|  | <html> | 
|  | <head> | 
|  | <title>Precompiled Headers (PCH)</title> | 
|  | <link type="text/css" rel="stylesheet" href="../menu.css" /> | 
|  | <link type="text/css" rel="stylesheet" href="../content.css" /> | 
|  | <style type="text/css"> | 
|  | td { | 
|  | vertical-align: top; | 
|  | } | 
|  | </style> | 
|  | </head> | 
|  |  | 
|  | <body> | 
|  |  | 
|  | <!--#include virtual="../menu.html.incl"--> | 
|  |  | 
|  | <div id="content"> | 
|  |  | 
|  | <h1>Precompiled Headers</h1> | 
|  |  | 
|  | <p>This document describes the design and implementation of Clang's | 
|  | precompiled headers (PCH). If you are interested in the end-user | 
|  | view, please see the <a | 
|  | href="UsersManual.html#precompiledheaders">User's Manual</a>.</p> | 
|  |  | 
|  | <p><b>Table of Contents</b></p> | 
|  | <ul> | 
|  | <li><a href="#usage">Using Precompiled Headers with | 
|  | <tt>clang</tt></a></li> | 
|  | <li><a href="#philosophy">Design Philosophy</a></li> | 
|  | <li><a href="#contents">Precompiled Header Contents</a> | 
|  | <ul> | 
|  | <li><a href="#metadata">Metadata Block</a></li> | 
|  | <li><a href="#sourcemgr">Source Manager Block</a></li> | 
|  | <li><a href="#preprocessor">Preprocessor Block</a></li> | 
|  | <li><a href="#types">Types Block</a></li> | 
|  | <li><a href="#decls">Declarations Block</a></li> | 
|  | <li><a href="#stmt">Statements and Expressions</a></li> | 
|  | <li><a href="#idtable">Identifier Table Block</a></li> | 
|  | <li><a href="#method-pool">Method Pool Block</a></li> | 
|  | </ul> | 
|  | </li> | 
|  | <li><a href="#tendrils">Precompiled Header Integration | 
|  | Points</a></li> | 
|  | </ul> | 
|  |  | 
|  | <h2 id="usage">Using Precompiled Headers with <tt>clang</tt></h2> | 
|  |  | 
|  | <p>The Clang compiler frontend, <tt>clang -cc1</tt>, supports two command line | 
|  | options for generating and using PCH files.<p> | 
|  |  | 
|  | <p>To generate PCH files using <tt>clang -cc1</tt>, use the option | 
|  | <b><tt>-emit-pch</tt></b>: | 
|  |  | 
|  | <pre> $ clang -cc1 test.h -emit-pch -o test.h.pch </pre> | 
|  |  | 
|  | <p>This option is transparently used by <tt>clang</tt> when generating | 
|  | PCH files. The resulting PCH file contains the serialized form of the | 
|  | compiler's internal representation after it has completed parsing and | 
|  | semantic analysis. The PCH file can then be used as a prefix header | 
|  | with the <b><tt>-include-pch</tt></b> option:</p> | 
|  |  | 
|  | <pre> | 
|  | $ clang -cc1 -include-pch test.h.pch test.c -o test.s | 
|  | </pre> | 
|  |  | 
|  | <h2 id="philosophy">Design Philosophy</h2> | 
|  |  | 
|  | <p>Precompiled headers are meant to improve overall compile times for | 
|  | projects, so the design of precompiled headers is entirely driven by | 
|  | performance concerns. The use case for precompiled headers is | 
|  | relatively simple: when there is a common set of headers that is | 
|  | included in nearly every source file in the project, we | 
|  | <i>precompile</i> that bundle of headers into a single precompiled | 
|  | header (PCH file). Then, when compiling the source files in the | 
|  | project, we load the PCH file first (as a prefix header), which acts | 
|  | as a stand-in for that bundle of headers.</p> | 
|  |  | 
|  | <p>A precompiled header implementation improves performance when:</p> | 
|  | <ul> | 
|  | <li>Loading the PCH file is significantly faster than re-parsing the | 
|  | bundle of headers stored within the PCH file. Thus, a precompiled | 
|  | header design attempts to minimize the cost of reading the PCH | 
|  | file. Ideally, this cost should not vary with the size of the | 
|  | precompiled header file.</li> | 
|  |  | 
|  | <li>The cost of generating the PCH file initially is not so large | 
|  | that it counters the per-source-file performance improvement due to | 
|  | eliminating the need to parse the bundled headers in the first | 
|  | place. This is particularly important on multi-core systems, because | 
|  | PCH file generation serializes the build when all compilations | 
|  | require the PCH file to be up-to-date.</li> | 
|  | </ul> | 
|  |  | 
|  | <p>Clang's precompiled headers are designed with a compact on-disk | 
|  | representation, which minimizes both PCH creation time and the time | 
|  | required to initially load the PCH file. The PCH file itself contains | 
|  | a serialized representation of Clang's abstract syntax trees and | 
|  | supporting data structures, stored using the same compressed bitstream | 
|  | as <a href="http://llvm.org/docs/BitCodeFormat.html">LLVM's bitcode | 
|  | file format</a>.</p> | 
|  |  | 
|  | <p>Clang's precompiled headers are loaded "lazily" from disk. When a | 
|  | PCH file is initially loaded, Clang reads only a small amount of data | 
|  | from the PCH file to establish where certain important data structures | 
|  | are stored. The amount of data read in this initial load is | 
|  | independent of the size of the PCH file, such that a larger PCH file | 
|  | does not lead to longer PCH load times. The actual header data in the | 
|  | PCH file--macros, functions, variables, types, etc.--is loaded only | 
|  | when it is referenced from the user's code, at which point only that | 
|  | entity (and those entities it depends on) are deserialized from the | 
|  | PCH file. With this approach, the cost of using a precompiled header | 
|  | for a translation unit is proportional to the amount of code actually | 
|  | used from the header, rather than being proportional to the size of | 
|  | the header itself.</p> | 
|  |  | 
|  | <p>When given the <code>-print-stats</code> option, Clang produces | 
|  | statistics describing how much of the precompiled header was actually | 
|  | loaded from disk. For a simple "Hello, World!" program that includes | 
|  | the Apple <code>Cocoa.h</code> header (which is built as a precompiled | 
|  | header), this option illustrates how little of the actual precompiled | 
|  | header is required:</p> | 
|  |  | 
|  | <pre> | 
|  | *** PCH Statistics: | 
|  | 933 stat cache hits | 
|  | 4 stat cache misses | 
|  | 895/39981 source location entries read (2.238563%) | 
|  | 19/15315 types read (0.124061%) | 
|  | 20/82685 declarations read (0.024188%) | 
|  | 154/58070 identifiers read (0.265197%) | 
|  | 0/7260 selectors read (0.000000%) | 
|  | 0/30842 statements read (0.000000%) | 
|  | 4/8400 macros read (0.047619%) | 
|  | 1/4995 lexical declcontexts read (0.020020%) | 
|  | 0/4413 visible declcontexts read (0.000000%) | 
|  | 0/7230 method pool entries read (0.000000%) | 
|  | 0 method pool misses | 
|  | </pre> | 
|  |  | 
|  | <p>For this small program, only a tiny fraction of the source | 
|  | locations, types, declarations, identifiers, and macros were actually | 
|  | deserialized from the precompiled header. These statistics can be | 
|  | useful to determine whether the precompiled header implementation can | 
|  | be improved by making more of the implementation lazy.</p> | 
|  |  | 
|  | <p>Precompiled headers can be chained. When you create a PCH while | 
|  | including an existing PCH, Clang can create the new PCH by referencing | 
|  | the original file and only writing the new data to the new file. For | 
|  | example, you could create a PCH out of all the headers that are very | 
|  | commonly used throughout your project, and then create a PCH for every | 
|  | single source file in the project that includes the code that is | 
|  | specific to that file, so that recompiling the file itself is very fast, | 
|  | without duplicating the data from the common headers for every file.</p> | 
|  |  | 
|  | <h2 id="contents">Precompiled Header Contents</h2> | 
|  |  | 
|  | <img src="PCHLayout.png" align="right" alt="Precompiled header layout"> | 
|  |  | 
|  | <p>Clang's precompiled headers are organized into several different | 
|  | blocks, each of which contains the serialized representation of a part | 
|  | of Clang's internal representation. Each of the blocks corresponds to | 
|  | either a block or a record within <a | 
|  | href="http://llvm.org/docs/BitCodeFormat.html">LLVM's bitstream | 
|  | format</a>. The contents of each of these logical blocks are described | 
|  | below.</p> | 
|  |  | 
|  | <p>For a given precompiled header, the <a | 
|  | href="http://llvm.org/cmds/llvm-bcanalyzer.html"><code>llvm-bcanalyzer</code></a> | 
|  | utility can be used to examine the actual structure of the bitstream | 
|  | for the precompiled header. This information can be used both to help | 
|  | understand the structure of the precompiled header and to isolate | 
|  | areas where precompiled headers can still be optimized, e.g., through | 
|  | the introduction of abbreviations.</p> | 
|  |  | 
|  | <h3 id="metadata">Metadata Block</h3> | 
|  |  | 
|  | <p>The metadata block contains several records that provide | 
|  | information about how the precompiled header was built. This metadata | 
|  | is primarily used to validate the use of a precompiled header. For | 
|  | example, a precompiled header built for a 32-bit x86 target cannot be used | 
|  | when compiling for a 64-bit x86 target. The metadata block contains | 
|  | information about:</p> | 
|  |  | 
|  | <dl> | 
|  | <dt>Language options</dt> | 
|  | <dd>Describes the particular language dialect used to compile the | 
|  | PCH file, including major options (e.g., Objective-C support) and more | 
|  | minor options (e.g., support for "//" comments). The contents of this | 
|  | record correspond to the <code>LangOptions</code> class.</dd> | 
|  |  | 
|  | <dt>Target architecture</dt> | 
|  | <dd>The target triple that describes the architecture, platform, and | 
|  | ABI for which the PCH file was generated, e.g., | 
|  | <code>i386-apple-darwin9</code>.</dd> | 
|  |  | 
|  | <dt>PCH version</dt> | 
|  | <dd>The major and minor version numbers of the precompiled header | 
|  | format. Changes in the minor version number should not affect backward | 
|  | compatibility, while changes in the major version number imply that a | 
|  | newer compiler cannot read an older precompiled header (and | 
|  | vice-versa).</dd> | 
|  |  | 
|  | <dt>Original file name</dt> | 
|  | <dd>The full path of the header that was used to generate the | 
|  | precompiled header.</dd> | 
|  |  | 
|  | <dt>Predefines buffer</dt> | 
|  | <dd>Although not explicitly stored as part of the metadata, the | 
|  | predefines buffer is used in the validation of the precompiled header. | 
|  | The predefines buffer itself contains code generated by the compiler | 
|  | to initialize the preprocessor state according to the current target, | 
|  | platform, and command-line options. For example, the predefines buffer | 
|  | will contain "<code>#define __STDC__ 1</code>" when we are compiling C | 
|  | without Microsoft extensions. The predefines buffer itself is stored | 
|  | within the <a href="#sourcemgr">source manager block</a>, but its | 
|  | contents are verified along with the rest of the metadata.</dd> | 
|  |  | 
|  | </dl> | 
|  |  | 
|  | <p>A chained PCH file (that is, one that references another PCH) has | 
|  | a slightly different metadata block, which contains the following | 
|  | information:</p> | 
|  |  | 
|  | <dl> | 
|  | <dt>Referenced file</dt> | 
|  | <dd>The name of the referenced PCH file. It is looked up like a file | 
|  | specified using -include-pch.</dd> | 
|  |  | 
|  | <dt>PCH version</dt> | 
|  | <dd>This is the same as in normal PCH files.</dd> | 
|  |  | 
|  | <dt>Original file name</dt> | 
|  | <dd>The full path of the header that was used to generate this | 
|  | precompiled header.</dd> | 
|  |  | 
|  | </dl> | 
|  |  | 
|  | <p>The language options, target architecture and predefines buffer data | 
|  | is taken from the end of the chain, since they have to match anyway.</p> | 
|  |  | 
|  | <h3 id="sourcemgr">Source Manager Block</h3> | 
|  |  | 
|  | <p>The source manager block contains the serialized representation of | 
|  | Clang's <a | 
|  | href="InternalsManual.html#SourceLocation">SourceManager</a> class, | 
|  | which handles the mapping from source locations (as represented in | 
|  | Clang's abstract syntax tree) into actual column/line positions within | 
|  | a source file or macro instantiation. The precompiled header's | 
|  | representation of the source manager also includes information about | 
|  | all of the headers that were (transitively) included when building the | 
|  | precompiled header.</p> | 
|  |  | 
|  | <p>The bulk of the source manager block is dedicated to information | 
|  | about the various files, buffers, and macro instantiations into which | 
|  | a source location can refer. Each of these is referenced by a numeric | 
|  | "file ID", which is a unique number (allocated starting at 1) stored | 
|  | in the source location. Clang serializes the information for each kind | 
|  | of file ID, along with an index that maps file IDs to the position | 
|  | within the PCH file where the information about that file ID is | 
|  | stored. The data associated with a file ID is loaded only when | 
|  | required by the front end, e.g., to emit a diagnostic that includes a | 
|  | macro instantiation history inside the header itself.</p> | 
|  |  | 
|  | <p>The source manager block also contains information about all of the | 
|  | headers that were included when building the precompiled header. This | 
|  | includes information about the controlling macro for the header (e.g., | 
|  | when the preprocessor identified that the contents of the header | 
|  | dependent on a macro like <code>LLVM_CLANG_SOURCEMANAGER_H</code>) | 
|  | along with a cached version of the results of the <code>stat()</code> | 
|  | system calls performed when building the precompiled header. The | 
|  | latter is particularly useful in reducing system time when searching | 
|  | for include files.</p> | 
|  |  | 
|  | <h3 id="preprocessor">Preprocessor Block</h3> | 
|  |  | 
|  | <p>The preprocessor block contains the serialized representation of | 
|  | the preprocessor. Specifically, it contains all of the macros that | 
|  | have been defined by the end of the header used to build the | 
|  | precompiled header, along with the token sequences that comprise each | 
|  | macro. The macro definitions are only read from the PCH file when the | 
|  | name of the macro first occurs in the program. This lazy loading of | 
|  | macro definitions is triggered by lookups into the <a | 
|  | href="#idtable">identifier table</a>.</p> | 
|  |  | 
|  | <h3 id="types">Types Block</h3> | 
|  |  | 
|  | <p>The types block contains the serialized representation of all of | 
|  | the types referenced in the translation unit. Each Clang type node | 
|  | (<code>PointerType</code>, <code>FunctionProtoType</code>, etc.) has a | 
|  | corresponding record type in the PCH file. When types are deserialized | 
|  | from the precompiled header, the data within the record is used to | 
|  | reconstruct the appropriate type node using the AST context.</p> | 
|  |  | 
|  | <p>Each type has a unique type ID, which is an integer that uniquely | 
|  | identifies that type. Type ID 0 represents the NULL type, type IDs | 
|  | less than <code>NUM_PREDEF_TYPE_IDS</code> represent predefined types | 
|  | (<code>void</code>, <code>float</code>, etc.), while other | 
|  | "user-defined" type IDs are assigned consecutively from | 
|  | <code>NUM_PREDEF_TYPE_IDS</code> upward as the types are encountered. | 
|  | The PCH file has an associated mapping from the user-defined types | 
|  | block to the location within the types block where the serialized | 
|  | representation of that type resides, enabling lazy deserialization of | 
|  | types. When a type is referenced from within the PCH file, that | 
|  | reference is encoded using the type ID shifted left by 3 bits. The | 
|  | lower three bits are used to represent the <code>const</code>, | 
|  | <code>volatile</code>, and <code>restrict</code> qualifiers, as in | 
|  | Clang's <a | 
|  | href="http://clang.llvm.org/docs/InternalsManual.html#Type">QualType</a> | 
|  | class.</p> | 
|  |  | 
|  | <h3 id="decls">Declarations Block</h3> | 
|  |  | 
|  | <p>The declarations block contains the serialized representation of | 
|  | all of the declarations referenced in the translation unit. Each Clang | 
|  | declaration node (<code>VarDecl</code>, <code>FunctionDecl</code>, | 
|  | etc.) has a corresponding record type in the PCH file. When | 
|  | declarations are deserialized from the precompiled header, the data | 
|  | within the record is used to build and populate a new instance of the | 
|  | corresponding <code>Decl</code> node. As with types, each declaration | 
|  | node has a numeric ID that is used to refer to that declaration within | 
|  | the PCH file. In addition, a lookup table provides a mapping from that | 
|  | numeric ID to the offset within the precompiled header where that | 
|  | declaration is described.</p> | 
|  |  | 
|  | <p>Declarations in Clang's abstract syntax trees are stored | 
|  | hierarchically. At the top of the hierarchy is the translation unit | 
|  | (<code>TranslationUnitDecl</code>), which contains all of the | 
|  | declarations in the translation unit. These declarations (such as | 
|  | functions or struct types) may also contain other declarations inside | 
|  | them, and so on. Within Clang, each declaration is stored within a <a | 
|  | href="http://clang.llvm.org/docs/InternalsManual.html#DeclContext">declaration | 
|  | context</a>, as represented by the <code>DeclContext</code> class. | 
|  | Declaration contexts provide the mechanism to perform name lookup | 
|  | within a given declaration (e.g., find the member named <code>x</code> | 
|  | in a structure) and iterate over the declarations stored within a | 
|  | context (e.g., iterate over all of the fields of a structure for | 
|  | structure layout).</p> | 
|  |  | 
|  | <p>In Clang's precompiled header format, deserializing a declaration | 
|  | that is a <code>DeclContext</code> is a separate operation from | 
|  | deserializing all of the declarations stored within that declaration | 
|  | context. Therefore, Clang will deserialize the translation unit | 
|  | declaration without deserializing the declarations within that | 
|  | translation unit. When required, the declarations stored within a | 
|  | declaration context will be deserialized. There are two representations | 
|  | of the declarations within a declaration context, which correspond to | 
|  | the name-lookup and iteration behavior described above:</p> | 
|  |  | 
|  | <ul> | 
|  | <li>When the front end performs name lookup to find a name | 
|  | <code>x</code> within a given declaration context (for example, | 
|  | during semantic analysis of the expression <code>p->x</code>, | 
|  | where <code>p</code>'s type is defined in the precompiled header), | 
|  | Clang deserializes a hash table mapping from the names within that | 
|  | declaration context to the declaration IDs that represent each | 
|  | visible declaration with that name. The entire hash table is | 
|  | deserialized at this point (into the <code>llvm::DenseMap</code> | 
|  | stored within each <code>DeclContext</code> object), but the actual | 
|  | declarations are not yet deserialized. In a second step, those | 
|  | declarations with the name <code>x</code> will be deserialized and | 
|  | will be used as the result of name lookup.</li> | 
|  |  | 
|  | <li>When the front end performs iteration over all of the | 
|  | declarations within a declaration context, all of those declarations | 
|  | are immediately de-serialized. For large declaration contexts (e.g., | 
|  | the translation unit), this operation is expensive; however, large | 
|  | declaration contexts are not traversed in normal compilation, since | 
|  | such a traversal is unnecessary. However, it is common for the code | 
|  | generator and semantic analysis to traverse declaration contexts for | 
|  | structs, classes, unions, and enumerations, although those contexts | 
|  | contain relatively few declarations in the common case.</li> | 
|  | </ul> | 
|  |  | 
|  | <h3 id="stmt">Statements and Expressions</h3> | 
|  |  | 
|  | <p>Statements and expressions are stored in the precompiled header in | 
|  | both the <a href="#types">types</a> and the <a | 
|  | href="#decls">declarations</a> blocks, because every statement or | 
|  | expression will be associated with either a type or declaration. The | 
|  | actual statement and expression records are stored immediately | 
|  | following the declaration or type that owns the statement or | 
|  | expression. For example, the statement representing the body of a | 
|  | function will be stored directly following the declaration of the | 
|  | function.</p> | 
|  |  | 
|  | <p>As with types and declarations, each statement and expression kind | 
|  | in Clang's abstract syntax tree (<code>ForStmt</code>, | 
|  | <code>CallExpr</code>, etc.) has a corresponding record type in the | 
|  | precompiled header, which contains the serialized representation of | 
|  | that statement or expression. Each substatement or subexpression | 
|  | within an expression is stored as a separate record (which keeps most | 
|  | records to a fixed size). Within the precompiled header, the | 
|  | subexpressions of an expression are stored, in reverse order, prior to the expression | 
|  | that owns those expression, using a form of <a | 
|  | href="http://en.wikipedia.org/wiki/Reverse_Polish_notation">Reverse | 
|  | Polish Notation</a>. For example, an expression <code>3 - 4 + 5</code> | 
|  | would be represented as follows:</p> | 
|  |  | 
|  | <table border="1"> | 
|  | <tr><td><code>IntegerLiteral(5)</code></td></tr> | 
|  | <tr><td><code>IntegerLiteral(4)</code></td></tr> | 
|  | <tr><td><code>IntegerLiteral(3)</code></td></tr> | 
|  | <tr><td><code>BinaryOperator(-)</code></td></tr> | 
|  | <tr><td><code>BinaryOperator(+)</code></td></tr> | 
|  | <tr><td>STOP</td></tr> | 
|  | </table> | 
|  |  | 
|  | <p>When reading this representation, Clang evaluates each expression | 
|  | record it encounters, builds the appropriate abstract syntax tree node, | 
|  | and then pushes that expression on to a stack. When a record contains <i>N</i> | 
|  | subexpressions--<code>BinaryOperator</code> has two of them--those | 
|  | expressions are popped from the top of the stack. The special STOP | 
|  | code indicates that we have reached the end of a serialized expression | 
|  | or statement; other expression or statement records may follow, but | 
|  | they are part of a different expression.</p> | 
|  |  | 
|  | <h3 id="idtable">Identifier Table Block</h3> | 
|  |  | 
|  | <p>The identifier table block contains an on-disk hash table that maps | 
|  | each identifier mentioned within the precompiled header to the | 
|  | serialized representation of the identifier's information (e.g, the | 
|  | <code>IdentifierInfo</code> structure). The serialized representation | 
|  | contains:</p> | 
|  |  | 
|  | <ul> | 
|  | <li>The actual identifier string.</li> | 
|  | <li>Flags that describe whether this identifier is the name of a | 
|  | built-in, a poisoned identifier, an extension token, or a | 
|  | macro.</li> | 
|  | <li>If the identifier names a macro, the offset of the macro | 
|  | definition within the <a href="#preprocessor">preprocessor | 
|  | block</a>.</li> | 
|  | <li>If the identifier names one or more declarations visible from | 
|  | translation unit scope, the <a href="#decls">declaration IDs</a> of these | 
|  | declarations.</li> | 
|  | </ul> | 
|  |  | 
|  | <p>When a precompiled header is loaded, the precompiled header | 
|  | mechanism introduces itself into the identifier table as an external | 
|  | lookup source. Thus, when the user program refers to an identifier | 
|  | that has not yet been seen, Clang will perform a lookup into the | 
|  | identifier table. If an identifier is found, its contents (macro | 
|  | definitions, flags, top-level declarations, etc.) will be deserialized, at which point the corresponding <code>IdentifierInfo</code> structure will have the same contents it would have after parsing the headers in the precompiled header.</p> | 
|  |  | 
|  | <p>Within the PCH file, the identifiers used to name declarations are represented with an integral value. A separate table provides a mapping from this integral value (the identifier ID) to the location within the on-disk | 
|  | hash table where that identifier is stored. This mapping is used when | 
|  | deserializing the name of a declaration, the identifier of a token, or | 
|  | any other construct in the PCH file that refers to a name.</p> | 
|  |  | 
|  | <h3 id="method-pool">Method Pool Block</h3> | 
|  |  | 
|  | <p>The method pool block is represented as an on-disk hash table that | 
|  | serves two purposes: it provides a mapping from the names of | 
|  | Objective-C selectors to the set of Objective-C instance and class | 
|  | methods that have that particular selector (which is required for | 
|  | semantic analysis in Objective-C) and also stores all of the selectors | 
|  | used by entities within the precompiled header. The design of the | 
|  | method pool is similar to that of the <a href="#idtable">identifier | 
|  | table</a>: the first time a particular selector is formed during the | 
|  | compilation of the program, Clang will search in the on-disk hash | 
|  | table of selectors; if found, Clang will read the Objective-C methods | 
|  | associated with that selector into the appropriate front-end data | 
|  | structure (<code>Sema::InstanceMethodPool</code> and | 
|  | <code>Sema::FactoryMethodPool</code> for instance and class methods, | 
|  | respectively).</p> | 
|  |  | 
|  | <p>As with identifiers, selectors are represented by numeric values | 
|  | within the PCH file. A separate index maps these numeric selector | 
|  | values to the offset of the selector within the on-disk hash table, | 
|  | and will be used when de-serializing an Objective-C method declaration | 
|  | (or other Objective-C construct) that refers to the selector.</p> | 
|  |  | 
|  | <h2 id="tendrils">Precompiled Header Integration Points</h2> | 
|  |  | 
|  | <p>The "lazy" deserialization behavior of precompiled headers requires | 
|  | their integration into several completely different submodules of | 
|  | Clang. For example, lazily deserializing the declarations during name | 
|  | lookup requires that the name-lookup routines be able to query the | 
|  | precompiled header to find entities within the PCH file.</p> | 
|  |  | 
|  | <p>For each Clang data structure that requires direct interaction with | 
|  | the precompiled header logic, there is an abstract class that provides | 
|  | the interface between the two modules. The <code>PCHReader</code> | 
|  | class, which handles the loading of a precompiled header, inherits | 
|  | from all of these abstract classes to provide lazy deserialization of | 
|  | Clang's data structures. <code>PCHReader</code> implements the | 
|  | following abstract classes:</p> | 
|  |  | 
|  | <dl> | 
|  | <dt><code>StatSysCallCache</code></dt> | 
|  | <dd>This abstract interface is associated with the | 
|  | <code>FileManager</code> class, and is used whenever the file | 
|  | manager is going to perform a <code>stat()</code> system call.</dd> | 
|  |  | 
|  | <dt><code>ExternalSLocEntrySource</code></dt> | 
|  | <dd>This abstract interface is associated with the | 
|  | <code>SourceManager</code> class, and is used whenever the | 
|  | <a href="#sourcemgr">source manager</a> needs to load the details | 
|  | of a file, buffer, or macro instantiation.</dd> | 
|  |  | 
|  | <dt><code>IdentifierInfoLookup</code></dt> | 
|  | <dd>This abstract interface is associated with the | 
|  | <code>IdentifierTable</code> class, and is used whenever the | 
|  | program source refers to an identifier that has not yet been seen. | 
|  | In this case, the precompiled header implementation searches for | 
|  | this identifier within its <a href="#idtable">identifier table</a> | 
|  | to load any top-level declarations or macros associated with that | 
|  | identifier.</dd> | 
|  |  | 
|  | <dt><code>ExternalASTSource</code></dt> | 
|  | <dd>This abstract interface is associated with the | 
|  | <code>ASTContext</code> class, and is used whenever the abstract | 
|  | syntax tree nodes need to loaded from the precompiled header. It | 
|  | provides the ability to de-serialize declarations and types | 
|  | identified by their numeric values, read the bodies of functions | 
|  | when required, and read the declarations stored within a | 
|  | declaration context (either for iteration or for name lookup).</dd> | 
|  |  | 
|  | <dt><code>ExternalSemaSource</code></dt> | 
|  | <dd>This abstract interface is associated with the <code>Sema</code> | 
|  | class, and is used whenever semantic analysis needs to read | 
|  | information from the <a href="#methodpool">global method | 
|  | pool</a>.</dd> | 
|  | </dl> | 
|  |  | 
|  | </div> | 
|  |  | 
|  | </body> | 
|  | </html> |