|  | ======================================== | 
|  | Kaleidoscope: Code generation to LLVM IR | 
|  | ======================================== | 
|  |  | 
|  | .. contents:: | 
|  | :local: | 
|  |  | 
|  | Chapter 3 Introduction | 
|  | ====================== | 
|  |  | 
|  | Welcome to Chapter 3 of the "`Implementing a language with | 
|  | LLVM <index.html>`_" tutorial. This chapter shows you how to transform | 
|  | the `Abstract Syntax Tree <LangImpl02.html>`_, built in Chapter 2, into | 
|  | LLVM IR. This will teach you a little bit about how LLVM does things, as | 
|  | well as demonstrate how easy it is to use. It's much more work to build | 
|  | a lexer and parser than it is to generate LLVM IR code. :) | 
|  |  | 
|  | **Please note**: the code in this chapter and later require LLVM 3.7 or | 
|  | later. LLVM 3.6 and before will not work with it. Also note that you | 
|  | need to use a version of this tutorial that matches your LLVM release: | 
|  | If you are using an official LLVM release, use the version of the | 
|  | documentation included with your release or on the `llvm.org releases | 
|  | page <http://llvm.org/releases/>`_. | 
|  |  | 
|  | Code Generation Setup | 
|  | ===================== | 
|  |  | 
|  | In order to generate LLVM IR, we want some simple setup to get started. | 
|  | First we define virtual code generation (codegen) methods in each AST | 
|  | class: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | /// ExprAST - Base class for all expression nodes. | 
|  | class ExprAST { | 
|  | public: | 
|  | virtual ~ExprAST() {} | 
|  | virtual Value *codegen() = 0; | 
|  | }; | 
|  |  | 
|  | /// NumberExprAST - Expression class for numeric literals like "1.0". | 
|  | class NumberExprAST : public ExprAST { | 
|  | double Val; | 
|  |  | 
|  | public: | 
|  | NumberExprAST(double Val) : Val(Val) {} | 
|  | virtual Value *codegen(); | 
|  | }; | 
|  | ... | 
|  |  | 
|  | The codegen() method says to emit IR for that AST node along with all | 
|  | the things it depends on, and they all return an LLVM Value object. | 
|  | "Value" is the class used to represent a "`Static Single Assignment | 
|  | (SSA) <http://en.wikipedia.org/wiki/Static_single_assignment_form>`_ | 
|  | register" or "SSA value" in LLVM. The most distinct aspect of SSA values | 
|  | is that their value is computed as the related instruction executes, and | 
|  | it does not get a new value until (and if) the instruction re-executes. | 
|  | In other words, there is no way to "change" an SSA value. For more | 
|  | information, please read up on `Static Single | 
|  | Assignment <http://en.wikipedia.org/wiki/Static_single_assignment_form>`_ | 
|  | - the concepts are really quite natural once you grok them. | 
|  |  | 
|  | Note that instead of adding virtual methods to the ExprAST class | 
|  | hierarchy, it could also make sense to use a `visitor | 
|  | pattern <http://en.wikipedia.org/wiki/Visitor_pattern>`_ or some other | 
|  | way to model this. Again, this tutorial won't dwell on good software | 
|  | engineering practices: for our purposes, adding a virtual method is | 
|  | simplest. | 
|  |  | 
|  | The second thing we want is an "LogError" method like we used for the | 
|  | parser, which will be used to report errors found during code generation | 
|  | (for example, use of an undeclared parameter): | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | static LLVMContext TheContext; | 
|  | static IRBuilder<> Builder(TheContext); | 
|  | static std::unique_ptr<Module> TheModule; | 
|  | static std::map<std::string, Value *> NamedValues; | 
|  |  | 
|  | Value *LogErrorV(const char *Str) { | 
|  | LogError(Str); | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | The static variables will be used during code generation. ``TheContext`` | 
|  | is an opaque object that owns a lot of core LLVM data structures, such as | 
|  | the type and constant value tables. We don't need to understand it in | 
|  | detail, we just need a single instance to pass into APIs that require it. | 
|  |  | 
|  | The ``Builder`` object is a helper object that makes it easy to generate | 
|  | LLVM instructions. Instances of the | 
|  | `IRBuilder <http://llvm.org/doxygen/IRBuilder_8h-source.html>`_ | 
|  | class template keep track of the current place to insert instructions | 
|  | and has methods to create new instructions. | 
|  |  | 
|  | ``TheModule`` is an LLVM construct that contains functions and global | 
|  | variables. In many ways, it is the top-level structure that the LLVM IR | 
|  | uses to contain code. It will own the memory for all of the IR that we | 
|  | generate, which is why the codegen() method returns a raw Value\*, | 
|  | rather than a unique_ptr<Value>. | 
|  |  | 
|  | The ``NamedValues`` map keeps track of which values are defined in the | 
|  | current scope and what their LLVM representation is. (In other words, it | 
|  | is a symbol table for the code). In this form of Kaleidoscope, the only | 
|  | things that can be referenced are function parameters. As such, function | 
|  | parameters will be in this map when generating code for their function | 
|  | body. | 
|  |  | 
|  | With these basics in place, we can start talking about how to generate | 
|  | code for each expression. Note that this assumes that the ``Builder`` | 
|  | has been set up to generate code *into* something. For now, we'll assume | 
|  | that this has already been done, and we'll just use it to emit code. | 
|  |  | 
|  | Expression Code Generation | 
|  | ========================== | 
|  |  | 
|  | Generating LLVM code for expression nodes is very straightforward: less | 
|  | than 45 lines of commented code for all four of our expression nodes. | 
|  | First we'll do numeric literals: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | Value *NumberExprAST::codegen() { | 
|  | return ConstantFP::get(TheContext, APFloat(Val)); | 
|  | } | 
|  |  | 
|  | In the LLVM IR, numeric constants are represented with the | 
|  | ``ConstantFP`` class, which holds the numeric value in an ``APFloat`` | 
|  | internally (``APFloat`` has the capability of holding floating point | 
|  | constants of Arbitrary Precision). This code basically just creates | 
|  | and returns a ``ConstantFP``. Note that in the LLVM IR that constants | 
|  | are all uniqued together and shared. For this reason, the API uses the | 
|  | "foo::get(...)" idiom instead of "new foo(..)" or "foo::Create(..)". | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | Value *VariableExprAST::codegen() { | 
|  | // Look this variable up in the function. | 
|  | Value *V = NamedValues[Name]; | 
|  | if (!V) | 
|  | LogErrorV("Unknown variable name"); | 
|  | return V; | 
|  | } | 
|  |  | 
|  | References to variables are also quite simple using LLVM. In the simple | 
|  | version of Kaleidoscope, we assume that the variable has already been | 
|  | emitted somewhere and its value is available. In practice, the only | 
|  | values that can be in the ``NamedValues`` map are function arguments. | 
|  | This code simply checks to see that the specified name is in the map (if | 
|  | not, an unknown variable is being referenced) and returns the value for | 
|  | it. In future chapters, we'll add support for `loop induction | 
|  | variables <LangImpl5.html#for-loop-expression>`_ in the symbol table, and for `local | 
|  | variables <LangImpl7.html#user-defined-local-variables>`_. | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | Value *BinaryExprAST::codegen() { | 
|  | Value *L = LHS->codegen(); | 
|  | Value *R = RHS->codegen(); | 
|  | if (!L || !R) | 
|  | return nullptr; | 
|  |  | 
|  | switch (Op) { | 
|  | case '+': | 
|  | return Builder.CreateFAdd(L, R, "addtmp"); | 
|  | case '-': | 
|  | return Builder.CreateFSub(L, R, "subtmp"); | 
|  | case '*': | 
|  | return Builder.CreateFMul(L, R, "multmp"); | 
|  | case '<': | 
|  | L = Builder.CreateFCmpULT(L, R, "cmptmp"); | 
|  | // Convert bool 0/1 to double 0.0 or 1.0 | 
|  | return Builder.CreateUIToFP(L, Type::getDoubleTy(TheContext), | 
|  | "booltmp"); | 
|  | default: | 
|  | return LogErrorV("invalid binary operator"); | 
|  | } | 
|  | } | 
|  |  | 
|  | Binary operators start to get more interesting. The basic idea here is | 
|  | that we recursively emit code for the left-hand side of the expression, | 
|  | then the right-hand side, then we compute the result of the binary | 
|  | expression. In this code, we do a simple switch on the opcode to create | 
|  | the right LLVM instruction. | 
|  |  | 
|  | In the example above, the LLVM builder class is starting to show its | 
|  | value. IRBuilder knows where to insert the newly created instruction, | 
|  | all you have to do is specify what instruction to create (e.g. with | 
|  | ``CreateFAdd``), which operands to use (``L`` and ``R`` here) and | 
|  | optionally provide a name for the generated instruction. | 
|  |  | 
|  | One nice thing about LLVM is that the name is just a hint. For instance, | 
|  | if the code above emits multiple "addtmp" variables, LLVM will | 
|  | automatically provide each one with an increasing, unique numeric | 
|  | suffix. Local value names for instructions are purely optional, but it | 
|  | makes it much easier to read the IR dumps. | 
|  |  | 
|  | `LLVM instructions <../LangRef.html#instruction-reference>`_ are constrained by strict | 
|  | rules: for example, the Left and Right operators of an `add | 
|  | instruction <../LangRef.html#add-instruction>`_ must have the same type, and the | 
|  | result type of the add must match the operand types. Because all values | 
|  | in Kaleidoscope are doubles, this makes for very simple code for add, | 
|  | sub and mul. | 
|  |  | 
|  | On the other hand, LLVM specifies that the `fcmp | 
|  | instruction <../LangRef.html#fcmp-instruction>`_ always returns an 'i1' value (a | 
|  | one bit integer). The problem with this is that Kaleidoscope wants the | 
|  | value to be a 0.0 or 1.0 value. In order to get these semantics, we | 
|  | combine the fcmp instruction with a `uitofp | 
|  | instruction <../LangRef.html#uitofp-to-instruction>`_. This instruction converts its | 
|  | input integer into a floating point value by treating the input as an | 
|  | unsigned value. In contrast, if we used the `sitofp | 
|  | instruction <../LangRef.html#sitofp-to-instruction>`_, the Kaleidoscope '<' operator | 
|  | would return 0.0 and -1.0, depending on the input value. | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | Value *CallExprAST::codegen() { | 
|  | // Look up the name in the global module table. | 
|  | Function *CalleeF = TheModule->getFunction(Callee); | 
|  | if (!CalleeF) | 
|  | return LogErrorV("Unknown function referenced"); | 
|  |  | 
|  | // If argument mismatch error. | 
|  | if (CalleeF->arg_size() != Args.size()) | 
|  | return LogErrorV("Incorrect # arguments passed"); | 
|  |  | 
|  | std::vector<Value *> ArgsV; | 
|  | for (unsigned i = 0, e = Args.size(); i != e; ++i) { | 
|  | ArgsV.push_back(Args[i]->codegen()); | 
|  | if (!ArgsV.back()) | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | return Builder.CreateCall(CalleeF, ArgsV, "calltmp"); | 
|  | } | 
|  |  | 
|  | Code generation for function calls is quite straightforward with LLVM. The code | 
|  | above initially does a function name lookup in the LLVM Module's symbol table. | 
|  | Recall that the LLVM Module is the container that holds the functions we are | 
|  | JIT'ing. By giving each function the same name as what the user specifies, we | 
|  | can use the LLVM symbol table to resolve function names for us. | 
|  |  | 
|  | Once we have the function to call, we recursively codegen each argument | 
|  | that is to be passed in, and create an LLVM `call | 
|  | instruction <../LangRef.html#call-instruction>`_. Note that LLVM uses the native C | 
|  | calling conventions by default, allowing these calls to also call into | 
|  | standard library functions like "sin" and "cos", with no additional | 
|  | effort. | 
|  |  | 
|  | This wraps up our handling of the four basic expressions that we have so | 
|  | far in Kaleidoscope. Feel free to go in and add some more. For example, | 
|  | by browsing the `LLVM language reference <../LangRef.html>`_ you'll find | 
|  | several other interesting instructions that are really easy to plug into | 
|  | our basic framework. | 
|  |  | 
|  | Function Code Generation | 
|  | ======================== | 
|  |  | 
|  | Code generation for prototypes and functions must handle a number of | 
|  | details, which make their code less beautiful than expression code | 
|  | generation, but allows us to illustrate some important points. First, | 
|  | let's talk about code generation for prototypes: they are used both for | 
|  | function bodies and external function declarations. The code starts | 
|  | with: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | Function *PrototypeAST::codegen() { | 
|  | // Make the function type:  double(double,double) etc. | 
|  | std::vector<Type*> Doubles(Args.size(), | 
|  | Type::getDoubleTy(TheContext)); | 
|  | FunctionType *FT = | 
|  | FunctionType::get(Type::getDoubleTy(TheContext), Doubles, false); | 
|  |  | 
|  | Function *F = | 
|  | Function::Create(FT, Function::ExternalLinkage, Name, TheModule); | 
|  |  | 
|  | This code packs a lot of power into a few lines. Note first that this | 
|  | function returns a "Function\*" instead of a "Value\*". Because a | 
|  | "prototype" really talks about the external interface for a function | 
|  | (not the value computed by an expression), it makes sense for it to | 
|  | return the LLVM Function it corresponds to when codegen'd. | 
|  |  | 
|  | The call to ``FunctionType::get`` creates the ``FunctionType`` that | 
|  | should be used for a given Prototype. Since all function arguments in | 
|  | Kaleidoscope are of type double, the first line creates a vector of "N" | 
|  | LLVM double types. It then uses the ``Functiontype::get`` method to | 
|  | create a function type that takes "N" doubles as arguments, returns one | 
|  | double as a result, and that is not vararg (the false parameter | 
|  | indicates this). Note that Types in LLVM are uniqued just like Constants | 
|  | are, so you don't "new" a type, you "get" it. | 
|  |  | 
|  | The final line above actually creates the IR Function corresponding to | 
|  | the Prototype. This indicates the type, linkage and name to use, as | 
|  | well as which module to insert into. "`external | 
|  | linkage <../LangRef.html#linkage>`_" means that the function may be | 
|  | defined outside the current module and/or that it is callable by | 
|  | functions outside the module. The Name passed in is the name the user | 
|  | specified: since "``TheModule``" is specified, this name is registered | 
|  | in "``TheModule``"s symbol table. | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | // Set names for all arguments. | 
|  | unsigned Idx = 0; | 
|  | for (auto &Arg : F->args()) | 
|  | Arg.setName(Args[Idx++]); | 
|  |  | 
|  | return F; | 
|  |  | 
|  | Finally, we set the name of each of the function's arguments according to the | 
|  | names given in the Prototype. This step isn't strictly necessary, but keeping | 
|  | the names consistent makes the IR more readable, and allows subsequent code to | 
|  | refer directly to the arguments for their names, rather than having to look up | 
|  | them up in the Prototype AST. | 
|  |  | 
|  | At this point we have a function prototype with no body. This is how LLVM IR | 
|  | represents function declarations. For extern statements in Kaleidoscope, this | 
|  | is as far as we need to go. For function definitions however, we need to | 
|  | codegen and attach a function body. | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | Function *FunctionAST::codegen() { | 
|  | // First, check for an existing function from a previous 'extern' declaration. | 
|  | Function *TheFunction = TheModule->getFunction(Proto->getName()); | 
|  |  | 
|  | if (!TheFunction) | 
|  | TheFunction = Proto->codegen(); | 
|  |  | 
|  | if (!TheFunction) | 
|  | return nullptr; | 
|  |  | 
|  | if (!TheFunction->empty()) | 
|  | return (Function*)LogErrorV("Function cannot be redefined."); | 
|  |  | 
|  |  | 
|  | For function definitions, we start by searching TheModule's symbol table for an | 
|  | existing version of this function, in case one has already been created using an | 
|  | 'extern' statement. If Module::getFunction returns null then no previous version | 
|  | exists, so we'll codegen one from the Prototype. In either case, we want to | 
|  | assert that the function is empty (i.e. has no body yet) before we start. | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | // Create a new basic block to start insertion into. | 
|  | BasicBlock *BB = BasicBlock::Create(TheContext, "entry", TheFunction); | 
|  | Builder.SetInsertPoint(BB); | 
|  |  | 
|  | // Record the function arguments in the NamedValues map. | 
|  | NamedValues.clear(); | 
|  | for (auto &Arg : TheFunction->args()) | 
|  | NamedValues[Arg.getName()] = &Arg; | 
|  |  | 
|  | Now we get to the point where the ``Builder`` is set up. The first line | 
|  | creates a new `basic block <http://en.wikipedia.org/wiki/Basic_block>`_ | 
|  | (named "entry"), which is inserted into ``TheFunction``. The second line | 
|  | then tells the builder that new instructions should be inserted into the | 
|  | end of the new basic block. Basic blocks in LLVM are an important part | 
|  | of functions that define the `Control Flow | 
|  | Graph <http://en.wikipedia.org/wiki/Control_flow_graph>`_. Since we | 
|  | don't have any control flow, our functions will only contain one block | 
|  | at this point. We'll fix this in `Chapter 5 <LangImpl05.html>`_ :). | 
|  |  | 
|  | Next we add the function arguments to the NamedValues map (after first clearing | 
|  | it out) so that they're accessible to ``VariableExprAST`` nodes. | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | if (Value *RetVal = Body->codegen()) { | 
|  | // Finish off the function. | 
|  | Builder.CreateRet(RetVal); | 
|  |  | 
|  | // Validate the generated code, checking for consistency. | 
|  | verifyFunction(*TheFunction); | 
|  |  | 
|  | return TheFunction; | 
|  | } | 
|  |  | 
|  | Once the insertion point has been set up and the NamedValues map populated, | 
|  | we call the ``codegen()`` method for the root expression of the function. If no | 
|  | error happens, this emits code to compute the expression into the entry block | 
|  | and returns the value that was computed. Assuming no error, we then create an | 
|  | LLVM `ret instruction <../LangRef.html#ret-instruction>`_, which completes the function. | 
|  | Once the function is built, we call ``verifyFunction``, which is | 
|  | provided by LLVM. This function does a variety of consistency checks on | 
|  | the generated code, to determine if our compiler is doing everything | 
|  | right. Using this is important: it can catch a lot of bugs. Once the | 
|  | function is finished and validated, we return it. | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | // Error reading body, remove function. | 
|  | TheFunction->eraseFromParent(); | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | The only piece left here is handling of the error case. For simplicity, | 
|  | we handle this by merely deleting the function we produced with the | 
|  | ``eraseFromParent`` method. This allows the user to redefine a function | 
|  | that they incorrectly typed in before: if we didn't delete it, it would | 
|  | live in the symbol table, with a body, preventing future redefinition. | 
|  |  | 
|  | This code does have a bug, though: If the ``FunctionAST::codegen()`` method | 
|  | finds an existing IR Function, it does not validate its signature against the | 
|  | definition's own prototype. This means that an earlier 'extern' declaration will | 
|  | take precedence over the function definition's signature, which can cause | 
|  | codegen to fail, for instance if the function arguments are named differently. | 
|  | There are a number of ways to fix this bug, see what you can come up with! Here | 
|  | is a testcase: | 
|  |  | 
|  | :: | 
|  |  | 
|  | extern foo(a);     # ok, defines foo. | 
|  | def foo(b) b;      # Error: Unknown variable name. (decl using 'a' takes precedence). | 
|  |  | 
|  | Driver Changes and Closing Thoughts | 
|  | =================================== | 
|  |  | 
|  | For now, code generation to LLVM doesn't really get us much, except that | 
|  | we can look at the pretty IR calls. The sample code inserts calls to | 
|  | codegen into the "``HandleDefinition``", "``HandleExtern``" etc | 
|  | functions, and then dumps out the LLVM IR. This gives a nice way to look | 
|  | at the LLVM IR for simple functions. For example: | 
|  |  | 
|  | :: | 
|  |  | 
|  | ready> 4+5; | 
|  | Read top-level expression: | 
|  | define double @0() { | 
|  | entry: | 
|  | ret double 9.000000e+00 | 
|  | } | 
|  |  | 
|  | Note how the parser turns the top-level expression into anonymous | 
|  | functions for us. This will be handy when we add `JIT | 
|  | support <LangImpl4.html#adding-a-jit-compiler>`_ in the next chapter. Also note that the | 
|  | code is very literally transcribed, no optimizations are being performed | 
|  | except simple constant folding done by IRBuilder. We will `add | 
|  | optimizations <LangImpl4.html#trivial-constant-folding>`_ explicitly in the next | 
|  | chapter. | 
|  |  | 
|  | :: | 
|  |  | 
|  | ready> def foo(a b) a*a + 2*a*b + b*b; | 
|  | Read function definition: | 
|  | define double @foo(double %a, double %b) { | 
|  | entry: | 
|  | %multmp = fmul double %a, %a | 
|  | %multmp1 = fmul double 2.000000e+00, %a | 
|  | %multmp2 = fmul double %multmp1, %b | 
|  | %addtmp = fadd double %multmp, %multmp2 | 
|  | %multmp3 = fmul double %b, %b | 
|  | %addtmp4 = fadd double %addtmp, %multmp3 | 
|  | ret double %addtmp4 | 
|  | } | 
|  |  | 
|  | This shows some simple arithmetic. Notice the striking similarity to the | 
|  | LLVM builder calls that we use to create the instructions. | 
|  |  | 
|  | :: | 
|  |  | 
|  | ready> def bar(a) foo(a, 4.0) + bar(31337); | 
|  | Read function definition: | 
|  | define double @bar(double %a) { | 
|  | entry: | 
|  | %calltmp = call double @foo(double %a, double 4.000000e+00) | 
|  | %calltmp1 = call double @bar(double 3.133700e+04) | 
|  | %addtmp = fadd double %calltmp, %calltmp1 | 
|  | ret double %addtmp | 
|  | } | 
|  |  | 
|  | This shows some function calls. Note that this function will take a long | 
|  | time to execute if you call it. In the future we'll add conditional | 
|  | control flow to actually make recursion useful :). | 
|  |  | 
|  | :: | 
|  |  | 
|  | ready> extern cos(x); | 
|  | Read extern: | 
|  | declare double @cos(double) | 
|  |  | 
|  | ready> cos(1.234); | 
|  | Read top-level expression: | 
|  | define double @1() { | 
|  | entry: | 
|  | %calltmp = call double @cos(double 1.234000e+00) | 
|  | ret double %calltmp | 
|  | } | 
|  |  | 
|  | This shows an extern for the libm "cos" function, and a call to it. | 
|  |  | 
|  | .. TODO:: Abandon Pygments' horrible `llvm` lexer. It just totally gives up | 
|  | on highlighting this due to the first line. | 
|  |  | 
|  | :: | 
|  |  | 
|  | ready> ^D | 
|  | ; ModuleID = 'my cool jit' | 
|  |  | 
|  | define double @0() { | 
|  | entry: | 
|  | %addtmp = fadd double 4.000000e+00, 5.000000e+00 | 
|  | ret double %addtmp | 
|  | } | 
|  |  | 
|  | define double @foo(double %a, double %b) { | 
|  | entry: | 
|  | %multmp = fmul double %a, %a | 
|  | %multmp1 = fmul double 2.000000e+00, %a | 
|  | %multmp2 = fmul double %multmp1, %b | 
|  | %addtmp = fadd double %multmp, %multmp2 | 
|  | %multmp3 = fmul double %b, %b | 
|  | %addtmp4 = fadd double %addtmp, %multmp3 | 
|  | ret double %addtmp4 | 
|  | } | 
|  |  | 
|  | define double @bar(double %a) { | 
|  | entry: | 
|  | %calltmp = call double @foo(double %a, double 4.000000e+00) | 
|  | %calltmp1 = call double @bar(double 3.133700e+04) | 
|  | %addtmp = fadd double %calltmp, %calltmp1 | 
|  | ret double %addtmp | 
|  | } | 
|  |  | 
|  | declare double @cos(double) | 
|  |  | 
|  | define double @1() { | 
|  | entry: | 
|  | %calltmp = call double @cos(double 1.234000e+00) | 
|  | ret double %calltmp | 
|  | } | 
|  |  | 
|  | When you quit the current demo (by sending an EOF via CTRL+D on Linux | 
|  | or CTRL+Z and ENTER on Windows), it dumps out the IR for the entire | 
|  | module generated. Here you can see the big picture with all the | 
|  | functions referencing each other. | 
|  |  | 
|  | This wraps up the third chapter of the Kaleidoscope tutorial. Up next, | 
|  | we'll describe how to `add JIT codegen and optimizer | 
|  | support <LangImpl04.html>`_ to this so we can actually start running | 
|  | code! | 
|  |  | 
|  | Full Code Listing | 
|  | ================= | 
|  |  | 
|  | Here is the complete code listing for our running example, enhanced with | 
|  | the LLVM code generator. Because this uses the LLVM libraries, we need | 
|  | to link them in. To do this, we use the | 
|  | `llvm-config <http://llvm.org/cmds/llvm-config.html>`_ tool to inform | 
|  | our makefile/command line about which options to use: | 
|  |  | 
|  | .. code-block:: bash | 
|  |  | 
|  | # Compile | 
|  | clang++ -g -O3 toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core` -o toy | 
|  | # Run | 
|  | ./toy | 
|  |  | 
|  | Here is the code: | 
|  |  | 
|  | .. literalinclude:: ../../examples/Kaleidoscope/Chapter3/toy.cpp | 
|  | :language: c++ | 
|  |  | 
|  | `Next: Adding JIT and Optimizer Support <LangImpl04.html>`_ | 
|  |  |