|  | ===================== | 
|  | LLVM Coding Standards | 
|  | ===================== | 
|  |  | 
|  | .. contents:: | 
|  | :local: | 
|  |  | 
|  | Introduction | 
|  | ============ | 
|  |  | 
|  | This document attempts to describe a few coding standards that are being used in | 
|  | the LLVM source tree.  Although no coding standards should be regarded as | 
|  | absolute requirements to be followed in all instances, coding standards are | 
|  | particularly important for large-scale code bases that follow a library-based | 
|  | design (like LLVM). | 
|  |  | 
|  | While this document may provide guidance for some mechanical formatting issues, | 
|  | whitespace, or other "microscopic details", these are not fixed standards. | 
|  | Always follow the golden rule: | 
|  |  | 
|  | .. _Golden Rule: | 
|  |  | 
|  | **If you are extending, enhancing, or bug fixing already implemented code, | 
|  | use the style that is already being used so that the source is uniform and | 
|  | easy to follow.** | 
|  |  | 
|  | Note that some code bases (e.g. ``libc++``) have really good reasons to deviate | 
|  | from the coding standards.  In the case of ``libc++``, this is because the | 
|  | naming and other conventions are dictated by the C++ standard.  If you think | 
|  | there is a specific good reason to deviate from the standards here, please bring | 
|  | it up on the LLVM-dev mailing list. | 
|  |  | 
|  | There are some conventions that are not uniformly followed in the code base | 
|  | (e.g. the naming convention).  This is because they are relatively new, and a | 
|  | lot of code was written before they were put in place.  Our long term goal is | 
|  | for the entire codebase to follow the convention, but we explicitly *do not* | 
|  | want patches that do large-scale reformating of existing code.  On the other | 
|  | hand, it is reasonable to rename the methods of a class if you're about to | 
|  | change it in some other way.  Just do the reformating as a separate commit from | 
|  | the functionality change. | 
|  |  | 
|  | The ultimate goal of these guidelines is to increase the readability and | 
|  | maintainability of our common source base. If you have suggestions for topics to | 
|  | be included, please mail them to `Chris <mailto:sabre@nondot.org>`_. | 
|  |  | 
|  | Languages, Libraries, and Standards | 
|  | =================================== | 
|  |  | 
|  | Most source code in LLVM and other LLVM projects using these coding standards | 
|  | is C++ code. There are some places where C code is used either due to | 
|  | environment restrictions, historical restrictions, or due to third-party source | 
|  | code imported into the tree. Generally, our preference is for standards | 
|  | conforming, modern, and portable C++ code as the implementation language of | 
|  | choice. | 
|  |  | 
|  | C++ Standard Versions | 
|  | --------------------- | 
|  |  | 
|  | LLVM, Clang, and LLD are currently written using C++11 conforming code, | 
|  | although we restrict ourselves to features which are available in the major | 
|  | toolchains supported as host compilers. The LLDB project is even more | 
|  | aggressive in the set of host compilers supported and thus uses still more | 
|  | features. Regardless of the supported features, code is expected to (when | 
|  | reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary | 
|  | vendor-specific extensions, etc. | 
|  |  | 
|  | C++ Standard Library | 
|  | -------------------- | 
|  |  | 
|  | Use the C++ standard library facilities whenever they are available for | 
|  | a particular task. LLVM and related projects emphasize and rely on the standard | 
|  | library facilities for as much as possible. Common support libraries providing | 
|  | functionality missing from the standard library for which there are standard | 
|  | interfaces or active work on adding standard interfaces will often be | 
|  | implemented in the LLVM namespace following the expected standard interface. | 
|  |  | 
|  | There are some exceptions such as the standard I/O streams library which are | 
|  | avoided. Also, there is much more detailed information on these subjects in the | 
|  | :doc:`ProgrammersManual`. | 
|  |  | 
|  | Supported C++11 Language and Library Features | 
|  | --------------------------------------------- | 
|  |  | 
|  | While LLVM, Clang, and LLD use C++11, not all features are available in all of | 
|  | the toolchains which we support. The set of features supported for use in LLVM | 
|  | is the intersection of those supported in MSVC 2013, GCC 4.7, and Clang 3.1. | 
|  | The ultimate definition of this set is what build bots with those respective | 
|  | toolchains accept. Don't argue with the build bots. However, we have some | 
|  | guidance below to help you know what to expect. | 
|  |  | 
|  | Each toolchain provides a good reference for what it accepts: | 
|  |  | 
|  | * Clang: http://clang.llvm.org/cxx_status.html | 
|  | * GCC: http://gcc.gnu.org/projects/cxx0x.html | 
|  | * MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx | 
|  |  | 
|  | In most cases, the MSVC list will be the dominating factor. Here is a summary | 
|  | of the features that are expected to work. Features not on this list are | 
|  | unlikely to be supported by our host compilers. | 
|  |  | 
|  | * Rvalue references: N2118_ | 
|  |  | 
|  | * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_) | 
|  |  | 
|  | * Static assert: N1720_ | 
|  | * ``auto`` type deduction: N1984_, N1737_ | 
|  | * Trailing return types: N2541_ | 
|  | * Lambdas: N2927_ | 
|  |  | 
|  | * But *not* lambdas with default arguments. | 
|  |  | 
|  | * ``decltype``: N2343_ | 
|  | * Nested closing right angle brackets: N1757_ | 
|  | * Extern templates: N1987_ | 
|  | * ``nullptr``: N2431_ | 
|  | * Strongly-typed and forward declarable enums: N2347_, N2764_ | 
|  | * Local and unnamed types as template arguments: N2657_ | 
|  | * Range-based for-loop: N2930_ | 
|  |  | 
|  | * But ``{}`` are required around inner ``do {} while()`` loops.  As a result, | 
|  | ``{}`` are required around function-like macros inside range-based for | 
|  | loops. | 
|  |  | 
|  | * ``override`` and ``final``: N2928_, N3206_, N3272_ | 
|  | * Atomic operations and the C++11 memory model: N2429_ | 
|  | * Variadic templates: N2242_ | 
|  | * Explicit conversion operators: N2437_ | 
|  | * Defaulted and deleted functions: N2346_ | 
|  |  | 
|  | * But not defaulted move constructors or move assignment operators, MSVC 2013 | 
|  | cannot synthesize them. | 
|  | * Initializer lists: N2627_ | 
|  | * Delegating constructors: N1986_ | 
|  | * Default member initializers (non-static data member initializers): N2756_ | 
|  |  | 
|  | * Only use these for scalar members that would otherwise be left | 
|  | uninitialized. Non-scalar members generally have appropriate default | 
|  | constructors, and MSVC 2013 has problems when braced initializer lists are | 
|  | involved. | 
|  |  | 
|  | .. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html | 
|  | .. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm | 
|  | .. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html | 
|  | .. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf | 
|  | .. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf | 
|  | .. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm | 
|  | .. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf | 
|  | .. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf | 
|  | .. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html | 
|  | .. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm | 
|  | .. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf | 
|  | .. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf | 
|  | .. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf | 
|  | .. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm | 
|  | .. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html | 
|  | .. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm | 
|  | .. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm | 
|  | .. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm | 
|  | .. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm | 
|  | .. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf | 
|  | .. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf | 
|  | .. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm | 
|  | .. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm | 
|  | .. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf | 
|  | .. _N2756: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm | 
|  |  | 
|  | The supported features in the C++11 standard libraries are less well tracked, | 
|  | but also much greater. Most of the standard libraries implement most of C++11's | 
|  | library. The most likely lowest common denominator is Linux support. For | 
|  | libc++, the support is just poorly tested and undocumented but expected to be | 
|  | largely complete. YMMV. For libstdc++, the support is documented in detail in | 
|  | `the libstdc++ manual`_. There are some very minor missing facilities that are | 
|  | unlikely to be common problems, and there are a few larger gaps that are worth | 
|  | being aware of: | 
|  |  | 
|  | * Not all of the type traits are implemented | 
|  | * No regular expression library. | 
|  | * While most of the atomics library is well implemented, the fences are | 
|  | missing. Fortunately, they are rarely needed. | 
|  | * The locale support is incomplete. | 
|  |  | 
|  | Other than these areas you should assume the standard library is available and | 
|  | working as expected until some build bot tells you otherwise. If you're in an | 
|  | uncertain area of one of the above points, but you cannot test on a Linux | 
|  | system, your best approach is to minimize your use of these features, and watch | 
|  | the Linux build bots to find out if your usage triggered a bug. For example, if | 
|  | you hit a type trait which doesn't work we can then add support to LLVM's | 
|  | traits header to emulate it. | 
|  |  | 
|  | .. _the libstdc++ manual: | 
|  | http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011 | 
|  |  | 
|  | Other Languages | 
|  | --------------- | 
|  |  | 
|  | Any code written in the Go programming language is not subject to the | 
|  | formatting rules below. Instead, we adopt the formatting rules enforced by | 
|  | the `gofmt`_ tool. | 
|  |  | 
|  | Go code should strive to be idiomatic. Two good sets of guidelines for what | 
|  | this means are `Effective Go`_ and `Go Code Review Comments`_. | 
|  |  | 
|  | .. _gofmt: | 
|  | https://golang.org/cmd/gofmt/ | 
|  |  | 
|  | .. _Effective Go: | 
|  | https://golang.org/doc/effective_go.html | 
|  |  | 
|  | .. _Go Code Review Comments: | 
|  | https://code.google.com/p/go-wiki/wiki/CodeReviewComments | 
|  |  | 
|  | Mechanical Source Issues | 
|  | ======================== | 
|  |  | 
|  | Source Code Formatting | 
|  | ---------------------- | 
|  |  | 
|  | Commenting | 
|  | ^^^^^^^^^^ | 
|  |  | 
|  | Comments are one critical part of readability and maintainability.  Everyone | 
|  | knows they should comment their code, and so should you.  When writing comments, | 
|  | write them as English prose, which means they should use proper capitalization, | 
|  | punctuation, etc.  Aim to describe what the code is trying to do and why, not | 
|  | *how* it does it at a micro level. Here are a few critical things to document: | 
|  |  | 
|  | .. _header file comment: | 
|  |  | 
|  | File Headers | 
|  | """""""""""" | 
|  |  | 
|  | Every source file should have a header on it that describes the basic purpose of | 
|  | the file.  If a file does not have a header, it should not be checked into the | 
|  | tree.  The standard header looks like this: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===// | 
|  | // | 
|  | //                     The LLVM Compiler Infrastructure | 
|  | // | 
|  | // This file is distributed under the University of Illinois Open Source | 
|  | // License. See LICENSE.TXT for details. | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  | /// | 
|  | /// \file | 
|  | /// This file contains the declaration of the Instruction class, which is the | 
|  | /// base class for all of the VM instructions. | 
|  | /// | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | A few things to note about this particular format: The "``-*- C++ -*-``" string | 
|  | on the first line is there to tell Emacs that the source file is a C++ file, not | 
|  | a C file (Emacs assumes ``.h`` files are C files by default). | 
|  |  | 
|  | .. note:: | 
|  |  | 
|  | This tag is not necessary in ``.cpp`` files.  The name of the file is also | 
|  | on the first line, along with a very short description of the purpose of the | 
|  | file.  This is important when printing out code and flipping though lots of | 
|  | pages. | 
|  |  | 
|  | The next section in the file is a concise note that defines the license that the | 
|  | file is released under.  This makes it perfectly clear what terms the source | 
|  | code can be distributed under and should not be modified in any way. | 
|  |  | 
|  | The main body is a ``doxygen`` comment (identified by the ``///`` comment | 
|  | marker instead of the usual ``//``) describing the purpose of the file.  The | 
|  | first sentence or a passage beginning with ``\brief`` is used as an abstract. | 
|  | Any additional information should be separated by a blank line.  If an | 
|  | algorithm is being implemented or something tricky is going on, a reference | 
|  | to the paper where it is published should be included, as well as any notes or | 
|  | *gotchas* in the code to watch out for. | 
|  |  | 
|  | Class overviews | 
|  | """"""""""""""" | 
|  |  | 
|  | Classes are one fundamental part of a good object oriented design.  As such, a | 
|  | class definition should have a comment block that explains what the class is | 
|  | used for and how it works.  Every non-trivial class is expected to have a | 
|  | ``doxygen`` comment block. | 
|  |  | 
|  | Method information | 
|  | """""""""""""""""" | 
|  |  | 
|  | Methods defined in a class (as well as any global functions) should also be | 
|  | documented properly.  A quick note about what it does and a description of the | 
|  | borderline behaviour is all that is necessary here (unless something | 
|  | particularly tricky or insidious is going on).  The hope is that people can | 
|  | figure out how to use your interfaces without reading the code itself. | 
|  |  | 
|  | Good things to talk about here are what happens when something unexpected | 
|  | happens: does the method return null?  Abort?  Format your hard disk? | 
|  |  | 
|  | Comment Formatting | 
|  | ^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | In general, prefer C++ style comments (``//`` for normal comments, ``///`` for | 
|  | ``doxygen`` documentation comments).  They take less space, require | 
|  | less typing, don't have nesting problems, etc.  There are a few cases when it is | 
|  | useful to use C style (``/* */``) comments however: | 
|  |  | 
|  | #. When writing C code: Obviously if you are writing C code, use C style | 
|  | comments. | 
|  |  | 
|  | #. When writing a header file that may be ``#include``\d by a C source file. | 
|  |  | 
|  | #. When writing a source file that is used by a tool that only accepts C style | 
|  | comments. | 
|  |  | 
|  | To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest | 
|  | properly and are better behaved in general than C style comments. | 
|  |  | 
|  | Doxygen Use in Documentation Comments | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Use the ``\file`` command to turn the standard file header into a file-level | 
|  | comment. | 
|  |  | 
|  | Include descriptive paragraphs for all public interfaces (public classes, | 
|  | member and non-member functions).  Don't just restate the information that can | 
|  | be inferred from the API name.  The first sentence or a paragraph beginning | 
|  | with ``\brief`` is used as an abstract. Put detailed discussion into separate | 
|  | paragraphs. | 
|  |  | 
|  | To refer to parameter names inside a paragraph, use the ``\p name`` command. | 
|  | Don't use the ``\arg name`` command since it starts a new paragraph that | 
|  | contains documentation for the parameter. | 
|  |  | 
|  | Wrap non-inline code examples in ``\code ... \endcode``. | 
|  |  | 
|  | To document a function parameter, start a new paragraph with the | 
|  | ``\param name`` command.  If the parameter is used as an out or an in/out | 
|  | parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command, | 
|  | respectively. | 
|  |  | 
|  | To describe function return value, start a new paragraph with the ``\returns`` | 
|  | command. | 
|  |  | 
|  | A minimal documentation comment: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | /// Sets the xyzzy property to \p Baz. | 
|  | void setXyzzy(bool Baz); | 
|  |  | 
|  | A documentation comment that uses all Doxygen features in a preferred way: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | /// \brief Does foo and bar. | 
|  | /// | 
|  | /// Does not do foo the usual way if \p Baz is true. | 
|  | /// | 
|  | /// Typical usage: | 
|  | /// \code | 
|  | ///   fooBar(false, "quux", Res); | 
|  | /// \endcode | 
|  | /// | 
|  | /// \param Quux kind of foo to do. | 
|  | /// \param [out] Result filled with bar sequence on foo success. | 
|  | /// | 
|  | /// \returns true on success. | 
|  | bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result); | 
|  |  | 
|  | Don't duplicate the documentation comment in the header file and in the | 
|  | implementation file.  Put the documentation comments for public APIs into the | 
|  | header file.  Documentation comments for private APIs can go to the | 
|  | implementation file.  In any case, implementation files can include additional | 
|  | comments (not necessarily in Doxygen markup) to explain implementation details | 
|  | as needed. | 
|  |  | 
|  | Don't duplicate function or class name at the beginning of the comment. | 
|  | For humans it is obvious which function or class is being documented; | 
|  | automatic documentation processing tools are smart enough to bind the comment | 
|  | to the correct declaration. | 
|  |  | 
|  | Wrong: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | // In Something.h: | 
|  |  | 
|  | /// Something - An abstraction for some complicated thing. | 
|  | class Something { | 
|  | public: | 
|  | /// fooBar - Does foo and bar. | 
|  | void fooBar(); | 
|  | }; | 
|  |  | 
|  | // In Something.cpp: | 
|  |  | 
|  | /// fooBar - Does foo and bar. | 
|  | void Something::fooBar() { ... } | 
|  |  | 
|  | Correct: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | // In Something.h: | 
|  |  | 
|  | /// An abstraction for some complicated thing. | 
|  | class Something { | 
|  | public: | 
|  | /// Does foo and bar. | 
|  | void fooBar(); | 
|  | }; | 
|  |  | 
|  | // In Something.cpp: | 
|  |  | 
|  | // Builds a B-tree in order to do foo.  See paper by... | 
|  | void Something::fooBar() { ... } | 
|  |  | 
|  | It is not required to use additional Doxygen features, but sometimes it might | 
|  | be a good idea to do so. | 
|  |  | 
|  | Consider: | 
|  |  | 
|  | * adding comments to any narrow namespace containing a collection of | 
|  | related functions or types; | 
|  |  | 
|  | * using top-level groups to organize a collection of related functions at | 
|  | namespace scope where the grouping is smaller than the namespace; | 
|  |  | 
|  | * using member groups and additional comments attached to member | 
|  | groups to organize within a class. | 
|  |  | 
|  | For example: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | class Something { | 
|  | /// \name Functions that do Foo. | 
|  | /// @{ | 
|  | void fooBar(); | 
|  | void fooBaz(); | 
|  | /// @} | 
|  | ... | 
|  | }; | 
|  |  | 
|  | ``#include`` Style | 
|  | ^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Immediately after the `header file comment`_ (and include guards if working on a | 
|  | header file), the `minimal list of #includes`_ required by the file should be | 
|  | listed.  We prefer these ``#include``\s to be listed in this order: | 
|  |  | 
|  | .. _Main Module Header: | 
|  | .. _Local/Private Headers: | 
|  |  | 
|  | #. Main Module Header | 
|  | #. Local/Private Headers | 
|  | #. ``llvm/...`` | 
|  | #. System ``#include``\s | 
|  |  | 
|  | and each category should be sorted lexicographically by the full path. | 
|  |  | 
|  | The `Main Module Header`_ file applies to ``.cpp`` files which implement an | 
|  | interface defined by a ``.h`` file.  This ``#include`` should always be included | 
|  | **first** regardless of where it lives on the file system.  By including a | 
|  | header file first in the ``.cpp`` files that implement the interfaces, we ensure | 
|  | that the header does not have any hidden dependencies which are not explicitly | 
|  | ``#include``\d in the header, but should be. It is also a form of documentation | 
|  | in the ``.cpp`` file to indicate where the interfaces it implements are defined. | 
|  |  | 
|  | .. _fit into 80 columns: | 
|  |  | 
|  | Source Code Width | 
|  | ^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Write your code to fit within 80 columns of text.  This helps those of us who | 
|  | like to print out code and look at your code in an ``xterm`` without resizing | 
|  | it. | 
|  |  | 
|  | The longer answer is that there must be some limit to the width of the code in | 
|  | order to reasonably allow developers to have multiple files side-by-side in | 
|  | windows on a modest display.  If you are going to pick a width limit, it is | 
|  | somewhat arbitrary but you might as well pick something standard.  Going with 90 | 
|  | columns (for example) instead of 80 columns wouldn't add any significant value | 
|  | and would be detrimental to printing out code.  Also many other projects have | 
|  | standardized on 80 columns, so some people have already configured their editors | 
|  | for it (vs something else, like 90 columns). | 
|  |  | 
|  | This is one of many contentious issues in coding standards, but it is not up for | 
|  | debate. | 
|  |  | 
|  | Use Spaces Instead of Tabs | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | In all cases, prefer spaces to tabs in source files.  People have different | 
|  | preferred indentation levels, and different styles of indentation that they | 
|  | like; this is fine.  What isn't fine is that different editors/viewers expand | 
|  | tabs out to different tab stops.  This can cause your code to look completely | 
|  | unreadable, and it is not worth dealing with. | 
|  |  | 
|  | As always, follow the `Golden Rule`_ above: follow the style of | 
|  | existing code if you are modifying and extending it.  If you like four spaces of | 
|  | indentation, **DO NOT** do that in the middle of a chunk of code with two spaces | 
|  | of indentation.  Also, do not reindent a whole source file: it makes for | 
|  | incredible diffs that are absolutely worthless. | 
|  |  | 
|  | Indent Code Consistently | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Okay, in your first year of programming you were told that indentation is | 
|  | important. If you didn't believe and internalize this then, now is the time. | 
|  | Just do it. With the introduction of C++11, there are some new formatting | 
|  | challenges that merit some suggestions to help have consistent, maintainable, | 
|  | and tool-friendly formatting and indentation. | 
|  |  | 
|  | Format Lambdas Like Blocks Of Code | 
|  | """""""""""""""""""""""""""""""""" | 
|  |  | 
|  | When formatting a multi-line lambda, format it like a block of code, that's | 
|  | what it is. If there is only one multi-line lambda in a statement, and there | 
|  | are no expressions lexically after it in the statement, drop the indent to the | 
|  | standard two space indent for a block of code, as if it were an if-block opened | 
|  | by the preceding part of the statement: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool { | 
|  | if (a.blah < b.blah) | 
|  | return true; | 
|  | if (a.baz < b.baz) | 
|  | return true; | 
|  | return a.bam < b.bam; | 
|  | }); | 
|  |  | 
|  | To take best advantage of this formatting, if you are designing an API which | 
|  | accepts a continuation or single callable argument (be it a functor, or | 
|  | a ``std::function``), it should be the last argument if at all possible. | 
|  |  | 
|  | If there are multiple multi-line lambdas in a statement, or there is anything | 
|  | interesting after the lambda in the statement, indent the block two spaces from | 
|  | the indent of the ``[]``: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | dyn_switch(V->stripPointerCasts(), | 
|  | [] (PHINode *PN) { | 
|  | // process phis... | 
|  | }, | 
|  | [] (SelectInst *SI) { | 
|  | // process selects... | 
|  | }, | 
|  | [] (LoadInst *LI) { | 
|  | // process loads... | 
|  | }, | 
|  | [] (AllocaInst *AI) { | 
|  | // process allocas... | 
|  | }); | 
|  |  | 
|  | Braced Initializer Lists | 
|  | """""""""""""""""""""""" | 
|  |  | 
|  | With C++11, there are significantly more uses of braced lists to perform | 
|  | initialization. These allow you to easily construct aggregate temporaries in | 
|  | expressions among other niceness. They now have a natural way of ending up | 
|  | nested within each other and within function calls in order to build up | 
|  | aggregates (such as option structs) from local variables. To make matters | 
|  | worse, we also have many more uses of braces in an expression context that are | 
|  | *not* performing initialization. | 
|  |  | 
|  | The historically common formatting of braced initialization of aggregate | 
|  | variables does not mix cleanly with deep nesting, general expression contexts, | 
|  | function arguments, and lambdas. We suggest new code use a simple rule for | 
|  | formatting braced initialization lists: act as-if the braces were parentheses | 
|  | in a function call. The formatting rules exactly match those already well | 
|  | understood for formatting nested function calls. Examples: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | foo({a, b, c}, {1, 2, 3}); | 
|  |  | 
|  | llvm::Constant *Mask[] = { | 
|  | llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0), | 
|  | llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1), | 
|  | llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)}; | 
|  |  | 
|  | This formatting scheme also makes it particularly easy to get predictable, | 
|  | consistent, and automatic formatting with tools like `Clang Format`_. | 
|  |  | 
|  | .. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html | 
|  |  | 
|  | Language and Compiler Issues | 
|  | ---------------------------- | 
|  |  | 
|  | Treat Compiler Warnings Like Errors | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | If your code has compiler warnings in it, something is wrong --- you aren't | 
|  | casting values correctly, you have "questionable" constructs in your code, or | 
|  | you are doing something legitimately wrong.  Compiler warnings can cover up | 
|  | legitimate errors in output and make dealing with a translation unit difficult. | 
|  |  | 
|  | It is not possible to prevent all warnings from all compilers, nor is it | 
|  | desirable.  Instead, pick a standard compiler (like ``gcc``) that provides a | 
|  | good thorough set of warnings, and stick to it.  At least in the case of | 
|  | ``gcc``, it is possible to work around any spurious errors by changing the | 
|  | syntax of the code slightly.  For example, a warning that annoys me occurs when | 
|  | I write code like this: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | if (V = getValue()) { | 
|  | ... | 
|  | } | 
|  |  | 
|  | ``gcc`` will warn me that I probably want to use the ``==`` operator, and that I | 
|  | probably mistyped it.  In most cases, I haven't, and I really don't want the | 
|  | spurious errors.  To fix this particular problem, I rewrite the code like | 
|  | this: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | if ((V = getValue())) { | 
|  | ... | 
|  | } | 
|  |  | 
|  | which shuts ``gcc`` up.  Any ``gcc`` warning that annoys you can be fixed by | 
|  | massaging the code appropriately. | 
|  |  | 
|  | Write Portable Code | 
|  | ^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | In almost all cases, it is possible and within reason to write completely | 
|  | portable code.  If there are cases where it isn't possible to write portable | 
|  | code, isolate it behind a well defined (and well documented) interface. | 
|  |  | 
|  | In practice, this means that you shouldn't assume much about the host compiler | 
|  | (and Visual Studio tends to be the lowest common denominator).  If advanced | 
|  | features are used, they should only be an implementation detail of a library | 
|  | which has a simple exposed API, and preferably be buried in ``libSystem``. | 
|  |  | 
|  | Do not use RTTI or Exceptions | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | In an effort to reduce code and executable size, LLVM does not use RTTI | 
|  | (e.g. ``dynamic_cast<>;``) or exceptions.  These two language features violate | 
|  | the general C++ principle of *"you only pay for what you use"*, causing | 
|  | executable bloat even if exceptions are never used in the code base, or if RTTI | 
|  | is never used for a class.  Because of this, we turn them off globally in the | 
|  | code. | 
|  |  | 
|  | That said, LLVM does make extensive use of a hand-rolled form of RTTI that use | 
|  | templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`. | 
|  | This form of RTTI is opt-in and can be | 
|  | :doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also | 
|  | substantially more efficient than ``dynamic_cast<>``. | 
|  |  | 
|  | .. _static constructor: | 
|  |  | 
|  | Do not use Static Constructors | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Static constructors and destructors (e.g. global variables whose types have a | 
|  | constructor or destructor) should not be added to the code base, and should be | 
|  | removed wherever possible.  Besides `well known problems | 
|  | <http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of | 
|  | initialization is undefined between globals in different source files, the | 
|  | entire concept of static constructors is at odds with the common use case of | 
|  | LLVM as a library linked into a larger application. | 
|  |  | 
|  | Consider the use of LLVM as a JIT linked into another application (perhaps for | 
|  | `OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies | 
|  | <http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the | 
|  | design of static constructors, they must be executed at startup time of the | 
|  | entire application, regardless of whether or how LLVM is used in that larger | 
|  | application.  There are two problems with this: | 
|  |  | 
|  | * The time to run the static constructors impacts startup time of applications | 
|  | --- a critical time for GUI apps, among others. | 
|  |  | 
|  | * The static constructors cause the app to pull many extra pages of memory off | 
|  | the disk: both the code for the constructor in each ``.o`` file and the small | 
|  | amount of data that gets touched. In addition, touched/dirty pages put more | 
|  | pressure on the VM system on low-memory machines. | 
|  |  | 
|  | We would really like for there to be zero cost for linking in an additional LLVM | 
|  | target or other library into an application, but static constructors violate | 
|  | this goal. | 
|  |  | 
|  | That said, LLVM unfortunately does contain static constructors.  It would be a | 
|  | `great project <http://llvm.org/PR11944>`_ for someone to purge all static | 
|  | constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning | 
|  | flag (when building with Clang) to ensure we do not regress in the future. | 
|  |  | 
|  | Use of ``class`` and ``struct`` Keywords | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | In C++, the ``class`` and ``struct`` keywords can be used almost | 
|  | interchangeably. The only difference is when they are used to declare a class: | 
|  | ``class`` makes all members private by default while ``struct`` makes all | 
|  | members public by default. | 
|  |  | 
|  | Unfortunately, not all compilers follow the rules and some will generate | 
|  | different symbols based on whether ``class`` or ``struct`` was used to declare | 
|  | the symbol (e.g., MSVC).  This can lead to problems at link time. | 
|  |  | 
|  | * All declarations and definitions of a given ``class`` or ``struct`` must use | 
|  | the same keyword.  For example: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | class Foo; | 
|  |  | 
|  | // Breaks mangling in MSVC. | 
|  | struct Foo { int Data; }; | 
|  |  | 
|  | * As a rule of thumb, ``struct`` should be kept to structures where *all* | 
|  | members are declared public. | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | // Foo feels like a class... this is strange. | 
|  | struct Foo { | 
|  | private: | 
|  | int Data; | 
|  | public: | 
|  | Foo() : Data(0) { } | 
|  | int getData() const { return Data; } | 
|  | void setData(int D) { Data = D; } | 
|  | }; | 
|  |  | 
|  | // Bar isn't POD, but it does look like a struct. | 
|  | struct Bar { | 
|  | int Data; | 
|  | Bar() : Data(0) { } | 
|  | }; | 
|  |  | 
|  | Do not use Braced Initializer Lists to Call a Constructor | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | In C++11 there is a "generalized initialization syntax" which allows calling | 
|  | constructors using braced initializer lists. Do not use these to call | 
|  | constructors with any interesting logic or if you care that you're calling some | 
|  | *particular* constructor. Those should look like function calls using | 
|  | parentheses rather than like aggregate initialization. Similarly, if you need | 
|  | to explicitly name the type and call its constructor to create a temporary, | 
|  | don't use a braced initializer list. Instead, use a braced initializer list | 
|  | (without any type for temporaries) when doing aggregate initialization or | 
|  | something notionally equivalent. Examples: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | class Foo { | 
|  | public: | 
|  | // Construct a Foo by reading data from the disk in the whizbang format, ... | 
|  | Foo(std::string filename); | 
|  |  | 
|  | // Construct a Foo by looking up the Nth element of some global data ... | 
|  | Foo(int N); | 
|  |  | 
|  | // ... | 
|  | }; | 
|  |  | 
|  | // The Foo constructor call is very deliberate, no braces. | 
|  | std::fill(foo.begin(), foo.end(), Foo("name")); | 
|  |  | 
|  | // The pair is just being constructed like an aggregate, use braces. | 
|  | bar_map.insert({my_key, my_value}); | 
|  |  | 
|  | If you use a braced initializer list when initializing a variable, use an equals before the open curly brace: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | int data[] = {0, 1, 2, 3}; | 
|  |  | 
|  | Use ``auto`` Type Deduction to Make Code More Readable | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM | 
|  | uses a more moderate stance. Use ``auto`` if and only if it makes the code more | 
|  | readable or easier to maintain. Don't "almost always" use ``auto``, but do use | 
|  | ``auto`` with initializers like ``cast<Foo>(...)`` or other places where the | 
|  | type is already obvious from the context. Another time when ``auto`` works well | 
|  | for these purposes is when the type would have been abstracted away anyways, | 
|  | often behind a container's typedef such as ``std::vector<T>::iterator``. | 
|  |  | 
|  | Beware unnecessary copies with ``auto`` | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | The convenience of ``auto`` makes it easy to forget that its default behavior | 
|  | is a copy.  Particularly in range-based ``for`` loops, careless copies are | 
|  | expensive. | 
|  |  | 
|  | As a rule of thumb, use ``auto &`` unless you need to copy the result, and use | 
|  | ``auto *`` when copying pointers. | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | // Typically there's no reason to copy. | 
|  | for (const auto &Val : Container) { observe(Val); } | 
|  | for (auto &Val : Container) { Val.change(); } | 
|  |  | 
|  | // Remove the reference if you really want a new copy. | 
|  | for (auto Val : Container) { Val.change(); saveSomewhere(Val); } | 
|  |  | 
|  | // Copy pointers, but make it clear that they're pointers. | 
|  | for (const auto *Ptr : Container) { observe(*Ptr); } | 
|  | for (auto *Ptr : Container) { Ptr->change(); } | 
|  |  | 
|  | Style Issues | 
|  | ============ | 
|  |  | 
|  | The High-Level Issues | 
|  | --------------------- | 
|  |  | 
|  | A Public Header File **is** a Module | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | C++ doesn't do too well in the modularity department.  There is no real | 
|  | encapsulation or data hiding (unless you use expensive protocol classes), but it | 
|  | is what we have to work with.  When you write a public header file (in the LLVM | 
|  | source tree, they live in the top level "``include``" directory), you are | 
|  | defining a module of functionality. | 
|  |  | 
|  | Ideally, modules should be completely independent of each other, and their | 
|  | header files should only ``#include`` the absolute minimum number of headers | 
|  | possible. A module is not just a class, a function, or a namespace: it's a | 
|  | collection of these that defines an interface.  This interface may be several | 
|  | functions, classes, or data structures, but the important issue is how they work | 
|  | together. | 
|  |  | 
|  | In general, a module should be implemented by one or more ``.cpp`` files.  Each | 
|  | of these ``.cpp`` files should include the header that defines their interface | 
|  | first.  This ensures that all of the dependences of the module header have been | 
|  | properly added to the module header itself, and are not implicit.  System | 
|  | headers should be included after user headers for a translation unit. | 
|  |  | 
|  | .. _minimal list of #includes: | 
|  |  | 
|  | ``#include`` as Little as Possible | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | ``#include`` hurts compile time performance.  Don't do it unless you have to, | 
|  | especially in header files. | 
|  |  | 
|  | But wait! Sometimes you need to have the definition of a class to use it, or to | 
|  | inherit from it.  In these cases go ahead and ``#include`` that header file.  Be | 
|  | aware however that there are many cases where you don't need to have the full | 
|  | definition of a class.  If you are using a pointer or reference to a class, you | 
|  | don't need the header file.  If you are simply returning a class instance from a | 
|  | prototyped function or method, you don't need it.  In fact, for most cases, you | 
|  | simply don't need the definition of a class. And not ``#include``\ing speeds up | 
|  | compilation. | 
|  |  | 
|  | It is easy to try to go too overboard on this recommendation, however.  You | 
|  | **must** include all of the header files that you are using --- you can include | 
|  | them either directly or indirectly through another header file.  To make sure | 
|  | that you don't accidentally forget to include a header file in your module | 
|  | header, make sure to include your module header **first** in the implementation | 
|  | file (as mentioned above).  This way there won't be any hidden dependencies that | 
|  | you'll find out about later. | 
|  |  | 
|  | Keep "Internal" Headers Private | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Many modules have a complex implementation that causes them to use more than one | 
|  | implementation (``.cpp``) file.  It is often tempting to put the internal | 
|  | communication interface (helper classes, extra functions, etc) in the public | 
|  | module header file.  Don't do this! | 
|  |  | 
|  | If you really need to do something like this, put a private header file in the | 
|  | same directory as the source files, and include it locally.  This ensures that | 
|  | your private interface remains private and undisturbed by outsiders. | 
|  |  | 
|  | .. note:: | 
|  |  | 
|  | It's okay to put extra implementation methods in a public class itself. Just | 
|  | make them private (or protected) and all is well. | 
|  |  | 
|  | .. _early exits: | 
|  |  | 
|  | Use Early Exits and ``continue`` to Simplify Code | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | When reading code, keep in mind how much state and how many previous decisions | 
|  | have to be remembered by the reader to understand a block of code.  Aim to | 
|  | reduce indentation where possible when it doesn't make it more difficult to | 
|  | understand the code.  One great way to do this is by making use of early exits | 
|  | and the ``continue`` keyword in long loops.  As an example of using an early | 
|  | exit from a function, consider this "bad" code: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | Value *doSomething(Instruction *I) { | 
|  | if (!isa<TerminatorInst>(I) && | 
|  | I->hasOneUse() && doOtherThing(I)) { | 
|  | ... some long code .... | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | This code has several problems if the body of the ``'if'`` is large.  When | 
|  | you're looking at the top of the function, it isn't immediately clear that this | 
|  | *only* does interesting things with non-terminator instructions, and only | 
|  | applies to things with the other predicates.  Second, it is relatively difficult | 
|  | to describe (in comments) why these predicates are important because the ``if`` | 
|  | statement makes it difficult to lay out the comments.  Third, when you're deep | 
|  | within the body of the code, it is indented an extra level.  Finally, when | 
|  | reading the top of the function, it isn't clear what the result is if the | 
|  | predicate isn't true; you have to read to the end of the function to know that | 
|  | it returns null. | 
|  |  | 
|  | It is much preferred to format the code like this: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | Value *doSomething(Instruction *I) { | 
|  | // Terminators never need 'something' done to them because ... | 
|  | if (isa<TerminatorInst>(I)) | 
|  | return 0; | 
|  |  | 
|  | // We conservatively avoid transforming instructions with multiple uses | 
|  | // because goats like cheese. | 
|  | if (!I->hasOneUse()) | 
|  | return 0; | 
|  |  | 
|  | // This is really just here for example. | 
|  | if (!doOtherThing(I)) | 
|  | return 0; | 
|  |  | 
|  | ... some long code .... | 
|  | } | 
|  |  | 
|  | This fixes these problems.  A similar problem frequently happens in ``for`` | 
|  | loops.  A silly example is something like this: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { | 
|  | if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) { | 
|  | Value *LHS = BO->getOperand(0); | 
|  | Value *RHS = BO->getOperand(1); | 
|  | if (LHS != RHS) { | 
|  | ... | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | When you have very, very small loops, this sort of structure is fine. But if it | 
|  | exceeds more than 10-15 lines, it becomes difficult for people to read and | 
|  | understand at a glance. The problem with this sort of code is that it gets very | 
|  | nested very quickly. Meaning that the reader of the code has to keep a lot of | 
|  | context in their brain to remember what is going immediately on in the loop, | 
|  | because they don't know if/when the ``if`` conditions will have ``else``\s etc. | 
|  | It is strongly preferred to structure the loop like this: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { | 
|  | BinaryOperator *BO = dyn_cast<BinaryOperator>(II); | 
|  | if (!BO) continue; | 
|  |  | 
|  | Value *LHS = BO->getOperand(0); | 
|  | Value *RHS = BO->getOperand(1); | 
|  | if (LHS == RHS) continue; | 
|  |  | 
|  | ... | 
|  | } | 
|  |  | 
|  | This has all the benefits of using early exits for functions: it reduces nesting | 
|  | of the loop, it makes it easier to describe why the conditions are true, and it | 
|  | makes it obvious to the reader that there is no ``else`` coming up that they | 
|  | have to push context into their brain for.  If a loop is large, this can be a | 
|  | big understandability win. | 
|  |  | 
|  | Don't use ``else`` after a ``return`` | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | For similar reasons above (reduction of indentation and easier reading), please | 
|  | do not use ``'else'`` or ``'else if'`` after something that interrupts control | 
|  | flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For | 
|  | example, this is *bad*: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | case 'J': { | 
|  | if (Signed) { | 
|  | Type = Context.getsigjmp_bufType(); | 
|  | if (Type.isNull()) { | 
|  | Error = ASTContext::GE_Missing_sigjmp_buf; | 
|  | return QualType(); | 
|  | } else { | 
|  | break; | 
|  | } | 
|  | } else { | 
|  | Type = Context.getjmp_bufType(); | 
|  | if (Type.isNull()) { | 
|  | Error = ASTContext::GE_Missing_jmp_buf; | 
|  | return QualType(); | 
|  | } else { | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | It is better to write it like this: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | case 'J': | 
|  | if (Signed) { | 
|  | Type = Context.getsigjmp_bufType(); | 
|  | if (Type.isNull()) { | 
|  | Error = ASTContext::GE_Missing_sigjmp_buf; | 
|  | return QualType(); | 
|  | } | 
|  | } else { | 
|  | Type = Context.getjmp_bufType(); | 
|  | if (Type.isNull()) { | 
|  | Error = ASTContext::GE_Missing_jmp_buf; | 
|  | return QualType(); | 
|  | } | 
|  | } | 
|  | break; | 
|  |  | 
|  | Or better yet (in this case) as: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | case 'J': | 
|  | if (Signed) | 
|  | Type = Context.getsigjmp_bufType(); | 
|  | else | 
|  | Type = Context.getjmp_bufType(); | 
|  |  | 
|  | if (Type.isNull()) { | 
|  | Error = Signed ? ASTContext::GE_Missing_sigjmp_buf : | 
|  | ASTContext::GE_Missing_jmp_buf; | 
|  | return QualType(); | 
|  | } | 
|  | break; | 
|  |  | 
|  | The idea is to reduce indentation and the amount of code you have to keep track | 
|  | of when reading the code. | 
|  |  | 
|  | Turn Predicate Loops into Predicate Functions | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | It is very common to write small loops that just compute a boolean value.  There | 
|  | are a number of ways that people commonly write these, but an example of this | 
|  | sort of thing is: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | bool FoundFoo = false; | 
|  | for (unsigned I = 0, E = BarList.size(); I != E; ++I) | 
|  | if (BarList[I]->isFoo()) { | 
|  | FoundFoo = true; | 
|  | break; | 
|  | } | 
|  |  | 
|  | if (FoundFoo) { | 
|  | ... | 
|  | } | 
|  |  | 
|  | This sort of code is awkward to write, and is almost always a bad sign.  Instead | 
|  | of this sort of loop, we strongly prefer to use a predicate function (which may | 
|  | be `static`_) that uses `early exits`_ to compute the predicate.  We prefer the | 
|  | code to be structured like this: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | /// \returns true if the specified list has an element that is a foo. | 
|  | static bool containsFoo(const std::vector<Bar*> &List) { | 
|  | for (unsigned I = 0, E = List.size(); I != E; ++I) | 
|  | if (List[I]->isFoo()) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  | ... | 
|  |  | 
|  | if (containsFoo(BarList)) { | 
|  | ... | 
|  | } | 
|  |  | 
|  | There are many reasons for doing this: it reduces indentation and factors out | 
|  | code which can often be shared by other code that checks for the same predicate. | 
|  | More importantly, it *forces you to pick a name* for the function, and forces | 
|  | you to write a comment for it.  In this silly example, this doesn't add much | 
|  | value.  However, if the condition is complex, this can make it a lot easier for | 
|  | the reader to understand the code that queries for this predicate.  Instead of | 
|  | being faced with the in-line details of how we check to see if the BarList | 
|  | contains a foo, we can trust the function name and continue reading with better | 
|  | locality. | 
|  |  | 
|  | The Low-Level Issues | 
|  | -------------------- | 
|  |  | 
|  | Name Types, Functions, Variables, and Enumerators Properly | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Poorly-chosen names can mislead the reader and cause bugs. We cannot stress | 
|  | enough how important it is to use *descriptive* names.  Pick names that match | 
|  | the semantics and role of the underlying entities, within reason.  Avoid | 
|  | abbreviations unless they are well known.  After picking a good name, make sure | 
|  | to use consistent capitalization for the name, as inconsistency requires clients | 
|  | to either memorize the APIs or to look it up to find the exact spelling. | 
|  |  | 
|  | In general, names should be in camel case (e.g. ``TextFileReader`` and | 
|  | ``isLValue()``).  Different kinds of declarations have different rules: | 
|  |  | 
|  | * **Type names** (including classes, structs, enums, typedefs, etc) should be | 
|  | nouns and start with an upper-case letter (e.g. ``TextFileReader``). | 
|  |  | 
|  | * **Variable names** should be nouns (as they represent state).  The name should | 
|  | be camel case, and start with an upper case letter (e.g. ``Leader`` or | 
|  | ``Boats``). | 
|  |  | 
|  | * **Function names** should be verb phrases (as they represent actions), and | 
|  | command-like function should be imperative.  The name should be camel case, | 
|  | and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``). | 
|  |  | 
|  | * **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should | 
|  | follow the naming conventions for types.  A common use for enums is as a | 
|  | discriminator for a union, or an indicator of a subclass.  When an enum is | 
|  | used for something like this, it should have a ``Kind`` suffix | 
|  | (e.g. ``ValueKind``). | 
|  |  | 
|  | * **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables** | 
|  | should start with an upper-case letter, just like types.  Unless the | 
|  | enumerators are defined in their own small namespace or inside a class, | 
|  | enumerators should have a prefix corresponding to the enum declaration name. | 
|  | For example, ``enum ValueKind { ... };`` may contain enumerators like | 
|  | ``VK_Argument``, ``VK_BasicBlock``, etc.  Enumerators that are just | 
|  | convenience constants are exempt from the requirement for a prefix.  For | 
|  | instance: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | enum { | 
|  | MaxSize = 42, | 
|  | Density = 12 | 
|  | }; | 
|  |  | 
|  | As an exception, classes that mimic STL classes can have member names in STL's | 
|  | style of lower-case words separated by underscores (e.g. ``begin()``, | 
|  | ``push_back()``, and ``empty()``). Classes that provide multiple | 
|  | iterators should add a singular prefix to ``begin()`` and ``end()`` | 
|  | (e.g. ``global_begin()`` and ``use_begin()``). | 
|  |  | 
|  | Here are some examples of good and bad names: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | class VehicleMaker { | 
|  | ... | 
|  | Factory<Tire> F;            // Bad -- abbreviation and non-descriptive. | 
|  | Factory<Tire> Factory;      // Better. | 
|  | Factory<Tire> TireFactory;  // Even better -- if VehicleMaker has more than one | 
|  | // kind of factories. | 
|  | }; | 
|  |  | 
|  | Vehicle MakeVehicle(VehicleType Type) { | 
|  | VehicleMaker M;                         // Might be OK if having a short life-span. | 
|  | Tire Tmp1 = M.makeTire();               // Bad -- 'Tmp1' provides no information. | 
|  | Light Headlight = M.makeLight("head");  // Good -- descriptive. | 
|  | ... | 
|  | } | 
|  |  | 
|  | Assert Liberally | 
|  | ^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Use the "``assert``" macro to its fullest.  Check all of your preconditions and | 
|  | assumptions, you never know when a bug (not necessarily even yours) might be | 
|  | caught early by an assertion, which reduces debugging time dramatically.  The | 
|  | "``<cassert>``" header file is probably already included by the header files you | 
|  | are using, so it doesn't cost anything to use it. | 
|  |  | 
|  | To further assist with debugging, make sure to put some kind of error message in | 
|  | the assertion statement, which is printed if the assertion is tripped. This | 
|  | helps the poor debugger make sense of why an assertion is being made and | 
|  | enforced, and hopefully what to do about it.  Here is one complete example: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | inline Value *getOperand(unsigned I) { | 
|  | assert(I < Operands.size() && "getOperand() out of range!"); | 
|  | return Operands[I]; | 
|  | } | 
|  |  | 
|  | Here are more examples: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | assert(Ty->isPointerType() && "Can't allocate a non-pointer type!"); | 
|  |  | 
|  | assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); | 
|  |  | 
|  | assert(idx < getNumSuccessors() && "Successor # out of range!"); | 
|  |  | 
|  | assert(V1.getType() == V2.getType() && "Constant types must be identical!"); | 
|  |  | 
|  | assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); | 
|  |  | 
|  | You get the idea. | 
|  |  | 
|  | In the past, asserts were used to indicate a piece of code that should not be | 
|  | reached.  These were typically of the form: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | assert(0 && "Invalid radix for integer literal"); | 
|  |  | 
|  | This has a few issues, the main one being that some compilers might not | 
|  | understand the assertion, or warn about a missing return in builds where | 
|  | assertions are compiled out. | 
|  |  | 
|  | Today, we have something much better: ``llvm_unreachable``: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | llvm_unreachable("Invalid radix for integer literal"); | 
|  |  | 
|  | When assertions are enabled, this will print the message if it's ever reached | 
|  | and then exit the program. When assertions are disabled (i.e. in release | 
|  | builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating | 
|  | code for this branch. If the compiler does not support this, it will fall back | 
|  | to the "abort" implementation. | 
|  |  | 
|  | Another issue is that values used only by assertions will produce an "unused | 
|  | value" warning when assertions are disabled.  For example, this code will warn: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | unsigned Size = V.size(); | 
|  | assert(Size > 42 && "Vector smaller than it should be"); | 
|  |  | 
|  | bool NewToSet = Myset.insert(Value); | 
|  | assert(NewToSet && "The value shouldn't be in the set yet"); | 
|  |  | 
|  | These are two interesting different cases. In the first case, the call to | 
|  | ``V.size()`` is only useful for the assert, and we don't want it executed when | 
|  | assertions are disabled.  Code like this should move the call into the assert | 
|  | itself.  In the second case, the side effects of the call must happen whether | 
|  | the assert is enabled or not.  In this case, the value should be cast to void to | 
|  | disable the warning.  To be specific, it is preferred to write the code like | 
|  | this: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | assert(V.size() > 42 && "Vector smaller than it should be"); | 
|  |  | 
|  | bool NewToSet = Myset.insert(Value); (void)NewToSet; | 
|  | assert(NewToSet && "The value shouldn't be in the set yet"); | 
|  |  | 
|  | Do Not Use ``using namespace std`` | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | In LLVM, we prefer to explicitly prefix all identifiers from the standard | 
|  | namespace with an "``std::``" prefix, rather than rely on "``using namespace | 
|  | std;``". | 
|  |  | 
|  | In header files, adding a ``'using namespace XXX'`` directive pollutes the | 
|  | namespace of any source file that ``#include``\s the header.  This is clearly a | 
|  | bad thing. | 
|  |  | 
|  | In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic | 
|  | rule, but is still important.  Basically, using explicit namespace prefixes | 
|  | makes the code **clearer**, because it is immediately obvious what facilities | 
|  | are being used and where they are coming from. And **more portable**, because | 
|  | namespace clashes cannot occur between LLVM code and other namespaces.  The | 
|  | portability rule is important because different standard library implementations | 
|  | expose different symbols (potentially ones they shouldn't), and future revisions | 
|  | to the C++ standard will add more symbols to the ``std`` namespace.  As such, we | 
|  | never use ``'using namespace std;'`` in LLVM. | 
|  |  | 
|  | The exception to the general rule (i.e. it's not an exception for the ``std`` | 
|  | namespace) is for implementation files.  For example, all of the code in the | 
|  | LLVM project implements code that lives in the 'llvm' namespace.  As such, it is | 
|  | ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace | 
|  | llvm;'`` directive at the top, after the ``#include``\s.  This reduces | 
|  | indentation in the body of the file for source editors that indent based on | 
|  | braces, and keeps the conceptual context cleaner.  The general form of this rule | 
|  | is that any ``.cpp`` file that implements code in any namespace may use that | 
|  | namespace (and its parents'), but should not use any others. | 
|  |  | 
|  | Provide a Virtual Method Anchor for Classes in Headers | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | If a class is defined in a header file and has a vtable (either it has virtual | 
|  | methods or it derives from classes with virtual methods), it must always have at | 
|  | least one out-of-line virtual method in the class.  Without this, the compiler | 
|  | will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the | 
|  | header, bloating ``.o`` file sizes and increasing link times. | 
|  |  | 
|  | Don't use default labels in fully covered switches over enumerations | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | ``-Wswitch`` warns if a switch, without a default label, over an enumeration | 
|  | does not cover every enumeration value. If you write a default label on a fully | 
|  | covered switch over an enumeration then the ``-Wswitch`` warning won't fire | 
|  | when new elements are added to that enumeration. To help avoid adding these | 
|  | kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is | 
|  | off by default but turned on when building LLVM with a version of Clang that | 
|  | supports the warning. | 
|  |  | 
|  | A knock-on effect of this stylistic requirement is that when building LLVM with | 
|  | GCC you may get warnings related to "control may reach end of non-void function" | 
|  | if you return from each case of a covered switch-over-enum because GCC assumes | 
|  | that the enum expression may take any representable value, not just those of | 
|  | individual enumerators. To suppress this warning, use ``llvm_unreachable`` after | 
|  | the switch. | 
|  |  | 
|  | Don't evaluate ``end()`` every time through a loop | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Because C++ doesn't have a standard "``foreach``" loop (though it can be | 
|  | emulated with macros and may be coming in C++'0x) we end up writing a lot of | 
|  | loops that manually iterate from begin to end on a variety of containers or | 
|  | through other data structures.  One common mistake is to write a loop in this | 
|  | style: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | BasicBlock *BB = ... | 
|  | for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) | 
|  | ... use I ... | 
|  |  | 
|  | The problem with this construct is that it evaluates "``BB->end()``" every time | 
|  | through the loop.  Instead of writing the loop like this, we strongly prefer | 
|  | loops to be written so that they evaluate it once before the loop starts.  A | 
|  | convenient way to do this is like so: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | BasicBlock *BB = ... | 
|  | for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) | 
|  | ... use I ... | 
|  |  | 
|  | The observant may quickly point out that these two loops may have different | 
|  | semantics: if the container (a basic block in this case) is being mutated, then | 
|  | "``BB->end()``" may change its value every time through the loop and the second | 
|  | loop may not in fact be correct.  If you actually do depend on this behavior, | 
|  | please write the loop in the first form and add a comment indicating that you | 
|  | did it intentionally. | 
|  |  | 
|  | Why do we prefer the second form (when correct)?  Writing the loop in the first | 
|  | form has two problems. First it may be less efficient than evaluating it at the | 
|  | start of the loop.  In this case, the cost is probably minor --- a few extra | 
|  | loads every time through the loop.  However, if the base expression is more | 
|  | complex, then the cost can rise quickly.  I've seen loops where the end | 
|  | expression was actually something like: "``SomeMap[X]->end()``" and map lookups | 
|  | really aren't cheap.  By writing it in the second form consistently, you | 
|  | eliminate the issue entirely and don't even have to think about it. | 
|  |  | 
|  | The second (even bigger) issue is that writing the loop in the first form hints | 
|  | to the reader that the loop is mutating the container (a fact that a comment | 
|  | would handily confirm!).  If you write the loop in the second form, it is | 
|  | immediately obvious without even looking at the body of the loop that the | 
|  | container isn't being modified, which makes it easier to read the code and | 
|  | understand what it does. | 
|  |  | 
|  | While the second form of the loop is a few extra keystrokes, we do strongly | 
|  | prefer it. | 
|  |  | 
|  | ``#include <iostream>`` is Forbidden | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | The use of ``#include <iostream>`` in library files is hereby **forbidden**, | 
|  | because many common implementations transparently inject a `static constructor`_ | 
|  | into every translation unit that includes it. | 
|  |  | 
|  | Note that using the other stream headers (``<sstream>`` for example) is not | 
|  | problematic in this regard --- just ``<iostream>``. However, ``raw_ostream`` | 
|  | provides various APIs that are better performing for almost every use than | 
|  | ``std::ostream`` style APIs. | 
|  |  | 
|  | .. note:: | 
|  |  | 
|  | New code should always use `raw_ostream`_ for writing, or the | 
|  | ``llvm::MemoryBuffer`` API for reading files. | 
|  |  | 
|  | .. _raw_ostream: | 
|  |  | 
|  | Use ``raw_ostream`` | 
|  | ^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | LLVM includes a lightweight, simple, and efficient stream implementation in | 
|  | ``llvm/Support/raw_ostream.h``, which provides all of the common features of | 
|  | ``std::ostream``.  All new code should use ``raw_ostream`` instead of | 
|  | ``ostream``. | 
|  |  | 
|  | Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward | 
|  | declared as ``class raw_ostream``.  Public headers should generally not include | 
|  | the ``raw_ostream`` header, but use forward declarations and constant references | 
|  | to ``raw_ostream`` instances. | 
|  |  | 
|  | Avoid ``std::endl`` | 
|  | ^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to | 
|  | the output stream specified.  In addition to doing this, however, it also | 
|  | flushes the output stream.  In other words, these are equivalent: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | std::cout << std::endl; | 
|  | std::cout << '\n' << std::flush; | 
|  |  | 
|  | Most of the time, you probably have no reason to flush the output stream, so | 
|  | it's better to use a literal ``'\n'``. | 
|  |  | 
|  | Don't use ``inline`` when defining a function in a class definition | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | A member function defined in a class definition is implicitly inline, so don't | 
|  | put the ``inline`` keyword in this case. | 
|  |  | 
|  | Don't: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | class Foo { | 
|  | public: | 
|  | inline void bar() { | 
|  | // ... | 
|  | } | 
|  | }; | 
|  |  | 
|  | Do: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | class Foo { | 
|  | public: | 
|  | void bar() { | 
|  | // ... | 
|  | } | 
|  | }; | 
|  |  | 
|  | Microscopic Details | 
|  | ------------------- | 
|  |  | 
|  | This section describes preferred low-level formatting guidelines along with | 
|  | reasoning on why we prefer them. | 
|  |  | 
|  | Spaces Before Parentheses | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | We prefer to put a space before an open parenthesis only in control flow | 
|  | statements, but not in normal function call expressions and function-like | 
|  | macros.  For example, this is good: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | if (X) ... | 
|  | for (I = 0; I != 100; ++I) ... | 
|  | while (LLVMRocks) ... | 
|  |  | 
|  | somefunc(42); | 
|  | assert(3 != 4 && "laws of math are failing me"); | 
|  |  | 
|  | A = foo(42, 92) + bar(X); | 
|  |  | 
|  | and this is bad: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | if(X) ... | 
|  | for(I = 0; I != 100; ++I) ... | 
|  | while(LLVMRocks) ... | 
|  |  | 
|  | somefunc (42); | 
|  | assert (3 != 4 && "laws of math are failing me"); | 
|  |  | 
|  | A = foo (42, 92) + bar (X); | 
|  |  | 
|  | The reason for doing this is not completely arbitrary.  This style makes control | 
|  | flow operators stand out more, and makes expressions flow better. The function | 
|  | call operator binds very tightly as a postfix operator.  Putting a space after a | 
|  | function name (as in the last example) makes it appear that the code might bind | 
|  | the arguments of the left-hand-side of a binary operator with the argument list | 
|  | of a function and the name of the right side.  More specifically, it is easy to | 
|  | misread the "``A``" example as: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | A = foo ((42, 92) + bar) (X); | 
|  |  | 
|  | when skimming through the code.  By avoiding a space in a function, we avoid | 
|  | this misinterpretation. | 
|  |  | 
|  | Prefer Preincrement | 
|  | ^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Hard fast rule: Preincrement (``++X``) may be no slower than postincrement | 
|  | (``X++``) and could very well be a lot faster than it.  Use preincrementation | 
|  | whenever possible. | 
|  |  | 
|  | The semantics of postincrement include making a copy of the value being | 
|  | incremented, returning it, and then preincrementing the "work value".  For | 
|  | primitive types, this isn't a big deal. But for iterators, it can be a huge | 
|  | issue (for example, some iterators contains stack and set objects in them... | 
|  | copying an iterator could invoke the copy ctor's of these as well).  In general, | 
|  | get in the habit of always using preincrement, and you won't have a problem. | 
|  |  | 
|  |  | 
|  | Namespace Indentation | 
|  | ^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | In general, we strive to reduce indentation wherever possible.  This is useful | 
|  | because we want code to `fit into 80 columns`_ without wrapping horribly, but | 
|  | also because it makes it easier to understand the code. To facilitate this and | 
|  | avoid some insanely deep nesting on occasion, don't indent namespaces. If it | 
|  | helps readability, feel free to add a comment indicating what namespace is | 
|  | being closed by a ``}``.  For example: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | namespace llvm { | 
|  | namespace knowledge { | 
|  |  | 
|  | /// This class represents things that Smith can have an intimate | 
|  | /// understanding of and contains the data associated with it. | 
|  | class Grokable { | 
|  | ... | 
|  | public: | 
|  | explicit Grokable() { ... } | 
|  | virtual ~Grokable() = 0; | 
|  |  | 
|  | ... | 
|  |  | 
|  | }; | 
|  |  | 
|  | } // end namespace knowledge | 
|  | } // end namespace llvm | 
|  |  | 
|  |  | 
|  | Feel free to skip the closing comment when the namespace being closed is | 
|  | obvious for any reason. For example, the outer-most namespace in a header file | 
|  | is rarely a source of confusion. But namespaces both anonymous and named in | 
|  | source files that are being closed half way through the file probably could use | 
|  | clarification. | 
|  |  | 
|  | .. _static: | 
|  |  | 
|  | Anonymous Namespaces | 
|  | ^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | After talking about namespaces in general, you may be wondering about anonymous | 
|  | namespaces in particular.  Anonymous namespaces are a great language feature | 
|  | that tells the C++ compiler that the contents of the namespace are only visible | 
|  | within the current translation unit, allowing more aggressive optimization and | 
|  | eliminating the possibility of symbol name collisions.  Anonymous namespaces are | 
|  | to C++ as "static" is to C functions and global variables.  While "``static``" | 
|  | is available in C++, anonymous namespaces are more general: they can make entire | 
|  | classes private to a file. | 
|  |  | 
|  | The problem with anonymous namespaces is that they naturally want to encourage | 
|  | indentation of their body, and they reduce locality of reference: if you see a | 
|  | random function definition in a C++ file, it is easy to see if it is marked | 
|  | static, but seeing if it is in an anonymous namespace requires scanning a big | 
|  | chunk of the file. | 
|  |  | 
|  | Because of this, we have a simple guideline: make anonymous namespaces as small | 
|  | as possible, and only use them for class declarations.  For example, this is | 
|  | good: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | namespace { | 
|  | class StringSort { | 
|  | ... | 
|  | public: | 
|  | StringSort(...) | 
|  | bool operator<(const char *RHS) const; | 
|  | }; | 
|  | } // end anonymous namespace | 
|  |  | 
|  | static void runHelper() { | 
|  | ... | 
|  | } | 
|  |  | 
|  | bool StringSort::operator<(const char *RHS) const { | 
|  | ... | 
|  | } | 
|  |  | 
|  | This is bad: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | class StringSort { | 
|  | ... | 
|  | public: | 
|  | StringSort(...) | 
|  | bool operator<(const char *RHS) const; | 
|  | }; | 
|  |  | 
|  | void runHelper() { | 
|  | ... | 
|  | } | 
|  |  | 
|  | bool StringSort::operator<(const char *RHS) const { | 
|  | ... | 
|  | } | 
|  |  | 
|  | } // end anonymous namespace | 
|  |  | 
|  | This is bad specifically because if you're looking at "``runHelper``" in the middle | 
|  | of a large C++ file, that you have no immediate way to tell if it is local to | 
|  | the file.  When it is marked static explicitly, this is immediately obvious. | 
|  | Also, there is no reason to enclose the definition of "``operator<``" in the | 
|  | namespace just because it was declared there. | 
|  |  | 
|  | See Also | 
|  | ======== | 
|  |  | 
|  | A lot of these comments and recommendations have been culled from other sources. | 
|  | Two particularly important books for our work are: | 
|  |  | 
|  | #. `Effective C++ | 
|  | <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_ | 
|  | by Scott Meyers.  Also interesting and useful are "More Effective C++" and | 
|  | "Effective STL" by the same author. | 
|  |  | 
|  | #. `Large-Scale C++ Software Design | 
|  | <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_ | 
|  | by John Lakos | 
|  |  | 
|  | If you get some free time, and you haven't read them: do so, you might learn | 
|  | something. |