| =============================== | |
| MCJIT Design and Implementation | |
| =============================== | |
| Introduction | |
| ============ | |
| This document describes the internal workings of the MCJIT execution | |
| engine and the RuntimeDyld component. It is intended as a high level | |
| overview of the implementation, showing the flow and interactions of | |
| objects throughout the code generation and dynamic loading process. | |
| Engine Creation | |
| =============== | |
| In most cases, an EngineBuilder object is used to create an instance of | |
| the MCJIT execution engine. The EngineBuilder takes an llvm::Module | |
| object as an argument to its constructor. The client may then set various | |
| options that we control the later be passed along to the MCJIT engine, | |
| including the selection of MCJIT as the engine type to be created. | |
| Of particular interest is the EngineBuilder::setMCJITMemoryManager | |
| function. If the client does not explicitly create a memory manager at | |
| this time, a default memory manager (specifically SectionMemoryManager) | |
| will be created when the MCJIT engine is instantiated. | |
| Once the options have been set, a client calls EngineBuilder::create to | |
| create an instance of the MCJIT engine. If the client does not use the | |
| form of this function that takes a TargetMachine as a parameter, a new | |
| TargetMachine will be created based on the target triple associated with | |
| the Module that was used to create the EngineBuilder. | |
| .. image:: MCJIT-engine-builder.png | |
| EngineBuilder::create will call the static MCJIT::createJIT function, | |
| passing in its pointers to the module, memory manager and target machine | |
| objects, all of which will subsequently be owned by the MCJIT object. | |
| The MCJIT class has a member variable, Dyld, which contains an instance of | |
| the RuntimeDyld wrapper class. This member will be used for | |
| communications between MCJIT and the actual RuntimeDyldImpl object that | |
| gets created when an object is loaded. | |
| .. image:: MCJIT-creation.png | |
| Upon creation, MCJIT holds a pointer to the Module object that it received | |
| from EngineBuilder but it does not immediately generate code for this | |
| module. Code generation is deferred until either the | |
| MCJIT::finalizeObject method is called explicitly or a function such as | |
| MCJIT::getPointerToFunction is called which requires the code to have been | |
| generated. | |
| Code Generation | |
| =============== | |
| When code generation is triggered, as described above, MCJIT will first | |
| attempt to retrieve an object image from its ObjectCache member, if one | |
| has been set. If a cached object image cannot be retrieved, MCJIT will | |
| call its emitObject method. MCJIT::emitObject uses a local PassManager | |
| instance and creates a new ObjectBufferStream instance, both of which it | |
| passes to TargetMachine::addPassesToEmitMC before calling PassManager::run | |
| on the Module with which it was created. | |
| .. image:: MCJIT-load.png | |
| The PassManager::run call causes the MC code generation mechanisms to emit | |
| a complete relocatable binary object image (either in either ELF or MachO | |
| format, depending on the target) into the ObjectBufferStream object, which | |
| is flushed to complete the process. If an ObjectCache is being used, the | |
| image will be passed to the ObjectCache here. | |
| At this point, the ObjectBufferStream contains the raw object image. | |
| Before the code can be executed, the code and data sections from this | |
| image must be loaded into suitable memory, relocations must be applied and | |
| memory permission and code cache invalidation (if required) must be completed. | |
| Object Loading | |
| ============== | |
| Once an object image has been obtained, either through code generation or | |
| having been retrieved from an ObjectCache, it is passed to RuntimeDyld to | |
| be loaded. The RuntimeDyld wrapper class examines the object to determine | |
| its file format and creates an instance of either RuntimeDyldELF or | |
| RuntimeDyldMachO (both of which derive from the RuntimeDyldImpl base | |
| class) and calls the RuntimeDyldImpl::loadObject method to perform that | |
| actual loading. | |
| .. image:: MCJIT-dyld-load.png | |
| RuntimeDyldImpl::loadObject begins by creating an ObjectImage instance | |
| from the ObjectBuffer it received. ObjectImage, which wraps the | |
| ObjectFile class, is a helper class which parses the binary object image | |
| and provides access to the information contained in the format-specific | |
| headers, including section, symbol and relocation information. | |
| RuntimeDyldImpl::loadObject then iterates through the symbols in the | |
| image. Information about common symbols is collected for later use. For | |
| each function or data symbol, the associated section is loaded into memory | |
| and the symbol is stored in a symbol table map data structure. When the | |
| iteration is complete, a section is emitted for the common symbols. | |
| Next, RuntimeDyldImpl::loadObject iterates through the sections in the | |
| object image and for each section iterates through the relocations for | |
| that sections. For each relocation, it calls the format-specific | |
| processRelocationRef method, which will examine the relocation and store | |
| it in one of two data structures, a section-based relocation list map and | |
| an external symbol relocation map. | |
| .. image:: MCJIT-load-object.png | |
| When RuntimeDyldImpl::loadObject returns, all of the code and data | |
| sections for the object will have been loaded into memory allocated by the | |
| memory manager and relocation information will have been prepared, but the | |
| relocations have not yet been applied and the generated code is still not | |
| ready to be executed. | |
| [Currently (as of August 2013) the MCJIT engine will immediately apply | |
| relocations when loadObject completes. However, this shouldn't be | |
| happening. Because the code may have been generated for a remote target, | |
| the client should be given a chance to re-map the section addresses before | |
| relocations are applied. It is possible to apply relocations multiple | |
| times, but in the case where addresses are to be re-mapped, this first | |
| application is wasted effort.] | |
| Address Remapping | |
| ================= | |
| At any time after initial code has been generated and before | |
| finalizeObject is called, the client can remap the address of sections in | |
| the object. Typically this is done because the code was generated for an | |
| external process and is being mapped into that process' address space. | |
| The client remaps the section address by calling MCJIT::mapSectionAddress. | |
| This should happen before the section memory is copied to its new | |
| location. | |
| When MCJIT::mapSectionAddress is called, MCJIT passes the call on to | |
| RuntimeDyldImpl (via its Dyld member). RuntimeDyldImpl stores the new | |
| address in an internal data structure but does not update the code at this | |
| time, since other sections are likely to change. | |
| When the client is finished remapping section addresses, it will call | |
| MCJIT::finalizeObject to complete the remapping process. | |
| Final Preparations | |
| ================== | |
| When MCJIT::finalizeObject is called, MCJIT calls | |
| RuntimeDyld::resolveRelocations. This function will attempt to locate any | |
| external symbols and then apply all relocations for the object. | |
| External symbols are resolved by calling the memory manager's | |
| getPointerToNamedFunction method. The memory manager will return the | |
| address of the requested symbol in the target address space. (Note, this | |
| may not be a valid pointer in the host process.) RuntimeDyld will then | |
| iterate through the list of relocations it has stored which are associated | |
| with this symbol and invoke the resolveRelocation method which, through an | |
| format-specific implementation, will apply the relocation to the loaded | |
| section memory. | |
| Next, RuntimeDyld::resolveRelocations iterates through the list of | |
| sections and for each section iterates through a list of relocations that | |
| have been saved which reference that symbol and call resolveRelocation for | |
| each entry in this list. The relocation list here is a list of | |
| relocations for which the symbol associated with the relocation is located | |
| in the section associated with the list. Each of these locations will | |
| have a target location at which the relocation will be applied that is | |
| likely located in a different section. | |
| .. image:: MCJIT-resolve-relocations.png | |
| Once relocations have been applied as described above, MCJIT calls | |
| RuntimeDyld::getEHFrameSection, and if a non-zero result is returned | |
| passes the section data to the memory manager's registerEHFrames method. | |
| This allows the memory manager to call any desired target-specific | |
| functions, such as registering the EH frame information with a debugger. | |
| Finally, MCJIT calls the memory manager's finalizeMemory method. In this | |
| method, the memory manager will invalidate the target code cache, if | |
| necessary, and apply final permissions to the memory pages it has | |
| allocated for code and data memory. | |