  | Actions[I]->setEHState(currentEHNumber()); | 
|  | } else { | 
|  | DEBUG(dbgs() << "createUnwindMapEntry(" << currentEHNumber() << ", "); | 
|  | print_name(Actions[I]->getHandlerBlockOrFunc()); | 
|  | DEBUG(dbgs() << ") with EH state " << NextState << "\n"); | 
|  | createUnwindMapEntry(currentEHNumber(), Actions[I].get()); | 
|  | DEBUG(dbgs() << "setEHState for handler to " << NextState << "\n"); | 
|  | Actions[I]->setEHState(NextState); | 
|  | NextState++; | 
|  | } | 
|  | HandlerStack.push_back(std::move(Actions[I])); | 
|  | LastActionWasCatch = CurrActionIsCatch; | 
|  | LastRootLPad = RootLPad; | 
|  | } | 
|  |  | 
|  | // This is used to defer numbering states for a handler until after the | 
|  | // last time it appears in an invoke action list. | 
|  | if (CS.isInvoke()) { | 
|  | for (int I = 0, E = HandlerStack.size(); I < E; ++I) { | 
|  | auto *Handler = cast<Function>(HandlerStack[I]->getHandlerBlockOrFunc()); | 
|  | if (FuncInfo.LastInvoke[Handler] != cast<InvokeInst>(CS.getInstruction())) | 
|  | continue; | 
|  | FuncInfo.LastInvokeVisited[Handler] = true; | 
|  | DEBUG(dbgs() << "Last invoke of "); | 
|  | print_name(Handler); | 
|  | DEBUG(dbgs() << " has been visited.\n"); | 
|  | } | 
|  | } | 
|  |  | 
|  | DEBUG(dbgs() << "In EHState " << currentEHNumber() << " for CallSite: "); | 
|  | print_name(CS ? CS.getCalledValue() : nullptr); | 
|  | DEBUG(dbgs() << '\n'); | 
|  | } | 
|  |  | 
|  | void WinEHNumbering::popUnmatchedActions(int FirstMismatch) { | 
|  | // Don't recurse while we are looping over the handler stack.  Instead, defer | 
|  | // the numbering of the catch handlers until we are done popping. | 
|  | SmallVector<CatchHandler *, 4> PoppedCatches; | 
|  | for (int I = HandlerStack.size() - 1; I >= FirstMismatch; --I) { | 
|  | std::unique_ptr<ActionHandler> Handler = HandlerStack.pop_back_val(); | 
|  | if (isa<CatchHandler>(Handler.get())) | 
|  | PoppedCatches.push_back(cast<CatchHandler>(Handler.release())); | 
|  | } | 
|  |  | 
|  | int TryHigh = NextState - 1; | 
|  | int LastTryLowIdx = 0; | 
|  | for (int I = 0, E = PoppedCatches.size(); I != E; ++I) { | 
|  | CatchHandler *CH = PoppedCatches[I]; | 
|  | DEBUG(dbgs() << "Popped handler with state " << CH->getEHState() << "\n"); | 
|  | if (I + 1 == E || CH->getEHState() != PoppedCatches[I + 1]->getEHState()) { | 
|  | int TryLow = CH->getEHState(); | 
|  | auto Handlers = | 
|  | makeArrayRef(&PoppedCatches[LastTryLowIdx], I - LastTryLowIdx + 1); | 
|  | DEBUG(dbgs() << "createTryBlockMapEntry(" << TryLow << ", " << TryHigh); | 
|  | for (size_t J = 0; J < Handlers.size(); ++J) { | 
|  | DEBUG(dbgs() << ", "); | 
|  | print_name(Handlers[J]->getHandlerBlockOrFunc()); | 
|  | } | 
|  | DEBUG(dbgs() << ")\n"); | 
|  | createTryBlockMapEntry(TryLow, TryHigh, Handlers); | 
|  | LastTryLowIdx = I + 1; | 
|  | } | 
|  | } | 
|  |  | 
|  | for (CatchHandler *CH : PoppedCatches) { | 
|  | if (auto *F = dyn_cast<Function>(CH->getHandlerBlockOrFunc())) { | 
|  | if (FuncInfo.LastInvokeVisited[F]) { | 
|  | DEBUG(dbgs() << "Assigning base state " << NextState << " to "); | 
|  | print_name(F); | 
|  | DEBUG(dbgs() << '\n'); | 
|  | FuncInfo.HandlerBaseState[F] = NextState; | 
|  | DEBUG(dbgs() << "createUnwindMapEntry(" << currentEHNumber() | 
|  | << ", null)\n"); | 
|  | createUnwindMapEntry(currentEHNumber(), nullptr); | 
|  | ++NextState; | 
|  | calculateStateNumbers(*F); | 
|  | } | 
|  | else { | 
|  | DEBUG(dbgs() << "Deferring handling of "); | 
|  | print_name(F); | 
|  | DEBUG(dbgs() << " until last invoke visited.\n"); | 
|  | } | 
|  | } | 
|  | delete CH; | 
|  | } | 
|  | } | 
|  |  | 
|  | void WinEHNumbering::calculateStateNumbers(const Function &F) { | 
|  | auto I = VisitedHandlers.insert(&F); | 
|  | if (!I.second) | 
|  | return; // We've already visited this handler, don't renumber it. | 
|  |  | 
|  | int OldBaseState = CurrentBaseState; | 
|  | if (FuncInfo.HandlerBaseState.count(&F)) { | 
|  | CurrentBaseState = FuncInfo.HandlerBaseState[&F]; | 
|  | } | 
|  |  | 
|  | size_t SavedHandlerStackSize = HandlerStack.size(); | 
|  |  | 
|  | DEBUG(dbgs() << "Calculating state numbers for: " << F.getName() << '\n'); | 
|  | SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList; | 
|  | for (const BasicBlock &BB : F) { | 
|  | for (const Instruction &I : BB) { | 
|  | const auto *CI = dyn_cast<CallInst>(&I); | 
|  | if (!CI || CI->doesNotThrow()) | 
|  | continue; | 
|  | processCallSite(None, CI); | 
|  | } | 
|  | const auto *II = dyn_cast<InvokeInst>(BB.getTerminator()); | 
|  | if (!II) | 
|  | continue; | 
|  | const LandingPadInst *LPI = II->getLandingPadInst(); | 
|  | auto *ActionsCall = dyn_cast<IntrinsicInst>(LPI->getNextNode()); | 
|  | if (!ActionsCall) | 
|  | continue; | 
|  | assert(ActionsCall->getIntrinsicID() == Intrinsic::eh_actions); | 
|  | parseEHActions(ActionsCall, ActionList); | 
|  | if (ActionList.empty()) | 
|  | continue; | 
|  | processCallSite(ActionList, II); | 
|  | ActionList.clear(); | 
|  | FuncInfo.LandingPadStateMap[LPI] = currentEHNumber(); | 
|  | DEBUG(dbgs() << "Assigning state " << currentEHNumber() | 
|  | << " to landing pad at " << LPI->getParent()->getName() | 
|  | << '\n'); | 
|  | } | 
|  |  | 
|  | // Pop any actions that were pushed on the stack for this function. | 
|  | popUnmatchedActions(SavedHandlerStackSize); | 
|  |  | 
|  | DEBUG(dbgs() << "Assigning max state " << NextState - 1 | 
|  | << " to " << F.getName() << '\n'); | 
|  | FuncInfo.CatchHandlerMaxState[&F] = NextState - 1; | 
|  |  | 
|  | CurrentBaseState = OldBaseState; | 
|  | } | 
|  |  | 
|  | // This function follows the same basic traversal as calculateStateNumbers | 
|  | // but it is necessary to identify the root landing pad associated | 
|  | // with each action before we start assigning state numbers. | 
|  | void WinEHNumbering::findActionRootLPads(const Function &F) { | 
|  | auto I = VisitedHandlers.insert(&F); | 
|  | if (!I.second) | 
|  | return; // We've already visited this handler, don't revisit it. | 
|  |  | 
|  | SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList; | 
|  | for (const BasicBlock &BB : F) { | 
|  | const auto *II = dyn_cast<InvokeInst>(BB.getTerminator()); | 
|  | if (!II) | 
|  | continue; | 
|  | const LandingPadInst *LPI = II->getLandingPadInst(); | 
|  | auto *ActionsCall = dyn_cast<IntrinsicInst>(LPI->getNextNode()); | 
|  | if (!ActionsCall) | 
|  | continue; | 
|  |  | 
|  | assert(ActionsCall->getIntrinsicID() == Intrinsic::eh_actions); | 
|  | parseEHActions(ActionsCall, ActionList); | 
|  | if (ActionList.empty()) | 
|  | continue; | 
|  | for (int I = 0, E = ActionList.size(); I < E; ++I) { | 
|  | if (auto *Handler | 
|  | = dyn_cast<Function>(ActionList[I]->getHandlerBlockOrFunc())) { | 
|  | FuncInfo.LastInvoke[Handler] = II; | 
|  | // Don't replace the root landing pad if we previously saw this | 
|  | // handler in a different function. | 
|  | if (FuncInfo.RootLPad.count(Handler) && | 
|  | FuncInfo.RootLPad[Handler]->getParent()->getParent() != &F) | 
|  | continue; | 
|  | DEBUG(dbgs() << "Setting root lpad for "); | 
|  | print_name(Handler); | 
|  | DEBUG(dbgs() << " to " << LPI->getParent()->getName() << '\n'); | 
|  | FuncInfo.RootLPad[Handler] = LPI; | 
|  | } | 
|  | } | 
|  | // Walk the actions again and look for nested handlers.  This has to | 
|  | // happen after all of the actions have been processed in the current | 
|  | // function. | 
|  | for (int I = 0, E = ActionList.size(); I < E; ++I) | 
|  | if (auto *Handler | 
|  | = dyn_cast<Function>(ActionList[I]->getHandlerBlockOrFunc())) | 
|  | findActionRootLPads(*Handler); | 
|  | ActionList.clear(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void llvm::calculateWinCXXEHStateNumbers(const Function *ParentFn, | 
|  | WinEHFuncInfo &FuncInfo) { | 
|  | // Return if it's already been done. | 
|  | if (!FuncInfo.LandingPadStateMap.empty()) | 
|  | return; | 
|  |  | 
|  | WinEHNumbering Num(FuncInfo); | 
|  | Num.findActionRootLPads(*ParentFn); | 
|  | // The VisitedHandlers list is used by both findActionRootLPads and | 
|  | // calculateStateNumbers, but both functions need to visit all handlers. | 
|  | Num.VisitedHandlers.clear(); | 
|  | Num.calculateStateNumbers(*ParentFn); | 
|  | // Pop everything on the handler stack. | 
|  | // It may be necessary to call this more than once because a handler can | 
|  | // be pushed on the stack as a result of clearing the stack. | 
|  | while (!Num.HandlerStack.empty()) | 
|  | Num.processCallSite(None, ImmutableCallSite()); | 
|  | } |