| //===-- WinEHPrepare - Prepare exception handling for code generation ---===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This pass lowers LLVM IR exception handling into something closer to what the |
| // backend wants. It snifs the personality function to see which kind of |
| // preparation is necessary. If the personality function uses the Itanium LSDA, |
| // this pass delegates to the DWARF EH preparation pass. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "llvm/CodeGen/Passes.h" |
| #include "llvm/ADT/MapVector.h" |
| #include "llvm/ADT/TinyPtrVector.h" |
| #include "llvm/Analysis/LibCallSemantics.h" |
| #include "llvm/IR/Function.h" |
| #include "llvm/IR/IRBuilder.h" |
| #include "llvm/IR/Instructions.h" |
| #include "llvm/IR/IntrinsicInst.h" |
| #include "llvm/IR/Module.h" |
| #include "llvm/IR/PatternMatch.h" |
| #include "llvm/Pass.h" |
| #include "llvm/Transforms/Utils/Cloning.h" |
| #include "llvm/Transforms/Utils/Local.h" |
| #include <memory> |
| |
| using namespace llvm; |
| using namespace llvm::PatternMatch; |
| |
| #define DEBUG_TYPE "winehprepare" |
| |
| namespace { |
| |
| struct HandlerAllocas { |
| TinyPtrVector<AllocaInst *> Allocas; |
| int ParentFrameAllocationIndex; |
| }; |
| |
| // This map is used to model frame variable usage during outlining, to |
| // construct a structure type to hold the frame variables in a frame |
| // allocation block, and to remap the frame variable allocas (including |
| // spill locations as needed) to GEPs that get the variable from the |
| // frame allocation structure. |
| typedef MapVector<Value *, HandlerAllocas> FrameVarInfoMap; |
| |
| class WinEHPrepare : public FunctionPass { |
| std::unique_ptr<FunctionPass> DwarfPrepare; |
| |
| enum HandlerType { Catch, Cleanup }; |
| |
| public: |
| static char ID; // Pass identification, replacement for typeid. |
| WinEHPrepare(const TargetMachine *TM = nullptr) |
| : FunctionPass(ID), DwarfPrepare(createDwarfEHPass(TM)) {} |
| |
| bool runOnFunction(Function &Fn) override; |
| |
| bool doFinalization(Module &M) override; |
| |
| void getAnalysisUsage(AnalysisUsage &AU) const override; |
| |
| const char *getPassName() const override { |
| return "Windows exception handling preparation"; |
| } |
| |
| private: |
| bool prepareCPPEHHandlers(Function &F, |
| SmallVectorImpl<LandingPadInst *> &LPads); |
| bool outlineHandler(HandlerType CatchOrCleanup, Function *SrcFn, |
| Constant *SelectorType, LandingPadInst *LPad, |
| CallInst *&EHAlloc, AllocaInst *&EHObjPtr, |
| FrameVarInfoMap &VarInfo); |
| }; |
| |
| class WinEHFrameVariableMaterializer : public ValueMaterializer { |
| public: |
| WinEHFrameVariableMaterializer(Function *OutlinedFn, |
| FrameVarInfoMap &FrameVarInfo); |
| ~WinEHFrameVariableMaterializer() {} |
| |
| virtual Value *materializeValueFor(Value *V) override; |
| |
| private: |
| FrameVarInfoMap &FrameVarInfo; |
| IRBuilder<> Builder; |
| }; |
| |
| class WinEHCloningDirectorBase : public CloningDirector { |
| public: |
| WinEHCloningDirectorBase(LandingPadInst *LPI, Function *HandlerFn, |
| FrameVarInfoMap &VarInfo) |
| : LPI(LPI), Materializer(HandlerFn, VarInfo), |
| SelectorIDType(Type::getInt32Ty(LPI->getContext())), |
| Int8PtrType(Type::getInt8PtrTy(LPI->getContext())) {} |
| |
| CloningAction handleInstruction(ValueToValueMapTy &VMap, |
| const Instruction *Inst, |
| BasicBlock *NewBB) override; |
| |
| virtual CloningAction handleBeginCatch(ValueToValueMapTy &VMap, |
| const Instruction *Inst, |
| BasicBlock *NewBB) = 0; |
| virtual CloningAction handleEndCatch(ValueToValueMapTy &VMap, |
| const Instruction *Inst, |
| BasicBlock *NewBB) = 0; |
| virtual CloningAction handleTypeIdFor(ValueToValueMapTy &VMap, |
| const Instruction *Inst, |
| BasicBlock *NewBB) = 0; |
| virtual CloningAction handleResume(ValueToValueMapTy &VMap, |
| const ResumeInst *Resume, |
| BasicBlock *NewBB) = 0; |
| |
| ValueMaterializer *getValueMaterializer() override { return &Materializer; } |
| |
| protected: |
| LandingPadInst *LPI; |
| WinEHFrameVariableMaterializer Materializer; |
| Type *SelectorIDType; |
| Type *Int8PtrType; |
| |
| const Value *ExtractedEHPtr; |
| const Value *ExtractedSelector; |
| const Value *EHPtrStoreAddr; |
| const Value *SelectorStoreAddr; |
| }; |
| |
| class WinEHCatchDirector : public WinEHCloningDirectorBase { |
| public: |
| WinEHCatchDirector(LandingPadInst *LPI, Function *CatchFn, Value *Selector, |
| Value *EHObj, FrameVarInfoMap &VarInfo) |
| : WinEHCloningDirectorBase(LPI, CatchFn, VarInfo), |
| CurrentSelector(Selector->stripPointerCasts()), EHObj(EHObj) {} |
| |
| CloningAction handleBeginCatch(ValueToValueMapTy &VMap, |
| const Instruction *Inst, |
| BasicBlock *NewBB) override; |
| CloningAction handleEndCatch(ValueToValueMapTy &VMap, const Instruction *Inst, |
| BasicBlock *NewBB) override; |
| CloningAction handleTypeIdFor(ValueToValueMapTy &VMap, |
| const Instruction *Inst, |
| BasicBlock *NewBB) override; |
| CloningAction handleResume(ValueToValueMapTy &VMap, const ResumeInst *Resume, |
| BasicBlock *NewBB) override; |
| |
| private: |
| Value *CurrentSelector; |
| Value *EHObj; |
| }; |
| |
| class WinEHCleanupDirector : public WinEHCloningDirectorBase { |
| public: |
| WinEHCleanupDirector(LandingPadInst *LPI, Function *CleanupFn, |
| FrameVarInfoMap &VarInfo) |
| : WinEHCloningDirectorBase(LPI, CleanupFn, VarInfo) {} |
| |
| CloningAction handleBeginCatch(ValueToValueMapTy &VMap, |
| const Instruction *Inst, |
| BasicBlock *NewBB) override; |
| CloningAction handleEndCatch(ValueToValueMapTy &VMap, const Instruction *Inst, |
| BasicBlock *NewBB) override; |
| CloningAction handleTypeIdFor(ValueToValueMapTy &VMap, |
| const Instruction *Inst, |
| BasicBlock *NewBB) override; |
| CloningAction handleResume(ValueToValueMapTy &VMap, const ResumeInst *Resume, |
| BasicBlock *NewBB) override; |
| }; |
| |
| } // end anonymous namespace |
| |
| char WinEHPrepare::ID = 0; |
| INITIALIZE_TM_PASS(WinEHPrepare, "winehprepare", "Prepare Windows exceptions", |
| false, false) |
| |
| FunctionPass *llvm::createWinEHPass(const TargetMachine *TM) { |
| return new WinEHPrepare(TM); |
| } |
| |
| static bool isMSVCPersonality(EHPersonality Pers) { |
| return Pers == EHPersonality::MSVC_Win64SEH || |
| Pers == EHPersonality::MSVC_CXX; |
| } |
| |
| bool WinEHPrepare::runOnFunction(Function &Fn) { |
| SmallVector<LandingPadInst *, 4> LPads; |
| SmallVector<ResumeInst *, 4> Resumes; |
| for (BasicBlock &BB : Fn) { |
| if (auto *LP = BB.getLandingPadInst()) |
| LPads.push_back(LP); |
| if (auto *Resume = dyn_cast<ResumeInst>(BB.getTerminator())) |
| Resumes.push_back(Resume); |
| } |
| |
| // No need to prepare functions that lack landing pads. |
| if (LPads.empty()) |
| return false; |
| |
| // Classify the personality to see what kind of preparation we need. |
| EHPersonality Pers = classifyEHPersonality(LPads.back()->getPersonalityFn()); |
| |
| // Delegate through to the DWARF pass if this is unrecognized. |
| if (!isMSVCPersonality(Pers)) |
| return DwarfPrepare->runOnFunction(Fn); |
| |
| // FIXME: This only returns true if the C++ EH handlers were outlined. |
| // When that code is complete, it should always return whatever |
| // prepareCPPEHHandlers returns. |
| if (Pers == EHPersonality::MSVC_CXX && prepareCPPEHHandlers(Fn, LPads)) |
| return true; |
| |
| // FIXME: SEH Cleanups are unimplemented. Replace them with unreachable. |
| if (Resumes.empty()) |
| return false; |
| |
| for (ResumeInst *Resume : Resumes) { |
| IRBuilder<>(Resume).CreateUnreachable(); |
| Resume->eraseFromParent(); |
| } |
| |
| return true; |
| } |
| |
| bool WinEHPrepare::doFinalization(Module &M) { |
| return DwarfPrepare->doFinalization(M); |
| } |
| |
| void WinEHPrepare::getAnalysisUsage(AnalysisUsage &AU) const { |
| DwarfPrepare->getAnalysisUsage(AU); |
| } |
| |
| bool WinEHPrepare::prepareCPPEHHandlers( |
| Function &F, SmallVectorImpl<LandingPadInst *> &LPads) { |
| // These containers are used to re-map frame variables that are used in |
| // outlined catch and cleanup handlers. They will be populated as the |
| // handlers are outlined. |
| FrameVarInfoMap FrameVarInfo; |
| SmallVector<CallInst *, 4> HandlerAllocs; |
| SmallVector<AllocaInst *, 4> HandlerEHObjPtrs; |
| |
| bool HandlersOutlined = false; |
| |
| for (LandingPadInst *LPad : LPads) { |
| // Look for evidence that this landingpad has already been processed. |
| bool LPadHasActionList = false; |
| BasicBlock *LPadBB = LPad->getParent(); |
| for (Instruction &Inst : LPadBB->getInstList()) { |
| // FIXME: Make this an intrinsic. |
| if (auto *Call = dyn_cast<CallInst>(&Inst)) |
| if (Call->getCalledFunction()->getName() == "llvm.eh.actions") { |
| LPadHasActionList = true; |
| break; |
| } |
| } |
| |
| // If we've already outlined the handlers for this landingpad, |
| // there's nothing more to do here. |
| if (LPadHasActionList) |
| continue; |
| |
| for (unsigned Idx = 0, NumClauses = LPad->getNumClauses(); Idx < NumClauses; |
| ++Idx) { |
| if (LPad->isCatch(Idx)) { |
| // Create a new instance of the handler data structure in the |
| // HandlerData vector. |
| CallInst *EHAlloc = nullptr; |
| AllocaInst *EHObjPtr = nullptr; |
| bool Outlined = outlineHandler(Catch, &F, LPad->getClause(Idx), LPad, |
| EHAlloc, EHObjPtr, FrameVarInfo); |
| if (Outlined) { |
| HandlersOutlined = true; |
| // These values must be resolved after all handlers have been |
| // outlined. |
| if (EHAlloc) |
| HandlerAllocs.push_back(EHAlloc); |
| if (EHObjPtr) |
| HandlerEHObjPtrs.push_back(EHObjPtr); |
| } |
| } // End if (isCatch) |
| } // End for each clause |
| |
| // FIXME: This only handles the simple case where there is a 1:1 |
| // correspondence between landing pad and cleanup blocks. |
| // It does not handle cases where there are catch blocks between |
| // cleanup blocks or the case where a cleanup block is shared by |
| // multiple landing pads. Those cases will be supported later |
| // when landing pad block analysis is added. |
| if (LPad->isCleanup()) { |
| CallInst *EHAlloc = nullptr; |
| AllocaInst *IgnoreEHObjPtr = nullptr; |
| bool Outlined = outlineHandler(Cleanup, &F, nullptr, LPad, EHAlloc, |
| IgnoreEHObjPtr, FrameVarInfo); |
| if (Outlined) { |
| HandlersOutlined = true; |
| // This value must be resolved after all handlers have been outlined. |
| if (EHAlloc) |
| HandlerAllocs.push_back(EHAlloc); |
| } |
| } |
| } // End for each landingpad |
| |
| // If nothing got outlined, there is no more processing to be done. |
| if (!HandlersOutlined) |
| return false; |
| |
| // FIXME: We will replace the landingpad bodies with llvm.eh.actions |
| // calls and indirect branches here and then delete blocks |
| // which are no longer reachable. That will get rid of the |
| // handlers that we have outlined. There is code below |
| // that looks for allocas with no uses in the parent function. |
| // That will only happen after the pruning is implemented. |
| |
| // Remap the frame variables. |
| SmallVector<Type *, 2> StructTys; |
| StructTys.push_back(Type::getInt32Ty(F.getContext())); // EH state |
| StructTys.push_back(Type::getInt8PtrTy(F.getContext())); // EH object |
| |
| // Start the index at two since we always have the above fields at 0 and 1. |
| int Idx = 2; |
| |
| // FIXME: Sort the FrameVarInfo vector by the ParentAlloca size and alignment |
| // and add padding as necessary to provide the proper alignment. |
| |
| // Map the alloca instructions to the corresponding index in the |
| // frame allocation structure. If any alloca is used only in a single |
| // handler and is not used in the parent frame after outlining, it will |
| // be assigned an index of -1, meaning the handler can keep its |
| // "temporary" alloca and the original alloca can be erased from the |
| // parent function. If we later encounter this alloca in a second |
| // handler, we will assign it a place in the frame allocation structure |
| // at that time. Since the instruction replacement doesn't happen until |
| // all the entries in the HandlerData have been processed this isn't a |
| // problem. |
| for (auto &VarInfoEntry : FrameVarInfo) { |
| Value *ParentVal = VarInfoEntry.first; |
| HandlerAllocas &AllocaInfo = VarInfoEntry.second; |
| |
| if (auto *ParentAlloca = dyn_cast<AllocaInst>(ParentVal)) { |
| // If the instruction still has uses in the parent function or if it is |
| // referenced by more than one handler, add it to the frame allocation |
| // structure. |
| if (ParentAlloca->getNumUses() != 0 || AllocaInfo.Allocas.size() > 1) { |
| Type *VarTy = ParentAlloca->getAllocatedType(); |
| StructTys.push_back(VarTy); |
| AllocaInfo.ParentFrameAllocationIndex = Idx++; |
| } else { |
| // If the variable is not used in the parent frame and it is only used |
| // in one handler, the alloca can be removed from the parent frame |
| // and the handler will keep its "temporary" alloca to define the value. |
| // An element index of -1 is used to indicate this condition. |
| AllocaInfo.ParentFrameAllocationIndex = -1; |
| } |
| } else { |
| // FIXME: Sink non-alloca values into the handler if they have no other |
| // uses in the parent function after outlining and are only used in |
| // one handler. |
| Type *VarTy = ParentVal->getType(); |
| StructTys.push_back(VarTy); |
| AllocaInfo.ParentFrameAllocationIndex = Idx++; |
| } |
| } |
| |
| // Having filled the StructTys vector and assigned an index to each element, |
| // we can now create the structure. |
| StructType *EHDataStructTy = StructType::create( |
| F.getContext(), StructTys, "struct." + F.getName().str() + ".ehdata"); |
| IRBuilder<> Builder(F.getParent()->getContext()); |
| |
| // Create a frame allocation. |
| Module *M = F.getParent(); |
| LLVMContext &Context = M->getContext(); |
| BasicBlock *Entry = &F.getEntryBlock(); |
| Builder.SetInsertPoint(Entry->getFirstInsertionPt()); |
| Function *FrameAllocFn = |
| Intrinsic::getDeclaration(M, Intrinsic::frameallocate); |
| uint64_t EHAllocSize = M->getDataLayout()->getTypeAllocSize(EHDataStructTy); |
| Value *FrameAllocArgs[] = { |
| ConstantInt::get(Type::getInt32Ty(Context), EHAllocSize)}; |
| CallInst *FrameAlloc = |
| Builder.CreateCall(FrameAllocFn, FrameAllocArgs, "frame.alloc"); |
| |
| Value *FrameEHData = Builder.CreateBitCast( |
| FrameAlloc, EHDataStructTy->getPointerTo(), "eh.data"); |
| |
| // Now visit each handler that is using the structure and bitcast its EHAlloc |
| // value to be a pointer to the frame alloc structure. |
| DenseMap<Function *, Value *> EHDataMap; |
| for (CallInst *EHAlloc : HandlerAllocs) { |
| // The EHAlloc has no uses at this time, so we need to just insert the |
| // cast before the next instruction. There is always a next instruction. |
| BasicBlock::iterator II = EHAlloc; |
| ++II; |
| Builder.SetInsertPoint(cast<Instruction>(II)); |
| Value *EHData = Builder.CreateBitCast( |
| EHAlloc, EHDataStructTy->getPointerTo(), "eh.data"); |
| EHDataMap[EHAlloc->getParent()->getParent()] = EHData; |
| } |
| |
| // Next, replace the place-holder EHObjPtr allocas with GEP instructions |
| // that pull the EHObjPtr from the frame alloc structure |
| for (AllocaInst *EHObjPtr : HandlerEHObjPtrs) { |
| Value *EHData = EHDataMap[EHObjPtr->getParent()->getParent()]; |
| Builder.SetInsertPoint(EHObjPtr); |
| Value *ElementPtr = Builder.CreateConstInBoundsGEP2_32(EHData, 0, 1); |
| EHObjPtr->replaceAllUsesWith(ElementPtr); |
| EHObjPtr->removeFromParent(); |
| ElementPtr->takeName(EHObjPtr); |
| delete EHObjPtr; |
| } |
| |
| // Finally, replace all of the temporary allocas for frame variables used in |
| // the outlined handlers and the original frame allocas with GEP instructions |
| // that get the equivalent pointer from the frame allocation struct. |
| Instruction *FrameEHDataInst = cast<Instruction>(FrameEHData); |
| BasicBlock::iterator II = FrameEHDataInst; |
| ++II; |
| Instruction *AllocaInsertPt = II; |
| for (auto &VarInfoEntry : FrameVarInfo) { |
| Value *ParentVal = VarInfoEntry.first; |
| HandlerAllocas &AllocaInfo = VarInfoEntry.second; |
| int Idx = AllocaInfo.ParentFrameAllocationIndex; |
| |
| // If the mapped value isn't already an alloca, we need to spill it if it |
| // is a computed value or copy it if it is an argument. |
| AllocaInst *ParentAlloca = dyn_cast<AllocaInst>(ParentVal); |
| if (!ParentAlloca) { |
| if (auto *Arg = dyn_cast<Argument>(ParentVal)) { |
| // Lower this argument to a copy and then demote that to the stack. |
| // We can't just use the argument location because the handler needs |
| // it to be in the frame allocation block. |
| // Use 'select i8 true, %arg, undef' to simulate a 'no-op' instruction. |
| Value *TrueValue = ConstantInt::getTrue(Context); |
| Value *UndefValue = UndefValue::get(Arg->getType()); |
| Instruction *SI = |
| SelectInst::Create(TrueValue, Arg, UndefValue, |
| Arg->getName() + ".tmp", AllocaInsertPt); |
| Arg->replaceAllUsesWith(SI); |
| // Reset the select operand, because it was clobbered by the RAUW above. |
| SI->setOperand(1, Arg); |
| ParentAlloca = DemoteRegToStack(*SI, true, SI); |
| } else if (auto *PN = dyn_cast<PHINode>(ParentVal)) { |
| ParentAlloca = DemotePHIToStack(PN, AllocaInsertPt); |
| } else { |
| Instruction *ParentInst = cast<Instruction>(ParentVal); |
| ParentAlloca = DemoteRegToStack(*ParentInst, true, ParentInst); |
| } |
| } |
| |
| // If we have an index of -1 for this instruction, it means it isn't used |
| // outside of this handler. In that case, we just keep the "temporary" |
| // alloca in the handler and erase the original alloca from the parent. |
| if (Idx == -1) { |
| ParentAlloca->eraseFromParent(); |
| } else { |
| // Otherwise, we replace the parent alloca and all outlined allocas |
| // which map to it with GEP instructions. |
| |
| // First replace the original alloca. |
| Builder.SetInsertPoint(ParentAlloca); |
| Builder.SetCurrentDebugLocation(ParentAlloca->getDebugLoc()); |
| Value *ElementPtr = |
| Builder.CreateConstInBoundsGEP2_32(FrameEHData, 0, Idx); |
| ParentAlloca->replaceAllUsesWith(ElementPtr); |
| ParentAlloca->removeFromParent(); |
| ElementPtr->takeName(ParentAlloca); |
| if (ParentAlloca == AllocaInsertPt) |
| AllocaInsertPt = dyn_cast<Instruction>(ElementPtr); |
| delete ParentAlloca; |
| |
| // Next replace all outlined allocas that are mapped to it. |
| for (AllocaInst *TempAlloca : AllocaInfo.Allocas) { |
| Value *EHData = EHDataMap[TempAlloca->getParent()->getParent()]; |
| // FIXME: Sink this GEP into the blocks where it is used. |
| Builder.SetInsertPoint(TempAlloca); |
| Builder.SetCurrentDebugLocation(TempAlloca->getDebugLoc()); |
| ElementPtr = Builder.CreateConstInBoundsGEP2_32(EHData, 0, Idx); |
| TempAlloca->replaceAllUsesWith(ElementPtr); |
| TempAlloca->removeFromParent(); |
| ElementPtr->takeName(TempAlloca); |
| delete TempAlloca; |
| } |
| } // end else of if (Idx == -1) |
| } // End for each FrameVarInfo entry. |
| |
| return HandlersOutlined; |
| } |
| |
| bool WinEHPrepare::outlineHandler(HandlerType CatchOrCleanup, Function *SrcFn, |
| Constant *SelectorType, LandingPadInst *LPad, |
| CallInst *&EHAlloc, AllocaInst *&EHObjPtr, |
| FrameVarInfoMap &VarInfo) { |
| Module *M = SrcFn->getParent(); |
| LLVMContext &Context = M->getContext(); |
| |
| // Create a new function to receive the handler contents. |
| Type *Int8PtrType = Type::getInt8PtrTy(Context); |
| std::vector<Type *> ArgTys; |
| ArgTys.push_back(Int8PtrType); |
| ArgTys.push_back(Int8PtrType); |
| Function *Handler; |
| if (CatchOrCleanup == Catch) { |
| FunctionType *FnType = FunctionType::get(Int8PtrType, ArgTys, false); |
| Handler = Function::Create(FnType, GlobalVariable::InternalLinkage, |
| SrcFn->getName() + ".catch", M); |
| } else { |
| FunctionType *FnType = |
| FunctionType::get(Type::getVoidTy(Context), ArgTys, false); |
| Handler = Function::Create(FnType, GlobalVariable::InternalLinkage, |
| SrcFn->getName() + ".cleanup", M); |
| } |
| |
| // Generate a standard prolog to setup the frame recovery structure. |
| IRBuilder<> Builder(Context); |
| BasicBlock *Entry = BasicBlock::Create(Context, "entry"); |
| Handler->getBasicBlockList().push_front(Entry); |
| Builder.SetInsertPoint(Entry); |
| Builder.SetCurrentDebugLocation(LPad->getDebugLoc()); |
| |
| // The outlined handler will be called with the parent's frame pointer as |
| // its second argument. To enable the handler to access variables from |
| // the parent frame, we use that pointer to get locate a special block |
| // of memory that was allocated using llvm.eh.allocateframe for this |
| // purpose. During the outlining process we will determine which frame |
| // variables are used in handlers and create a structure that maps these |
| // variables into the frame allocation block. |
| // |
| // The frame allocation block also contains an exception state variable |
| // used by the runtime and a pointer to the exception object pointer |
| // which will be filled in by the runtime for use in the handler. |
| Function *RecoverFrameFn = |
| Intrinsic::getDeclaration(M, Intrinsic::framerecover); |
| Value *RecoverArgs[] = {Builder.CreateBitCast(SrcFn, Int8PtrType, ""), |
| &(Handler->getArgumentList().back())}; |
| EHAlloc = Builder.CreateCall(RecoverFrameFn, RecoverArgs, "eh.alloc"); |
| |
| std::unique_ptr<WinEHCloningDirectorBase> Director; |
| |
| if (CatchOrCleanup == Catch) { |
| // This alloca is only temporary. We'll be replacing it once we know all |
| // the frame variables that need to go in the frame allocation structure. |
| EHObjPtr = Builder.CreateAlloca(Int8PtrType, 0, "eh.obj.ptr"); |
| |
| // This will give us a raw pointer to the exception object, which |
| // corresponds to the formal parameter of the catch statement. If the |
| // handler uses this object, we will generate code during the outlining |
| // process to cast the pointer to the appropriate type and deference it |
| // as necessary. The un-outlined landing pad code represents the |
| // exception object as the result of the llvm.eh.begincatch call. |
| Value *EHObj = Builder.CreateLoad(EHObjPtr, false, "eh.obj"); |
| |
| Director.reset( |
| new WinEHCatchDirector(LPad, Handler, SelectorType, EHObj, VarInfo)); |
| } else { |
| Director.reset(new WinEHCleanupDirector(LPad, Handler, VarInfo)); |
| } |
| |
| ValueToValueMapTy VMap; |
| |
| // FIXME: Map other values referenced in the filter handler. |
| |
| SmallVector<ReturnInst *, 8> Returns; |
| ClonedCodeInfo InlinedFunctionInfo; |
| |
| BasicBlock::iterator II = LPad; |
| |
| CloneAndPruneIntoFromInst( |
| Handler, SrcFn, ++II, VMap, |
| /*ModuleLevelChanges=*/false, Returns, "", &InlinedFunctionInfo, |
| SrcFn->getParent()->getDataLayout(), Director.get()); |
| |
| // Move all the instructions in the first cloned block into our entry block. |
| BasicBlock *FirstClonedBB = std::next(Function::iterator(Entry)); |
| Entry->getInstList().splice(Entry->end(), FirstClonedBB->getInstList()); |
| FirstClonedBB->eraseFromParent(); |
| |
| return true; |
| } |
| |
| CloningDirector::CloningAction WinEHCloningDirectorBase::handleInstruction( |
| ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { |
| // Intercept instructions which extract values from the landing pad aggregate. |
| if (auto *Extract = dyn_cast<ExtractValueInst>(Inst)) { |
| if (Extract->getAggregateOperand() == LPI) { |
| assert(Extract->getNumIndices() == 1 && |
| "Unexpected operation: extracting both landing pad values"); |
| assert((*(Extract->idx_begin()) == 0 || *(Extract->idx_begin()) == 1) && |
| "Unexpected operation: extracting an unknown landing pad element"); |
| |
| if (*(Extract->idx_begin()) == 0) { |
| // Element 0 doesn't directly corresponds to anything in the WinEH |
| // scheme. |
| // It will be stored to a memory location, then later loaded and finally |
| // the loaded value will be used as the argument to an |
| // llvm.eh.begincatch |
| // call. We're tracking it here so that we can skip the store and load. |
| ExtractedEHPtr = Inst; |
| } else { |
| // Element 1 corresponds to the filter selector. We'll map it to 1 for |
| // matching purposes, but it will also probably be stored to memory and |
| // reloaded, so we need to track the instuction so that we can map the |
| // loaded value too. |
| VMap[Inst] = ConstantInt::get(SelectorIDType, 1); |
| ExtractedSelector = Inst; |
| } |
| |
| // Tell the caller not to clone this instruction. |
| return CloningDirector::SkipInstruction; |
| } |
| // Other extract value instructions just get cloned. |
| return CloningDirector::CloneInstruction; |
| } |
| |
| if (auto *Store = dyn_cast<StoreInst>(Inst)) { |
| // Look for and suppress stores of the extracted landingpad values. |
| const Value *StoredValue = Store->getValueOperand(); |
| if (StoredValue == ExtractedEHPtr) { |
| EHPtrStoreAddr = Store->getPointerOperand(); |
| return CloningDirector::SkipInstruction; |
| } |
| if (StoredValue == ExtractedSelector) { |
| SelectorStoreAddr = Store->getPointerOperand(); |
| return CloningDirector::SkipInstruction; |
| } |
| |
| // Any other store just gets cloned. |
| return CloningDirector::CloneInstruction; |
| } |
| |
| if (auto *Load = dyn_cast<LoadInst>(Inst)) { |
| // Look for loads of (previously suppressed) landingpad values. |
| // The EHPtr load can be ignored (it should only be used as |
| // an argument to llvm.eh.begincatch), but the selector value |
| // needs to be mapped to a constant value of 1 to be used to |
| // simplify the branching to always flow to the current handler. |
| const Value *LoadAddr = Load->getPointerOperand(); |
| if (LoadAddr == EHPtrStoreAddr) { |
| VMap[Inst] = UndefValue::get(Int8PtrType); |
| return CloningDirector::SkipInstruction; |
| } |
| if (LoadAddr == SelectorStoreAddr) { |
| VMap[Inst] = ConstantInt::get(SelectorIDType, 1); |
| return CloningDirector::SkipInstruction; |
| } |
| |
| // Any other loads just get cloned. |
| return CloningDirector::CloneInstruction; |
| } |
| |
| if (auto *Resume = dyn_cast<ResumeInst>(Inst)) |
| return handleResume(VMap, Resume, NewBB); |
| |
| if (match(Inst, m_Intrinsic<Intrinsic::eh_begincatch>())) |
| return handleBeginCatch(VMap, Inst, NewBB); |
| if (match(Inst, m_Intrinsic<Intrinsic::eh_endcatch>())) |
| return handleEndCatch(VMap, Inst, NewBB); |
| if (match(Inst, m_Intrinsic<Intrinsic::eh_typeid_for>())) |
| return handleTypeIdFor(VMap, Inst, NewBB); |
| |
| // Continue with the default cloning behavior. |
| return CloningDirector::CloneInstruction; |
| } |
| |
| CloningDirector::CloningAction WinEHCatchDirector::handleBeginCatch( |
| ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { |
| // The argument to the call is some form of the first element of the |
| // landingpad aggregate value, but that doesn't matter. It isn't used |
| // here. |
| // The return value of this instruction, however, is used to access the |
| // EH object pointer. We have generated an instruction to get that value |
| // from the EH alloc block, so we can just map to that here. |
| VMap[Inst] = EHObj; |
| return CloningDirector::SkipInstruction; |
| } |
| |
| CloningDirector::CloningAction |
| WinEHCatchDirector::handleEndCatch(ValueToValueMapTy &VMap, |
| const Instruction *Inst, BasicBlock *NewBB) { |
| auto *IntrinCall = dyn_cast<IntrinsicInst>(Inst); |
| // It might be interesting to track whether or not we are inside a catch |
| // function, but that might make the algorithm more brittle than it needs |
| // to be. |
| |
| // The end catch call can occur in one of two places: either in a |
| // landingpad |
| // block that is part of the catch handlers exception mechanism, or at the |
| // end of the catch block. If it occurs in a landing pad, we must skip it |
| // and continue so that the landing pad gets cloned. |
| // FIXME: This case isn't fully supported yet and shouldn't turn up in any |
| // of the test cases until it is. |
| if (IntrinCall->getParent()->isLandingPad()) |
| return CloningDirector::SkipInstruction; |
| |
| // If an end catch occurs anywhere else the next instruction should be an |
| // unconditional branch instruction that we want to replace with a return |
| // to the the address of the branch target. |
| const BasicBlock *EndCatchBB = IntrinCall->getParent(); |
| const TerminatorInst *Terminator = EndCatchBB->getTerminator(); |
| const BranchInst *Branch = dyn_cast<BranchInst>(Terminator); |
| assert(Branch && Branch->isUnconditional()); |
| assert(std::next(BasicBlock::const_iterator(IntrinCall)) == |
| BasicBlock::const_iterator(Branch)); |
| |
| ReturnInst::Create(NewBB->getContext(), |
| BlockAddress::get(Branch->getSuccessor(0)), NewBB); |
| |
| // We just added a terminator to the cloned block. |
| // Tell the caller to stop processing the current basic block so that |
| // the branch instruction will be skipped. |
| return CloningDirector::StopCloningBB; |
| } |
| |
| CloningDirector::CloningAction WinEHCatchDirector::handleTypeIdFor( |
| ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { |
| auto *IntrinCall = dyn_cast<IntrinsicInst>(Inst); |
| Value *Selector = IntrinCall->getArgOperand(0)->stripPointerCasts(); |
| // This causes a replacement that will collapse the landing pad CFG based |
| // on the filter function we intend to match. |
| if (Selector == CurrentSelector) |
| VMap[Inst] = ConstantInt::get(SelectorIDType, 1); |
| else |
| VMap[Inst] = ConstantInt::get(SelectorIDType, 0); |
| // Tell the caller not to clone this instruction. |
| return CloningDirector::SkipInstruction; |
| } |
| |
| CloningDirector::CloningAction |
| WinEHCatchDirector::handleResume(ValueToValueMapTy &VMap, |
| const ResumeInst *Resume, BasicBlock *NewBB) { |
| // Resume instructions shouldn't be reachable from catch handlers. |
| // We still need to handle it, but it will be pruned. |
| BasicBlock::InstListType &InstList = NewBB->getInstList(); |
| InstList.push_back(new UnreachableInst(NewBB->getContext())); |
| return CloningDirector::StopCloningBB; |
| } |
| |
| CloningDirector::CloningAction WinEHCleanupDirector::handleBeginCatch( |
| ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { |
| // Catch blocks within cleanup handlers will always be unreachable. |
| // We'll insert an unreachable instruction now, but it will be pruned |
| // before the cloning process is complete. |
| BasicBlock::InstListType &InstList = NewBB->getInstList(); |
| InstList.push_back(new UnreachableInst(NewBB->getContext())); |
| return CloningDirector::StopCloningBB; |
| } |
| |
| CloningDirector::CloningAction WinEHCleanupDirector::handleEndCatch( |
| ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { |
| // Catch blocks within cleanup handlers will always be unreachable. |
| // We'll insert an unreachable instruction now, but it will be pruned |
| // before the cloning process is complete. |
| BasicBlock::InstListType &InstList = NewBB->getInstList(); |
| InstList.push_back(new UnreachableInst(NewBB->getContext())); |
| return CloningDirector::StopCloningBB; |
| } |
| |
| CloningDirector::CloningAction WinEHCleanupDirector::handleTypeIdFor( |
| ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { |
| // This causes a replacement that will collapse the landing pad CFG |
| // to just the cleanup code. |
| VMap[Inst] = ConstantInt::get(SelectorIDType, 0); |
| // Tell the caller not to clone this instruction. |
| return CloningDirector::SkipInstruction; |
| } |
| |
| CloningDirector::CloningAction WinEHCleanupDirector::handleResume( |
| ValueToValueMapTy &VMap, const ResumeInst *Resume, BasicBlock *NewBB) { |
| ReturnInst::Create(NewBB->getContext(), nullptr, NewBB); |
| |
| // We just added a terminator to the cloned block. |
| // Tell the caller to stop processing the current basic block so that |
| // the branch instruction will be skipped. |
| return CloningDirector::StopCloningBB; |
| } |
| |
| WinEHFrameVariableMaterializer::WinEHFrameVariableMaterializer( |
| Function *OutlinedFn, FrameVarInfoMap &FrameVarInfo) |
| : FrameVarInfo(FrameVarInfo), Builder(OutlinedFn->getContext()) { |
| Builder.SetInsertPoint(&OutlinedFn->getEntryBlock()); |
| // FIXME: Do something with the FrameVarMapped so that it is shared across the |
| // function. |
| } |
| |
| Value *WinEHFrameVariableMaterializer::materializeValueFor(Value *V) { |
| // If we're asked to materialize a value that is an instruction, we |
| // temporarily create an alloca in the outlined function and add this |
| // to the FrameVarInfo map. When all the outlining is complete, we'll |
| // collect these into a structure, spilling non-alloca values in the |
| // parent frame as necessary, and replace these temporary allocas with |
| // GEPs referencing the frame allocation block. |
| |
| // If the value is an alloca, the mapping is direct. |
| if (auto *AV = dyn_cast<AllocaInst>(V)) { |
| AllocaInst *NewAlloca = dyn_cast<AllocaInst>(AV->clone()); |
| Builder.Insert(NewAlloca, AV->getName()); |
| FrameVarInfo[AV].Allocas.push_back(NewAlloca); |
| return NewAlloca; |
| } |
| |
| // For other types of instructions or arguments, we need an alloca based on |
| // the value's type and a load of the alloca. The alloca will be replaced |
| // by a GEP, but the load will stay. In the parent function, the value will |
| // be spilled to a location in the frame allocation block. |
| if (isa<Instruction>(V) || isa<Argument>(V)) { |
| AllocaInst *NewAlloca = |
| Builder.CreateAlloca(V->getType(), nullptr, "eh.temp.alloca"); |
| FrameVarInfo[V].Allocas.push_back(NewAlloca); |
| LoadInst *NewLoad = Builder.CreateLoad(NewAlloca, V->getName() + ".reload"); |
| return NewLoad; |
| } |
| |
| // Don't materialize other values. |
| return nullptr; |
| } |