| //===- Pass.cpp - LLVM Pass Infrastructure Impementation ------------------===// |
| // |
| // This file implements the LLVM Pass infrastructure. It is primarily |
| // responsible with ensuring that passes are executed and batched together |
| // optimally. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "llvm/PassManager.h" |
| #include "llvm/Module.h" |
| #include "llvm/Function.h" |
| #include "llvm/BasicBlock.h" |
| #include "Support/STLExtras.h" |
| #include <algorithm> |
| |
| // Source of unique analysis ID #'s. |
| unsigned AnalysisID::NextID = 0; |
| |
| void AnalysisResolver::setAnalysisResolver(Pass *P, AnalysisResolver *AR) { |
| assert(P->Resolver == 0 && "Pass already in a PassManager!"); |
| P->Resolver = AR; |
| } |
| |
| |
| // Pass debugging information. Often it is useful to find out what pass is |
| // running when a crash occurs in a utility. When this library is compiled with |
| // debugging on, a command line option (--debug-pass) is enabled that causes the |
| // pass name to be printed before it executes. |
| // |
| #include "Support/CommandLine.h" |
| #include <typeinfo> |
| #include <iostream> |
| |
| // Different debug levels that can be enabled... |
| enum PassDebugLevel { |
| None, PassStructure, PassExecutions, PassDetails |
| }; |
| |
| static cl::Enum<enum PassDebugLevel> PassDebugging("debug-pass", cl::Hidden, |
| "Print PassManager debugging information", |
| clEnumVal(None , "disable debug output"), |
| clEnumVal(PassStructure , "print pass structure before run()"), |
| clEnumVal(PassExecutions, "print pass name before it is executed"), |
| clEnumVal(PassDetails , "print pass details when it is executed"), 0); |
| |
| void PMDebug::PrintPassStructure(Pass *P) { |
| if (PassDebugging >= PassStructure) |
| P->dumpPassStructure(); |
| } |
| |
| void PMDebug::PrintPassInformation(unsigned Depth, const char *Action, |
| Pass *P, Annotable *V) { |
| if (PassDebugging >= PassExecutions) { |
| std::cerr << (void*)P << std::string(Depth*2+1, ' ') << Action << " '" |
| << typeid(*P).name(); |
| if (V) { |
| std::cerr << "' on "; |
| |
| if (dynamic_cast<Module*>(V)) { |
| std::cerr << "Module\n"; return; |
| } else if (Function *F = dynamic_cast<Function*>(V)) |
| std::cerr << "Function '" << F->getName(); |
| else if (BasicBlock *BB = dynamic_cast<BasicBlock*>(V)) |
| std::cerr << "BasicBlock '" << BB->getName(); |
| else if (Value *Val = dynamic_cast<Value*>(V)) |
| std::cerr << typeid(*Val).name() << " '" << Val->getName(); |
| } |
| std::cerr << "'...\n"; |
| } |
| } |
| |
| void PMDebug::PrintAnalysisSetInfo(unsigned Depth, const char *Msg, |
| Pass *P, const std::vector<AnalysisID> &Set){ |
| if (PassDebugging >= PassDetails && !Set.empty()) { |
| std::cerr << (void*)P << std::string(Depth*2+3, ' ') << Msg << " Analyses:"; |
| for (unsigned i = 0; i != Set.size(); ++i) { |
| Pass *P = Set[i].createPass(); // Good thing this is just debug code... |
| std::cerr << " " << typeid(*P).name(); |
| delete P; |
| } |
| std::cerr << "\n"; |
| } |
| } |
| |
| // dumpPassStructure - Implement the -debug-passes=PassStructure option |
| void Pass::dumpPassStructure(unsigned Offset = 0) { |
| std::cerr << std::string(Offset*2, ' ') << typeid(*this).name() << "\n"; |
| } |
| |
| |
| //===----------------------------------------------------------------------===// |
| // Pass Implementation |
| // |
| |
| void Pass::addToPassManager(PassManagerT<Module> *PM, AnalysisUsage &AU) { |
| PM->addPass(this, AU); |
| } |
| |
| //===----------------------------------------------------------------------===// |
| // FunctionPass Implementation |
| // |
| |
| // run - On a module, we run this pass by initializing, runOnFunction'ing once |
| // for every function in the module, then by finalizing. |
| // |
| bool FunctionPass::run(Module *M) { |
| bool Changed = doInitialization(M); |
| |
| for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I) |
| if (!(*I)->isExternal()) // Passes are not run on external functions! |
| Changed |= runOnFunction(*I); |
| |
| return Changed | doFinalization(M); |
| } |
| |
| // run - On a function, we simply initialize, run the function, then finalize. |
| // |
| bool FunctionPass::run(Function *F) { |
| if (F->isExternal()) return false;// Passes are not run on external functions! |
| |
| return doInitialization(F->getParent()) | runOnFunction(F) |
| | doFinalization(F->getParent()); |
| } |
| |
| void FunctionPass::addToPassManager(PassManagerT<Module> *PM, |
| AnalysisUsage &AU) { |
| PM->addPass(this, AU); |
| } |
| |
| void FunctionPass::addToPassManager(PassManagerT<Function> *PM, |
| AnalysisUsage &AU) { |
| PM->addPass(this, AU); |
| } |
| |
| //===----------------------------------------------------------------------===// |
| // BasicBlockPass Implementation |
| // |
| |
| // To run this pass on a function, we simply call runOnBasicBlock once for each |
| // function. |
| // |
| bool BasicBlockPass::runOnFunction(Function *F) { |
| bool Changed = false; |
| for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) |
| Changed |= runOnBasicBlock(*I); |
| return Changed; |
| } |
| |
| // To run directly on the basic block, we initialize, runOnBasicBlock, then |
| // finalize. |
| // |
| bool BasicBlockPass::run(BasicBlock *BB) { |
| Module *M = BB->getParent()->getParent(); |
| return doInitialization(M) | runOnBasicBlock(BB) | doFinalization(M); |
| } |
| |
| void BasicBlockPass::addToPassManager(PassManagerT<Function> *PM, |
| AnalysisUsage &AU) { |
| PM->addPass(this, AU); |
| } |
| |
| void BasicBlockPass::addToPassManager(PassManagerT<BasicBlock> *PM, |
| AnalysisUsage &AU) { |
| PM->addPass(this, AU); |
| } |
| |