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| <title>Stacker: An Example Of Using LLVM</title> |
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| <body> |
| <div class="doc_title">Stacker: An Example Of Using LLVM</div> |
| <ol> |
| <li><a href="#abstract">Abstract</a></li> |
| <li><a href="#introduction">Introduction</a></li> |
| <li><a href="#lexicon">The Stacker Lexicon</a> |
| <ol> |
| <li><a href="#stack">The Stack</a> |
| <li><a href="#punctuation">Punctuation</a> |
| <li><a href="#literals">Literals</a> |
| <li><a href="#words">Words</a> |
| <li><a href="#builtins">Built-Ins</a> |
| </ol> |
| </li> |
| <li><a href="#directory">The Directory Structure </a> |
| </ol> |
| <div class="doc_text"> |
| <p><b>Written by <a href="mailto:rspencer@x10sys.com">Reid Spencer</a> </b></p> |
| <p> </p> |
| </div> |
| <!-- ======================================================================= --> |
| <div class="doc_section"> <a name="abstract">Abstract </a></div> |
| <div class="doc_text"> |
| <p>This document is another way to learn about LLVM. Unlike the |
| <a href="LangRef.html">LLVM Reference Manual</a> or |
| <a href="ProgrammersManual.html">LLVM Programmer's Manual</a>, this |
| document walks you through the implementation of a programming language |
| named Stacker. Stacker was invented specifically as a demonstration of |
| LLVM. The emphasis in this document is not on describing the |
| intricacies of LLVM itself, but on how to use it to build your own |
| compiler system.</p> |
| </div> |
| <!-- ======================================================================= --> |
| <div class="doc_section"> <a name="introduction">Introduction</a> </div> |
| <div class="doc_text"> |
| <p>Amongst other things, LLVM is a platform for compiler writers. |
| Because of its exceptionally clean and small IR (intermediate |
| representation), compiler writing with LLVM is much easier than with |
| other system. As proof, the author of Stacker wrote the entire |
| compiler (language definition, lexer, parser, code generator, etc.) in |
| about <em>four days</em>! That's important to know because it shows |
| how quickly you can get a new |
| language up when using LLVM. Furthermore, this was the <em >first</em> |
| language the author ever created using LLVM. The learning curve is |
| included in that four days.</p> |
| <p>The language described here, Stacker, is Forth-like. Programs |
| are simple collections of word definitions and the only thing definitions |
| can do is manipulate a stack or generate I/O. Stacker is not a "real" |
| programming language; its very simple. Although it is computationally |
| complete, you wouldn't use it for your next big project. However, |
| the fact that it is complete, its simple, and it <em>doesn't</em> have |
| a C-like syntax make it useful for demonstration purposes. It shows |
| that LLVM could be applied to a wide variety of language syntaxes.</p> |
| <p>The basic notions behind stacker is very simple. There's a stack of |
| integers (or character pointers) that the program manipulates. Pretty |
| much the only thing the program can do is manipulate the stack and do |
| some limited I/O operations. The language provides you with several |
| built-in words that manipulate the stack in interesting ways. To get |
| your feet wet, here's how you write the traditional "Hello, World" |
| program in Stacker:</p> |
| <p><code>: hello_world "Hello, World!" >s DROP CR ;<br> |
| : MAIN hello_world ;<br></code></p> |
| <p>This has two "definitions" (Stacker manipulates words, not |
| functions and words have definitions): <code>MAIN</code> and <code> |
| hello_world</code>. The <code>MAIN</code> definition is standard, it |
| tells Stacker where to start. Here, <code>MAIN</code> is defined to |
| simply invoke the word <code>hello_world</code>. The |
| <code>hello_world</code> definition tells stacker to push the |
| <code>"Hello, World!"</code> string onto the stack, print it out |
| (<code>>s</code>), pop it off the stack (<code>DROP</code>), and |
| finally print a carriage return (<code>CR</code>). Although |
| <code>hello_world</code> uses the stack, its net effect is null. Well |
| written Stacker definitions have that characteristic. </p> |
| <p>Exercise for the reader: how could you make this a one line program?</p> |
| </div> |
| <!-- ======================================================================= --> |
| <div class="doc_section"><a name="stack"></a>Lessons Learned About LLVM</div> |
| <div class="doc_text"> |
| <p>Stacker was written for two purposes: (a) to get the author over the |
| learning curve and (b) to provide a simple example of how to write a compiler |
| using LLVM. During the development of Stacker, many lessons about LLVM were |
| learned. Those lessons are described in the following subsections.<p> |
| </div> |
| <div class="doc_subsection"><a name="linkage"></a>Getting Linkage Types Right</div> |
| <div class="doc_text"><p>To be completed.</p></div> |
| <div class="doc_subsection"><a name="linkage"></a>Everything's a Value!</div> |
| <div class="doc_text"><p>To be completed.</p></div> |
| <div class="doc_subsection"><a name="linkage"></a>The Wily GetElementPtrInst</div> |
| <div class="doc_text"><p>To be completed.</p></div> |
| <div class="doc_subsection"><a name="linkage"></a>Constants Are Easier Than That!</div> |
| <div class="doc_text"><p>To be completed.</p></div> |
| <div class="doc_subsection"><a name="linkage"></a>Terminate Those Blocks!</div> |
| <div class="doc_text"><p>To be completed.</p></div> |
| <div class="doc_subsection"><a name="linkage"></a>new,get,create .. Its All The Same</div> |
| <div class="doc_text"><p>To be completed.</p></div> |
| <div class="doc_subsection"><a name="linkage"></a>Utility Functions To The Rescue</div> |
| <div class="doc_text"><p>To be completed.</p></div> |
| <div class="doc_subsection"><a name="linkage"></a>push_back Is Your Friend</div> |
| <div class="doc_text"><p>To be completed.</p></div> |
| <div class="doc_subsection"><a name="linkage"></a>Block Heads Come First</div> |
| <div class="doc_text"><p>To be completed.</p></div> |
| <!-- ======================================================================= --> |
| <div class="doc_section"> <a name="lexicon">The Stacker Lexicon</a></div> |
| <div class="doc_subsection"><a name="stack"></a>The Stack</div> |
| <div class="doc_text"> |
| <p>Stacker definitions define what they do to the global stack. Before |
| proceeding, a few words about the stack are in order. The stack is simply |
| a global array of 32-bit integers or pointers. A global index keeps track |
| of the location of the to of the stack. All of this is hidden from the |
| programmer but it needs to be noted because it is the foundation of the |
| conceptual programming model for Stacker. When you write a definition, |
| you are, essentially, saying how you want that definition to manipulate |
| the global stack.</p> |
| <p>Manipulating the stack can be quite hazardous. There is no distinction |
| given and no checking for the various types of values that can be placed |
| on the stack. Automatic coercion between types is performed. In many |
| cases this is useful. For example, a boolean value placed on the stack |
| can be interpreted as an integer with good results. However, using a |
| word that interprets that boolean value as a pointer to a string to |
| print out will almost always yield a crash. Stacker simply leaves it |
| to the programmer to get it right without any interference or hindering |
| on interpretation of the stack values. You've been warned :) </p> |
| </div> |
| <!-- ======================================================================= --> |
| <div class="doc_subsection"> <a name="punctuation"></a>Punctuation</div> |
| <div class="doc_text"> |
| <p>Punctuation in Stacker is very simple. The colon and semi-colon |
| characters are used to introduce and terminate a definition |
| (respectively). Except for <em>FORWARD</em> declarations, definitions |
| are all you can specify in Stacker. Definitions are read left to right. |
| Immediately after the semi-colon comes the name of the word being defined. |
| The remaining words in the definition specify what the word does.</p> |
| </div> |
| <!-- ======================================================================= --> |
| <div class="doc_subsection"><a name="literals"></a>Literals</div> |
| <div class="doc_text"> |
| <p>There are three kinds of literal values in Stacker. Integer, Strings, |
| and Booleans. In each case, the stack operation is to simply push the |
| value onto the stack. So, for example:<br/> |
| <code> 42 " is the answer." TRUE </code><br/> |
| will push three values onto the stack: the integer 42, the |
| string " is the answer." and the boolean TRUE.</p> |
| </div> |
| <!-- ======================================================================= --> |
| <div class="doc_subsection"><a name="words"></a>Words</div> |
| <div class="doc_text"> |
| <p>Each definition in Stacker is composed of a set of words. Words are |
| read and executed in order from left to right. There is very little |
| checking in Stacker to make sure you're doing the right thing with |
| the stack. It is assumed that the programmer knows how the stack |
| transformation he applies will affect the program.</p> |
| <p>Words in a definition come in two flavors: built-in and programmer |
| defined. Simply mentioning the name of a previously defined or declared |
| programmer-defined word causes that words definition to be invoked. It |
| is somewhat like a function call in other languages. The built-in |
| words have various effects, described below.</p> |
| <p>Sometimes you need to call a word before it is defined. For this, you can |
| use the <code>FORWARD</code> declaration. It looks like this</p> |
| <p><code>FORWARD name ;</code></p> |
| <p>This simply states to Stacker that "name" is the name of a definition |
| that is defined elsewhere. Generally it means the definition can be found |
| "forward" in the file. But, it doesn't have to be in the current compilation |
| unit. Anything declared with <code>FORWARD</code> is an external symbol for |
| linking.</p> |
| </div> |
| <!-- ======================================================================= --> |
| <div class="doc_subsection"><a name="builtins"></a>Built In Words</div> |
| <div class="doc_text"> |
| <p>The built-in words of the Stacker language are put in several groups |
| depending on what they do. The groups are as follows:</p> |
| <ol> |
| <li><em>Logical</em>These words provide the logical operations for |
| comparing stack operands.<br/>The words are: < > <= >= |
| = <> true false.</li> |
| <li><em>Bitwise</em>These words perform bitwise computations on |
| their operands. <br/> The words are: << >> XOR AND NOT</li> |
| <li><em>Arithmetic</em>These words perform arithmetic computations on |
| their operands. <br/> The words are: ABS NEG + - * / MOD */ ++ -- MIN MAX</li> |
| <li><em>Stack</em>These words manipulate the stack directly by moving |
| its elements around.<br/> The words are: DROP DUP SWAP OVER ROT DUP2 DROP2 PICK TUCK</li> |
| <li><em>Memory></em>These words allocate, free and manipulate memory |
| areas outside the stack.<br/>The words are: MALLOC FREE GET PUT</li> |
| <li><em>Control</em>These words alter the normal left to right flow |
| of execution.<br/>The words are: IF ELSE ENDIF WHILE END RETURN EXIT RECURSE</li> |
| <li><em>I/O</em> These words perform output on the standard output |
| and input on the standard input. No other I/O is possible in Stacker. |
| <br/>The words are: SPACE TAB CR >s >d >c <s <d <c.</li> |
| </ol> |
| <p>While you may be familiar with many of these operations from other |
| programming languages, a careful review of their semantics is important |
| for correct programming in Stacker. Of most importance is the effect |
| that each of these built-in words has on the global stack. The effect is |
| not always intuitive. To better describe the effects, we'll borrow from Forth the idiom of |
| describing the effect on the stack with:</p> |
| <p><code> BEFORE -- AFTER </code></p> |
| <p>That is, to the left of the -- is a representation of the stack before |
| the operation. To the right of the -- is a representation of the stack |
| after the operation. In the table below that describes the operation of |
| each of the built in words, we will denote the elements of the stack |
| using the following construction:</p> |
| <ol> |
| <li><em>b</em> - a boolean truth value</li> |
| <li><em>w</em> - a normal integer valued word.</li> |
| <li><em>s</em> - a pointer to a string value</li> |
| <li><em>p</em> - a pointer to a malloc's memory block</li> |
| </ol> |
| </div> |
| <div class="doc_text"> |
| <table class="doc_table" > |
| <tr class="doc_table"><td colspan="4">Definition Of Operation Of Built In Words</td></tr> |
| <tr class="doc_table"><td colspan="4">LOGICAL OPERATIONS</td></tr> |
| <tr class="doc_table"><td>Word</td><td>Name</td><td>Operation</td><td>Description</td></tr> |
| <tr class="doc_table"><td><</td> |
| <td>LT</td> |
| <td>w1 w2 -- b</td> |
| <td>Two values (w1 and w2) are popped off the stack and |
| compared. If w1 is less than w2, TRUE is pushed back on |
| the stack, otherwise FALSE is pushed back on the stack.</td> |
| </tr> |
| <tr><td>></td> |
| <td>GT</td> |
| <td>w1 w2 -- b</td> |
| <td>Two values (w1 and w2) are popped off the stack and |
| compared. If w1 is greater than w2, TRUE is pushed back on |
| the stack, otherwise FALSE is pushed back on the stack.</td> |
| </tr> |
| <tr><td>>=</td> |
| <td>GE</td> |
| <td>w1 w2 -- b</td> |
| <td>Two values (w1 and w2) are popped off the stack and |
| compared. If w1 is greater than or equal to w2, TRUE is |
| pushed back on the stack, otherwise FALSE is pushed back |
| on the stack.</td> |
| </tr> |
| <tr><td><=</td> |
| <td>LE</td> |
| <td>w1 w2 -- b</td> |
| <td>Two values (w1 and w2) are popped off the stack and |
| compared. If w1 is less than or equal to w2, TRUE is |
| pushed back on the stack, otherwise FALSE is pushed back |
| on the stack.</td> |
| </tr> |
| <tr><td>=</td> |
| <td>EQ</td> |
| <td>w1 w2 -- b</td> |
| <td>Two values (w1 and w2) are popped off the stack and |
| compared. If w1 is equal to w2, TRUE is |
| pushed back on the stack, otherwise FALSE is pushed back |
| </td> |
| </tr> |
| <tr><td><></td> |
| <td>NE</td> |
| <td>w1 w2 -- b</td> |
| <td>Two values (w1 and w2) are popped off the stack and |
| compared. If w1 is equal to w2, TRUE is |
| pushed back on the stack, otherwise FALSE is pushed back |
| </td> |
| </tr> |
| <tr><td>FALSE</td> |
| <td>FALSE</td> |
| <td> -- b</td> |
| <td>The boolean value FALSE (0) is pushed onto the stack.</td> |
| </tr> |
| <tr><td>TRUE</td> |
| <td>TRUE</td> |
| <td> -- b</td> |
| <td>The boolean value TRUE (-1) is pushed onto the stack.</td> |
| </tr> |
| <tr><td colspan="4">BITWISE OPERATIONS</td></tr> |
| <tr><td>Word</td><td>Name</td><td>Operation</td><td>Description</td></tr> |
| <tr><td><<</td> |
| <td>SHL</td> |
| <td>w1 w2 -- w1<<w2</td> |
| <td>Two values (w1 and w2) are popped off the stack. The w2 |
| operand is shifted left by the number of bits given by the |
| w1 operand. The result is pushed back to the stack.</td> |
| </tr> |
| <tr><td>>></td> |
| <td>SHR</td> |
| <td>w1 w2 -- w1>>w2</td> |
| <td>Two values (w1 and w2) are popped off the stack. The w2 |
| operand is shifted right by the number of bits given by the |
| w1 operand. The result is pushed back to the stack.</td> |
| </tr> |
| <tr><td>OR</td> |
| <td>OR</td> |
| <td>w1 w2 -- w2|w1</td> |
| <td>Two values (w1 and w2) are popped off the stack. The values |
| are bitwise OR'd together and pushed back on the stack. This is |
| not a logical OR. The sequence 1 2 OR yields 3 not 1.</td> |
| </tr> |
| <tr><td>AND</td> |
| <td>AND</td> |
| <td>w1 w2 -- w2&w1</td> |
| <td>Two values (w1 and w2) are popped off the stack. The values |
| are bitwise AND'd together and pushed back on the stack. This is |
| not a logical AND. The sequence 1 2 AND yields 0 not 1.</td> |
| </tr> |
| <tr><td>XOR</td> |
| <td>XOR</td> |
| <td>w1 w2 -- w2^w1</td> |
| <td>Two values (w1 and w2) are popped off the stack. The values |
| are bitwise exclusive OR'd together and pushed back on the stack. |
| For example, The sequence 1 3 XOR yields 2.</td> |
| </tr> |
| <tr><td colspan="4">ARITHMETIC OPERATIONS</td></tr> |
| <tr><td>Word</td><td>Name</td><td>Operation</td><td>Description</td></tr> |
| <tr><td>ABS</td> |
| <td>ABS</td> |
| <td>w -- |w|</td> |
| <td>One value s popped off the stack; its absolute value is computed |
| and then pushed onto the stack. If w1 is -1 then w2 is 1. If w1 is |
| 1 then w2 is also 1.</td> |
| </tr> |
| <tr><td>NEG</td> |
| <td>NEG</td> |
| <td>w -- -w</td> |
| <td>One value is popped off the stack which is negated and then |
| pushed back onto the stack. If w1 is -1 then w2 is 1. If w1 is |
| 1 then w2 is -1.</td> |
| </tr> |
| <tr><td> + </td> |
| <td>ADD</td> |
| <td>w1 w2 -- w2+w1</td> |
| <td>Two values are popped off the stack. Their sum is pushed back |
| onto the stack</td> |
| </tr> |
| <tr><td> - </td> |
| <td>SUB</td> |
| <td>w1 w2 -- w2-w1</td> |
| <td>Two values are popped off the stack. Their difference is pushed back |
| onto the stack</td> |
| </tr> |
| <tr><td> * </td> |
| <td>MUL</td> |
| <td>w1 w2 -- w2*w1</td> |
| <td>Two values are popped off the stack. Their product is pushed back |
| onto the stack</td> |
| </tr> |
| <tr><td> / </td> |
| <td>DIV</td> |
| <td>w1 w2 -- w2/w1</td> |
| <td>Two values are popped off the stack. Their quotient is pushed back |
| onto the stack</td> |
| </tr> |
| <tr><td>MOD</td> |
| <td>MOD</td> |
| <td>w1 w2 -- w2%w1</td> |
| <td>Two values are popped off the stack. Their remainder after division |
| of w1 by w2 is pushed back onto the stack</td> |
| </tr> |
| <tr><td> */ </td> |
| <td>STAR_SLAH</td> |
| <td>w1 w2 w3 -- (w3*w2)/w1</td> |
| <td>Three values are popped off the stack. The product of w1 and w2 is |
| divided by w3. The result is pushed back onto the stack.</td> |
| </tr> |
| <tr><td> ++ </td> |
| <td>INCR</td> |
| <td>w -- w+1</td> |
| <td>One value is popped off the stack. It is incremented by one and then |
| pushed back onto the stack.</td> |
| </tr> |
| <tr><td> -- </td> |
| <td>DECR</td> |
| <td>w -- w-1</td> |
| <td>One value is popped off the stack. It is decremented by one and then |
| pushed back onto the stack.</td> |
| </tr> |
| <tr><td>MIN</td> |
| <td>MIN</td> |
| <td>w1 w2 -- (w2<w1?w2:w1)</td> |
| <td>Two values are popped off the stack. The larger one is pushed back |
| onto the stack.</td> |
| </tr> |
| <tr><td>MAX</td> |
| <td>MAX</td> |
| <td>w1 w2 -- (w2>w1?w2:w1)</td> |
| <td>Two values are popped off the stack. The larger value is pushed back |
| onto the stack.</td> |
| </tr> |
| <tr><td colspan="4">STACK MANIPULATION OPERATIONS</td></tr> |
| <tr><td>Word</td><td>Name</td><td>Operation</td><td>Description</td></tr> |
| <tr><td>DROP</td> |
| <td>DROP</td> |
| <td>w -- </td> |
| <td>One value is popped off the stack.</td> |
| </tr> |
| <tr><td>DROP2</td> |
| <td>DROP2</td> |
| <td>w1 w2 -- </td> |
| <td>Two values are popped off the stack.</td> |
| </tr> |
| <tr><td>NIP</td> |
| <td>NIP</td> |
| <td>w1 w2 -- w2</td> |
| <td>The second value on the stack is removed from the stack. That is, |
| a value is popped off the stack and retained. Then a second value is |
| popped and the retained value is pushed.</td> |
| </tr> |
| <tr><td>NIP2</td> |
| <td>NIP2</td> |
| <td>w1 w2 w3 w4 -- w3 w4</td> |
| <td>The third and fourth values on the stack are removed from it. That is, |
| two values are popped and retained. Then two more values are popped and |
| the two retained values are pushed back on.</td> |
| </tr> |
| <tr><td>DUP</td> |
| <td>DUP</td> |
| <td>w1 -- w1 w1</td> |
| <td>One value is popped off the stack. That value is then pushed onto |
| the stack twice to duplicate the top stack vaue.</td> |
| </tr> |
| <tr><td>DUP2</td> |
| <td>DUP2</td> |
| <td>w1 w2 -- w1 w2 w1 w2</td> |
| <td>The top two values on the stack are duplicated. That is, two vaues |
| are popped off the stack. They are alternately pushed back on the |
| stack twice each.</td> |
| </tr> |
| <tr><td>SWAP</td> |
| <td>SWAP</td> |
| <td>w1 w2 -- w2 w1</td> |
| <td>The top two stack items are reversed in their order. That is, two |
| values are popped off the stack and pushed back onto the stack in |
| the opposite order they were popped.</td> |
| </tr> |
| <tr><td>SWAP2</td> |
| <td>SWAP2</td> |
| <td>w1 w2 w3 w4 -- w3 w4 w2 w1</td> |
| <td>The top four stack items are swapped in pairs. That is, two values |
| are popped and retained. Then, two more values are popped and retained. |
| The values are pushed back onto the stack in the reverse order but |
| in pairs.</p> |
| </tr> |
| <tr><td>OVER</td> |
| <td>OVER</td> |
| <td>w1 w2-- w1 w2 w1</td> |
| <td>Two values are popped from the stack. They are pushed back |
| onto the stack in the order w1 w2 w1. This seems to cause the |
| top stack element to be duplicated "over" the next value.</td> |
| </tr> |
| <tr><td>OVER2</td> |
| <td>OVER2</td> |
| <td>w1 w2 w3 w4 -- w1 w2 w3 w4 w1 w2</td> |
| <td>The third and fourth values on the stack are replicated onto the |
| top of the stack</td> |
| </tr> |
| <tr><td>ROT</td> |
| <td>ROT</td> |
| <td>w1 w2 w3 -- w2 w3 w1</td> |
| <td>The top three values are rotated. That is, three value are popped |
| off the stack. They are pushed back onto the stack in the order |
| w1 w3 w2.</td> |
| </tr> |
| <tr><td>ROT2</td> |
| <td>ROT2</td> |
| <td>w1 w2 w3 w4 w5 w6 -- w3 w4 w5 w6 w1 w2</td> |
| <td>Like ROT but the rotation is done using three pairs instead of |
| three singles.</td> |
| </tr> |
| <tr><td>RROT</td> |
| <td>RROT</td> |
| <td>w1 w2 w3 -- w2 w3 w1</td> |
| <td>Reverse rotation. Like ROT, but it rotates the other way around. |
| Essentially, the third element on the stack is moved to the top |
| of the stack.</td> |
| </tr> |
| <tr><td>RROT2</td> |
| <td>RROT2</td> |
| <td>w1 w2 w3 w4 w5 w6 -- w3 w4 w5 w6 w1 w2</td> |
| <td>Double reverse rotation. Like RROT but the rotation is done using |
| three pairs instead of three singles. The fifth and sixth stack |
| elements are moved to the first and second positions</td> |
| </tr> |
| <tr><td>TUCK</td> |
| <td>TUCK</td> |
| <td>w1 w2 -- w2 w1 w2</td> |
| <td>Similar to OVER except that the second operand is being |
| replicated. Essentially, the first operand is being "tucked" |
| in between two instances of the second operand. Logically, two |
| values are popped off the stack. They are placed back on the |
| stack in the order w2 w1 w2.</td> |
| </tr> |
| <tr><td>TUCK2</td> |
| <td>TUCK2</td> |
| <td>w1 w2 w3 w4 -- w3 w4 w1 w2 w3 w4</td> |
| <td>Like TUCK but a pair of elements is tucked over two pairs. |
| That is, the top two elements of the stack are duplicated and |
| inserted into the stack at the fifth and positions.</td> |
| </tr> |
| <tr><td>PICK</td> |
| <td>PICK</td> |
| <td>x0 ... Xn n -- x0 ... Xn x0</td> |
| <td>The top of the stack is used as an index into the remainder of |
| the stack. The element at the nth position replaces the index |
| (top of stack). This is useful for cycling through a set of |
| values. Note that indexing is zero based. So, if n=0 then you |
| get the second item on the stack. If n=1 you get the third, etc. |
| Note also that the index is replaced by the n'th value. </td> |
| </tr> |
| <tr><td>SELECT</td> |
| <td>SELECT</td> |
| <td>m n X0..Xm Xm+1 .. Xn -- Xm</td> |
| <td>This is like PICK but the list is removed and you need to specify |
| both the index and the size of the list. Careful with this one, |
| the wrong value for n can blow away a huge amount of the stack.</td> |
| </tr> |
| <tr><td>ROLL</td> |
| <td>ROLL</td> |
| <td>x0 x1 .. xn n -- x1 .. xn x0</td> |
| <td><b>Not Implemented</b>. This one has been left as an exercise to |
| the student. If you can implement this one you understand Stacker |
| and probably a fair amount about LLVM since this is one of the |
| more complicated Stacker operations. See the StackerCompiler.cpp |
| file in the projects/Stacker/lib/compiler directory. The operation |
| of ROLL is like a generalized ROT. That is ROLL with n=1 is the |
| same as ROT. The n value (top of stack) is used as an index to |
| select a value up the stack that is <em>moved</em> to the top of |
| the stack. See the implementations of PICk and SELECT to get |
| some hints.<p> |
| </tr> |
| <tr><td colspan="4">MEMORY OPERATIONS</td></tr> |
| <tr><td>Word</td><td>Name</td><td>Operation</td><td>Description</td></tr> |
| <tr><td>MALLOC</td> |
| <td>MALLOC</td> |
| <td>w1 -- p</td> |
| <td>One value is popped off the stack. The value is used as the size |
| of a memory block to allocate. The size is in bytes, not words. |
| The memory allocation is completed and the address of the memory |
| block is pushed onto the stack.</td> |
| </tr> |
| <tr><td>FREE</td> |
| <td>FREE</td> |
| <td>p -- </td> |
| <td>One pointer value is popped off the stack. The value should be |
| the address of a memory block created by the MALLOC operation. The |
| associated memory block is freed. Nothing is pushed back on the |
| stack. Many bugs can be created by attempting to FREE something |
| that isn't a pointer to a MALLOC allocated memory block. Make |
| sure you know what's on the stack. One way to do this is with |
| the following idiom:<br/> |
| <code>64 MALLOC DUP DUP (use ptr) DUP (use ptr) ... FREE</code> |
| <br/>This ensures that an extra copy of the pointer is placed on |
| the stack (for the FREE at the end) and that every use of the |
| pointer is preceded by a DUP to retain the copy for FREE.</td> |
| </tr> |
| <tr><td>GET</td> |
| <td>GET</td> |
| <td>w1 p -- w2 p</td> |
| <td>An integer index and a pointer to a memory block are popped of |
| the block. The index is used to index one byte from the memory |
| block. That byte value is retained, the pointer is pushed again |
| and the retained value is pushed. Note that the pointer value |
| s essentially retained in its position so this doesn't count |
| as a "use ptr" in the FREE idiom.</td> |
| </tr> |
| <tr><td>PUT</td> |
| <td>PUT</td> |
| <td>w1 w2 p -- p </td> |
| <td>An integer value is popped of the stack. This is the value to |
| be put into a memory block. Another integer value is popped of |
| the stack. This is the indexed byte in the memory block. A |
| pointer to the memory block is popped off the stack. The |
| first value (w1) is then converted to a byte and written |
| to the element of the memory block(p) at the index given |
| by the second value (w2). The pointer to the memory block is |
| pushed back on the stack so this doesn't count as a "use ptr" |
| in the FREE idiom.</td> |
| </tr> |
| <tr><td colspan="4">CONTROL FLOW OPERATIONS</td></tr> |
| <tr><td>Word</td><td>Name</td><td>Operation</td><td>Description</td></tr> |
| <tr><td>RETURN</td> |
| <td>RETURN</td> |
| <td> -- </td> |
| <td>The currently executing definition returns immediately to its caller. |
| Note that there is an implicit <code>RETURN</code> at the end of each |
| definition, logically located at the semi-colon. The sequence |
| <code>RETURN ;</code> is valid but redundant.</td> |
| </tr> |
| <tr><td>EXIT</td> |
| <td>EXIT</td> |
| <td>w1 -- </td> |
| <td>A return value for the program is popped off the stack. The program is |
| then immediately terminated. This is normally an abnormal exit from the |
| program. For a normal exit (when <code>MAIN</code> finishes), the exit |
| code will always be zero in accordance with UNIX conventions.</td> |
| </tr> |
| <tr><td>RECURSE</td> |
| <td>RECURSE</td> |
| <td> -- </td> |
| <td>The currently executed definition is called again. This operation is |
| needed since the definition of a word doesn't exist until the semi colon |
| is reacher. Attempting something like:<br/> |
| <code> : recurser recurser ; </code><br/> will yield and error saying that |
| "recurser" is not defined yet. To accomplish the same thing, change this |
| to:<br/> |
| <code> : recurser RECURSE ; </code></td> |
| </tr> |
| <tr><td>IF (words...) ENDIF</td> |
| <td>IF (words...) ENDIF</td> |
| <td>b -- </td> |
| <td>A boolean value is popped of the stack. If it is non-zero then the "words..." |
| are executed. Otherwise, execution continues immediately following the ENDIF.</td> |
| </tr> |
| <tr><td>IF (words...) ELSE (words...) ENDIF</td> |
| <td>IF (words...) ELSE (words...) ENDIF</td> |
| <td>b -- </td> |
| <td>A boolean value is popped of the stack. If it is non-zero then the "words..." |
| between IF and ELSE are executed. Otherwise the words between ELSE and ENDIF are |
| executed. In either case, after the (words....) have executed, execution continues |
| immediately following the ENDIF. </td> |
| </tr> |
| <tr><td>WHILE (words...) END</td> |
| <td>WHILE (words...) END</td> |
| <td>b -- b </td> |
| <td>The boolean value on the top of the stack is examined. If it is non-zero then the |
| "words..." between WHILE and END are executed. Execution then begins again at the WHILE where another |
| boolean is popped off the stack. To prevent this operation from eating up the entire |
| stack, you should push onto the stack (just before the END) a boolean value that indicates |
| whether to terminate. Note that since booleans and integers can be coerced you can |
| use the following "for loop" idiom:<br/> |
| <code>(push count) WHILE (words...) -- END</code><br/> |
| For example:<br/> |
| <code>10 WHILE DUP >d -- END</code><br/> |
| This will print the numbers from 10 down to 1. 10 is pushed on the stack. Since that is |
| non-zero, the while loop is entered. The top of the stack (10) is duplicated and then |
| printed out with >d. The top of the stack is decremented, yielding 9 and control is |
| transfered back to the WHILE keyword. The process starts all over again and repeats until |
| the top of stack is decremented to 0 at which the WHILE test fails and control is |
| transfered to the word after the END.</td> |
| </tr> |
| <tr><td colspan="4">INPUT & OUTPUT OPERATIONS</td></tr> |
| <tr><td>Word</td><td>Name</td><td>Operation</td><td>Description</td></tr> |
| <tr><td>SPACE</td> |
| <td>SPACE</td> |
| <td> -- </td> |
| <td>A space character is put out. There is no stack effect.</td> |
| </tr> |
| <tr><td>TAB</td> |
| <td>TAB</td> |
| <td> -- </td> |
| <td>A tab character is put out. There is no stack effect.</td> |
| </tr> |
| <tr><td>CR</td> |
| <td>CR</td> |
| <td> -- </td> |
| <td>A carriage return character is put out. There is no stack effect.</td> |
| </tr> |
| <tr><td>>s</td> |
| <td>OUT_STR</td> |
| <td> -- </td> |
| <td>A string pointer is popped from the stack. It is put out.</td> |
| </tr> |
| <tr><td>>d</td> |
| <td>OUT_STR</td> |
| <td> -- </td> |
| <td>A value is popped from the stack. It is put out as a decimal integer.</td> |
| </tr> |
| <tr><td>>c</td> |
| <td>OUT_CHR</td> |
| <td> -- </td> |
| <td>A value is popped from the stack. It is put out as an ASCII character.</td> |
| </tr> |
| <tr><td><s</td> |
| <td>IN_STR</td> |
| <td> -- s </td> |
| <td>A string is read from the input via the scanf(3) format string " %as". The |
| resulting string is pushed onto the stack.</td> |
| </tr> |
| <tr><td><d</td> |
| <td>IN_STR</td> |
| <td> -- w </td> |
| <td>An integer is read from the input via the scanf(3) format string " %d". The |
| resulting value is pushed onto the stack</td> |
| </tr> |
| <tr><td><c</td> |
| <td>IN_CHR</td> |
| <td> -- w </td> |
| <td>A single character is read from the input via the scanf(3) format string |
| " %c". The value is converted to an integer and pushed onto the stack.</td> |
| </tr> |
| <tr><td>DUMP</td> |
| <td>DUMP</td> |
| <td> -- </td> |
| <td>The stack contents are dumped to standard output. This is useful for |
| debugging your definitions. Put DUMP at the beginning and end of a definition |
| to see instantly the net effect of the definition.</td> |
| </tr> |
| </table> |
| </div> |
| <!-- ======================================================================= --> |
| <div class="doc_section"> <a name="directory">Directory Structure</a></div> |
| <div class="doc_text"> |
| <p>The source code, test programs, and sample programs can all be found |
| under the LLVM "projects" directory. You will need to obtain the LLVM sources |
| to find it (either via anonymous CVS or a tarball. See the |
| <a href="GettingStarted.html">Getting Started</a> document).</p> |
| <p>Under the "projects" directory there is a directory named "stacker". That |
| directory contains everything, as follows:</p> |
| <ul> |
| <li><em>lib</em> - contains most of the source code |
| <ul> |
| <li><em>lib/compiler</em> - contains the compiler library |
| <li><em>lib/runtime</em> - contains the runtime library |
| </ul></li> |
| <li><em>test</em> - contains the test programs</li> |
| <li><em>tools</em> - contains the Stacker compiler main program, stkrc |
| <ul> |
| <li><em>lib/stkrc</em> - contains the Stacker compiler main program |
| </ul</li> |
| <li><em>sample</em> - contains the sample programs</li> |
| </ul> |
| </div> |
| <!-- ======================================================================= --> |
| <div class="doc_section"> <a name="directory">Prime: A Complete Example</a></div> |
| <div class="doc_text"> |
| <p>The following fully documented program highlights many of features of both |
| the Stacker language and what is possible with LLVM. The program simply |
| prints out the prime numbers until it reaches |
| </p> |
| </div> |
| <div class="doc_text"> |
| <p><code> |
| <![CDATA[ |
| ################################################################################ |
| # |
| # Brute force prime number generator |
| # |
| # This program is written in classic Stacker style, that being the style of a |
| # stack. Start at the bottom and read your way up ! |
| # |
| # Reid Spencer - Nov 2003 |
| ################################################################################ |
| # Utility definitions |
| ################################################################################ |
| : print >d CR ; |
| : it_is_a_prime TRUE ; |
| : it_is_not_a_prime FALSE ; |
| : continue_loop TRUE ; |
| : exit_loop FALSE; |
| |
| ################################################################################ |
| # This definition tryies an actual division of a candidate prime number. It |
| # determines whether the division loop on this candidate should continue or |
| # not. |
| # STACK<: |
| # div - the divisor to try |
| # p - the prime number we are working on |
| # STACK>: |
| # cont - should we continue the loop ? |
| # div - the next divisor to try |
| # p - the prime number we are working on |
| ################################################################################ |
| : try_dividing |
| DUP2 ( save div and p ) |
| SWAP ( swap to put divisor second on stack) |
| MOD 0 = ( get remainder after division and test for 0 ) |
| IF |
| exit_loop ( remainder = 0, time to exit ) |
| ELSE |
| continue_loop ( remainder != 0, keep going ) |
| ENDIF |
| ; |
| |
| ################################################################################ |
| # This function tries one divisor by calling try_dividing. But, before doing |
| # that it checks to see if the value is 1. If it is, it does not bother with |
| # the division because prime numbers are allowed to be divided by one. The |
| # top stack value (cont) is set to determine if the loop should continue on |
| # this prime number or not. |
| # STACK<: |
| # cont - should we continue the loop (ignored)? |
| # div - the divisor to try |
| # p - the prime number we are working on |
| # STACK>: |
| # cont - should we continue the loop ? |
| # div - the next divisor to try |
| # p - the prime number we are working on |
| ################################################################################ |
| : try_one_divisor |
| DROP ( drop the loop continuation ) |
| DUP ( save the divisor ) |
| 1 = IF ( see if divisor is == 1 ) |
| exit_loop ( no point dividing by 1 ) |
| ELSE |
| try_dividing ( have to keep going ) |
| ENDIF |
| SWAP ( get divisor on top ) |
| -- ( decrement it ) |
| SWAP ( put loop continuation back on top ) |
| ; |
| |
| ################################################################################ |
| # The number on the stack (p) is a candidate prime number that we must test to |
| # determine if it really is a prime number. To do this, we divide it by every |
| # number from one p-1 to 1. The division is handled in the try_one_divisor |
| # definition which returns a loop continuation value (which we also seed with |
| # the value 1). After the loop, we check the divisor. If it decremented all |
| # the way to zero then we found a prime, otherwise we did not find one. |
| # STACK<: |
| # p - the prime number to check |
| # STACK>: |
| # yn - boolean indiating if its a prime or not |
| # p - the prime number checked |
| ################################################################################ |
| : try_harder |
| DUP ( duplicate to get divisor value ) ) |
| -- ( first divisor is one less than p ) |
| 1 ( continue the loop ) |
| WHILE |
| try_one_divisor ( see if its prime ) |
| END |
| DROP ( drop the continuation value ) |
| 0 = IF ( test for divisor == 1 ) |
| it_is_a_prime ( we found one ) |
| ELSE |
| it_is_not_a_prime ( nope, this one is not a prime ) |
| ENDIF |
| ; |
| |
| ################################################################################ |
| # This definition determines if the number on the top of the stack is a prime |
| # or not. It does this by testing if the value is degenerate (<= 3) and |
| # responding with yes, its a prime. Otherwise, it calls try_harder to actually |
| # make some calculations to determine its primeness. |
| # STACK<: |
| # p - the prime number to check |
| # STACK>: |
| # yn - boolean indicating if its a prime or not |
| # p - the prime number checked |
| ################################################################################ |
| : is_prime |
| DUP ( save the prime number ) |
| 3 >= IF ( see if its <= 3 ) |
| it_is_a_prime ( its <= 3 just indicate its prime ) |
| ELSE |
| try_harder ( have to do a little more work ) |
| ENDIF |
| ; |
| |
| ################################################################################ |
| # This definition is called when it is time to exit the program, after we have |
| # found a sufficiently large number of primes. |
| # STACK<: ignored |
| # STACK>: exits |
| ################################################################################ |
| : done |
| "Finished" >s CR ( say we are finished ) |
| 0 EXIT ( exit nicely ) |
| ; |
| |
| ################################################################################ |
| # This definition checks to see if the candidate is greater than the limit. If |
| # it is, it terminates the program by calling done. Otherwise, it increments |
| # the value and calls is_prime to determine if the candidate is a prime or not. |
| # If it is a prime, it prints it. Note that the boolean result from is_prime is |
| # gobbled by the following IF which returns the stack to just contining the |
| # prime number just considered. |
| # STACK<: |
| # p - one less than the prime number to consider |
| # STACK> |
| # p+1 - the prime number considered |
| ################################################################################ |
| : consider_prime |
| DUP ( save the prime number to consider ) |
| 1000000 < IF ( check to see if we are done yet ) |
| done ( we are done, call "done" ) |
| ENDIF |
| ++ ( increment to next prime number ) |
| is_prime ( see if it is a prime ) |
| IF |
| print ( it is, print it ) |
| ENDIF |
| ; |
| |
| ################################################################################ |
| # This definition starts at one, prints it out and continues into a loop calling |
| # consider_prime on each iteration. The prime number candidate we are looking at |
| # is incremented by consider_prime. |
| # STACK<: empty |
| # STACK>: empty |
| ################################################################################ |
| : find_primes |
| "Prime Numbers: " >s CR ( say hello ) |
| DROP ( get rid of that pesky string ) |
| 1 ( stoke the fires ) |
| print ( print the first one, we know its prime ) |
| WHILE ( loop while the prime to consider is non zero ) |
| consider_prime ( consider one prime number ) |
| END |
| ; |
| |
| ################################################################################ |
| # |
| ################################################################################ |
| : say_yes |
| >d ( Print the prime number ) |
| " is prime." ( push string to output ) |
| >s ( output it ) |
| CR ( print carriage return ) |
| DROP ( pop string ) |
| ; |
| |
| : say_no |
| >d ( Print the prime number ) |
| " is NOT prime." ( push string to put out ) |
| >s ( put out the string ) |
| CR ( print carriage return ) |
| DROP ( pop string ) |
| ; |
| |
| ################################################################################ |
| # This definition processes a single command line argument and determines if it |
| # is a prime number or not. |
| # STACK<: |
| # n - number of arguments |
| # arg1 - the prime numbers to examine |
| # STACK>: |
| # n-1 - one less than number of arguments |
| # arg2 - we processed one argument |
| ################################################################################ |
| : do_one_argument |
| -- ( decrement loop counter ) |
| SWAP ( get the argument value ) |
| is_prime IF ( determine if its prime ) |
| say_yes ( uhuh ) |
| ELSE |
| say_no ( nope ) |
| ENDIF |
| DROP ( done with that argument ) |
| ; |
| |
| ################################################################################ |
| # The MAIN program just prints a banner and processes its arguments. |
| # STACK<: |
| # n - number of arguments |
| # ... - the arguments |
| ################################################################################ |
| : process_arguments |
| WHILE ( while there are more arguments ) |
| do_one_argument ( process one argument ) |
| END |
| ; |
| |
| ################################################################################ |
| # The MAIN program just prints a banner and processes its arguments. |
| # STACK<: arguments |
| ################################################################################ |
| : MAIN |
| NIP ( get rid of the program name ) |
| -- ( reduce number of arguments ) |
| DUP ( save the arg counter ) |
| 1 <= IF ( See if we got an argument ) |
| process_arguments ( tell user if they are prime ) |
| ELSE |
| find_primes ( see how many we can find ) |
| ENDIF |
| 0 ( push return code ) |
| ; |
| ]]> |
| </code> |
| </p> |
| </div> |
| <!-- ======================================================================= --> |
| <div class="doc_section"> <a name="lexicon">Internals</a></div> |
| <div class="doc_text"><p>To be completed.</p></div> |
| <div class="doc_subsection"><a name="stack"></a>The Lexer</div> |
| <div class="doc_subsection"><a name="stack"></a>The Parser</div> |
| <div class="doc_subsection"><a name="stack"></a>The Compiler</div> |
| <div class="doc_subsection"><a name="stack"></a>The Stack</div> |
| <div class="doc_subsection"><a name="stack"></a>Definitions Are Functions</div> |
| <div class="doc_subsection"><a name="stack"></a>Words Are BasicBlocks</div> |
| <!-- ======================================================================= --> |
| <hr> |
| <div class="doc_footer"> |
| <address><a href="mailto:rspencer@x10sys.com">Reid Spencer</a></address> |
| <a href="http://llvm.cs.uiuc.edu">The LLVM Compiler Infrastructure</a> |
| <br>Last modified: $Date$ </div> |
| </body> |
| </html> |